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- /**
- * Attack Players, same as npc tbh xD
- **/
- public void attackPlayer(int i) {
- if (PlayerHandler.players[i] != null) {
- if (PlayerHandler.players[i].isDead) {
- resetPlayerAttack();
- return;
- }
- if (CastleWars.isInCw((Client) PlayerHandler.players[i]) && CastleWars.isInCw(c)) {
- if (CastleWars.getTeamNumber(c) == CastleWars.getTeamNumber((Client) Server.playerHandler.players[i])) {
- c.sendMessage("You cannot attack your own teammate.");
- return;
- }
- }
- if(c.respawnTimer > 0 || Server.playerHandler.players[i].respawnTimer > 0) {
- resetPlayerAttack();
- return;
- }
- if(!c.getCombat().checkReqs()) {
- return;
- }
- boolean sameSpot = c.absX == PlayerHandler.players[i].getX() && c.absY == Server.playerHandler.players[i].getY();
- if(!c.goodDistance(PlayerHandler.players[i].getX(), Server.playerHandler.players[i].getY(), c.getX(), c.getY(), 25) && !sameSpot) {
- resetPlayerAttack();
- return;
- }
- if(PlayerHandler.players[i].respawnTimer > 0) {
- PlayerHandler.players[i].playerIndex = 0;
- resetPlayerAttack();
- return;
- }
- if (PlayerHandler.players[i].heightLevel != c.heightLevel) {
- resetPlayerAttack();
- return;
- }
- c.followId = i;
- c.followId2 = 0;
- if(c.attackTimer <= 0) {
- c.usingBow = false;
- c.specEffect = 0;
- c.usingRangeWeapon = false;
- c.rangeItemUsed = 0;
- boolean usingBow = false;
- boolean usingArrows = false;
- boolean usingOtherRangeWeapons = false;
- boolean usingCross = c.playerEquipment[c.playerWeapon] == 9185;
- c.projectileStage = 0;
- if (c.autocasting) {
- c.spellId = c.autocastId;
- c.usingMagic = true;
- }
- if(c.spellId > 0) {
- c.usingMagic = true;
- }
- if (c.absX == PlayerHandler.players[i].absX && c.absY == Server.playerHandler.players[i].absY) {
- if (c.freezeTimer > 0) {
- resetPlayerAttack();
- return;
- }
- c.followId = i;
- c.attackTimer = 0;
- return;
- }
- if(!c.usingMagic) {
- for (int bowId : c.BOWS) {
- if(c.playerEquipment[c.playerWeapon] == bowId) {
- usingBow = true;
- for (int arrowId : c.ARROWS) {
- if(c.playerEquipment[c.playerArrows] == arrowId) {
- usingArrows = true;
- }
- }
- }
- }
- for (int otherRangeId : c.OTHER_RANGE_WEAPONS) {
- if(c.playerEquipment[c.playerWeapon] == otherRangeId) {
- usingOtherRangeWeapons = true;
- }
- }
- }
- if (c.autocasting) {
- c.spellId = c.autocastId;
- c.usingMagic = true;
- }
- if(c.spellId > 0) {
- c.usingMagic = true;
- }
- c.attackTimer = getAttackDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- if(c.duelRule[9]){
- boolean canUseWeapon = false;
- for(int funWeapon: Config.FUN_WEAPONS) {
- if(c.playerEquipment[c.playerWeapon] == funWeapon) {
- canUseWeapon = true;
- }
- }
- if(!canUseWeapon) {
- c.sendMessage("You can only use fun weapons in this duel!");
- resetPlayerAttack();
- return;
- }
- }
- //c.sendMessage("Made it here3.");
- if(c.duelRule[2] && (usingBow || usingOtherRangeWeapons)) {
- c.sendMessage("Range has been disabled in this duel!");
- return;
- }
- if(c.duelRule[3] && (!usingBow && !usingOtherRangeWeapons && !c.usingMagic)) {
- c.sendMessage("Melee has been disabled in this duel!");
- return;
- }
- if(c.duelRule[4] && c.usingMagic) {
- c.sendMessage("Magic has been disabled in this duel!");
- resetPlayerAttack();
- return;
- }
- if((!c.goodDistance(c.getX(), c.getY(), PlayerHandler.players[i].getX(), PlayerHandler.players[i].getY(), 4) && (usingOtherRangeWeapons && !usingBow && !c.usingMagic))
- || (!c.goodDistance(c.getX(), c.getY(), PlayerHandler.players[i].getX(), PlayerHandler.players[i].getY(), 2) && (!usingOtherRangeWeapons && usingHally() && !usingBow && !c.usingMagic))
- || (!c.goodDistance(c.getX(), c.getY(), PlayerHandler.players[i].getX(), PlayerHandler.players[i].getY(), getRequiredDistance()) && (!usingOtherRangeWeapons && !usingHally() && !usingBow && !c.usingMagic))
- || (!c.goodDistance(c.getX(), c.getY(), PlayerHandler.players[i].getX(), PlayerHandler.players[i].getY(), 10) && (usingBow || c.usingMagic))) {
- //c.sendMessage("Setting attack timer to 1");
- c.attackTimer = 1;
- if (!usingBow && !c.usingMagic && !usingOtherRangeWeapons && c.freezeTimer > 0)
- resetPlayerAttack();
- return;
- }
- if(!usingCross && !usingArrows && usingBow && (c.playerEquipment[c.playerWeapon] < 4212 || c.playerEquipment[c.playerWeapon] > 4223) && !c.usingMagic) {
- c.sendMessage("You have run out of arrows!");
- c.stopMovement();
- resetPlayerAttack();
- return;
- }
- if(correctBowAndArrows() < c.playerEquipment[c.playerArrows] && Config.CORRECT_ARROWS && usingBow && !usingCrystalBow() && c.playerEquipment[c.playerWeapon] != 9185 && !c.usingMagic) {
- c.sendMessage("You can't use "+c.getItems().getItemName(c.playerEquipment[c.playerArrows]).toLowerCase()+"s with a "+c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()+".");
- c.stopMovement();
- resetPlayerAttack();
- return;
- }
- if (c.playerEquipment[c.playerWeapon] == 9185 && !properBolts() && !c.usingMagic) {
- c.sendMessage("You must use bolts with a crossbow.");
- c.stopMovement();
- resetPlayerAttack();
- return;
- }
- if(usingBow || c.usingMagic || usingOtherRangeWeapons || usingHally()) {
- c.stopMovement();
- }
- if(usingBow || c.usingMagic || usingOtherRangeWeapons || (c.goodDistance(c.getX(), c.getY(), Server.npcHandler.npcs[i].getX(), Server.npcHandler.npcs[i].getY(), 2) && usingHally())) {
- c.stopMovement();
- }
- if(!checkMagicReqs(c.spellId)) {
- c.stopMovement();
- c.npcIndex = 0;
- return;
- }
- if(!checkMagicReqs(c.spellId)) {
- c.stopMovement();
- resetPlayerAttack();
- return;
- }
- c.faceUpdate(i+32768);
- if(c.duelStatus != 5) {
- if(!c.attackedPlayers.contains(c.playerIndex) && !Server.playerHandler.players[c.playerIndex].attackedPlayers.contains(c.playerId)) {
- c.attackedPlayers.add(c.playerIndex);
- c.isSkulled = true;
- c.skullTimer = Config.SKULL_TIMER;
- c.headIconPk = 0;
- c.getPA().requestUpdates();
- }
- }
- c.specAccuracy = 1.0;
- c.specDamage = 1.0;
- c.delayedDamage = c.delayedDamage2 = 0;
- if(c.usingSpecial && !c.usingMagic) {
- if(c.duelRule[10] && c.duelStatus == 5) {
- c.sendMessage("Special attacks have been disabled during this duel!");
- c.usingSpecial = false;
- c.getItems().updateSpecialBar();
- resetPlayerAttack();
- return;
- }
- if(checkSpecAmount(c.playerEquipment[c.playerWeapon])){
- c.lastArrowUsed = c.playerEquipment[c.playerArrows];
- activateSpecial(c.playerEquipment[c.playerWeapon], i);
- c.followId = c.playerIndex;
- return;
- } else {
- c.sendMessage("You don't have the required special energy to use this attack.");
- c.usingSpecial = false;
- c.getItems().updateSpecialBar();
- c.playerIndex = 0;
- return;
- }
- }
- if(!c.usingMagic) {
- c.startAnimation(getWepAnim(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()));
- c.mageFollow = false;
- } else {
- c.startAnimation(c.MAGIC_SPELLS[c.spellId][2]);
- c.mageFollow = true;
- c.followId = c.playerIndex;
- }
- Server.playerHandler.players[i].underAttackBy = c.playerId;
- Server.playerHandler.players[i].logoutDelay = System.currentTimeMillis();
- Server.playerHandler.players[i].singleCombatDelay = System.currentTimeMillis();
- Server.playerHandler.players[i].killerId = c.playerId;
- c.lastArrowUsed = 0;
- c.rangeItemUsed = 0;
- if(!usingBow && !c.usingMagic && !usingOtherRangeWeapons) { // melee hit delay
- c.followId = Server.playerHandler.players[c.playerIndex].playerId;
- c.getPA().followPlayer();
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- c.delayedDamage = Misc.random(calculateMeleeMaxHit());
- c.projectileStage = 0;
- c.oldPlayerIndex = i;
- }
- if(usingBow && !usingOtherRangeWeapons && !c.usingMagic || usingCross) { // range hit delay
- if(c.playerEquipment[c.playerWeapon] >= 4212 && c.playerEquipment[c.playerWeapon] <= 4223) {
- c.rangeItemUsed = c.playerEquipment[c.playerWeapon];
- c.crystalBowArrowCount++;
- } else {
- c.rangeItemUsed = c.playerEquipment[c.playerArrows];
- c.getItems().deleteArrow();
- }
- if (c.fightMode == 2)
- c.attackTimer--;
- if (usingCross)
- c.usingBow = true;
- c.usingBow = true;
- c.followId = Server.playerHandler.players[c.playerIndex].playerId;
- c.getPA().followPlayer();
- c.lastWeaponUsed = c.playerEquipment[c.playerWeapon];
- c.lastArrowUsed = c.playerEquipment[c.playerArrows];
- c.gfx100(getRangeStartGFX());
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- c.projectileStage = 1;
- c.oldPlayerIndex = i;
- fireProjectilePlayer();
- }
- if(usingOtherRangeWeapons) { // knives, darts, etc hit delay
- c.rangeItemUsed = c.playerEquipment[c.playerWeapon];
- c.getItems().deleteEquipment();
- c.usingRangeWeapon = true;
- c.followId = Server.playerHandler.players[c.playerIndex].playerId;
- c.getPA().followPlayer();
- c.gfx100(getRangeStartGFX());
- if (c.fightMode == 2)
- c.attackTimer--;
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- c.projectileStage = 1;
- c.oldPlayerIndex = i;
- fireProjectilePlayer();
- }
- if(c.usingMagic) { // magic hit delay
- int pX = c.getX();
- int pY = c.getY();
- int nX = Server.playerHandler.players[i].getX();
- int nY = Server.playerHandler.players[i].getY();
- int offX = (pY - nY)* -1;
- int offY = (pX - nX)* -1;
- c.castingMagic = true;
- c.projectileStage = 2;
- if(c.MAGIC_SPELLS[c.spellId][3] > 0) {
- if(getStartGfxHeight() == 100) {
- c.gfx100(c.MAGIC_SPELLS[c.spellId][3]);
- } else {
- c.gfx0(c.MAGIC_SPELLS[c.spellId][3]);
- }
- }
- if(c.MAGIC_SPELLS[c.spellId][4] > 0) {
- c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, 78, c.MAGIC_SPELLS[c.spellId][4], getStartHeight(), getEndHeight(), -i - 1, getStartDelay());
- }
- if (c.autocastId > 0) {
- c.followId = c.playerIndex;
- c.followDistance = 5;
- }
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- c.oldPlayerIndex = i;
- c.oldSpellId = c.spellId;
- c.spellId = 0;
- Client o = (Client)Server.playerHandler.players[i];
- if(c.MAGIC_SPELLS[c.oldSpellId][0] == 12891 && o.isMoving) {
- //c.sendMessage("Barrage projectile..");
- c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, 85, 368, 25, 25, -i - 1, getStartDelay());
- }
- if(Misc.random(mageAtk()) > Misc.random(o.getCombat().mageDef())) {
- c.magicFailed = false;
- } else if(Misc.random(mageAtk()) < Misc.random(o.getCombat().mageDef())) {
- c.magicFailed = true;
- }
- int freezeDelay = getFreezeTime();//freeze time
- if(freezeDelay > 0 && Server.playerHandler.players[i].freezeTimer <= -3 && !c.magicFailed) {
- Server.playerHandler.players[i].freezeTimer = freezeDelay;
- o.resetWalkingQueue();
- o.sendMessage("You have been frozen.");
- o.frozenBy = c.playerId;
- }
- if (!c.autocasting && c.spellId <= 0)
- c.playerIndex = 0;
- }
- if(usingBow && Config.CRYSTAL_BOW_DEGRADES) { // crystal bow degrading
- if(c.playerEquipment[c.playerWeapon] == 4212) { // new crystal bow becomes full bow on the first shot
- c.getItems().wearItem(4214, 1, 3);
- }
- if(c.crystalBowArrowCount >= 250){
- switch(c.playerEquipment[c.playerWeapon]) {
- case 4223: // 1/10 bow
- c.getItems().wearItem(-1, 1, 3);
- c.sendMessage("Your crystal bow has fully degraded.");
- if(!c.getItems().addItem(4207, 1)) {
- Server.itemHandler.createGroundItem(c, 4207, c.getX(), c.getY(), 1, c.getId());
- }
- c.crystalBowArrowCount = 0;
- break;
- default:
- c.getItems().wearItem(++c.playerEquipment[c.playerWeapon], 1, 3);
- c.sendMessage("Your crystal bow degrades.");
- c.crystalBowArrowCount = 0;
- break;
- }
- }
- }
- }
- }
- }
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