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- gfxoffsetx=[+/- numbers] (moves the graphic in the x direction)
- gfxoffsety=[+/- numbers] (moves the graphic in the y direction)
- width=[+ numbers] (NPC's width)
- height=[+ numbers] (NPC's height)
- gfxwidth=[+ numbers] (graphics width)
- gfxheight=[+ numbers] (graphics height)
- score=[1-12] (score you get by killing: 10 100 200 400 800 1000 2000 4000 8000 1up 2up 5up)
- playerblock=[1,0] (makes NPCs act like blocks to the players)
- playerblocktop=[1,0] (makes the player able to stand on the NPC)
- npcblock=[1,0] (makes the NPC act like a block to other NPCs)
- npcblocktop=[1,0] (makes NPCs able to stand on the NPC)
- grabside=[1,0] (gives the player the ability to grab NPCs from the side)
- grabtop=[1,0] (gives Mario the ability to grab NPC's like shy guys)
- jumphurt=[1,0] (if set to 1, the player gets hit from landing on the enemy)
- nohurt=[1,0] (if true the NPC doesn't hurt you)
- noblockcollision=[1,0] (if true the NPC doesn't interact with blocks)
- cliffturn=[1,0] (if true enemy turn on a cliff)
- noyoshi=[1,0] (if true you can't eat the NPC)
- foreground=[1,0] (if true the NPC is in front of everything)
- speed=[+/- numbers] - how fast the NPC moves (the number is what the speed is multiplied by: 0 = no speed, 1 = default, 2 = twice as fast as default, 3 = thrice as fast etc.* Negative values make it move backwards.)
- nofireball=[1,0] (if true the NPC can't be killed by fireballs)
- nogravity=[1,0] (if true the NPC walks in the air)
- frames=[+ number] (sets the number of frames the NPC should have)
- framespeed=# - how fast the NPC animates (0-7 are eighths of the default speed, 8 is the default speed and 9 and bigger are the default speeds multiplied**)
- framestyle=[0,1,2] (names the style the frames should switch***)
- noiceball=[1,0] (if true enemy can't freeze when an ice ball touches it)
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