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- IT ONLY HAS 16 HP
- So a forum member on apocalypseworld.com asks about monster strength:
- "Also, lets take the Purple Worm. It's GINORMOUS but it has 20 HP and 2 Armor
- whereas the Elemental had like 27. What is to keep a few good swipes of sword from killing this
- giant beast?" "...why not make a Purple Worm have 250 HP? or even 2000HP?"
- This was the response:
- We've all played ages of video games and 'classic' RPGs (with the classic fantasy tropes)
- where we're taught that fighting the monster is a matter of just doing enough papercuts that it
- falls down while living long enough to do so (the WoW or Final Fantasy model).
- But in Tolkien Smaug wasted a village, killed thousands, but was killed by a single
- arrow placed correctly in a missing scale.
- Think of these fights more in terms of literature and pacing instead of the classic 'they
- have X hp and we have to swing Y times with Q hits to drop it'. The problem in this context is
- that there is no accounting for fiction, this is a mechanical solution (a simulation) of a sword
- doing consistent damage, and scaling monster HP to allow for the same tool (swing) to be
- applied to every problem (monster).
- I had this problem. I did a quadruple take when I read that a DRAGON has 16 hit points
- (a level 1 ranger can do that on a max damage roll). However let me describe a fight to you and
- maybe this will give you the 'inkling' of what's happening.
- So the party needed a magic item, and they researched and found that a hero wielding
- said item was slain by a dragon. They get some info from a different dragon's
- drakeinhumanform servant, and go and steal said item. Remember, magic in this world doesn't
- mean 'magic' in the +'s sense, but this spear can pierce souls and is thus necessary to defeat a
- sorcerer king. Ok, so we have a very angry dragon about to attack something. 16 hp again
- The party is riding back into town ready for a nice hot bath, some resupplies (their
- rations were running low), and a refocus on hunting down the sorcerer king. The moon goes out
- for a second, they feel the wind shift, and then something lands on city hall with a massive crack.
- They have a few seconds to blink before they see a serpentine head snake down and shred a
- guardsman in mail in a single hit (announce future badness, this is the 'messy' tag). They kick up
- the speed and head towards town. I plop down paper, and quickly draw some snaking streets,
- sketch out some boxy houses, plop down a big die to represent the dragon. As they're about to
- walk in, I pick up a handful of red tokens, and describe the inhalation they feel from this far, and
- the words in dragonspeech, and basically drop a pile of red on town and explain it's on fire and
- how the flames themselves are being shaped and commanded by the dragon.
- Their horses freak. They manage to get off (a few taking some damage from a panicked
- horse running and one being hit by a branch). They start advancing through this hellish
- landscape, where an inconsistent shadow would swoop down and split someone in half, and
- people burning to death beg for mercy and help while holding swaddled children turning to ash
- The group starts to help the townsfolk (this is not a magical node, so the wizard can't just
- ritual up some rain) when a building shatters with the landing of a 45 ton creature, and it opens
- up it's pipes, it's golden eyes burning and it's metal hide resonates with a roar (terrifying).
- Their charges scatter, the PC's have to defy their own terror to attack the thing. They do
- negligible damage (yay 4 armor) for those that DO anything, and realize that the only person
- who has a shot at killing this is the armorpenetrating wizard spells. Unfortunately, so does the
- What ensues is horrific. One fighter takes up defensive position, when the dragon strikes
- it doesn't just do 1d10+5 damage, it rips off his arm (messy remember?) and shreds mail like
- tissue paper. It does breath weapon attacks that cause ALL of them to defy danger or burn.
- The party breaks and runs. The dragon laughs and settles to ash the village and eat any
- The Dragon had 16 hit points. The party did 9 to it before they left. And when I said left,
- I mean they ran like rabbits into the night with few provisions, no easy means of recovering
- them, and no thoughts in their heads other than survival.
- The moral of the story is it's not about the hitpoints. In my 4e game the party had a
- dozen dragon kills under their belt. The dragons were mechanically threatening, they were
- tricksy, they were tactical, but their claws and teeth didn't do damage, they did numbers. After
- this session they explained that they had never been so scared of a monster.
- Make the fights epic. Use the fiction. Describe their skin curling black from fire. The
- bones shattering from the unyielding stone grasp of the earth elemental. Most fights clean up the
- fiction by saying you take 5 damage. Make it stick, make it hard to heal, make them scarred and
- battle hardened having earned every mark, and every wound a story.
- You don't need 2500 hp to make a fight scary or hard.
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