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- import net.minecraft.client.gui.inventory.GuiContainer;
- import net.minecraft.entity.player.InventoryPlayer;
- import net.minecraft.util.ResourceLocation;
- import net.minecraft.util.StatCollector;
- import org.lwjgl.opengl.GL11;
- import com.awesomesauce.minecraft.digitalcraft.core.common.tileentity.TileEntityItemInput;
- public class GUIItemInput extends GuiContainer {
- private TileEntityItemInput te;
- public GUIItemInput(InventoryPlayer inventoryPlayer,
- TileEntityItemInput tileEntity) {
- //the container is instanciated and passed to the superclass for handling
- super(new ContainerItemInput(inventoryPlayer, tileEntity));
- te = tileEntity;
- }
- @Override
- protected void drawGuiContainerForegroundLayer(int param1, int param2) {
- //draw text and stuff here
- //the parameters for drawString are: string, x, y, color
- fontRenderer.drawString(te.getInvName(), 8, 6, 4210752);
- //draws "Inventory" or your regional equivalent
- fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, ySize - 96 + 2, 4210752);
- }
- @Override
- protected void drawGuiContainerBackgroundLayer(float par1, int par2,
- int par3) {
- //draw your Gui here, only thing you need to change is the path
- GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
- this.mc.renderEngine.bindTexture(new ResourceLocation("digitalcraft", "gui/items.png"));
- int x = (width - xSize) / 2;
- int y = (height - ySize) / 2;
- this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
- }
- }
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