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- -- Here's a list of tasks that seem to be TRUE in certain situations, when checked with AI::GET_IS_TASK_ACTIVE. --
- 6 - Being on foot?
- 4 - Running any kind of aimed shooting task on foot
- 16 - Getting up
- 35 - Moving on foot, not in combat (always on for the player, for peds will stop being true if the ped is stopped)
- 38 - Fleeing/running while in combat? For the player, stops being true if you're aiming/shooting a mounted weapon or in first person.
- 47 - Climbing stairs?
- 50 - Climbing over something?
- 51 - Sliding down from something?
- 56 - Swapping weapon (doesn't work while in cover)
- 92 - Removing helmet?
- 97 - Dead
- 128 - Melee Combat
- 130 - Attacking in melee combat
- 150 - In vehicle?
- 151 - Drive wander
- 152 - Exiting vehicle
- 159 - Inside car?
- 160 - Going to car
- 161 - Breaking window
- 162 - Opening door (outside)
- 163 - Entering car
- 164 - Closing door (inside)
- 165 - Changing seat?
- 167 - Opening door (inside) and exiting vehicle
- 168 - Closing door (outside)
- 169 - Driving to destination/escorting
- 195 - Going to car?
- 199 - Aiming mounted weapon?
- 289 - Aiming throwable
- 290 - Aiming gun (first person mode also activates this one)
- 299 - Trying to aim but having something ahead that prevents aiming?
- 287 - Using cover in general
- 288 - Fully in cover
- 298 - Reloading?
- 300 - Going to cover
- 302 - In cover > Aiming from cover transition
- 303 - Aiming from cover > In cover transition
- 304 - Shooting from cover without aiming?
- 309 - In cover shoot transition?
- 334 - Parachuting
- 336 - Quitting parachute
- 395 - Falling?ragdoll?
- 402 - Ragdoll?
- 407, 417 - Moving while ragdoll?
- 420 - Jumping/climbing in general
- 421 - Jump in air
- 422 - Finishing jump over something
- 490 - Aiming?
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