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- This is currently the font used by the game:
- http://i.imgur.com/vGW7MPO.png
- It primarily supports Latin characters only.
- The following is included within these files:
- translator's starter pack vX.X.7z:
- - A simple and easy to use translation utlity, if you're
- not that technically inclined, this is the option for you.
- - Simply edit the MSBT files like usual and run the "build_patch.bat"
- when you're done editing and want to test it.
- This will produce a CPK and xdelta file.
- - Still requires you to download MSBT Editor Reloaded
- pack_031_message-vX.X.7z:
- - The Restoration Patch's restored scripts in MSBT format
- pack_031_message_trans.cpkproj:
- - Located within the pack_031_message-vX.X.7z file.
- - After running the CpkFileBuilder.exe included in the above archive,
- it will associate itself with .cpkproj files, opening this
- will allow you to easily pack the file using the correct settings.
- pack_031_message.cpk:
- - The base english pack_031_message.cpk for creating the patch file.
- criwarefilesystem.7z
- - Do not mentioned where you got this, do not say this was included.
- - This is a tool used to pack the pack_031_message.cpk file for use with the game,
- as well as pack and extract any other CPK files in the game
- MSBT.Editor.Reloaded.vX.X.X.rar
- - A program allowing you to edit MSBT files.
- - Can be associated to open these files by default as well.
- xdelta3.exe:
- - The xdelta patching utility, used to create patch files.
- Basic Translation Instructions and Notes:
- Max Character Length: Roughly 44~48
- Max Lines: 3
- Basic Text:
- 1. Using MSBT Editor Reloaded open an MSBT file of your choice,
- for the purposes of this guide, we'll use the file Title.msbt,
- that is located in "pack_031_message/Message/USen/Title/Title.msbt"
- 2. Inside this file you'll see a list of "Strings" on the left hand side,
- each of these contains a "Sub-Strings" as well, which you can see
- just to the right of the list. Some Strings may contain strange
- rectangles, these are control codes for the game and should be
- left alone, they usually appear where two Sub-Strings join together.
- 3. Let's use "HELP_DEBUT" as an example here, this is the message appears
- when you highlight the new game option in the menu, change the text
- using the "Edit:" box and press Control-S to save.
- Dialogue:
- 1. Opening a file like "pack_031_message/Message/USen/Event/m000_04.msbt"
- will yield a slight different looking String, this time you have to go
- into a Sub-String to find the text to edit. The reason for this is due
- to a control code on the first Sub-String telling the game to load a
- voice, this file can be seen at the start of the next Sub-String, in
- this case "EVT_m0000_04_0001_pc1001.adx" is the associated file.
- 2. Every voice related control code is terminated (ended) with a "Í" character,
- it's important not to forget this, or else no sound will play and the
- control related things will spill into your dialogue.
- NOTE: Control code text of course doesn't count towards a total character length.
- Changing Translation Version:
- 1. In the "pack_031_message/Message/USen/Title/Title.msbt" file, you will
- see a String called "HELP_SHOP" inside there is where you will put in
- the version number of your patch, you will see ours in there currently,
- just change it as you see fit.
- Other Control Codes:
- In files such as "pack_031_message/Message/USen/TOPIC/TopicUsersUnity.msbt",
- there's a control code for formatting strings used like this: %ls, the quotes
- are optional (not required) around the %ls for it to format correctly.
- In other files, such as "pack_031_message/Message/USen/Result/Result_SkillGetEvent.msbt",
- you will see these are formatted similarly to regular dialogue messages, however, as an
- example, in the String "SKILL__LV_MAX_1" you will notice an almost empty Sub-String, in
- the case of "SKILL__LV_MAX_1" the 3rd Sub-String will be formatted to contain the skill
- name between the two rectangles.
- Packing File:
- Opening the pack_031_message_trans.cpkproj file included in the pack_031_message archive,
- this will open the CpkFileBuilder program, press the "Build CPK" button located at the
- top of the program, and then select where you wish to save the pack_031_message.cpk file.
- This process may take a minute.
- Creating a .xdelta patch file.
- Place your pack_031_message_trans.cpk and the base english pack_031_message.cpk
- inside the same folder with the xdelta3.exe utility.
- Open a command prompt window in the current folder and type in "xdelta3.exe -e -s pack_031_message_trans.cpk
- pack_031_message.cpk patch_031_message_LANGUAGENAME.xdelta"
- Replacing LANGUAGENAME with the language you're translating into, (this will help us eventually intagrate it into our own patcher).
- Downloads:
- - https://mega.nz/#F!gVJlTRBD!tpE8xSj1sN4baSHs5cA16g
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