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Aug 1st, 2015
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  1. No alignment. Alignment-restricted classes are no longer alignment-restricted. Spells and items that affect specific alignments are removed. If you want to play a Paladin, talk to me.
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  3. We'll be using the level-up milestones in the adventure path for as long as we stick fairly closely to it. If we derail, we'll use a simplified XP system where each level up takes ~12 level-appropriate encounters, which can include social encounters, trap encounters, ect (which is all Pathfinder's system does).
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  5. For 'passive' skills such as knowledge, perception, sense motive, players are constantly considered to be 'taking 10', and when there's an important roll I will make the roll hidden. You only need to mention you're using these skills if you want a specific detail, or you're spending extra time on it (or if you think .
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  7. No instant kills on PCs: Short of taking extreme risks, PCs who are above half health cannot be reduced below 0 by a single attack sequence.
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  9. When using healing items or spells outside combat, you can choose to take half maximum on each dice. (2d8+3 becomes 4+4+3).
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  11. Nat 1 on init always acts last, nat 20 always first
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  13. Half of max HP on level up.
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  15. Ability checks are +stat instead of +mod, and the DCs for most ability checks go up by 10.
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  17. Hero points are in effect. Players start with one, and gain one per level.
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  19. http://theworldissquare.com/feat-taxes-in-pathfinder/
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  21. https://www.reddit.com/r/Pathfinder_RPG/comments/1q0u9c/what_house_rules_does_your_group_play_with/cd853ir + Can spend 4 'upgrade points' on a feat or visa-versa.
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  23. Unchained background skills are in.
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