Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*
- *
- * GTA 5 Cam TP System
- * © Copyright 2014, Nosferatu
- *
- */
- //
- new Float:tpp[MAX_PLAYERS][4],Float:ttp[MAX_PLAYERS][3]; // saves start and end coordinates
- //
- forward TeleportCam(playerid, step, Float:xg, Float:yg, Float:zg, Float:ag);
- public TeleportCam(playerid, step, Float:xg, Float:yg, Float:zg, Float:ag)
- {
- switch (step)
- {
- case 1:
- {
- if(GetPVarInt(playerid,"ENDTP") > gettime() || IsPlayerInRangeOfPoint(playerid, 5.0, xg, yg, zg)) return true;
- SetPVarInt(playerid,"ENDTP",gettime() + 10);
- PlayerPlaySound(playerid, 1132, 0.0, 0.0, 0.0);
- tpp[playerid][0] = xg,tpp[playerid][1] = yg,tpp[playerid][2] = zg,tpp[playerid][3] = ag; // write end coords
- GetPlayerPos(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2]); // check start coords and write
- if(IsPlayerInAnyVehicle(playerid) && 2 == GetPlayerState(playerid)) SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), playerid+1);
- SetPlayerVirtualWorld(playerid,playerid+1);
- TogglePlayerControllable(playerid,0);
- SetPlayerCameraPos(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2]+20);
- SetPlayerCameraLookAt(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2]);
- SetTimerEx("TeleportCam",1000,false,"ii",playerid,2);
- }
- case 2:
- {
- PlayerPlaySound(playerid, 1132, 0.0, 0.0, 0.0);
- SetPlayerCameraPos(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2]+50);
- SetPlayerCameraLookAt(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2]);
- SetTimerEx("TeleportCam",1000,false,"ii",playerid,3);
- }
- case 3:
- {
- PlayerPlaySound(playerid, 1132, 0.0, 0.0, 0.0);
- SetPlayerCameraPos(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2]+100);
- SetPlayerCameraLookAt(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2]);
- SetTimerEx("TeleportCam",1000,false,"ii",playerid,4);
- }
- case 4:
- {
- PlayerPlaySound(playerid, 1132, 0.0, 0.0, 0.0);
- SetPlayerCameraPos(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2]+200);
- SetPlayerCameraLookAt(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2]);
- SetTimerEx("TeleportCam",1000,false,"ii",playerid,5);
- }
- case 5:
- {
- if(IsPlayerInAnyVehicle(playerid) && 2 == GetPlayerState(playerid))
- {
- SetVehiclePos(GetPlayerVehicleID(playerid),tpp[playerid][0],tpp[playerid][1],tpp[playerid][2]);
- SetVehicleZAngle(GetPlayerVehicleID(playerid),tpp[playerid][3]);
- }
- else
- {
- SetPlayerPos(playerid,tpp[playerid][0],tpp[playerid][1],tpp[playerid][2]);
- SetPlayerFacingAngle(playerid,tpp[playerid][3]);
- }
- InterpolateCameraPos(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2]+200, tpp[playerid][0],tpp[playerid][1],tpp[playerid][2]+200, 3000);
- InterpolateCameraLookAt(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2], tpp[playerid][0],tpp[playerid][1],tpp[playerid][2], 3000);
- SetTimerEx("TeleportCam",4000,false,"ii",playerid,6);
- }
- case 6:
- {
- PlayerPlaySound(playerid, 1132, 0.0, 0.0, 0.0);
- SetPlayerCameraPos(playerid, tpp[playerid][0],tpp[playerid][1],tpp[playerid][2]+100);
- SetPlayerCameraLookAt(playerid, tpp[playerid][0],tpp[playerid][1],tpp[playerid][2]);
- SetTimerEx("TeleportCam",1000,false,"ii",playerid,7);
- }
- case 7:
- {
- PlayerPlaySound(playerid, 1132, 0.0, 0.0, 0.0);
- SetPlayerCameraPos(playerid, tpp[playerid][0],tpp[playerid][1],tpp[playerid][2]+50);
- SetPlayerCameraLookAt(playerid, tpp[playerid][0],tpp[playerid][1],tpp[playerid][2]);
- SetTimerEx("TeleportCam",1000,false,"ii",playerid,8);
- }
- case 8:
- {
- PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, true);
- SetPlayerVirtualWorld(playerid,0);
- if(IsPlayerInAnyVehicle(playerid) && 2 == GetPlayerState(playerid)) SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), 0);
- SetPlayerVirtualWorld(playerid,0);
- SetCameraBehindPlayer(playerid);
- }
- }
- return true;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement