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- #ifndef PLAYER_HPP
- #define PLAYER_HPP
- #include <iostream>
- #include <SFML\Graphics.hpp>
- class Player
- {
- public:
- Player(std::string texturePath,sf::Vector2f position);
- ~Player();
- void update(float frametime);
- void render(sf::RenderWindow *rw);
- void handle();
- const sf::Sprite &getSprite() {return *pSprite;);
- private:
- sf::Texture *pTexture;
- sf::Sprite *pSprite;
- };
- #endif
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