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- Running C:/Program Files/Epic Games/4.9/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject Development Win64 -project="C:/Users/peppe/OneDrive/Documenti/Unreal Projects/MyProject/MyProject.uproject" -rocket -editorrecompile -progress -noubtmakefiles
- @progress push 5%
- Parsing headers for MyProjectEditor
- Running UnrealHeaderTool "C:/Users/peppe/OneDrive/Documenti/Unreal Projects/MyProject/MyProject.uproject" "C:\Users\peppe\OneDrive\Documenti\Unreal Projects\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
- Reflection code generated for MyProjectEditor in 13,4536054 seconds
- @progress pop
- --------------------Build System Warning---------------------------------------
- License is invalid:
- License information is invalid. Please try reloading your license file using the Coordinator Monitor application on the Coordinator machine, or reinstall IncrediBuild.
- This build will run in standalone mode.
- -------------------------------------------------------------------------------
- Initializing...
- --------------------Project: Default-------------------------------------------
- (0:37.18 at +0:00)
- PCH.MyProject.h.cpp
- --------------------Build System Error-----------------------------------------
- Fatal error:
- Task queue management failed.
- Error starting Task 'cl: Task: Default->Action1 (Tool1)' on machine 'Local CPU 1'
- Failed to associate 64bit module at 0x7FFAD97A0000
- Failed to associate function 'NtQueryFullAttributesFile' at 0xD98347D0
- Access violation at address 000C1953 in module 'BuildSystem.exe'. Write of address 00000000
- -------------------------------------------------------------------------------
- 1 build system warning(s):
- - License is invalid
- 1 build system error(s)
- ERROR: UBT ERROR: Failed to produce item: C:\Users\peppe\OneDrive\Documenti\Unreal Projects\MyProject\Binaries\Win64\UE4Editor-MyProject.dll
- XGE execution time: 78,42 seconds
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