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Commissar13

Vrinland Stats

Jul 18th, 2016
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  1. Nation Name:Vrinland
  2. Nation Race: Augmented Humans
  3. Colour: Purple
  4. Settlement(s): Vrinholm
  5. Territory:7
  6. Pop: 15 (?/turn)
  7. Food: 36 (+6/turn)
  8. Currency: 3 (+3/turn)
  9. Structures: Jarl's Council
  10. Power Plant III
  11. Mine III
  12. Farm II
  13. Farm II
  14. Factory I
  15. Defenses (Vrinhold): 1
  16. Military: 2 Freeholders (Militia) (+0.6), 2 Serpent Class Longships (My two naval units.)
  17. Tech:
  18. Infantry II,
  19. Naval warfare II,
  20. Engineering I,
  21. Tactics II,
  22. Military Augments II,
  23. Agriculture II,
  24. Shipbuilding II
  25. Efficiency I
  26. MAD Energy Weapons I
  27. Resources: Power: 5 (+2/turn) Ore: 10 (+2/turn)
  28. Eccentricities:
  29. [Engineered]: The men of Vrinland are genetically engineered to be stronger than normal men, though many do not survive the bio-engineering [OP will roll privately and give you pop gain for that turn].
  30. [Homesteaders]: The men of Vrinland will make a home here on Nibiru, though the intense weather of the north makes it a bit harder. It is easier to expand, though not as much as others.
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