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- The City of Corvis, the «City og Ghosts»
- Population: 100,000 (85% human, 10% Rhulic, 1% Ios or Nyss, 4% Trollkin, ogrun and gobbers)
- Founded: nearly 900 years ago along the delta of the Dragon’s Tongue and the Black River in the marshy swamp lands of Greater Cygnar.
- Layout: Due to space restriction in the city of Corvis has built upward rather than outward. Several times the city has sunk into the surrounding swamplands. Down at the street level, list in the mists (10-50% concealment) are the stones of Old Corvis. Built on top of them are the spires of New Corvis-home to the merchant elite. In between are the homes and shops of the regular folks, and it’s all connected by a maze of ramps, bridges, canals and tunnels.
- Poits of Interest
- 1 Industrial Bourg
- Engines East
- Engines East has specialists, metalworkers, and arcane mechanics on call. Their work is top notch and their price reflects this. Owned by Gamack Redhammer (Male Rhulic)
- 2 Northern Graveyard
- The largest boneyard in all of Corvis
- 3 Cathedral of Morrow
- A large ornate building set upon a small island in the eastern part of the city.
- 4 Waterfront
- The docks and warehouses used by the merchants are in what is undeniably the worst part of town. Despite the best efforts of the Watch, the waterfront is nothing but trouble. It’s a place to go to find many useful things, like hired muscle, river trans-portation and odd jobs. Naturally, the best bars and gossip are found there too.
- 5 City Hall
- 6 Park
- 7 Court House and Jail
- 8 Armorer’s Bourg
- Near a dozen weapon and armor smiths can be found in these narrow streets. A few shops that repair steamjacks can be found here as well.
- Bodak’s Blades
- Far from selling only blades, Bodak’s is a full service armor and weapons emporium. The merchandice is good quality though unremarkable. The shop is known for selling quality gear at fair prices. Owned and operated by Hamil Bodak (male Caspian)
- Pitt’s Pistols
- A quaint two story shop that handcrafts pistols and rifles of quality for a prince. The properior Angmat itt (male Thurian) has earned a reputation as the premier gunsmith in Corvis and his work demands top prices. He is assisted by a skilled young gobber named Gortralokanomok “Gort”.
- 9 Arena
- Several bars and taverns can be found near the arena as well as a few gentlemen clubs.
- The Full Cup
- A seedy dive frequented by caravan drovers and noted for all-too-frequent brawls
- The Jade Dancer
- A tavern and festhall well worth the high prices for its entertaining dancer-escorts and excellent drinks.
- 10 The Quad & Merchant’s Bourg
- Near the center of the city is a large cobblestone clearing over 100 yards on a side. The Quad is usually packed with merchants, and it’s a popular spot for both tourists and natives of Corvis. Many of the river merchants will set up shop here for a few days before moving on, so there is always something new to see. At night the Quad slows down, but it does not stop. About half the merchants will stay open, and often the wares for sale change on the sun sets.
- The Corvis watch takes their peacekeeping duties very seriously especially in the Quad and the rest of the merchant’s bourg
- Garworth’s
- Tucked away in a misty corner of the merchant’s bourg, Garworth’s is known as one of the finer arcane emporiums in the city catering to local wizards, alchemists, and arcane mechanics. The owner Burrman Garworth (Thurian male) has a talent for keeping high quality item in stock – fine glassware, fresh reagents, reams of fine paper, gear of various sizes, accumulators, conduits, carbolic crucibles, and anything else an alchemist of mechanic may need.
- 11 Black River Bridge
- 12 North Gate
- 13 East Gater
- 14 South Gate
- 15 Grocer’s Bourg
- Home to the finest foodstuffs outside Caspia, So the locals say. Salted meats and hardtack for the thrifty can be found as well.
- Cookhouse Hall
- A large hall that serves simple hot meals and passable drink.
- 16 Jeweler’s Bourg
- These merchants are tucked away in the spires of the southern city. Money Changers and money lenders are here as well.
- 17 Fraternal Order of Wizards
- Located in a high tower on the east side of Corvis. They boast approximately a dozen experienced members and a similar number of probationary apprentices.
- 18 Order of the Holden Crucible
- A small two story shop located on the south side of town. Lead by Beck Hadley (male Midlunder). Halleran Alkott (male Midlunder) supplies blasting powder to Pitt’s Pistols.
- 19 Merchants Guild
- Without a doubt, this is the most powerful Guild in the city. No cargo enters of leaves the city without passing through Guild-affiliated bands. Guildsmen own most of the docks. Guild ware-houses store cargo. Guild elders make large contributions to city elections –and so on. The Guild can can stop nearly all trade in Corvis to further its political agenda, and it has done so in the past. Its said that some that the membership fees the Guild collects are barely enough to pay off all the crooked city officials they need to bribe to maintain their system. This may be true, but the Merchants Guild Gall is still the most opulent structure in Corvis, surpassing even City Hall. It’s important to note that the Merchants Guild is not concerned with membership for every “mom and pop” store in the city. Their primary interest lies in business-to-business transactions -that is where the big money changes hands, and the Guild has made sure they will always get their cut. All the major import/export houses are Guild shops, and their by-laws dictate that they only do major business with other Guildsmen. A small but fanatic group of merchants has eschewed Guild membership. Occasionally they can offer items for less than Guild shops will charge, but patronizing these merchants is risky. Being blacklisted by the Merchants Guild will result in prices mysteriously rising in many shops.
- 20 Corvis Caravaneers Guild
- This group has become the prominent employer of shipping goods into and out of Corvis
- 21 Steam and Iron Workers Union Chapter #18
- Corvis, being a modern city, relies on steampower for many things. This makes Steam & Iron Workers Union very powerful, though historically they have been unwilling to flex their muscle. There have been only two strikes in all of the Union’s history, and most negotiations are conducted in an extremely civilized manner.
- 22 The Fallen Star
- 23 Filcher’s Crossing
- 24 Temple of Menoth
- The structure is rather small when compared to the Cathedral of Morrow. Only two stories in height and packed in a dense section of Old Corvis not far from the waterfront. Lead by the Potentate Camden Hurst.
- 25 Corvis University
- see pg 116 IKWG
- 26 Theatre House
- 27 North Bridge
- Northern most bridge that spans the Black River
- 28 South Bridge
- Southwestern bridge that spans the Dragon’s Tongue River.
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