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MrsMcLead

EnemyAI2D

Apr 23rd, 2019
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C# 0.41 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class EnemyAI : MonoBehaviour {
  6.  
  7.     public Transform player;
  8.     public float speed;
  9.  
  10.     // Use this for initialization
  11.     void Start () {
  12.        
  13.     }
  14.    
  15.     // Update is called once per frame
  16.     void Update () {
  17.         transform.position = Vector2.MoveTowards(transform.position, player.position, speed * Time.deltaTime);
  18.     }
  19. }
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