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Nov 18th, 2014
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  1. //-------------------------- 11/17/2014 -- 21:18:54 -----
  2. Processor Init:
  3. Intel Pentium III, ~3.20 Ghz
  4. (timed at roughly 3.18 Ghz)
  5. FPU detected
  6. MMX detected
  7. SSE detected
  8.  
  9. Math Init:
  10. Installing Standard C extensions
  11. Installing Assembly extensions
  12. Installing FPU extensions
  13. Installing MMX extensions
  14. Installing SSE extensions
  15.  
  16. Input Init:
  17. DirectInput enabled.
  18.  
  19. Blockland v21 build 1931
  20. Module Directory: C:/Program Files (x86)/Steam/steamapps/common/Blockland
  21. Profile Path: C:/Program Files (x86)/Steam/steamapps/common/Blockland
  22. Total Ram: 3037 MB
  23. OS: (build 9200), 64-bit
  24.  
  25. --------- Parsing Arguments ---------
  26. argc = 4
  27. argv[2] = -noconsole
  28. argv[3] = -steam
  29. Parsing command line arguments: -noconsole -steam
  30. setModPaths: invalid mod path directory name: 'config'
  31. --------- Loading Common ---------
  32. setModPaths: invalid mod path directory name: 'config'
  33. Loading compiled script base/main.cs.
  34. Loading compiled script base/client/defaults.cs.
  35. Loading compiled script base/server/defaults.cs.
  36. Loading compiled script base/server/defaultAddOnList.cs.
  37. Loading compiled script base/server/defaultMusicList.cs.
  38. --------- Loading MODS ---------
  39.  
  40.  
  41. --------- Initializing Base ---------
  42. Loading compiled script base/client/init.cs.
  43. Loading compiled script base/server/init.cs.
  44. Loading compiled script base/client/canvas.cs.
  45. Loading compiled script base/client/audio.cs.
  46.  
  47. --------- Initializing Base: Server ---------------------
  48. Initializing steamAPI...
  49. SteamAPI initialization successful, allocating steam objects
  50. Steam initialized...
  51. Steam unlock successful, will use Steam authentication
  52. Loading compiled script base/server/mainServer.cs.
  53. Loading compiled script base/server/scripts/game.cs.
  54.  
  55. --------- Initializing Base: Client ---------------------
  56. Loading compiled script base/client/message.cs.
  57. Loading compiled script base/client/mission.cs.
  58. Loading compiled script base/client/missionDownload.cs.
  59. Loading compiled script base/client/actionMap.cs.
  60. Video Init:
  61. Accelerated OpenGL display device detected.
  62. Activating the OpenGL display device...
  63. Activating the OpenGL display device... (NEW)
  64. OpenGLDevice::setScreenMode 1280 720 32 60 0
  65. safeModeOn = 1
  66. fixedFrame size = 3
  67. caption size = 23
  68. maxWindowWidth = 1593
  69. maxWindowHeight = 870
  70. Setting screen mode to 1280x720x32@60hz (w)...
  71. winState.hGLRC does not exist
  72. winState.appDC does not exist
  73. winState.appWindow does not exist
  74. Creating a new window...
  75. moving window
  76. Window reactivating...
  77. Acquiring a new device context...
  78. setting pixel format
  79. Video::setDevice - activate call done
  80. Activating the OpenGL display device...
  81. Activating the OpenGL display device... (NEW)
  82. Releasing the device context...
  83. Destroying the window...
  84. OpenGLDevice::setScreenMode 1280 720 32 60 0
  85. safeModeOn = 1
  86. fixedFrame size = 3
  87. caption size = 23
  88. maxWindowWidth = 1593
  89. maxWindowHeight = 870
  90. Setting screen mode to 1280x720x32@60hz (w)...
  91. winState.hGLRC does not exist
  92. winState.appDC does not exist
  93. winState.appWindow does not exist
  94. Creating a new window...
  95. moving window
  96. Window reactivating...
  97. Acquiring a new device context...
  98. setting pixel format
  99. Video::setDevice - activate call done
  100. "D3D" display device not found!
  101. "Voodoo2" display device not found!
  102.  
  103. OpenAL Driver Init:
  104. OpenAL
  105. Vendor: Creative Labs Inc.
  106. Version: OpenAL 1.0
  107. Renderer: Software
  108. Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
  109.  
  110. Loading compiled script base/client/scripts/allClientScripts.cs.
  111. Activating package: CanvasCursor
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