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Template OC WIP - Millicent

Dec 10th, 2014
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  1. Name: Foot Soldier HOMM (Hyper-Offensive Military Mech) Unit “Millicent”
  2. Age: 4, Looks 20
  3. Gender: N/A, looks Female
  4. Classification: Robot
  5. Occupation: Soldier
  6. Height: 7’5”
  7. Weight: 347 Lbs.
  8. Eyes: Red
  9. Hair: Pink
  10. Appearance:
  11. Millicent has a very sleek, streamlined design to her white-silver metal body, with feminine curves added to give her a more human-like appearance. She has a pixie cut-styled wig on her head, with a golden headband that keeps it back partially, which is modelled to look more like that of a young woman’s, and has a clear determined gaze to her orange-red eyes, which is paired with a slightly sharp nose and thin red lips. She lacks ears, but rather has two gold-colored round covers (which double as sensing equipment/radio), which open to reveal her hidden machine guns. Her joints are colored red, and all across her body can be seen red-rimmed vents, which are where the steam comes out; vents are located on the sides of her body, shoulders, arms, hips, legs, and on her chest a large, glowing yellow power core is visible. Her hands have small holes on the tips of her fingers & her knuckles, allowing her to release flames more easily from these areas, while on her legs, small holes are located around her ankles & toes. Her feet are also designed more like heels, as they are actually rocket boots which she can use to fly.
  12.  
  13. Powers and Abilities:
  14. - HOMM Unit Specifications
  15. As a robot, Millicent is completely incapable of flinching, making it very hard to interrupt her attacks; while she is unlikely to stop her current attack due to losing a limb, Millicent can repair lost limbs easily by literally just sticking them back on at her joints; similarly, Millicent is immune to physical effects such as poison, blindness, or paralysis. Millicent also has the ability to sense life force via detecting equipment hidden in her headband, allowing her to detect all enemies and attacks within a 300-meter radius. On top of all this, Millicent is capable of flight, using her shoes and hidden boosters on her back to propel herself through the air.
  16.  
  17. - Heat/Overheat System
  18. Due to the core used to power Millicent, Millicent has the power to use raging flames with many of her attacks. While these flames are quite versatile, due to being made of metal Millicent will heat up as she uses them. This heat buildup takes place over the course of 10 attacks; movement, defending, and other such actions will not build up heat. Every two levels of heat, Millicent’s Projection stat is increased by one star, and every five will add another star of strength to Millicent’s attacks. Steam-based moves may be used once Millicent has built up certain amounts of heat, and will cool her down by varying levels of heat. Heat can also be reduced by contact with water, which will reduce her heat by one level per turn of contact. Should Millicent pass ten levels of heat, she will be forced to cool down, preventing the building up of any heat, and thus the use of any Fire moves and Burning Overload, until a Steam-based move is used, in which case her heat will be reset completely.
  19. At any time, Millicent may also enter a special mode called Burning Overload, which will lock her at the maximum ten levels of heat for five turns; while in Burning Overload, she cannot be cooled down at all, and no extra heat will be added. However, due to the extreme heat used, Millicent will be forced to stop acting in order to cool down, rendering her completely vulnerable to attack for three turns.
  20.  
  21. - Close Combat Proficiency
  22. Millicent is designed as a front-line fighter, who uses her body as her weapon. Millicent has three different types of attacks – neutral, Fire based, and Steam based. Neutral attacks may be used freely but tend to be weaker, Fire based attacks are quite powerful and will build up heat by one level when used, and Steam based attacks are more defensive and will decrease heat by one level when used.
  23.  
  24. Millicent’s neutral attack set is fairly basic, as any other attacks are ultimately the player’s preference:
  25. - Machine Guns – Millicent fires hidden machine guns from the panels covering where her ears would otherwise be. The machine guns may focus on & continually fire at a target, using her life force detection system, but they are immensely limited in mobility.
  26. - Daybreak – Millicent grabs an enemy, and spins them around her for up to two turns, using them to hit multiple opponents. Afterwards, Millicent may throw them in any direction she pleases, dealing heavy damage and possibly causing a concussion.
  27.  
  28. Steam attacks may be any of these, or a simple close-range blast from any of Millicent’s vents, which will reduce Millicent’s heat by one level every time:
  29. - Steam Blast – Millicent releases a large blast of steam from her hands, which is fired in a cone shape (it gets larger the further away you are). Knocks nearby enemies away with Water damage. Cools Millicent down by two heat levels.
  30. - Vapor Release – Millicent creates a large burst of steam around her, using every vent on her. Hits all nearby enemies (within 100 meters) with Water power. Cools Millicent down by four heat levels.
  31. - Hydro Cannon – Millicent releases a torrent of super-hot water from any of her vents. This acts like a Water based beam attack, and may only be used once Millicent has at least five levels of heat built up. Completely clears Millicent’s heat levels.
  32.  
  33. Aside from adding fire to any regular attack, which will always add one heat level, Fire attacks are limited to the following:
  34. - Wildfire – Millicent rapidly punches her opponent, dealing decent Fire damage and capable of breaking any shields or barriers an enemy may be using. The attack will also light enemies or objects on fire, which will deal constant Fire damage over time, and may be stacked three times. The flames may be gotten rid of much like how one would get rid of any negative status, or with contact with water. Raises heat by two levels.
  35. - Blazing Blitz – Millicent launches herself towards an opponent while surrounded in flames, using either her legs, fists, or shoulder to slam into an opponent and inflict severe Fire damage. In the event she goes into the air using this move, she may immediately use this attack to return back to the ground. Raises heat by one level per use.
  36. - Prominence – Millicent punches the ground, creating a large spiral of fire around her. The spiral will not only reflect any projectiles that connect with it, but will also forcefully pull all enemies Millicent is fighting towards her; without resistance, enemies will be pulled in 500 meters closer to her. If this hits any nearby enemies, they’ll be launched & set aflame, much like Wildfire. Builds up three levels of heat.
  37. - Grand Eruption – Millicent’s ultimate. While in Burning Overload, once Millicent connects with any close-range attack, she may perform an uppercut attack. Whether it hits or not, she will then release a huge burst of fire, which will hit anywhere approximately 250 meters around her, and inflict cripplingly high Fire damage, while immediately lighting enemies aflame as though she had done so three times over. Afterwards, Millicent immediately ends Burning Overload, and is forced to shut down temporarily as she cools down, causing her to be completely vulnerable to damage for four turns afterwards.
  38.  
  39. Stats:
  40. -Strength: ****
  41. -Projection: *
  42. -Toughness: ****
  43. -Attack Type: Impact, Fire, Water
  44. -Resistances: Impact (+1), Puncture (+1), Slash (+2), Poison (+4), Mind (+3), Fire (-1), Water (-1), Electricity (-2)
  45. -Endurance: ****
  46. -Stamina: **
  47. -Speed: ***
  48.  
  49. Standard Equipment:
  50. Life Force Radar (LFR)
  51. A special, high-tech radar which allows for one to detect Life Force, alongside more conventional tracking technology, and use it as a way to track enemies. Built into Millicent, this allows her to focus on any enemies and incoming attacks easily.
  52. Inter-Pathic Communicator (IPC)
  53. Another example of advanced technology, this consists of two pieces; one is always available inside Millicent, and the other may be given to another person, which looks like a simple gold earring. With this device, Millicent is capable of communicating telepathically with whomever receives the corresponding piece, and vice-versa. The device has roughly enough range to cover a small continent.
  54. Cigarette
  55. A common, no-name brand cigarette, which she lights, sticks in her mouth, and pretends to smoke. Nobody actually knows why she has one, since she can’t breathe. And besides, smoking’s bad for your health! You can get lung cancer and other nasty things (not that Millicent can). Inclusion of this item is entirely the preference of the RPer.
  56.  
  57. NOTES:
  58. ~ A turn refers to the time take during a player’s post, while a round refers to a period of time, which starts when the player posts and lasts until they must post again. As a result, in larger RPs it’s possible for effects based on rounds to last longer, or for cooldowns to take longer. However, an attack merely refers to when Millicent performs an attack of some sort, meaning that regular movement will not count towards her heat levels.
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