Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- package hoopawolf.MTM.gui;
- import net.minecraft.entity.player.EntityPlayer;
- import net.minecraft.world.World;
- import cpw.mods.fml.common.network.IGuiHandler;
- public class GUIHandler implements IGuiHandler {
- public GUIHandler() {
- }
- /**
- * Gets the server element.
- * This means, do something server side, when this ID gets called.
- */
- @Override
- public Object getServerGuiElement(int ID, EntityPlayer player, World world,
- int x, int y, int z) {
- return null;
- }
- /**
- * Gets the client element.
- * This means, do something client side, when this ID gets called.
- */
- @Override
- public Object getClientGuiElement(int ID, EntityPlayer player, World world,
- int x, int y, int z) {
- if (ID == 0)
- return new MouseGUI();
- else if (ID == 1)
- return new OxGUI();
- else if (ID == 2)
- return new TigerGUI();
- else if (ID == 3)
- return new RabbitGUI();
- else if (ID == 4)
- return new DragonGUI();
- else if (ID == 5)
- return new SnakeGUI();
- else if (ID == 6)
- return new HorseGUI();
- else if (ID == 7)
- return new SheepGUI();
- else if (ID == 8)
- return new MonkeyGUI();
- else if (ID == 9)
- return new RoosterGUI();
- return null;
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment