Advertisement
iseir

Untitled

Jan 15th, 2013
37
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.75 KB | None | 0 0
  1. The City of Corvis, the «City og Ghosts»
  2. Population: 100,000 (85% human, 10% Rhulic, 1% Ios or Nyss, 4% Trollkin, ogrun and gobbers)
  3. Founded: nearly 900 years ago along the delta of the Dragon’s Tongue and the Black River in the marshy swamp lands of Greater Cygnar.
  4. Layout: Due to space restriction in the city of Corvis has built upward rather than outward. Several times the city has sunk into the surrounding swamplands. Down at the street level, list in the mists (10-50% concealment) are the stones of Old Corvis. Built on top of them are the spires of New Corvis-home to the merchant elite. In between are the homes and shops of the regular folks, and it’s all connected by a maze of ramps, bridges, canals and tunnels.
  5. Poits of Interest
  6. 1 Industrial Bourg
  7. Engines East
  8. Engines East has specialists, metalworkers, and arcane mechanics on call. Their work is top notch and their price reflects this. Owned by Gamack Redhammer (Male Rhulic)
  9. 2 Northern Graveyard
  10. The largest boneyard in all of Corvis
  11. 3 Cathedral of Morrow
  12. A large ornate building set upon a small island in the eastern part of the city.
  13. 4 Waterfront
  14. The docks and warehouses used by the merchants are in what is undeniably the worst part of town. Despite the best efforts of the Watch, the waterfront is nothing but trouble. It’s a place to go to find many useful things, like hired muscle, river trans-portation and odd jobs. Naturally, the best bars and gossip are found there too.
  15. 5 City Hall
  16. 6 Park
  17. 7 Court House and Jail
  18. 8 Armorer’s Bourg
  19. Near a dozen weapon and armor smiths can be found in these narrow streets. A few shops that repair steamjacks can be found here as well.
  20. Bodak’s Blades
  21. Far from selling only blades, Bodak’s is a full service armor and weapons emporium. The merchandice is good quality though unremarkable. The shop is known for selling quality gear at fair prices. Owned and operated by Hamil Bodak (male Caspian)
  22. Pitt’s Pistols
  23. A quaint two story shop that handcrafts pistols and rifles of quality for a prince. The properior Angmat itt (male Thurian) has earned a reputation as the premier gunsmith in Corvis and his work demands top prices. He is assisted by a skilled young gobber named Gortralokanomok “Gort”.
  24. 9 Arena
  25. Several bars and taverns can be found near the arena as well as a few gentlemen clubs.
  26. The Full Cup
  27. A seedy dive frequented by caravan drovers and noted for all-too-frequent brawls
  28.  
  29. The Jade Dancer
  30. A tavern and festhall well worth the high prices for its entertaining dancer-escorts and excellent drinks.
  31. 10 The Quad & Merchant’s Bourg
  32. Near the center of the city is a large cobblestone clearing over 100 yards on a side. The Quad is usually packed with merchants, and it’s a popular spot for both tourists and natives of Corvis. Many of the river merchants will set up shop here for a few days before moving on, so there is always something new to see. At night the Quad slows down, but it does not stop. About half the merchants will stay open, and often the wares for sale change on the sun sets.
  33. The Corvis watch takes their peacekeeping duties very seriously especially in the Quad and the rest of the merchant’s bourg
  34. Garworth’s
  35. Tucked away in a misty corner of the merchant’s bourg, Garworth’s is known as one of the finer arcane emporiums in the city catering to local wizards, alchemists, and arcane mechanics. The owner Burrman Garworth (Thurian male) has a talent for keeping high quality item in stock – fine glassware, fresh reagents, reams of fine paper, gear of various sizes, accumulators, conduits, carbolic crucibles, and anything else an alchemist of mechanic may need.
  36. 11 Black River Bridge
  37. 12 North Gate
  38. 13 East Gater
  39. 14 South Gate
  40. 15 Grocer’s Bourg
  41. Home to the finest foodstuffs outside Caspia, So the locals say. Salted meats and hardtack for the thrifty can be found as well.
  42. Cookhouse Hall
  43. A large hall that serves simple hot meals and passable drink.
  44. 16 Jeweler’s Bourg
  45. These merchants are tucked away in the spires of the southern city. Money Changers and money lenders are here as well.
  46. 17 Fraternal Order of Wizards
  47. Located in a high tower on the east side of Corvis. They boast approximately a dozen experienced members and a similar number of probationary apprentices.
  48. 18 Order of the Holden Crucible
  49. A small two story shop located on the south side of town. Lead by Beck Hadley (male Midlunder). Halleran Alkott (male Midlunder) supplies blasting powder to Pitt’s Pistols.
  50. 19 Merchants Guild
  51. Without a doubt, this is the most powerful Guild in the city. No cargo enters of leaves the city without passing through Guild-affiliated bands. Guildsmen own most of the docks. Guild ware-houses store cargo. Guild elders make large contributions to city elections –and so on. The Guild can can stop nearly all trade in Corvis to further its political agenda, and it has done so in the past. Its said that some that the membership fees the Guild collects are barely enough to pay off all the crooked city officials they need to bribe to maintain their system. This may be true, but the Merchants Guild Gall is still the most opulent structure in Corvis, surpassing even City Hall. It’s important to note that the Merchants Guild is not concerned with membership for every “mom and pop” store in the city. Their primary interest lies in business-to-business transactions -that is where the big money changes hands, and the Guild has made sure they will always get their cut. All the major import/export houses are Guild shops, and their by-laws dictate that they only do major business with other Guildsmen. A small but fanatic group of merchants has eschewed Guild membership. Occasionally they can offer items for less than Guild shops will charge, but patronizing these merchants is risky. Being blacklisted by the Merchants Guild will result in prices mysteriously rising in many shops.
  52. 20 Corvis Caravaneers Guild
  53. This group has become the prominent employer of shipping goods into and out of Corvis
  54. 21 Steam and Iron Workers Union Chapter #18
  55. Corvis, being a modern city, relies on steampower for many things. This makes Steam & Iron Workers Union very powerful, though historically they have been unwilling to flex their muscle. There have been only two strikes in all of the Union’s history, and most negotiations are conducted in an extremely civilized manner.
  56. 22 The Fallen Star
  57. 23 Filcher’s Crossing
  58. 24 Temple of Menoth
  59. The structure is rather small when compared to the Cathedral of Morrow. Only two stories in height and packed in a dense section of Old Corvis not far from the waterfront. Lead by the Potentate Camden Hurst.
  60. 25 Corvis University
  61. see pg 116 IKWG
  62. 26 Theatre House
  63. 27 North Bridge
  64. Northern most bridge that spans the Black River
  65. 28 South Bridge
  66. Southwestern bridge that spans the Dragon’s Tongue River.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement