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Arjun's DB config

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Nov 10th, 2015
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  5. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  6. LocalOptions=
  7. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  8. MapExt=umap
  9. EXEName=ShooterGame.exe
  10. DebugEXEName=DEBUG-ShooterGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Dirty Bomb
  15. GameNameShort=EG
  16. DevEntryMap=Frontend.umap
  17. TestingEntryMap=FuncTest_EmptyMap.umap
  18. GameName_RUS=Dirty Bomb
  19.  
  20. [Engine.ScriptPackages]
  21. EngineNativePackages=Core
  22. EngineNativePackages=Engine
  23. EngineNativePackages=GFxUI
  24. EngineNativePackages=GameFramework
  25. NetNativePackages=IpDrv
  26. NetNativePackages=WinDrv
  27. EditorPackages=UnrealEd
  28. ScaleformEditorPackages=GFxUIEditor
  29. EngineNativePackages=SubstanceAir
  30. EditorPackages=SubstanceAirEd
  31. NativePackages=AkAudio
  32. NativePackages=SDEngine
  33. NativePackages=SDPCEngine
  34. NativePackages=ShooterGame
  35.  
  36. [Engine.Engine]
  37. AllowAMDEyefinity=False
  38. NetworkDevice=IpDrv.TcpNetDriver
  39. FallbackNetworkDevice=IpDrv.TcpNetDriver
  40. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  41. ConsoleClassName=ShooterGame.SGConsole
  42. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  43. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  44. DataStoreClientClassName=Engine.DataStoreClient
  45. Language=INT
  46. bAllowMatureLanguage=FALSE
  47. GameEngine=ShooterGame.SGEngine
  48. EditorEngine=ShooterEditor.SGEditorEngine
  49. UnrealEdEngine=ShooterEditor.SGEditorEngine
  50. Client=WinDrv.WindowsClient
  51. Render=Render.Render
  52. Input=Engine.Input
  53. Canvas=Engine.Canvas
  54. TinyFontName=EngineFonts.TinyFont
  55. SmallFontName=EngineFonts.SmallFont
  56. MediumFontName=EngineFonts.SmallFont
  57. LargeFontName=EngineFonts.SmallFont
  58. SubtitleFontName=EngineFonts.SmallFont
  59. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  60. DefaultMaterialName=EngineMaterials.DefaultMaterial
  61. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  62. DefaultTextureName=EngineMaterials.DefaultDiffuse
  63. SkinBRDFTextureName=EngineMaterials.BeckmannMap
  64. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  65. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  66. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  67. TickMaterialName=EditorMaterials.Tick_Mat
  68. CrossMaterialName=EditorMaterials.Cross_Mat
  69. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  70. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  71. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  72. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  73. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  74. RandomAngleTextureName=EngineMaterials.RandomAngles
  75. RandomNormalTextureName=EngineMaterials.RandomNormal2
  76. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  77. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  78. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  79. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  80. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  81. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  82. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  83. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  84. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  85. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  86. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  87. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  88. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  89. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  90. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  91. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  92. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  93. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  94. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  95. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  96. DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
  97. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  98. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  99. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  100. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  101. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  102. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  103. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  104. MaxProcBuildingLODColorTextureSize=64
  105. MaxProcBuildingLODLightingTextureSize=8
  106. UseProcBuildingLODTextureCropping=True
  107. ForcePowerOfTwoProcBuildingLODTextures=True
  108. bCombineSimilarMappings=False
  109. MaxRMSDForCombiningMappings=6.0
  110. ImageReflectionTextureSize=32
  111. TerrainMaterialMaxTextureCount=4
  112. TerrainTessellationCheckCount=6
  113. TerrainTessellationCheckBorder=2.0
  114. TerrainTessellationCheckDistance=64
  115. BeginUPTryCount=200000
  116. bStaticDecalsEnabled=True
  117. bDynamicDecalsEnabled=False
  118. bForceStaticTerrain=False
  119. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  120. LightComplexityColors=(R=0,G=0,B=0,A=1)
  121. LightComplexityColors=(R=0,G=255,B=0,A=1)
  122. LightComplexityColors=(R=63,G=191,B=0,A=1)
  123. LightComplexityColors=(R=127,G=127,B=0,A=1)
  124. LightComplexityColors=(R=191,G=63,B=0,A=1)
  125. LightComplexityColors=(R=255,G=0,B=0,A=1)
  126. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  127. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  128. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  129. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  130. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  131. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  132. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  133. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  134. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  135. MaxPixelShaderAdditiveComplexityCount=10
  136. TimeBetweenPurgingPendingKillObjects=0
  137. bUseTextureStreaming=True
  138. bUseBackgroundLevelStreaming=True
  139. bSubtitlesEnabled=True
  140. bSubtitlesForcedOff=FALSE
  141. ScoutClassName=ShooterGame.PVEScout
  142. DefaultPostProcessName=Post_Process.PPC_Default
  143. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  144. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  145. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  146. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  147. DefaultSoundName=EngineSounds.WhiteNoise
  148. bOnScreenKismetWarnings=FALSE
  149. bEnableKismetLogging=FALSE
  150. bAllowDebugViewmodesOnConsoles=FALSE
  151. CameraRotationThreshold=45.0
  152. CameraTranslationThreshold=10000
  153. PrimitiveProbablyVisibleTime=8.0
  154. PercentUnoccludedRequeries=0.125
  155. MaxOcclusionPixelsFraction=0.1
  156. MinTextureDensity=0.0
  157. IdealTextureDensity=1.0
  158. MaxTextureDensity=1.0
  159. MinLightMapDensity=0.0
  160. IdealLightMapDensity=0.05
  161. MaxLightMapDensity=0.2
  162. RenderLightMapDensityGrayscaleScale=1.0
  163. RenderLightMapDensityColorScale=1.0
  164. bRenderLightMapDensityGrayscale=false
  165. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  166. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  167. bDisablePhysXHardwareSupport=False
  168. DemoRecordingDevice=Engine.DemoRecDriver
  169. bPauseOnLossOfFocus=FALSE
  170. MaxFluidNumVerts=1
  171. FluidSimulationTimeLimit=30.0
  172. MaxParticleResize=0
  173. MaxParticleResizeWarn=0
  174. bCheckParticleRenderSize=True
  175. MaxParticleVertexMemory=1
  176. NetClientTicksPerSecond=200
  177. MaxTrackedOcclusionIncrement=0.10
  178. TrackedOcclusionStepSize=0.10
  179. MipFadeInSpeed0=0
  180. MipFadeOutSpeed0=0
  181. MipFadeInSpeed1=0
  182. MipFadeOutSpeed1=0
  183. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  184. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  185. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  186. PhysXGpuHeapSize=64
  187. PhysXMeshCacheSize=16
  188. bShouldGenerateSimpleLightmaps=TRUE
  189. bUseNormalMapsForSimpleLightMaps=TRUE
  190. bSmoothFrameRate=False
  191. MinSmoothedFrameRate=80
  192. MaxSmoothedFrameRate=150
  193. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  194. NumPawnsAllowedToBeSpawnedInAFrame=2
  195. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  196. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  197. bEnableOnScreenDebugMessages=true
  198. AllowScreenDoorFade=False
  199. AllowNvidiaStereo3d=False
  200. EnableMatineePostProcessMaterialParam=False
  201. IgnoreSimulatedFuncWarnings=Tick
  202. NearClipPlane=3.0
  203. bUseStreamingPause=false
  204. bKeepAllMaterialQualityLevelsLoaded=True
  205. bUseRecastNavMesh=TRUE
  206. bPrioritySortActorsInServer=TRUE
  207. bPrecacheClassActor=TRUE
  208. bEnableCheckDumpLog=FALSE
  209. ValueMemoryToDumpLog=1.6
  210. bEnableColorClear=TRUE
  211. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  212. WorldInfoClassName=ShooterGame.SGWorldInfo
  213. AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
  214. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  215. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  216.  
  217. [Engine.SeqAct_Interp]
  218. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  219.  
  220. [Engine.StreamingMovies]
  221. RenderPriorityPS3=1001
  222. SuspendGameIO=True
  223.  
  224. [Engine.ISVHacks]
  225. DisableATITextureFilterOptimizationChecks=False
  226. UseMinimalNVIDIADriverShaderOptimization=False
  227. PumpWindowMessagesWhenRenderThreadStalled=False
  228.  
  229. [Engine.GameEngine]
  230. MaxDeltaTime=0
  231. DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
  232. DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
  233.  
  234. [Engine.DemoRecDriver]
  235. AllowDownloads=True
  236. DemoSpectatorClass=ShooterGame.SGDemoController
  237. MaxClientRate=25000
  238. ConnectionTimeout=15.0
  239. InitialConnectTimeout=30.0
  240. ConnectionIssueTimeout=30.0
  241. AckTimeout=1.0
  242. KeepAliveTime=1.0
  243. SimLatency=0
  244. RelevantTimeout=5.0
  245. SpawnPrioritySeconds=1.0
  246. ServerTravelPause=4.0
  247. NetServerMaxTickRate=100
  248. LanServerMaxTickRate=100
  249. MaxRewindPoints=30
  250. RewindPointInterval=1.0
  251. NumRecentRewindPoints=7
  252.  
  253. [Engine.PackagesToAlwaysCook]
  254. Package=ShooterEntry
  255. Package=Loading
  256. Package=Frontend
  257. Package=Lobby
  258. Package=BarkEvents
  259. SeekFreePackage=LoadingScreen_default
  260. SeekFreePackage=LoadingScreen_EXE_Overground
  261. SeekFreePackage=LoadingScreen_EXE_Overground_Blockout
  262. SeekFreePackage=LoadingScreen_EXE_Rebar
  263. SeekFreePackage=LoadingScreen_EXE_Sandlot
  264. SeekFreePackage=LoadingScreen_EXE_Warehouse
  265. SeekFreePackage=LoadingScreen_EXE_Canal
  266. SeekFreePackage=LoadingScreen_OBJ_Bridge
  267. SeekFreePackage=LoadingScreen_OBJ_Canal
  268. SeekFreePackage=LoadingScreen_OBJ_Battersea
  269. SeekFreePackage=LoadingScreen_OBJ_Map_6
  270. SeekFreePackage=LoadingScreen_OBJ_Victoria
  271. SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
  272. SeekFreePackage=LoadingScreen_OBJ_Trainyard
  273. SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
  274. SeekFreePackage=LoadingScreen_OBJ_Whitechapel
  275. SeekFreePackage=LoadingScreen_OBJ_Dome
  276. SeekFreePackage=LoadingScreen_NUF_Map01
  277. SeekFreePackage=LoadingScreen_NUF_Map02
  278. SeekFreePackage=LoadingScreen_NUF_Map03
  279. SeekFreePackage=LoadingScreen_NUF_Map04
  280. SeekFreePackage=LoadingScreen_NUF_Map05
  281.  
  282. [Engine.StartupPackages]
  283. bSerializeStartupPackagesFromMemory=TRUE
  284. bFullyCompressStartupPackages=FALSE
  285. Package=EngineMaterials
  286. Package=EngineDebugMaterials
  287. Package=EngineSounds
  288. Package=EngineFonts
  289. Package=SoundClassesAndModes
  290. Package=Soldier_01_Gameplay
  291. Package=Soldier_03_Gameplay
  292. Package=Soldier_04_Gameplay
  293. Package=Medic_01_Gameplay
  294. Package=Medic_02_Gameplay
  295. Package=Medic_03_Gameplay
  296. Package=Medic_04_Gameplay
  297. Package=Engineer_01_Gameplay
  298. Package=Engineer_02_Gameplay
  299. Package=Engineer_03_Gameplay
  300. Package=FieldOps_01_Gameplay
  301. Package=FieldOps_02_Gameplay
  302. Package=FieldOps_03_Gameplay
  303. Package=FieldOps_04_Gameplay
  304. Package=CovertOps_01_Gameplay
  305. Package=CovertOps_03_Gameplay
  306. Package=CovertOps_04_Gameplay
  307. Package=SharedCharacters_Gameplay
  308. Package=CharacterPreview_01_Gameplay
  309. Package=AssaultRifle_01_Gameplay
  310. Package=AssaultRifle_02_Gameplay
  311. Package=AssaultRifle_03_Gameplay
  312. Package=AssaultRifle_04_Gameplay
  313. Package=AssaultRifle_07_Gameplay
  314. Package=CricketBat_01_Gameplay
  315. Package=GrenadeLauncher_01_Gameplay
  316. Package=HeavyMachineGun_01_Gameplay
  317. Package=Knife_01_Gameplay
  318. Package=Knife_02_Gameplay
  319. Package=Knife_03_Gameplay
  320. Package=Katana_01_Gameplay
  321. Package=MachineGun_01_Gameplay
  322. Package=MachineGun_02_Gameplay
  323. Package=MachinePistol_01_Gameplay
  324. Package=MachinePistol_02_Gameplay
  325. Package=MachinePistol_03_Gameplay
  326. Package=MachinePistol_04_Gameplay
  327. Package=MountedMG_01_Gameplay
  328. Package=MountedMG_02_Gameplay
  329. Package=Pistol_01_Gameplay
  330. Package=Pistol_02_Gameplay
  331. Package=Pistol_03_Gameplay
  332. Package=Pistol_04_Gameplay
  333. Package=Pistol_05_Gameplay
  334. Package=Pistol_06_Gameplay
  335. Package=Pistol_07_Gameplay
  336. Package=Pistol_08_Gameplay
  337. Package=ReviveGun_01_Gameplay
  338. Package=RocketLauncher_01_Gameplay
  339. Package=Shotgun_01_Gameplay
  340. Package=Shotgun_02_Gameplay
  341. Package=Shotgun_03_Gameplay
  342. Package=SniperRifle_01_Gameplay
  343. Package=SniperRifle_02_Gameplay
  344. Package=SniperRifle_03_Gameplay
  345. Package=SniperRifle_04_Gameplay
  346. Package=StickyBomb_01_Gameplay
  347. Package=SubMachineGun_01_Gameplay
  348. Package=SubMachineGun_02_Gameplay
  349. Package=SubMachineGun_03_Gameplay
  350. Package=SubMachineGun_04_Gameplay
  351. Package=SubMachineGun_05_Gameplay
  352. Package=SubMachineGun_06_Gameplay
  353. Package=Ironsight_01_Gameplay
  354. Package=Ironsight_02_Gameplay
  355. Package=Ironsight_03_Gameplay
  356. Package=Ironsight_04_Gameplay
  357. Package=Ironsight_05_Gameplay
  358. Package=Ironsight_06_Gameplay
  359. Package=Ironsight_07_Gameplay
  360. Package=Ironsight_08_Gameplay
  361. Package=Magazine_01_Gameplay
  362. Package=Magazine_02_Gameplay
  363. Package=Magazine_03_Gameplay
  364. Package=Magazine_04_Gameplay
  365. Package=Magazine_05_Gameplay
  366. Package=Magazine_06_Gameplay
  367. Package=Magazine_07_Gameplay
  368. Package=Magazine_08_Gameplay
  369. Package=Magazine_09_Gameplay
  370. Package=Magazine_10_Gameplay
  371. Package=MuzzleBrake_01_Gameplay
  372. Package=MuzzleBrake_02_Gameplay
  373. Package=MuzzleBrake_03_Gameplay
  374. Package=RedDot_01_Gameplay
  375. Package=RedDot_02_Gameplay
  376. Package=RedDot_03_Gameplay
  377. Package=RedDot_04_Gameplay
  378. Package=Scope_00_Gameplay
  379. Package=Scope_01_Gameplay
  380. Package=Scope_02_Gameplay
  381. Package=Scope_03_Gameplay
  382. Package=Scope_04_Gameplay
  383. Package=Silencer_01_Gameplay
  384. Package=Silencer_02_Gameplay
  385. Package=Silencer_03_Gameplay
  386. Package=Trinket_Gameplay
  387. Package=AirStrikeMarker_01_Gameplay
  388. Package=AirStrikeMarker_02_Gameplay
  389. Package=AmmoPack_01_Gameplay
  390. Package=AmmoStation_01_Gameplay
  391. Package=C4_01_Gameplay
  392. Package=C4Wireless_01_Gameplay
  393. Package=ConcussionGrenade_01_Gameplay
  394. Package=DeployableCover_01_Gameplay
  395. Package=HackingDevice_01_Gameplay
  396. Package=HealingStation_01_Gameplay
  397. Package=HealthPack_01_Gameplay
  398. Package=HealthPack_02_Gameplay
  399. Package=HeartbeatSensor_01_Gameplay
  400. Package=Mine_01_Gameplay
  401. Package=Molotov_01_Gameplay
  402. Package=ObjectiveCarryItem_01_Gameplay
  403. Package=PDA_01_Gameplay
  404. Package=SupplyCrate_01_Gameplay
  405. Package=ThirdEyeCam_01_Gameplay
  406. Package=ThirdEyeDevice_01_Gameplay
  407. Package=Turret_01_Gameplay
  408. Package=SmokeGrenade_01_Gameplay
  409. Package=FragGrenade_01_Gameplay
  410. Package=ActiveCamo_01_Gameplay
  411. Package=ActiveHealingAura_01_Gameplay
  412. Package=Blowtorch_01_Gameplay
  413. Package=Defibs_01_Gameplay
  414. Package=Martyrdom_01_Gameplay
  415. Package=IRGoggles_01_Gameplay
  416. Package=LaserPainter_01_Gameplay
  417. Package=OrbitalLaser_01_Gameplay
  418. Package=Pliers_01_Gameplay
  419. Package=SelfRevive_01_Gameplay
  420. Package=Screwdriver_01_Gameplay
  421. Package=ArtilleryStrike_01_Gameplay
  422. Package=HelpUp_01_Gameplay
  423. Package=Perks
  424. Package=Augments
  425. Package=PlayerStatus
  426. NoncombinedPackage=SGVars
  427. Package=SGFonts
  428. Package=SGBitmapFonts
  429. Package=HudTextureRenderTargets
  430. Package=Post_Process
  431. Package=PhysicalMaterial
  432. Package=SGLoadingScreen
  433.  
  434. [Engine.PackagesToForceCookPerMap]
  435.  
  436. [Core.System]
  437. MaxObjectsNotConsideredByGC=33476
  438. SizeOfPermanentObjectPool=0
  439. StaleCacheDays=30
  440. MaxStaleCacheSize=10
  441. MaxOverallCacheSize=30
  442. PackageSizeSoftLimit=300
  443. AsyncIOBandwidthLimit=0
  444. CachePath=..\..\ShooterGame\Cache
  445. CacheExt=.uxx
  446. Paths=..\..\Engine\Content
  447. ScriptPaths=..\..\ShooterGame\Script
  448. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  449. CutdownPaths=..\..\ShooterGame\CutdownPackages
  450. CutdownPaths=..\..\ShooterGame\Script
  451. ScreenShotPath=..\..\ShooterGame\ScreenShots
  452. LocalizationPaths=..\..\Engine\Localization
  453. Extensions=upk
  454. Extensions=u
  455. Extensions=umap
  456. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  457. TextureFileCacheExtension=tfc
  458. bDisablePromptToRebuildScripts=FALSE
  459. Suppress=Dev
  460. Suppress=DevAbsorbFuncs
  461. Suppress=DevAnim
  462. Suppress=DevAssetDataBase
  463. Suppress=DevAudio
  464. Suppress=DevAudioVerbose
  465. Suppress=DevBind
  466. Suppress=DevBsp
  467. Suppress=DevCamera
  468. Suppress=DevCollision
  469. Suppress=DevCompile
  470. Suppress=DevComponents
  471. Suppress=DevConfig
  472. Suppress=DevCooking
  473. Suppress=DevCrossLevel
  474. Suppress=DevDataStore
  475. Suppress=DevDecals
  476. Suppress=DevFaceFX
  477. Suppress=DevGFxUI
  478. Suppress=DevGFxUIWarning
  479. Suppress=DevGarbage
  480. Suppress=DevKill
  481. Suppress=DevLevelTools
  482. Suppress=DevLightmassSolver
  483. Suppress=DevLoad
  484. Suppress=DevMovie
  485. Suppress=DevNavMesh
  486. Suppress=DevNavMeshWarning
  487. Suppress=DevNet
  488. Suppress=DevNetTraffic
  489. Suppress=DevOnline
  490. Suppress=DevPath
  491. Suppress=DevReplace
  492. Suppress=DevSHA
  493. Suppress=DevSave
  494. Suppress=DevSound
  495. Suppress=DevStats
  496. Suppress=DevStreaming
  497. Suppress=DevTick
  498. Suppress=DevUI
  499. Suppress=DevUIAnimation
  500. Suppress=DevUIFocus
  501. Suppress=DevUIStates
  502. Suppress=DevUIStyles
  503. Suppress=DevMCP
  504. Suppress=DevHTTP
  505. Suppress=DevBeacon
  506. Suppress=DevBeaconGame
  507. Suppress=DevOnlineGame
  508. Suppress=DevMatchmaking
  509. Suppress=DevPing
  510. Suppress=DevWebUI
  511. Suppress=DevAsyncLoad
  512. Suppress=GameStats
  513. Suppress=Input
  514. Suppress=Inventory
  515. Suppress=Localization
  516. Suppress=LocalizationWarning
  517. Suppress=PlayerManagement
  518. Suppress=PlayerMove
  519. Paths=..\..\ShooterGame\Content
  520. Paths=..\..\ShooterGame\__Trashcan
  521. LocalizationPaths=..\..\ShooterGame\Localization
  522. SavePath=..\..\ShooterGame\Save
  523. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  524. SeekFreePCExtensions=xxx
  525. Suppress=DevWebUIScript
  526. Suppress=DevFireline
  527.  
  528. [Engine.Client]
  529. DisplayGamma=2.2
  530. MinDesiredFrameRate=144.000000
  531. InitialButtonRepeatDelay=0.2
  532. ButtonRepeatDelay=0.1
  533.  
  534. [WinDrv.WindowsClient]
  535. AudioDeviceClass=XAudio2.XAudio2Device
  536. MinAllowableResolutionX=1280
  537. MinAllowableResolutionY=720
  538. MaxAllowableResolutionX=0
  539. MaxAllowableResolutionY=0
  540. MinAllowableRefreshRate=120
  541. MaxAllowableRefreshRate=120
  542. ParanoidDeviceLostChecking=1
  543. AllowJoystickInput=1
  544. UseRawMouseInput=1
  545.  
  546. [XAudio2.XAudio2Device]
  547. MaxChannels=32
  548. CommonAudioPoolSize=0
  549. MinCompressedDurationGame=5
  550. MinCompressedDurationEditor=4
  551. LowPassFilterResonance=0.9
  552. WorkAroundXDKRegression=TRUE
  553.  
  554. [ALAudio.ALAudioDevice]
  555. MaxChannels=32
  556. CommonAudioPoolSize=0
  557. MinCompressedDurationGame=5
  558. MinCompressedDurationEditor=4
  559. LowPassFilterResonance=0.9
  560. //DeviceName=Generic Software
  561.  
  562. [Engine.Player]
  563. ConfiguredInternetSpeed=15000
  564. ConfiguredLanSpeed=20000
  565. PP_DesaturationMultiplier=1.0
  566. PP_HighlightsMultiplier=1.0
  567. PP_MidTonesMultiplier=1.0
  568. PP_ShadowsMultiplier=1.0
  569.  
  570. [IpDrv.TcpNetDriver]
  571. AllowDownloads=True
  572. AllowPeerConnections=False
  573. AllowPeerVoice=False
  574. ConnectionTimeout=30.0
  575. InitialConnectTimeout=90.0
  576. ConnectionIssueTimeout=1.5
  577. AckTimeout=1.0
  578. KeepAliveTime=0.2
  579. MaxClientRate=15000
  580. MaxInternetClientRate=15000
  581. RelevantTimeout=5.0
  582. SpawnPrioritySeconds=1.0
  583. ServerTravelPause=4.0
  584. NetServerMaxTickRate=60.0
  585. LanServerMaxTickRate=35
  586. DownloadManagers=IpDrv.HTTPDownload
  587. DownloadManagers=Engine.ChannelDownload
  588. NetConnectionClassName=IpDrv.TcpipConnection
  589.  
  590. [IpDrv.ServerQueryDrvUDP]
  591. ServerQueryPort=7877
  592. MaxQueriesPerSecond=10
  593. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  594.  
  595. [IpServer.UdpServerQuery]
  596. GameName=ut
  597.  
  598. [IpDrv.UdpBeacon]
  599. DoBeacon=True
  600. BeaconTime=0.50
  601. BeaconTimeout=5.0
  602. BeaconProduct=ut
  603. ServerBeaconPort=8777
  604. BeaconPort=9777
  605.  
  606. [TextureStreaming]
  607. MinTextureResidentMipCount=7
  608. PoolSize=160
  609. MemoryMargin=20
  610. MemoryLoss=0
  611. HysteresisLimit=20
  612. DropMipLevelsLimit=16
  613. StopIncreasingLimit=12
  614. StopStreamingLimit=8
  615. MinEvictSize=10
  616. MinFudgeFactor=1
  617. FudgeFactorIncreaseRateOfChange=0.0
  618. FudgeFactorDecreaseRateOfChange=-0.0
  619. MinRequestedMipsToConsider=11
  620. MinTimeToGuaranteeMinMipCount=2
  621. MaxTimeToGuaranteeMinMipCount=12
  622. UseTextureFileCache=TRUE
  623. LoadMapTimeLimit=20.0
  624. LightmapStreamingFactor=0.00
  625. ShadowmapStreamingFactor=0.00
  626. MaxLightmapRadius=000.0
  627. AllowStreamingLightmaps=False
  628. TextureFileCacheBulkDataAlignment=1
  629. TextureFileCacheChunkDataAlignment=1048576
  630. UsePriorityStreaming=False
  631. bAllowSwitchingStreamingSystem=False
  632. UseDynamicStreaming=False
  633. bEnableAsyncDefrag=False
  634. bEnableAsyncReallocation=False
  635. MaxDefragRelocations=32
  636. MaxDefragDownShift=4
  637. BoostPlayerTextures=0.0
  638. TemporalAAMemoryReserve=0.0
  639.  
  640. [StreamByURL]
  641. PostLoadPause=6.0
  642.  
  643. [UnrealEd.EditorEngine]
  644. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  645. bSubtitlesEnabled=False
  646. GridEnabled=True
  647. SnapScaleEnabled=True
  648. ScaleGridSize=5
  649. SnapVertices=False
  650. SnapDistance=10.000000
  651. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  652. RotGridEnabled=True
  653. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  654. GameCommandLine=-log
  655. FOVAngle=82.000000
  656. GodMode=True
  657. AutoSaveDir=..\..\ShooterGame\Autosaves
  658. InvertwidgetZAxis=True
  659. UseAxisIndicator=True
  660. MatineeCurveDetail=0.1
  661. Client=WinDrv.WindowsClient
  662. CurrentGridSz=4
  663. bUseMayaCameraControls=True
  664. bPrefabsLocked=True
  665. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  666. EditorOnlyContentPackages=EditorMeshes
  667. EditorOnlyContentPackages=EditorMaterials
  668. EditorOnlyContentPackages=EditorResources
  669. EditPackagesInPath=..\..\Development\Src
  670. EditPackages=Core
  671. EditPackages=Engine
  672. EditPackages=GFxUI
  673. EditPackages=AkAudio
  674. EditPackages=GameFramework
  675. EditPackages=UnrealEd
  676. EditPackages=GFxUIEditor
  677. EditPackages=IpDrv
  678. EditPackages=WinDrv
  679. EditPackages=OnlineSubsystemPC
  680. EditPackages=OnlineSubsystemGameSpy
  681. EditPackages=OnlineSubsystemLive
  682. EditPackages=OnlineSubsystemSteamworks
  683. bBuildReachSpecs=FALSE
  684. EditPackages=SubstanceAir
  685. EditPackages=SubstanceAirEd
  686. bGroupingActive=TRUE
  687. bCustomCameraAlignEmitter=TRUE
  688. CustomCameraAlignEmitterDistance=100.0
  689. bDrawSocketsInGMode=FALSE
  690. bSmoothFrameRate=False
  691. MinSmoothedFrameRate=155.55
  692. MaxSmoothedFrameRate=155.55
  693. FarClippingPlane=0
  694. TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
  695. EditPackagesOutPath=..\..\ShooterGame\Script
  696. FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  697. EditPackages=SDEngine
  698. EditPackages=SDPCEngine
  699. EditPackages=SDPS3Engine
  700. EditPackages=SDEditor
  701. EditPackages=ShooterGame
  702. EditPackages=ShooterEditor
  703. EditPackages=ShooterGameContent
  704. InEditorGameURLOptions=
  705.  
  706. [UnrealEd.UnrealEdEngine]
  707. AutoSaveIndex=0
  708. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  709. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  710. PackagesToBeFullyLoadedAtStartup=EditorResources
  711. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  712. PackagesToBeFullyLoadedAtStartup=EngineFonts
  713. PackagesToBeFullyLoadedAtStartup=EngineResources
  714. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  715. PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
  716.  
  717. [Engine.DataStoreClient]
  718. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  719. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  720. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  721. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  722. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  723. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  724. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  725.  
  726. [DevOptions.Shaders]
  727. AutoReloadChangedShaders=True
  728. bAllowMultiThreadedShaderCompile=True
  729. bAllowDistributedShaderCompile=False
  730. bAllowDistributedShaderCompileForBuildPCS=True
  731. NumUnusedShaderCompilingThreads=1
  732. ThreadedShaderCompileThreshold=4
  733. MaxShaderJobBatchSize=30
  734. PrecompileShadersJobThreshold=40000
  735. bDumpShaderPDBs=False
  736. bPromptToRetryFailedShaderCompiles=False
  737.  
  738. [DevOptions.Debug]
  739. ShowSelectedLightmap=False
  740.  
  741. [StatNotifyProviders]
  742. BinaryFileStatNotifyProvider=true
  743. XmlStatNotifyProvider=false
  744. CsvStatNotifyProvider=false
  745. StatsNotifyProvider_UDP=true
  746. PIXNamedCounterProvider=false
  747.  
  748. [StatNotifyProviders.StatNotifyProvider_UDP]
  749. ListenPort=13000
  750.  
  751. [RemoteControl]
  752. SuppressRemoteControlAtStartup=False
  753.  
  754. [LogFiles]
  755. PurgeLogsDays=3
  756. LogTimes=True
  757.  
  758. [AnimationCompression]
  759. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  760. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  761. TranslationCompressionFormat=0
  762. RotationCompressionFormat=1
  763. AlternativeCompressionThreshold=1.f
  764. ForceRecompression=False
  765. bOnlyCheckForMissingSkeletalMeshes=False
  766. KeyEndEffectorsMatchName=IK
  767. KeyEndEffectorsMatchName=eye
  768. KeyEndEffectorsMatchName=weapon
  769. KeyEndEffectorsMatchName=hand
  770. KeyEndEffectorsMatchName=attach
  771. KeyEndEffectorsMatchName=camera
  772.  
  773. [IpDrv.OnlineSubsystemCommonImpl]
  774. MaxLocalTalkers=1
  775. MaxRemoteTalkers=16
  776. bIsUsingSpeechRecognition=false
  777.  
  778. [IpDrv.OnlineGameInterfaceImpl]
  779. LanAnnouncePort=14001
  780. LanQueryTimeout=5.0
  781. LanPacketPlatformMask=1
  782.  
  783. [OnlineSubsystemLive.OnlineSubsystemLive]
  784. LanAnnouncePort=14001
  785. VoiceNotificationDelta=0.2
  786.  
  787. [Engine.StaticMeshCollectionActor]
  788. bCookOutStaticMeshActors=TRUE
  789. MaxStaticMeshComponents=100
  790.  
  791. [Engine.StaticLightCollectionActor]
  792. bCookOutStaticLightActors=TRUE
  793. MaxLightComponents=100
  794.  
  795. [CpuUsage]
  796. SamplingRate=250
  797.  
  798. [LiveSock]
  799. bUseVDP=True
  800. bUseSecureConnections=true
  801. MaxDgramSockets=64
  802. MaxStreamSockets=16
  803. DefaultRecvBufsizeInK=256
  804. DefaultSendBufsizeInK=256
  805. SystemLinkPort=14000
  806.  
  807. [CustomStats]
  808. LD=Streaming fudge factor
  809. LD=FrameTime
  810. LD=Terrain Smooth Time
  811. LD=Terrain Render Time
  812. LD=Decal Render Time
  813. LD=Terrain Triangles
  814. LD=Decal Triangles
  815. LD=Decal Draw Calls
  816. LD=Static Mesh Tris
  817. LD=Skel Mesh Tris
  818. LD=Skel Verts CPU Skin
  819. LD=Skel Verts GPU Skin
  820. LD=30+ FPS
  821. LD=Total CPU rendering time
  822. LD=Total GPU rendering time
  823. LD=Occluded primitives
  824. LD=Projected shadows
  825. LD=Visible static mesh elements
  826. LD=Visible dynamic primitives
  827. LD=Texture Pool Size
  828. LD=Physical Memory Used
  829. LD=Virtual Memory Used
  830. LD=Audio Memory Used
  831. LD=Texture Memory Used
  832. LD=360 Texture Memory Used
  833. LD=Animation Memory
  834. LD=Vertex Lighting Memory
  835. LD=StaticMesh Vertex Memory
  836. LD=StaticMesh Index Memory
  837. LD=SkeletalMesh Vertex Memory
  838. LD=SkeletalMesh Index Memory
  839. LD=Decal Vertex Memory
  840. LD=Decal Index Memory
  841. LD=Decal Interaction Memory
  842. MEMLEAN=Virtual Memory Used
  843. MEMLEAN=Audio Memory Used
  844. MEMLEAN=Animation Memory
  845. MEMLEAN=FaceFX Cur Mem
  846. MEMLEAN=Vertex Lighting Memory
  847. MEMLEAN=StaticMesh Vertex Memory
  848. MEMLEAN=StaticMesh Index Memory
  849. MEMLEAN=SkeletalMesh Vertex Memory
  850. MEMLEAN=SkeletalMesh Index Memory
  851. MEMLEAN=Decal Vertex Memory
  852. MEMLEAN=Decal Index Memory
  853. MEMLEAN=Decal Interaction Memory
  854. MEMLEAN=VertexShader Memory
  855. MEMLEAN=PixelShader Memory
  856. GameThread=Async Loading Time
  857. GameThread=Audio Update Time
  858. GameThread=FrameTime
  859. GameThread=HUD Time
  860. GameThread=Input Time
  861. GameThread=Kismet Time
  862. GameThread=Move Actor Time
  863. GameThread=RHI Game Tick
  864. GameThread=RedrawViewports
  865. GameThread=Script time
  866. GameThread=Tick Time
  867. GameThread=Update Components Time
  868. GameThread=World Tick Time
  869. GameThread=Async Work Wait
  870. GameThread=PerFrameCapture
  871. GameThread=DynamicLightEnvComp Tick
  872. Mobile=ES2 Draw Calls
  873. Mobile=ES2 Draw Calls (UP)
  874. Mobile=ES2 Triangles Drawn
  875. Mobile=ES2 Triangles Drawn (UP)
  876. Mobile=ES2 Program Count
  877. Mobile=ES2 Program Count (PP)
  878. Mobile=ES2 Program Changes
  879. Mobile=ES2 Uniform Updates (Bytes)
  880. Mobile=ES2 Base Texture Binds
  881. Mobile=ES2 Detail Texture Binds
  882. Mobile=ES2 Lightmap Texture Binds
  883. Mobile=ES2 Environment Texture Binds
  884. Mobile=ES2 Bump Offset Texture Binds
  885. Mobile=Frustum Culled primitives
  886. Mobile=Statically occluded primitives
  887. SplitScreen=Processed primitives
  888. SplitScreen=Mesh draw calls
  889. SplitScreen=Mesh Particles
  890. SplitScreen=Particle Draw Calls
  891.  
  892. [MemorySplitClassesToTrack]
  893. Class=AnimSequence
  894. Class=AudioComponent
  895. Class=AudioDevice
  896. Class=BrushComponent
  897. Class=CylinderComponent
  898. Class=DecalComponent
  899. Class=DecalManager
  900. Class=DecalMaterial
  901. Class=Font
  902. Class=Level
  903. Class=Material
  904. Class=MaterialInstanceConstant
  905. Class=MaterialInstanceTimeVarying
  906. Class=Model
  907. Class=ModelComponent
  908. Class=MorphTarget
  909. Class=NavigationMeshBase
  910. Class=ParticleModule
  911. Class=ParticleSystemComponent
  912. Class=PathNode
  913. Class=ProcBuilding_SimpleLODActor
  914. Class=RB_BodyInstance
  915. Class=RB_BodySetup
  916. Class=ReachSpec
  917. Class=Sequence
  918. Class=SkeletalMesh
  919. Class=SkeletalMeshComponent
  920. Class=SoundCue
  921. Class=SoundNode
  922. Class=SoundNodeWave
  923. Class=StaticMesh
  924. Class=StaticMeshActor
  925. Class=StaticMeshCollectionActor
  926. Class=StaticMeshComponent
  927. Class=Terrain
  928. Class=TerrainComponent
  929. Class=Texture2D
  930. Class=UIRoot
  931.  
  932. [MemLeakCheckExtraExecsToRun]
  933. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  934. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  935. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  936. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  937. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  938. Cmd=lightenv list volumes
  939. Cmd=lightenv list transition
  940. Cmd=ListThreads
  941.  
  942. [ConfigCoalesceFilter]
  943. FilterOut=ShooterEngine.ini
  944. FilterOut=ShooterEditor.ini
  945. FilterOut=ShooterInput.ini
  946. FilterOut=ShooterLightmass.ini
  947. FilterOut=ShooterGame.ini
  948. FilterOut=ShooterGameDedicatedServer.ini
  949. FilterOut=ShooterUI.ini
  950. FilterOut=ShooterCompat.ini
  951. FilterOut=ShooterEngineG4WLive.ini
  952. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  953. FilterOut=ShooterEngineNoLive.ini
  954. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  955. FilterOut=ShooterEditorKeyBindings.ini
  956. FilterOut=ShooterEditorUserSettings.ini
  957. FilterOut=ShooterEngineGameSpy.ini
  958. FilterOut=ShooterEngineSteamworks.ini
  959. FilterOut=Descriptions.int
  960. FilterOut=Editor.int
  961. FilterOut=EditorTips.int
  962. FilterOut=UnrealEd.int
  963. FilterOut=WinDrv.int
  964. FilterOut=XWindow.int
  965. FilterOut=GfxUIEditor.int
  966. FilterOut=Properties.int
  967.  
  968. [TaskPerfTracking]
  969. bUseTaskPerfTracking=FALSE
  970. RemoteConnectionIP=10.1.20.20
  971. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  972. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  973.  
  974. [TaskPerfMemDatabase]
  975. bUseTaskPerfMemDatabase=TRUE
  976. RemoteConnectionIP=192.168.0.39
  977. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  978. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  979.  
  980. [MemoryPools]
  981. FLightPrimitiveInteractionInitialBlockSize=512
  982. FModShadowPrimitiveInteractionInitialBlockSize=512
  983.  
  984. [SystemSettings]
  985. bFirstRun=FALSE
  986. bUseMaxQualityMode=False
  987. StaticDecals=False
  988. DynamicDecals=False
  989. UnbatchedDecals=False
  990. DecalCullDistanceScale=1.0
  991. DynamicLights=False
  992. DynamicShadows=False
  993. LightEnvironmentShadows=False
  994. CompositeDynamicLights=False
  995. SHSecondaryLighting=False
  996. DirectionalLightmaps=False
  997. MotionBlur=False
  998. MotionBlurPause=False
  999. MotionBlurSkinning=0
  1000. DepthOfField=False
  1001. AmbientOcclusion=False
  1002. Bloom=False
  1003. bAllowLightShafts=False
  1004. bUseARGB8=False
  1005. Distortion=False
  1006. FilteredDistortion=False
  1007. DropParticleDistortion=False
  1008. bAllowDownsampledTranslucency=False
  1009. SpeedTreeLeaves=False
  1010. SpeedTreeFronds=False
  1011. OnlyStreamInTextures=True
  1012. LensFlares=False
  1013. FogVolumes=False
  1014. FloatingPointRenderTargets=False
  1015. OneFrameThreadLag=True
  1016. UseVsync=False
  1017. UpscaleScreenPercentage=True
  1018. Borderless=False
  1019. Fullscreen=True
  1020. AllowD3D11=False
  1021. AllowOpenGL=False
  1022. AllowRadialBlur=False
  1023. AllowSubsurfaceScattering=False
  1024. AllowImageReflections=False
  1025. AllowImageReflectionShadowing=False
  1026. bAllowSeparateTranslucency=False
  1027. bAllowPostprocessMLAA=False
  1028. bAllowHighQualityMaterials=False
  1029. bAllowWeatherEffect=False
  1030. bAllowPostProcess=False
  1031. SkeletalMeshLODBias=-1
  1032. ParticleLODBias=-1
  1033. DetailMode=0
  1034. MaxDrawDistanceScale=0.75
  1035. ShadowFilterQualityBias=0
  1036. MaxAnisotropy=0
  1037. MaxMultiSamples=0
  1038. bAllowD3D9MSAA=False
  1039. bAllowTemporalAA=False
  1040. TemporalAA_MinDepth=0.000000
  1041. TemporalAA_StartDepthVelocityScale=0.000000
  1042. MinShadowResolution=16
  1043. MinPreShadowResolution=0
  1044. MaxShadowResolution=16
  1045. MaxWholeSceneDominantShadowResolution=0
  1046. ShadowFadeResolution=0
  1047. PreShadowFadeResolution=0
  1048. ShadowFadeExponent=0.250
  1049. ResX=1280
  1050. ResY=720
  1051. ScreenPercentage=100.000000
  1052. SceneCaptureStreamingMultiplier=1.000000
  1053. ShadowTexelsPerPixel=0.00
  1054. PreShadowResolutionFactor=0.000000
  1055. bEnableVSMShadows=False
  1056. bEnableBranchingPCFShadows=False
  1057. bAllowHardwareShadowFiltering=False
  1058. TessellationFactorMultiplier=1.000000
  1059. bEnableForegroundShadowsOnWorld=False
  1060. bEnableForegroundSelfShadowing=False
  1061. bAllowWholeSceneDominantShadows=False
  1062. bUseConservativeShadowBounds=False
  1063. ShadowFilterRadius=0.000000
  1064. ShadowDepthBias=0.000000
  1065. PerObjectShadowTransition=0.000000
  1066. CSMSplitPenumbraScale=0.500000
  1067. CSMSplitSoftTransitionDistanceScale=0.000000
  1068. CSMSplitDepthBiasScale=0.0
  1069. CSMMinimumFOV=40.000000
  1070. CSMFOVRoundFactor=4.000000
  1071. UnbuiltWholeSceneDynamicShadowRadius=00000.000000
  1072. UnbuiltNumWholeSceneDynamicShadowCascades=3
  1073. WholeSceneShadowUnbuiltInteractionThreshold=50
  1074. bAllowFracturedDamage=False
  1075. NumFracturedPartsScale=1.0
  1076. FractureDirectSpawnChanceScale=1.0
  1077. FractureRadialSpawnChanceScale=1.0
  1078. FractureCullDistanceScale=1.0
  1079. bForceCPUAccessToGPUSkinVerts=false
  1080. bDisableSkeletalInstanceWeights=false
  1081. HighPrecisionGBuffers=False
  1082. MobileFeatureLevel=0
  1083. MobileFog=False
  1084. MobileSpecular=False
  1085. MobileBumpOffset=False
  1086. MobileNormalMapping=False
  1087. MobileEnvMapping=False
  1088. MobileRimLighting=False
  1089. MobileColorBlending=False
  1090. MobileVertexMovement=False
  1091. MobileLODBias=-0.5
  1092. MobileBoneCount=75
  1093. MobileBoneWeightCount=2
  1094. MobileUsePreprocessedShaders=False
  1095. MobileFlashRedForUncachedShaders=False
  1096. MobileWarmUpPreprocessedShaders=False
  1097. MobileCachePreprocessedShaders=False
  1098. MobileProfilePreprocessedShaders=False
  1099. MobileUseCPreprocessorOnShaders=False
  1100. MobileLoadCPreprocessedShaders=False
  1101. MobileSharePixelShaders=False
  1102. MobileShareVertexShaders=False
  1103. MobileShareShaderPrograms=False
  1104. MobileEnableMSAA=False
  1105. MobileContentScaleFactor=1.0
  1106. MobileVertexScratchBufferSize=150
  1107. MobileIndexScratchBufferSize=10
  1108. ApexLODResourceBudget=1000000020040877300000.000000
  1109. ApexDestructionMaxChunkIslandCount=2147483647
  1110. ApexDestructionMaxChunkSeparationLOD=1.0
  1111. bEnableParallelAPEXClothingFetch=False
  1112. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1113. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1114. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1115. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1116. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1117. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1118. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1119. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1120. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1121. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1122. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1123. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1124. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1125. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1126. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1127. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1128. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1129. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1130. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  1131. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1132. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1133. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1134. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1135. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1136. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  1137. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  1138. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  1139. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1140.  
  1141. [SystemSettingsEditor]
  1142. ResX=1280
  1143. ResY=720
  1144.  
  1145. [SystemSettingsSplitScreen2]
  1146. bAllowWholeSceneDominantShadows=False
  1147. bAllowLightShafts=False
  1148. DetailMode=1
  1149.  
  1150. [SystemSettingsMobile]
  1151. BasedOn=SystemSettings
  1152. Fullscreen=True
  1153. DirectionalLightmaps=False
  1154. DynamicLights=False
  1155. SHSecondaryLighting=False
  1156. StaticDecals=True
  1157. DynamicDecals=False
  1158. UnbatchedDecals=False
  1159. MotionBlur=FALSE
  1160. MotionBlurPause=FALSE
  1161. DepthOfField=FALSE
  1162. AmbientOcclusion=FALSE
  1163. Bloom=FALSE
  1164. Distortion=FALSE
  1165. FilteredDistortion=FALSE
  1166. DropParticleDistortion=TRUE
  1167. FloatingPointRenderTargets=FALSE
  1168. MaxAnisotropy=2
  1169. bAllowLightShafts=FALSE
  1170. DynamicShadows=False
  1171.  
  1172. [SystemSettingsMobileTextureBias]
  1173. BasedOn=SystemSettingsMobile
  1174. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1175. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1176. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1177. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1178. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1179. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1180. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1181. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1182. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1183. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1184. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1185. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1186. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1187. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1188. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1189. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1190. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1191. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1192. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1193. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1194. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1195. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1196. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1197. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1198. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1199.  
  1200. [SystemSettingsIPhone3GS]
  1201. BasedOn=SystemSettingsMobileTextureBias
  1202. MobileEnableMSAA=True
  1203.  
  1204. [SystemSettingsIPhone4]
  1205. BasedOn=SystemSettingsMobile
  1206. MobileContentScaleFactor=2.0
  1207.  
  1208. [SystemSettingsIPodTouch4]
  1209. BasedOn=SystemSettingsMobileTextureBias
  1210. MobileContentScaleFactor=2.0
  1211.  
  1212. [SystemSettingsIPad]
  1213. BasedOn=SystemSettingsMobileTextureBias
  1214. MobileFeatureLevel=1
  1215. MobileFog=False
  1216. MobileSpecular=False
  1217. MobileBumpOffset=False
  1218. MobileNormalMapping=False
  1219. MobileEnvMapping=False
  1220. MobileRimLighting=False
  1221. MobileContentScaleFactor=0.9375
  1222.  
  1223. [SystemSettingsIPad2]
  1224. BasedOn=SystemSettingsMobile
  1225. MobileEnableMSAA=True
  1226.  
  1227. [SystemSettingsAndroid]
  1228. BasedOn=SystemSettingsMobileTextureBias
  1229.  
  1230. [Engine.PhysicsLODVerticalEmitter]
  1231. ParticlePercentage=100
  1232.  
  1233. [Engine.OnlineSubsystem]
  1234. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1235. AsyncMinCompletionTime=0.0
  1236.  
  1237. [Engine.OnlineRecentPlayersList]
  1238. MaxRecentPlayers=100
  1239. MaxRecentParties=5
  1240.  
  1241. [VoIP]
  1242. VolumeThreshold=0.1
  1243. bHasVoiceEnabled=False
  1244.  
  1245. [FullScreenMovie]
  1246. bForceNoMovies=FALSE
  1247. LoadMapMovie=SGLoadingScreen.OBJLoading
  1248. bShouldStopMovieAtEndOfLoadMap=TRUE
  1249.  
  1250. [IPDrv.WebConnection]
  1251. MaxValueLength=512
  1252. MaxLineLength=4096
  1253.  
  1254. [IPDrv.WebServer]
  1255. ApplicationPaths[0]=/ServerAdmin
  1256. ApplicationPaths[1]=/images
  1257. ListenPort=80
  1258. MaxConnections=18
  1259. ExpirationSeconds=86400
  1260. bEnabled=false
  1261.  
  1262. [IPDrv.WebResponse]
  1263. IncludePath=/Web
  1264. CharSet=iso-8859-1
  1265.  
  1266. [TextureTracking]
  1267. #TextureName=T_GD_Traffic_Crosswalk_01
  1268.  
  1269. [AnimNotify]
  1270. Trail_MaxSampleRate=200.0
  1271.  
  1272. [Engine.UIDataStore_OnlinePlayerData]
  1273. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1274. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1275. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1276. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1277. StorageProviderClassName=SDEngine.SDStorageProvider
  1278. ProfileDataExtension=.ue3profile
  1279.  
  1280. [Engine.LocalPlayer]
  1281. EyefinityFOVThreshold=140.0
  1282. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1283.  
  1284. [MobileSupport]
  1285. bShouldCachePVRTCTextures=False
  1286. bShouldFlattenMaterials=False
  1287. FlattenedTextureResolutionBias=0
  1288. UDKRemotePort=41765
  1289. UDKRemotePortPIE=41766
  1290.  
  1291. [Engine.GameViewportClient]
  1292. bDebugNoGFxUI=FALSE
  1293. bUseHardwareCursorWhenWindowed=TRUE
  1294.  
  1295. [ContentComparisonReferenceTypes]
  1296. +Class=AnimSet
  1297. +Class=SkeletalMesh
  1298. +Class=SoundCue
  1299. +Class=StaticMesh
  1300. +Class=ParticleSystem
  1301. +Class=Texture2D
  1302.  
  1303. [Engine.HttpFactory]
  1304. HttpRequestClassName=WinDrv.HttpRequestWindows
  1305.  
  1306. [IpDrv.OnlineImageDownloaderWeb]
  1307. MaxSimultaneousDownloads=8
  1308. MaxRetryCount=4
  1309.  
  1310. [Configuration]
  1311.  
  1312. [SDEngine.SDEngineExtensions]
  1313. HttpClassName=ShooterGame.SGHttp
  1314. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1315.  
  1316. [SDEngine.SDGameEngine]
  1317. bForceFrontEndVSync=TRUE
  1318.  
  1319. [ShooterGame.SGEngine]
  1320.  
  1321. [ShooterGame.SGEngineExtensions]
  1322. m_DedicatedServerAutoProfileTime=10.0
  1323. m_DedicatedServerAutoProfileCooldown=180.0
  1324. m_DedicatedServerAutoProfileNumPlayers=10
  1325.  
  1326. [OnlineSubsystemPC.OnlineSubsystemPC]
  1327. ProfileDataDirectory=.\Shooter\SaveData
  1328. ProfileDataExtension=.ue3profile
  1329.  
  1330. [SDEngine.SDProfile]
  1331. bDisableOfflineSaves=false
  1332. bDisableOnlineSaves=false
  1333. bUseMostRecentSave=false
  1334.  
  1335. [SDEngine.SDOnlineSubsystem]
  1336. ProfileDataDirectory=.\Shooter\SaveData
  1337. ProfileDataExtension=.ue3profile
  1338.  
  1339. [SDEngine.SDVisibilityManager]
  1340. m_VisibilityValidityTime=0.2f
  1341.  
  1342. [SDPCEngine.SDOnlineSubsystemFireline]
  1343. m_SettingsClassName=SDEngine.SDFirelineSettings
  1344. m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
  1345. m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
  1346. m_ServerHeartbeatGap=25.0
  1347. m_ClientHeartbeatGap=240.0
  1348. m_JoinTimeout=30.0
  1349. m_RequestRetryCooldownTimeMultiplier=2.0
  1350. m_RequestMaxRetry=6
  1351. m_MaxUnansweredHeartbeatAllowed=3
  1352. m_ManifestIndexName=index
  1353.  
  1354. [SDPCEngine.SDOnlineGameInterfaceFireline]
  1355. m_SessionRetryTimeCooldownMultiplier=2.0
  1356. m_SessionRetryTimeCooldownMax=960.0
  1357.  
  1358. [SDPCEngine.SDOnlinePlayerInterfaceFireline]
  1359. m_MaxLoginStepTime=60.0
  1360.  
  1361. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1362. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1363.  
  1364. [Windows.StandardUser]
  1365. MyDocumentsSubDirName=UnrealEngine3
  1366.  
  1367. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1368. bHasGameSpyAccount=true
  1369. EncryptedProductKey=NotForShip
  1370. ProfileDataDirectory=../ShooterGame/SaveData
  1371. ProfileDataExtension=.ue3profile
  1372. ProductID=11097
  1373. NamespaceID=40
  1374. PartnerID=33
  1375. GameID=1727
  1376. StatsVersion=7
  1377. NickStatsKeyId=1
  1378. PlaceStatsKeyId=2
  1379. LocationUrlsForInvites=shooterpc
  1380. LocationUrl=shooterpc
  1381. bShouldUseMcp=true
  1382.  
  1383. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1384. bUseVAC=true
  1385. GameDir=unrealtest
  1386. GameVersion=1.0.0.0
  1387. Region=255
  1388. CurrentNotificationPosition=8
  1389. ResetStats=0
  1390.  
  1391. [SDEngine.SDGameStatsManager]
  1392. GAME_STATS_VERSION=19
  1393.  
  1394. [GameplayStats.JSON]
  1395. Enabled=false
  1396. CommandLine=stats
  1397.  
  1398. [GameplayStats.Fireline]
  1399. Enabled=true
  1400.  
  1401. [GameplayStats.Echo]
  1402. Enabled=true
  1403. PlaytestOnly=true
  1404. Frequency=5.0
  1405. ContentEncoding=zlib
  1406. MonitorUpload=true
  1407. MonitorUploadFrequency=10.0
  1408. CommandLine=stats
  1409.  
  1410. [GameplayStats.Unreal]
  1411. Enabled=true
  1412. Frequency=0.25
  1413. CommandLine=stats
  1414.  
  1415. [PacketSimulationSettings]
  1416. PktLoss=0
  1417. PktLag=0
  1418. PktLagVariance=0
  1419.  
  1420. [SDAudioPackages]
  1421. PackageNames=SFX.pck
  1422. PackageNames=Default.pck
  1423.  
  1424. [SDSoundSystem]
  1425. uIOMemorySize=8192
  1426. fTargetAutoStmBufferLength=380
  1427. fMaxCacheRatio=2.0
  1428. uDefaultPoolSize=16384
  1429. uLEngineDefaultPoolSize=32768
  1430. uCommandQueueSize=192
  1431. HDREnable=1
  1432. HDREnableBoost=0
  1433. HDRSettingIndex=1
  1434. HDRMaxSize0=35
  1435. HDRMinSize0=26
  1436. HDRReleaseRate0=20
  1437. HDRMaxSize1=65
  1438. HDRMinSize1=48
  1439. HDRReleaseRate1=30
  1440. HDRMaxSize2=68
  1441. HDRMinSize2=45
  1442. HDRReleaseRate2=20
  1443. MuteOnLostFocus=1
  1444. OcclusionMinValue=0.25
  1445. OcclusionMaxValue=0.75
  1446. OcclusionMinDistance=512
  1447. OcclusionMaxDistance=20000
  1448.  
  1449. [SDTestServer]
  1450. Dedicated=true
  1451. Listen=false
  1452.  
  1453. [ShooterGame.SGDTServer]
  1454. m_DTPort=7999
  1455. m_DTLogging=false
  1456.  
  1457. [ShooterGame.SGClientVoice]
  1458. m_DTPort=8432
  1459. m_DTLogging=false
  1460.  
  1461. [SDEngine.SDFirelineBatchUpdateObject]
  1462. m_MaxUpdateAttempts=5
  1463. m_BaseRetryDelay=1.7f
  1464.  
  1465. [SDEngine.SDCoherentUIManager]
  1466. m_bUseWebCache=true
  1467. m_WebCacheDir=WebCache
  1468.  
  1469. [IniVersion]
  1470. 0=1444929081.000000
  1471. 1=1446049338.000000
  1472.  
  1473. [AppCompat]
  1474. MeasuredCPUScore=117.822021
  1475. CompatLevelComposite=5
  1476. CompatLevelCPU=5
  1477. CompatLevelGPU=5
  1478. CompatLevelGPUFix=0
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