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- System Information:
- OS Version:
- Linux Distribution: Ubuntu 14.04.3 LTS
- Kernel Version: 3.19.0-26-generic #28~14.04.1-Ubuntu SMP Wed Aug 12 14:09:17 UTC 2015
- Hardware Info:
- Machine Type MSI MS-7752 1.0
- CPU Type GenuineIntel x86_64
- CPU Info Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz
- CPU Speed 3700 MHz
- CPU Physical Cores 4
- CPU Logical Cores 4
- Physical Memory 8124864 KiB
- Virtual Memory 8355836 KiB
- Crash Dump:
- 49b3f39a-4d1a-2da8-566983ed-528857ac.dmp (335384 bytes)
- Application Log:
- [thread ffffffff][I][0]: Log system initialised
- [thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 2448.
- [thread ffffffff][I][0]: Current memlock limit is 65536.
- [thread ffffffff][I][0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
- [thread ffffffff][I][1]: setup_teb_register() - using LDT entry 13
- [thread 00000001][I][20]: Forcing OpenGL Core context usage
- [thread 00000001][I][23]: OpenGL Core context version 4.1 detected
- [thread 00000001][I][26]: OpenGL information:
- [thread 00000001][I][26]: renderer: GeForce GTX 960/PCIe/SSE2
- [thread 00000001][I][26]: vendor: NVIDIA Corporation
- [thread 00000001][I][26]: version: 4.1.0 NVIDIA 346.82
- [thread 00000001][I][26]: GLSL version: 4.10 NVIDIA via Cg compiler
- [thread 00000001][I][26]: Detected NVidia card
- [thread 00000001][I][26]: Max surface size: 16384
- [thread 00000001][I][26]: Supported and usable: texture_mirror_clamp_to_edge: yes
- [thread 00000001][I][26]: Supported and usable: texture_storage: yes
- [thread 00000001][I][26]: Supported and usable: copy_image: yes
- [thread 00000001][I][26]: Supported and usable: texture_storage_multisample: yes
- [thread 00000001][I][26]: Supported and usable: texture_view: yes
- [thread 00000001][I][26]: Supported and usable: ATI_separate_stencil: yes
- [thread 00000001][I][26]: Supported and usable: EXT_stencil_two_side: no
- [thread 00000001][I][26]: Supported and usable: texture_filter_anisotropic: yes
- [thread 00000001][I][26]: Supported and usable: explicit_attrib_location: yes
- [thread 00000001][I][26]: Supported and usable: compressed 3D textures (VTC): yes
- [thread 00000001][I][27]: Available texture memory (from NVidia extension): 2097152 kB
- [thread 00000001][I][27]: NVidia card: restricting reporting of available memory to 768 MB
- [thread 00000001][I][27]: Multisample textures test:
- [thread 00000001][I][27]: GL_RGBA8 (0x8058): 8 samples
- [thread 00000001][I][27]: GL_RGBA8UI (0x8d7c): 8 samples
- [thread 00000001][I][27]: GL_RGBA8I (0x8d8e): 8 samples
- [thread 00000001][I][27]: GL_RGBA12 (0x805a): 8 samples
- [thread 00000001][I][27]: GL_RGBA16 (0x805b): 8 samples
- [thread 00000001][I][27]: GL_RGBA16F (0x881a): 8 samples
- [thread 00000001][I][27]: GL_RGBA32 (0x8814): 8 samples
- [thread 00000001][I][28]: GL_RGBA16I (0x8d88): 8 samples
- [thread 00000001][I][28]: GL_RGBA16UI (0x8d76): 8 samples
- [thread 00000001][I][28]: GL_RGBA32I (0x8d82): 8 samples
- [thread 00000001][I][28]: GL_RGBA32UI (0x8d70): 8 samples
- [thread 00000001][I][28]: GL_RGB8 (0x8051): 8 samples
- [thread 00000001][I][28]: GL_RGB32F (0x8815): 8 samples
- [thread 00000001][I][28]: GL_RGB32I (0x8d83): 8 samples
- [thread 00000001][I][28]: GL_RGB32UI (0x8d71): 8 samples
- [thread 00000001][I][28]: GL_RG8 (0x822b): 8 samples
- [thread 00000001][I][28]: GL_RG16 (0x822c): 8 samples
- [thread 00000001][I][28]: GL_RG16F (0x822f): 8 samples
- [thread 00000001][I][28]: GL_RG32F (0x8230): 8 samples
- [thread 00000001][I][28]: GL_RG8I (0x8237): 8 samples
- [thread 00000001][I][28]: GL_RG8UI (0x8238): 8 samples
- [thread 00000001][I][28]: GL_RG16I (0x8239): 8 samples
- [thread 00000001][I][28]: GL_RG16UI (0x823a): 8 samples
- [thread 00000001][I][28]: GL_RG32I (0x823b): 8 samples
- [thread 00000001][I][28]: GL_RG32UI (0x823c): 8 samples
- [thread 00000001][I][28]: GL_R8 (0x8229): 8 samples
- [thread 00000001][I][28]: GL_R16 (0x822a): 8 samples
- [thread 00000001][I][28]: GL_R16F (0x822d): 8 samples
- [thread 00000001][I][28]: GL_R32F (0x822e): 8 samples
- [thread 00000001][I][28]: GL_R8I (0x8231): 8 samples
- [thread 00000001][I][28]: GL_R8UI (0x8232): 8 samples
- [thread 00000001][I][29]: GL_R16I (0x8233): 8 samples
- [thread 00000001][I][29]: GL_R16UI (0x8234): 8 samples
- [thread 00000001][I][29]: GL_R32I (0x8235): 8 samples
- [thread 00000001][I][29]: GL_R32UI (0x8236): 8 samples
- [thread 00000001][I][29]: GL_R8_SNORM (0x8f94): 8 samples
- [thread 00000001][I][29]: GL_R16_SNORM (0x8f98): 8 samples
- [thread 00000001][I][29]: GL_RG8_SNORM (0x8f95): 8 samples
- [thread 00000001][I][29]: GL_RG16_SNORM (0x8f99): 8 samples
- [thread 00000001][I][29]: GL_RGBA8_SNORM (0x8f97): 8 samples
- [thread 00000001][I][29]: GL_RGBA16_SNORM (0x8f9b): 8 samples
- [thread 00000001][I][29]: GL_SRGB8 (0x8c41): 8 samples
- [thread 00000001][I][29]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples
- [thread 00000001][I][29]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
- [thread 00000001][I][29]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
- [thread 00000001][I][29]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
- [thread 00000001][I][29]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
- [thread 00000001][I][29]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
- [thread 00000001][I][29]: GL_RGB10_A2 (0x8059): 8 samples
- [thread 00000001][I][29]: GL_RGB10_A2UI (0x906f): 8 samples
- [thread 00000001][I][29]: GL_R11F_G11F_B10F (0x8c3a): 8 samples
- [thread 00000001][I][29]: GL_RGB565 (0x8d62): 8 samples
- [thread 00000001][I][29]: GL_RGB5_A1 (0x8057): 8 samples
- [thread 00000001][I][29]: GL_RGB9_E5 (0x8c3d): 8 samples
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
- [thread 00000001][I][95]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
- [thread 00000001][I][99]: Found no valid VPFS database; created empty one.
- [thread 00000001][I][99]: Command line: '"C:\opt\steam\steamapps\common\Arma 3\Arma3Retail_DX11.exe"'
- [thread 00000001][I][147]: TomCrypt initializing...
- [thread 00000001][I][147]: TomCrypt initialized
- [thread 00000001][I][147]: DLL_PROCESS_ATTACH start.
- [thread 00000001][I][148]: DLL_PROCESS_ATTACH done.
- [thread 00000004][W][150]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it.
- [thread 00000004][W][150]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work!
- [thread 00000004][W][150]: eON_LoadLibraryEx() couldn't load 'secur32.dll', returning NULL!
- [thread 00000004][E][151]: Error EINVAL in lseek in fs_SetFilePointer!
- [thread 00000004][E][151]: VPFS_Seek() - SetFilePointer failed on handle 14
- [thread 00000004][I][154]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them.
- [thread 00000004][W][156]: eON_LoadLibraryEx() couldn't load 'BIDebugEngine', returning NULL!
- [thread 00000004][W][222]: Ignoring splash screen creation command
- [thread 00000004][I][224]: Enumerating COM libraries...
- [thread 00000004][W][231]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Bohemia Interactive\Arma 3
- [thread 00000004][W][233]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
- [thread 00000004][W][233]: Refreshing folder '/home/adasiko/.local/share/bohemiainteractive/arma3/GameDocuments/Arma 3/', temp folder is 'C:\tmp\arma3bjepIF\'.
- [thread 00000004][W][234]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
- [thread 00000004][W][4639]: Refreshing folder '/home/adasiko/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3bjepIF\'.
- [thread 00000004][E][4649]: Invalid handle given to VPFS_GetFileAttributes()!!
- [thread 00000004][E][4649]: Invalid handle given to VPFS_GetFileAttributes()!!
- [thread 00000005][W][4649]: Refreshing folder '/home/adasiko/.local/share/bohemiainteractive/arma3/GameDocuments/Arma 3/', temp folder is 'C:\tmp\arma3bjepIF\'.
- [thread 00000004][I][4660]: D3D11CreateDevice( pAdapter = 0xf1894890, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0xf21fe9d4, pFeatureLevel = 0xf21fe9e0, ppImmediateContext = 0xf21fe9d8 )
- [thread 00000004][I][4660]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf1892d98 and immediate context 0xf1894908
- [thread 0000000e][I][4660]: D3D11: OpenGL thread start
- [thread 0000000e][I][4791]: Direct3D -> OpenGL context information:
- [thread 0000000e][I][4791]: renderer: GeForce GTX 960/PCIe/SSE2
- [thread 0000000e][I][4791]: vendor: NVIDIA Corporation
- [thread 0000000e][I][4791]: version: 4.1.0 NVIDIA 346.82
- [thread 0000000e][I][4791]: GLSL version: 4.10 NVIDIA via Cg compiler
- [thread 0000000e][I][4791]: max color attachment and draw buffers: 8
- [thread 0000000e][I][4791]: max texture image units: 192
- [thread 0000000e][I][4791]: max vertex shader uniform blocks: 14
- [thread 0000000e][I][4791]: max geometry shader uniform blocks: 14
- [thread 0000000e][I][4791]: max fragment shader uniform blocks: 14
- [thread 0000000e][I][4791]: max hull shader uniform blocks: 14
- [thread 0000000e][I][4791]: max domain shader uniform blocks: 14
- [thread 0000000e][I][4791]: max compute shader uniform blocks: 14
- [thread 0000000e][I][4791]: max viewports: 16
- [thread 0000000e][I][4791]: max uniform buffer bindings: 84
- [thread 0000000e][I][4791]: uniform buffer offset alignment: 256
- [thread 0000000e][I][4791]: shader storage buffer offset alignment: 32
- [thread 0000000e][I][4791]: max pixel shader UAVs: 8
- [thread 0000000e][I][4791]: max compute shader UAVs: 8
- [thread 0000000e][I][4791]: max UAVs: 8
- [thread 0000000e][I][4791]: buffer_storage support: yes
- [thread 0000000e][I][4791]: compressed_texture_pixel_storage support: yes
- [thread 0000000e][W][5736]: Failed to open shader cache file to preload shaders!
- [thread 00000004][I][6764]: D3D11CreateDevice( pAdapter = 0xf1894890, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0xf21fe984, pFeatureLevel = 0xf21fe988, ppImmediateContext = 0xf21fe998 )
- [thread 00000004][I][6764]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xe19c1bf8 and immediate context 0xe16b28b8
- [thread 0000000f][I][6764]: D3D11: OpenGL thread start
- [thread 0000000f][I][6906]: Direct3D -> OpenGL context information:
- [thread 0000000f][I][6906]: renderer: GeForce GTX 960/PCIe/SSE2
- [thread 0000000f][I][6906]: vendor: NVIDIA Corporation
- [thread 0000000f][I][6906]: version: 4.1.0 NVIDIA 346.82
- [thread 0000000f][I][6906]: GLSL version: 4.10 NVIDIA via Cg compiler
- [thread 0000000f][I][6906]: max color attachment and draw buffers: 8
- [thread 0000000f][I][6906]: max texture image units: 192
- [thread 0000000f][I][6906]: max vertex shader uniform blocks: 14
- [thread 0000000f][I][6906]: max geometry shader uniform blocks: 14
- [thread 0000000f][I][6906]: max fragment shader uniform blocks: 14
- [thread 0000000f][I][6906]: max hull shader uniform blocks: 14
- [thread 0000000f][I][6906]: max domain shader uniform blocks: 14
- [thread 0000000f][I][6906]: max compute shader uniform blocks: 14
- [thread 0000000f][I][6906]: max viewports: 16
- [thread 0000000f][I][6906]: max uniform buffer bindings: 84
- [thread 0000000f][I][6906]: uniform buffer offset alignment: 256
- [thread 0000000f][I][6906]: shader storage buffer offset alignment: 32
- [thread 0000000f][I][6906]: max pixel shader UAVs: 8
- [thread 0000000f][I][6906]: max compute shader UAVs: 8
- [thread 0000000f][I][6906]: max UAVs: 8
- [thread 0000000f][I][6906]: buffer_storage support: yes
- [thread 0000000f][I][6906]: compressed_texture_pixel_storage support: yes
- [thread 00000004][I][6906]: Starting to delete D3D11 device...
- [thread 00000004][I][6906]: Forwarded D3D11 device immediate context for deletion on OpenGL thread.
- [thread 0000000f][I][6906]: Direct3D11ImmediateDeviceContext deletion starts.
- [thread 0000000f][I][6908]: Direct3D11ImmediateDeviceContext deletion done.
- [thread 0000000f][I][6908]: Direct3D11 device deleted.
- [thread 00000004][I][6929]: Raw Input: mouse device wanted, legacy messages: on
- [thread 00000004][W][6929]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it.
- [thread 00000004][I][6929]: Raw Input: keyboard device wanted, legacy messages: on
- [thread 00000004][E][6929]: Attempt to change COM threading model to multithreaded after initialization!
- [thread 00000004][W][6929]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location
- [thread 00000004][W][6929]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient
- [thread 00000004][I][7002]: D3D11CreateDeviceAndSwapChain( pAdapter = 0xf1894890, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0xe7e00f9c, ppSwapChain = 0xf21fecc8, ppDevice = 0xf21fecc4, pFeatureLevel = 0xe7e00fe0, ppImmediateContext = 0xf21feccc )
- [thread 00000004][I][7002]: swap chain desc: width 1920, height 1200
- [thread 00000004][I][7002]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xe3ab5010 and immediate context 0xe16f21a8
- [thread 00000011][I][7002]: D3D11: OpenGL thread start
- [thread 00000011][I][7102]: Direct3D -> OpenGL context information:
- [thread 00000011][I][7102]: renderer: GeForce GTX 960/PCIe/SSE2
- [thread 00000011][I][7102]: vendor: NVIDIA Corporation
- [thread 00000011][I][7102]: version: 4.1.0 NVIDIA 346.82
- [thread 00000011][I][7102]: GLSL version: 4.10 NVIDIA via Cg compiler
- [thread 00000011][I][7102]: max color attachment and draw buffers: 8
- [thread 00000011][I][7102]: max texture image units: 192
- [thread 00000011][I][7102]: max vertex shader uniform blocks: 14
- [thread 00000011][I][7102]: max geometry shader uniform blocks: 14
- [thread 00000011][I][7102]: max fragment shader uniform blocks: 14
- [thread 00000011][I][7102]: max hull shader uniform blocks: 14
- [thread 00000011][I][7102]: max domain shader uniform blocks: 14
- [thread 00000011][I][7102]: max compute shader uniform blocks: 14
- [thread 00000011][I][7102]: max viewports: 16
- [thread 00000011][I][7102]: max uniform buffer bindings: 84
- [thread 00000011][I][7102]: uniform buffer offset alignment: 256
- [thread 00000011][I][7102]: shader storage buffer offset alignment: 32
- [thread 00000011][I][7102]: max pixel shader UAVs: 8
- [thread 00000011][I][7102]: max compute shader UAVs: 8
- [thread 00000011][I][7102]: max UAVs: 8
- [thread 00000011][I][7102]: buffer_storage support: yes
- [thread 00000011][I][7102]: compressed_texture_pixel_storage support: yes
- [thread 00000004][W][7217]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0xe1611338. Ignoring.
- [thread 00000004][W][7217]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle.
- [thread 00000011][I][7434]: Precompiled shader cache loaded: binary shaders: 6, GLSL shaders: 19, GLSL pipelines: 4
- [thread 00000004][W][8354]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D
- [thread 00000004][W][8765]: eON_LoadLibraryExA() for 'PhysX3Common_x86.dll' has non-zero flags ( 0x1 ), probably unhandled functionality!
- [thread 00000004][W][8765]: Refreshing folder '/tmp/arma3bjepIF/', temp folder is 'C:\tmp\arma3bjepIF\'.
- [thread 00000004][W][8766]: eON_LoadLibraryExA() for 'PhysX3Common_x86.dll' has non-zero flags ( 0x1 ), probably unhandled functionality!
- [thread 00000004][I][11771]: eON_WindowEvent: SetFullscreenState true 0xf18948c0
- [thread 00000004][I][11771]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
- [thread 00000004][I][11771]: Game stdout/err:
- [thread 00000004][I][11777]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
- [thread 00000004][I][11777]: Game stdout/err:
- [thread 00000004][I][11777]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
- [thread 00000004][I][11777]: Game stdout/err:
- [thread 00000011][I][13410]: No OpenGL commands for full second. Flushing GL to make sure it hasn't deadlocked.
- [thread 00000004][I][16833]: ===enforcing log flush===
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