Advertisement
Guest User

ARMA 3 linux crash

a guest
Aug 31st, 2015
471
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 22.16 KB | None | 0 0
  1. System Information:
  2. OS Version:
  3. Linux Distribution: Ubuntu 14.04.3 LTS
  4. Kernel Version: 3.19.0-26-generic #28~14.04.1-Ubuntu SMP Wed Aug 12 14:09:17 UTC 2015
  5.  
  6. Hardware Info:
  7. Machine Type MSI MS-7752 1.0
  8. CPU Type GenuineIntel x86_64
  9. CPU Info Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz
  10. CPU Speed 3700 MHz
  11. CPU Physical Cores 4
  12. CPU Logical Cores 4
  13. Physical Memory 8124864 KiB
  14. Virtual Memory 8355836 KiB
  15.  
  16. Crash Dump:
  17. 49b3f39a-4d1a-2da8-566983ed-528857ac.dmp (335384 bytes)
  18.  
  19. Application Log:
  20. [thread ffffffff][I][0]: Log system initialised
  21. [thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 2448.
  22. [thread ffffffff][I][0]: Current memlock limit is 65536.
  23. [thread ffffffff][I][0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
  24. [thread ffffffff][I][1]: setup_teb_register() - using LDT entry 13
  25. [thread 00000001][I][20]: Forcing OpenGL Core context usage
  26. [thread 00000001][I][23]: OpenGL Core context version 4.1 detected
  27. [thread 00000001][I][26]: OpenGL information:
  28. [thread 00000001][I][26]: renderer: GeForce GTX 960/PCIe/SSE2
  29. [thread 00000001][I][26]: vendor: NVIDIA Corporation
  30. [thread 00000001][I][26]: version: 4.1.0 NVIDIA 346.82
  31. [thread 00000001][I][26]: GLSL version: 4.10 NVIDIA via Cg compiler
  32. [thread 00000001][I][26]: Detected NVidia card
  33. [thread 00000001][I][26]: Max surface size: 16384
  34. [thread 00000001][I][26]: Supported and usable: texture_mirror_clamp_to_edge: yes
  35. [thread 00000001][I][26]: Supported and usable: texture_storage: yes
  36. [thread 00000001][I][26]: Supported and usable: copy_image: yes
  37. [thread 00000001][I][26]: Supported and usable: texture_storage_multisample: yes
  38. [thread 00000001][I][26]: Supported and usable: texture_view: yes
  39. [thread 00000001][I][26]: Supported and usable: ATI_separate_stencil: yes
  40. [thread 00000001][I][26]: Supported and usable: EXT_stencil_two_side: no
  41. [thread 00000001][I][26]: Supported and usable: texture_filter_anisotropic: yes
  42. [thread 00000001][I][26]: Supported and usable: explicit_attrib_location: yes
  43. [thread 00000001][I][26]: Supported and usable: compressed 3D textures (VTC): yes
  44. [thread 00000001][I][27]: Available texture memory (from NVidia extension): 2097152 kB
  45. [thread 00000001][I][27]: NVidia card: restricting reporting of available memory to 768 MB
  46. [thread 00000001][I][27]: Multisample textures test:
  47. [thread 00000001][I][27]: GL_RGBA8 (0x8058): 8 samples
  48. [thread 00000001][I][27]: GL_RGBA8UI (0x8d7c): 8 samples
  49. [thread 00000001][I][27]: GL_RGBA8I (0x8d8e): 8 samples
  50. [thread 00000001][I][27]: GL_RGBA12 (0x805a): 8 samples
  51. [thread 00000001][I][27]: GL_RGBA16 (0x805b): 8 samples
  52. [thread 00000001][I][27]: GL_RGBA16F (0x881a): 8 samples
  53. [thread 00000001][I][27]: GL_RGBA32 (0x8814): 8 samples
  54. [thread 00000001][I][28]: GL_RGBA16I (0x8d88): 8 samples
  55. [thread 00000001][I][28]: GL_RGBA16UI (0x8d76): 8 samples
  56. [thread 00000001][I][28]: GL_RGBA32I (0x8d82): 8 samples
  57. [thread 00000001][I][28]: GL_RGBA32UI (0x8d70): 8 samples
  58. [thread 00000001][I][28]: GL_RGB8 (0x8051): 8 samples
  59. [thread 00000001][I][28]: GL_RGB32F (0x8815): 8 samples
  60. [thread 00000001][I][28]: GL_RGB32I (0x8d83): 8 samples
  61. [thread 00000001][I][28]: GL_RGB32UI (0x8d71): 8 samples
  62. [thread 00000001][I][28]: GL_RG8 (0x822b): 8 samples
  63. [thread 00000001][I][28]: GL_RG16 (0x822c): 8 samples
  64. [thread 00000001][I][28]: GL_RG16F (0x822f): 8 samples
  65. [thread 00000001][I][28]: GL_RG32F (0x8230): 8 samples
  66. [thread 00000001][I][28]: GL_RG8I (0x8237): 8 samples
  67. [thread 00000001][I][28]: GL_RG8UI (0x8238): 8 samples
  68. [thread 00000001][I][28]: GL_RG16I (0x8239): 8 samples
  69. [thread 00000001][I][28]: GL_RG16UI (0x823a): 8 samples
  70. [thread 00000001][I][28]: GL_RG32I (0x823b): 8 samples
  71. [thread 00000001][I][28]: GL_RG32UI (0x823c): 8 samples
  72. [thread 00000001][I][28]: GL_R8 (0x8229): 8 samples
  73. [thread 00000001][I][28]: GL_R16 (0x822a): 8 samples
  74. [thread 00000001][I][28]: GL_R16F (0x822d): 8 samples
  75. [thread 00000001][I][28]: GL_R32F (0x822e): 8 samples
  76. [thread 00000001][I][28]: GL_R8I (0x8231): 8 samples
  77. [thread 00000001][I][28]: GL_R8UI (0x8232): 8 samples
  78. [thread 00000001][I][29]: GL_R16I (0x8233): 8 samples
  79. [thread 00000001][I][29]: GL_R16UI (0x8234): 8 samples
  80. [thread 00000001][I][29]: GL_R32I (0x8235): 8 samples
  81. [thread 00000001][I][29]: GL_R32UI (0x8236): 8 samples
  82. [thread 00000001][I][29]: GL_R8_SNORM (0x8f94): 8 samples
  83. [thread 00000001][I][29]: GL_R16_SNORM (0x8f98): 8 samples
  84. [thread 00000001][I][29]: GL_RG8_SNORM (0x8f95): 8 samples
  85. [thread 00000001][I][29]: GL_RG16_SNORM (0x8f99): 8 samples
  86. [thread 00000001][I][29]: GL_RGBA8_SNORM (0x8f97): 8 samples
  87. [thread 00000001][I][29]: GL_RGBA16_SNORM (0x8f9b): 8 samples
  88. [thread 00000001][I][29]: GL_SRGB8 (0x8c41): 8 samples
  89. [thread 00000001][I][29]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples
  90. [thread 00000001][I][29]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
  91. [thread 00000001][I][29]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
  92. [thread 00000001][I][29]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
  93. [thread 00000001][I][29]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
  94. [thread 00000001][I][29]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
  95. [thread 00000001][I][29]: GL_RGB10_A2 (0x8059): 8 samples
  96. [thread 00000001][I][29]: GL_RGB10_A2UI (0x906f): 8 samples
  97. [thread 00000001][I][29]: GL_R11F_G11F_B10F (0x8c3a): 8 samples
  98. [thread 00000001][I][29]: GL_RGB565 (0x8d62): 8 samples
  99. [thread 00000001][I][29]: GL_RGB5_A1 (0x8057): 8 samples
  100. [thread 00000001][I][29]: GL_RGB9_E5 (0x8c3d): 8 samples
  101. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
  102. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
  103. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
  104. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
  105. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
  106. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
  107. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
  108. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
  109. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
  110. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
  111. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
  112. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
  113. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
  114. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
  115. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
  116. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
  117. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
  118. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
  119. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
  120. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
  121. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
  122. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
  123. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
  124. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
  125. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
  126. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
  127. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
  128. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
  129. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
  130. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
  131. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
  132. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
  133. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
  134. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
  135. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
  136. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
  137. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
  138. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
  139. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
  140. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
  141. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
  142. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
  143. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
  144. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
  145. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
  146. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
  147. [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
  148. [thread 00000001][I][99]: Found no valid VPFS database; created empty one.
  149. [thread 00000001][I][99]: Command line: '"C:\opt\steam\steamapps\common\Arma 3\Arma3Retail_DX11.exe"'
  150. [thread 00000001][I][147]: TomCrypt initializing...
  151. [thread 00000001][I][147]: TomCrypt initialized
  152. [thread 00000001][I][147]: DLL_PROCESS_ATTACH start.
  153. [thread 00000001][I][148]: DLL_PROCESS_ATTACH done.
  154. [thread 00000004][W][150]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it.
  155. [thread 00000004][W][150]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work!
  156. [thread 00000004][W][150]: eON_LoadLibraryEx() couldn't load 'secur32.dll', returning NULL!
  157. [thread 00000004][E][151]: Error EINVAL in lseek in fs_SetFilePointer!
  158. [thread 00000004][E][151]: VPFS_Seek() - SetFilePointer failed on handle 14
  159. [thread 00000004][I][154]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them.
  160. [thread 00000004][W][156]: eON_LoadLibraryEx() couldn't load 'BIDebugEngine', returning NULL!
  161. [thread 00000004][W][222]: Ignoring splash screen creation command
  162. [thread 00000004][I][224]: Enumerating COM libraries...
  163. [thread 00000004][W][231]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Bohemia Interactive\Arma 3
  164. [thread 00000004][W][233]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
  165. [thread 00000004][W][233]: Refreshing folder '/home/adasiko/.local/share/bohemiainteractive/arma3/GameDocuments/Arma 3/', temp folder is 'C:\tmp\arma3bjepIF\'.
  166. [thread 00000004][W][234]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
  167. [thread 00000004][W][4639]: Refreshing folder '/home/adasiko/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3bjepIF\'.
  168. [thread 00000004][E][4649]: Invalid handle given to VPFS_GetFileAttributes()!!
  169. [thread 00000004][E][4649]: Invalid handle given to VPFS_GetFileAttributes()!!
  170. [thread 00000005][W][4649]: Refreshing folder '/home/adasiko/.local/share/bohemiainteractive/arma3/GameDocuments/Arma 3/', temp folder is 'C:\tmp\arma3bjepIF\'.
  171. [thread 00000004][I][4660]: D3D11CreateDevice( pAdapter = 0xf1894890, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0xf21fe9d4, pFeatureLevel = 0xf21fe9e0, ppImmediateContext = 0xf21fe9d8 )
  172. [thread 00000004][I][4660]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf1892d98 and immediate context 0xf1894908
  173. [thread 0000000e][I][4660]: D3D11: OpenGL thread start
  174. [thread 0000000e][I][4791]: Direct3D -> OpenGL context information:
  175. [thread 0000000e][I][4791]: renderer: GeForce GTX 960/PCIe/SSE2
  176. [thread 0000000e][I][4791]: vendor: NVIDIA Corporation
  177. [thread 0000000e][I][4791]: version: 4.1.0 NVIDIA 346.82
  178. [thread 0000000e][I][4791]: GLSL version: 4.10 NVIDIA via Cg compiler
  179. [thread 0000000e][I][4791]: max color attachment and draw buffers: 8
  180. [thread 0000000e][I][4791]: max texture image units: 192
  181. [thread 0000000e][I][4791]: max vertex shader uniform blocks: 14
  182. [thread 0000000e][I][4791]: max geometry shader uniform blocks: 14
  183. [thread 0000000e][I][4791]: max fragment shader uniform blocks: 14
  184. [thread 0000000e][I][4791]: max hull shader uniform blocks: 14
  185. [thread 0000000e][I][4791]: max domain shader uniform blocks: 14
  186. [thread 0000000e][I][4791]: max compute shader uniform blocks: 14
  187. [thread 0000000e][I][4791]: max viewports: 16
  188. [thread 0000000e][I][4791]: max uniform buffer bindings: 84
  189. [thread 0000000e][I][4791]: uniform buffer offset alignment: 256
  190. [thread 0000000e][I][4791]: shader storage buffer offset alignment: 32
  191. [thread 0000000e][I][4791]: max pixel shader UAVs: 8
  192. [thread 0000000e][I][4791]: max compute shader UAVs: 8
  193. [thread 0000000e][I][4791]: max UAVs: 8
  194. [thread 0000000e][I][4791]: buffer_storage support: yes
  195. [thread 0000000e][I][4791]: compressed_texture_pixel_storage support: yes
  196. [thread 0000000e][W][5736]: Failed to open shader cache file to preload shaders!
  197. [thread 00000004][I][6764]: D3D11CreateDevice( pAdapter = 0xf1894890, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0xf21fe984, pFeatureLevel = 0xf21fe988, ppImmediateContext = 0xf21fe998 )
  198. [thread 00000004][I][6764]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xe19c1bf8 and immediate context 0xe16b28b8
  199. [thread 0000000f][I][6764]: D3D11: OpenGL thread start
  200. [thread 0000000f][I][6906]: Direct3D -> OpenGL context information:
  201. [thread 0000000f][I][6906]: renderer: GeForce GTX 960/PCIe/SSE2
  202. [thread 0000000f][I][6906]: vendor: NVIDIA Corporation
  203. [thread 0000000f][I][6906]: version: 4.1.0 NVIDIA 346.82
  204. [thread 0000000f][I][6906]: GLSL version: 4.10 NVIDIA via Cg compiler
  205. [thread 0000000f][I][6906]: max color attachment and draw buffers: 8
  206. [thread 0000000f][I][6906]: max texture image units: 192
  207. [thread 0000000f][I][6906]: max vertex shader uniform blocks: 14
  208. [thread 0000000f][I][6906]: max geometry shader uniform blocks: 14
  209. [thread 0000000f][I][6906]: max fragment shader uniform blocks: 14
  210. [thread 0000000f][I][6906]: max hull shader uniform blocks: 14
  211. [thread 0000000f][I][6906]: max domain shader uniform blocks: 14
  212. [thread 0000000f][I][6906]: max compute shader uniform blocks: 14
  213. [thread 0000000f][I][6906]: max viewports: 16
  214. [thread 0000000f][I][6906]: max uniform buffer bindings: 84
  215. [thread 0000000f][I][6906]: uniform buffer offset alignment: 256
  216. [thread 0000000f][I][6906]: shader storage buffer offset alignment: 32
  217. [thread 0000000f][I][6906]: max pixel shader UAVs: 8
  218. [thread 0000000f][I][6906]: max compute shader UAVs: 8
  219. [thread 0000000f][I][6906]: max UAVs: 8
  220. [thread 0000000f][I][6906]: buffer_storage support: yes
  221. [thread 0000000f][I][6906]: compressed_texture_pixel_storage support: yes
  222. [thread 00000004][I][6906]: Starting to delete D3D11 device...
  223. [thread 00000004][I][6906]: Forwarded D3D11 device immediate context for deletion on OpenGL thread.
  224. [thread 0000000f][I][6906]: Direct3D11ImmediateDeviceContext deletion starts.
  225. [thread 0000000f][I][6908]: Direct3D11ImmediateDeviceContext deletion done.
  226. [thread 0000000f][I][6908]: Direct3D11 device deleted.
  227. [thread 00000004][I][6929]: Raw Input: mouse device wanted, legacy messages: on
  228. [thread 00000004][W][6929]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it.
  229. [thread 00000004][I][6929]: Raw Input: keyboard device wanted, legacy messages: on
  230. [thread 00000004][E][6929]: Attempt to change COM threading model to multithreaded after initialization!
  231. [thread 00000004][W][6929]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location
  232. [thread 00000004][W][6929]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient
  233. [thread 00000004][I][7002]: D3D11CreateDeviceAndSwapChain( pAdapter = 0xf1894890, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0xe7e00f9c, ppSwapChain = 0xf21fecc8, ppDevice = 0xf21fecc4, pFeatureLevel = 0xe7e00fe0, ppImmediateContext = 0xf21feccc )
  234. [thread 00000004][I][7002]: swap chain desc: width 1920, height 1200
  235. [thread 00000004][I][7002]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xe3ab5010 and immediate context 0xe16f21a8
  236. [thread 00000011][I][7002]: D3D11: OpenGL thread start
  237. [thread 00000011][I][7102]: Direct3D -> OpenGL context information:
  238. [thread 00000011][I][7102]: renderer: GeForce GTX 960/PCIe/SSE2
  239. [thread 00000011][I][7102]: vendor: NVIDIA Corporation
  240. [thread 00000011][I][7102]: version: 4.1.0 NVIDIA 346.82
  241. [thread 00000011][I][7102]: GLSL version: 4.10 NVIDIA via Cg compiler
  242. [thread 00000011][I][7102]: max color attachment and draw buffers: 8
  243. [thread 00000011][I][7102]: max texture image units: 192
  244. [thread 00000011][I][7102]: max vertex shader uniform blocks: 14
  245. [thread 00000011][I][7102]: max geometry shader uniform blocks: 14
  246. [thread 00000011][I][7102]: max fragment shader uniform blocks: 14
  247. [thread 00000011][I][7102]: max hull shader uniform blocks: 14
  248. [thread 00000011][I][7102]: max domain shader uniform blocks: 14
  249. [thread 00000011][I][7102]: max compute shader uniform blocks: 14
  250. [thread 00000011][I][7102]: max viewports: 16
  251. [thread 00000011][I][7102]: max uniform buffer bindings: 84
  252. [thread 00000011][I][7102]: uniform buffer offset alignment: 256
  253. [thread 00000011][I][7102]: shader storage buffer offset alignment: 32
  254. [thread 00000011][I][7102]: max pixel shader UAVs: 8
  255. [thread 00000011][I][7102]: max compute shader UAVs: 8
  256. [thread 00000011][I][7102]: max UAVs: 8
  257. [thread 00000011][I][7102]: buffer_storage support: yes
  258. [thread 00000011][I][7102]: compressed_texture_pixel_storage support: yes
  259. [thread 00000004][W][7217]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0xe1611338. Ignoring.
  260. [thread 00000004][W][7217]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle.
  261. [thread 00000011][I][7434]: Precompiled shader cache loaded: binary shaders: 6, GLSL shaders: 19, GLSL pipelines: 4
  262. [thread 00000004][W][8354]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D
  263. [thread 00000004][W][8765]: eON_LoadLibraryExA() for 'PhysX3Common_x86.dll' has non-zero flags ( 0x1 ), probably unhandled functionality!
  264. [thread 00000004][W][8765]: Refreshing folder '/tmp/arma3bjepIF/', temp folder is 'C:\tmp\arma3bjepIF\'.
  265. [thread 00000004][W][8766]: eON_LoadLibraryExA() for 'PhysX3Common_x86.dll' has non-zero flags ( 0x1 ), probably unhandled functionality!
  266. [thread 00000004][I][11771]: eON_WindowEvent: SetFullscreenState true 0xf18948c0
  267. [thread 00000004][I][11771]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
  268. [thread 00000004][I][11771]: Game stdout/err:
  269.  
  270. [thread 00000004][I][11777]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
  271. [thread 00000004][I][11777]: Game stdout/err:
  272.  
  273. [thread 00000004][I][11777]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
  274. [thread 00000004][I][11777]: Game stdout/err:
  275.  
  276. [thread 00000011][I][13410]: No OpenGL commands for full second. Flushing GL to make sure it hasn't deadlocked.
  277. [thread 00000004][I][16833]: ===enforcing log flush===
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement