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TheInsidiousOne

Oct 31

Oct 31st, 2018
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  1. Hanged, Drawn and Quartered
  2. Continuous Spell
  3. Once per turn: You can target 1 face-up monster your opponent controls; send 1 DARK Fiend monster from your hand or field to the GY, and if you do, place 1 Torture Counter on that target. Monsters with Torture Counters on them cannot attack or activate their effects. Once per turn, during the Standby Phase: Inflict 300 damage to your opponent for each Torture Counter on the field, also monsters with Torture Counters on them lose 300 ATK for each Torture Counter on the field.
  4.  
  5. Salamangreat Hot Pumer
  6. ★★★
  7. FIRE
  8. Cyberse/Effect
  9. ATK 1300
  10. DEF 0
  11. If this card is in your hand or GY: You can reveal 1 "Salamangreat" monster from your Extra Deck, then target 1 "Salamangreat" monster you control; Special Summon this card, and if you do, the targeted monster's name becomes that of the revealed monster's until the end of this turn, but banish this card when it leaves the field. You can only use this effect of "Salamangreat Hot Pumer" once per turn.
  12.  
  13. Salamangreat Jade Serval
  14. 7
  15. FIRE
  16. Cyberse/Evolute/Effect
  17. ATK 2800
  18. DEF 2300
  19. 2: FIRE, Cyberse
  20. You can remove 3 E-Cs from this card, then target 1 monster your opponent controls; destroy it, and if this card was Evolute Summoned using "Salamangreat Jade Serval" as a material, you can inflict 1000 damage to your opponent. This is a Quick Effect if this card was Evolute Summoned using "Salamangreat Jade Serval" as a material. You can only use this effect of "Salamangreat Jade Serval" once per turn.
  21.  
  22. Texas Tornador
  23. ★★★★
  24. 6
  25. WIND
  26. Racer/Xyz/Conjoint/Effect
  27. ATK 2400
  28. DEF 1600
  29. 2 Level 4 monsters
  30. This card's effects can only be applied/resolved while it has material. If this card destroys an opponent's monster by battle: You can target 1 Evolute Monster in your GY; Special Summon it, but it cannot attack this turn. During each of your End Phases: Detach 1 material from this card.
  31.  
  32. D-Elbowz
  33. DARK
  34. Fiend/Flip/Effect
  35. ATK 100
  36. DEF 1000
  37. FLIP: You can Special Summon any number of "D-Elbowz" from your Deck in face-up Attack Position or face-down Defense Position, then you gain 1000 LP for each monster Special Summoned by this effect.
  38.  
  39. Count von Crash
  40. ★★★★★
  41. 6
  42. FIRE
  43. Racer/Synchro/Conjoint/Effect
  44. ATK 2100
  45. DEF 1200
  46. 1 Tuner + 1+ non-Tuner monster
  47. If this card is Synchro Summoned: You can target 1 Evolute Monster in your GY; Special Summon it. You can only use this effect of "Count von Crash" once per turn. Once per turn, during the End Phase (Quick Effect): You can target 1 Spell/Trap on the field; destroy it.
  48.  
  49. Figlio del Vento
  50. ★★
  51. WIND
  52. Racer/Effect
  53. ATK 300
  54. DEF 600
  55. If you activated a Conjoint Spell/Trap this turn, you can Special Summon this card (from your hand).
  56.  
  57. Il Gigante Leone
  58. ★★★★
  59. LIGHT
  60. Racer/Effect
  61. ATK 2000
  62. DEF 1200
  63. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack unless it is linked to a monster.
  64.  
  65. El Maestro - Perfect Sovereign
  66. LIGHT
  67. 6
  68. Racer/Evolute/Effect
  69. ATK 2400
  70. DEF 2000
  71. 2: LIGHT, Racer
  72. This card is treated as an EARTH, WATER, FIRE, and WIND monster while it is on the field. You can remove 3 E-Cs from this card, then target 1 EARTH, WATER, FIRE or WIND monster in your GY and 1 monster your opponent controls with a different Attribute from the first target; banish both targets, face-down. You can only use this effect of "El Maestro - Perfect Sovereign" once per turn.
  73.  
  74. Vulcan the Master Forger
  75. ★★★★★★
  76. FIRE
  77. Beast-Warrior/Xyz/Effect
  78. ATK 2300
  79. DEF 1900
  80. 2 Level 6 monsters
  81. Once per turn, you can also Xyz Summon "Vulcan the Master Forger" by using 1 Level 6 FIRE Synchro Monster and 1 Level 4 or lower Beast-Warrior monster you control as material. Monsters your opponent controls lose 300 ATK for each material attached to this card. You can detach 1 material from this card, then target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Master Forger" once per turn. If this card destroys an opponent's monster by battle: You can send 1 random card from your opponent's hand to the GY.
  82.  
  83. 6 Nikki "B", the Arcanist
  84. ★★★★★★★★
  85. LIGHT
  86. Beast-Mage/Enlightenment/Effect
  87. ATK 2800
  88. DEF 2000
  89. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by removing 6 Mana Crystals from your Mana Pool. Once per turn (Quick Effect): You can banish 1 "Arcanist" monster from your hand or GY, then target 1 monster your opponent controls; destroy it. If this card would be destroyed, you can remove 1 Mana Crystal from your Mana Pool instead.
  90.  
  91. Krissy, the Arcanist
  92. ★★★
  93. LIGHT
  94. Beast-Mage/Flip/Effect
  95. ATK 1000
  96. DEF 1600
  97. FLIP: Place 2 Mana Crystals to your Mana Pool.
  98. Once per turn: You can change this card to face-down Defense Position. If this card is Normal Summoned: You can send 1 "Arcanist" monster from your Deck to the GY, except "Krissy, the Arcanist".
  99.  
  100. Jada, the Arcanist
  101. ★★★★
  102. LIGHT
  103. Beast-Mage/Tuner/Effect
  104. ATK 1600
  105. DEF 1200
  106. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can place 1 Mana Crystal to your Mana Pool. You can only use this effect of "Jada, the Arcanist" once per turn.
  107.  
  108. 4 Sophie, the Arcanist
  109. ★★★★★★★
  110. LIGHT
  111. Beast-Mage/Synchro/Enlightenment/Effect
  112. ATK 2000
  113. DEF 2700
  114. 1 Tuner + 1+ non-Tuner monsters
  115. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster, and if you do, inflict damage to your opponent equal to half the original ATK of the destroyed monster, also gain LP equal to the damage your opponent took by this effect.
  116.  
  117. Madalin, the Arcanist
  118. ★★★★
  119. LIGHT
  120. Beast-Mage/Effect
  121. ATK 1500
  122. DEF 800
  123. If you control an "Arcanist" monster other than "Madalin, the Arcanist", you can Special Summon this card (from your hand). Once per turn: You can Fusion Summon 1 LIGHT Fusion Monster from your Extra Deck, using monsters you control as materials, including this card.
  124.  
  125. 5 Robin, the Arcanist
  126. ★★★★
  127. LIGHT
  128. Beast-Mage/Xyz/Enlightenment/Effect
  129. ATK 2400
  130. DEF 1600
  131. 2 Level 4 Beast-Mage monsters
  132. This card's effects can only be applied/resolved while it has material. If this card destroys an opponent's monster by battle: You can place 1 Mana Crystal in your Mana Pool. Once per turn (Quick Effect): You can remove 1 Mana Crystal from your Mana Pool, then target 1 monster your opponent controls; return it to the hand. During each of your End Phases: Detach 1 material from this card.
  133.  
  134. Evelina, the Arcanist
  135. ★★★★
  136. LIGHT
  137. Beast-Mage/Gemini/Effect
  138. ATK 1900
  139. DEF 800
  140. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  141. ● After damage calculation, if this card attacked an opponent's monster: Place 2 Mana Crystals to your Mana Pool.
  142.  
  143. Elizabeth, the Arcanist
  144. ★★★★
  145. LIGHT
  146. Beast-Mage/Spirit/Effect
  147. ATK 1800
  148. DEF 1600
  149. Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can place 2 Mana Crystals to your Mana Pool. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
  150.  
  151. Bethany, the Arcanist
  152. ★★★★
  153. LIGHT
  154. Beast-Mage/Base/Effect
  155. ATK 1700
  156. DEF 1700
  157. If this card is Normal or Special Summoned: You can add 1 "Arcanist" monster from your Deck to your hand, except "Bethany, the Arcanist". You can only use this effect of "Bethany, the Arcanist" once per turn. If this card would be used as Composition Material, 1 monster in your hand can be used as 1 of the other materials.
  158.  
  159. Paula, the Arcanist
  160. ★★★★
  161. LIGHT
  162. Beast-Mage/Union/Effect
  163. ATK 1000
  164. DEF 1000
  165. Once per turn, you can either: Target 1 face-up "Arcanist" Enlightenment Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. It gains ATK equal to the number of Mana Crystals removed for its Special Summon x100, it can make a second attack during each Battle Phase, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  166.  
  167. 5 Stefanie, the Arcanist
  168. ★★★★★★★★
  169. LIGHT
  170. Beast-Mage/Fusion/Enlightenment/Effect
  171. ATK 2800
  172. DEF 2400
  173. 2 Beast-Mage monsters
  174. If this card is Fusion Summoned: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Stefanie, the Arcanist" once per turn. If this card battles an opponent's monster, negate that monster's effects until the end of the Damage Step. If this card destroys an opponent's monster by battle: You can gain LP equal to the destroyed monster's ATK.
  175.  
  176. 3 Jane, the Arcanist
  177. ★★★★
  178. LIGHT
  179. Beast-Mage/Composition/Enlightenment/Effect
  180. ATK 2300
  181. DEF 1600
  182. 1 Level 4 LIGHT Base + 3+ monsters in your GY
  183. Once per turn: You can deactivate 1 of this card's materials and discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; banish it. Once per turn, during your Standby Phase: You can place 1 Mana Crystal in your Mana Pool.
  184.  
  185. 4 Maryana, the Arcanist
  186. ★★★★★★★★
  187. LIGHT
  188. Beast-Mage/Bigbang/Enlightenment/Effect
  189. ATK 2400
  190. DEF 2800
  191. 1 Positive or Neutral Monster + 1 Positive Beast-Mage monster
  192. Once per turn: You can target 1 monster your opponent controls; equip it to this card, and if you do, this card gains ATK equal to the original ATK of that monster. (You can only equip this card with 1 monster at a time with this effect.) Once per turn: You can send 1 monster equipped to this card to the GY; inflict damage to your opponent equal to its original ATK, but this card cannot attack the turn you activate this effect.
  193.  
  194. 6 Whitney, the Arcanist
  195. LIGHT
  196. Beast-Mage/Link/Enlightenment/Effect
  197. ATK 2800
  198. LINK-4
  199. T L B R
  200. 2+ Beast-Mage monsters
  201. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also this card can make a second attack in a row. If a monster this card points to is sent to the GY: You can place 2 Mana Crystals in your Mana Pool. You can only use this effect of "Whitney, the Arcanist" once per turn.
  202.  
  203. Meggan, the Arcanist
  204. ★★★★
  205. LIGHT
  206. Beast-Mage/Shift/Effect
  207. ATK 1600
  208. DEF 1800
  209. SHIFT: You can Tribute 1 "Arcanist" monster; place 2 Mana Crystals in your Mana Pool. You can only use this effect of "Meggan, the Arcanist" once per turn.
  210. If this card is destroyed by battle or card effect: You can Special Summon 1 "Arcanist" monster from your Deck, except "Meggan, the Arcanist".
  211.  
  212. Sam, the Arcanist
  213. ★★★★★★★★
  214. LIGHT
  215. Beast-Mage/Ritual/Effect
  216. ATK 600
  217. DEF 2500
  218. You can Ritual Summon this card with "Arcanist Ritual". Once per turn: You can reveal this card in your hand (keep this card revealed until the end of this turn); place 2 Mana Crystals in your Mana Pool. If this card battles an opponent's monster, invert damage calculation.
  219.  
  220. 4 Arcanist Ritual
  221. Ritual Spell
  222. This card is used to Ritual Summon "Sam, the Arcanist". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
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