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- /*
- Ratings and how they work:
- -2: Extremely detrimental
- The sort of ability that relegates Pokemon with Uber-level BSTs
- into NU.
- ex. Slow Start, Truant
- -1: Detrimental
- An ability that does more harm than good.
- ex. Defeatist, Normalize
- 0: Useless
- An ability with no net effect on a Pokemon during a battle.
- ex. Pickup, Illuminate
- 1: Ineffective
- An ability that has a minimal effect. Should never be chosen over
- any other ability.
- ex. Damp, Shell Armor
- 2: Situationally useful
- An ability that can be useful in certain situations.
- ex. Blaze, Insomnia
- 3: Useful
- An ability that is generally useful.
- ex. Volt Absorb, Iron Fist
- 4: Very useful
- One of the most popular abilities. The difference between 3 and 4
- can be ambiguous.
- ex. Technician, Protean
- 5: Essential
- The sort of ability that defines metagames.
- ex. Drizzle, Shadow Tag
- */
- exports.BattleAbilities = {
- "iceslick": {
- desc: "Raises bearer's Speed in a hailstorm.",
- shortDesc: "Raises bearer's Speed in a hailstorm.",
- onModifySpe: function (speMod, pokemon) {
- if (this.isWeather('hail')) {
- return this.chain(speMod, 2);
- }
- },
- id: "iceslick",
- name: "Ice Slick",
- rating: 2,
- num: ???
- },
- "permafrost": {
- desc: "Raises bearer's Defense in hailstorm.",
- shortDesc: "Raises bearer's Defense in hailstorm.",
- onModifyDefPriority: 6,
- onModifyDef: function (def, pokemon) {
- if (this.isWeather('hail')) {
- return this.chainModify(1.5);
- }
- },
- id: "permafrost",
- name: "Permafrost",
- rating: 2,
- num: ???
- }
- "braveheart": {
- desc: "Increases bearer's Defense when under a status ailment.",
- shortDesc: "Increases bearer's Defense when under a status ailment.",
- onModifyDefPriority: 6,
- onModifyDef: function (def, pokemon) {
- if (pokemon.status) {
- return this.chainModify(1.5);
- }
- },
- id: "braveheart",
- name: "Brave Heart",
- rating: 3,
- num: ???
- },
- };
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