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- options:
- name: "&6Crates System"
- on rightclick on jukebox:
- cancel event
- open chest with 5 rows named {@name} to player
- wait a tick
- add stone to {_roll::*}
- add diamond to {_roll::*}
- add diamond sword to {_roll::*}
- add dirt to {_roll::*}
- add gold block to {_roll::*}
- add redstone block to {_roll::*}
- add beacon to {_roll::*}
- add name tag to {_roll::*}
- #!Speed option safety net, so running 0 ticks doesn't crash your server
- set {_speedFinal} to 2
- set {_Selector1} to 21
- set {_Selector2} to 23
- loop (random integer between 10 and 40) times:
- if inventory name of player's current inventory is not {@name}:
- stop
- set {_sel} to 5
- loop 5 times:
- set {_sel2} to {_sel} - 1
- set {_item::%{_sel}%} to {_item::%{_sel2}%}
- subtract 1 from {_sel}
- set {_item::1} to a random element out of {_roll::*}
- loop integers between 0 and 44:
- if loop-number-2 is {_Selector1} or {_Selector2}:
- set slot loop-number-2 of player's current inventory to shiny light green stained glass pane named " "
- else:
- set slot loop-number-2 of player's current inventory to black stained glass pane named " "
- loop 5 times:
- set slot -5 + (9 * loop-number-3) of player's current inventory to {_item::%loop-number-3%}
- add 1 to {_sound}
- if {_sound} > 3:
- set {_sound} to 1
- if {_sound} = 1:
- play note pling at player with pitch 2
- if {_sound} = 2:
- play note pling at player with pitch 1
- if {_sound} = 3:
- play note pling at player with pitch 0.5
- add 1 to {_speed}
- if {_speed} is 5:
- set {_speed} to 0
- add 1 to {_speedFinal}
- loop {_speedFinal} times:
- wait a tick
- message "You won %slot 22 of player's current inventory%"
- give player slot 22 of player's current inventory
- on inventory click:
- if inventory name of player's current inventory is {@name}:
- cancel event
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