Advertisement
Dusty_Nuttles

description.ext

May 15th, 2013
110
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.07 KB | None | 0 0
  1. respawn = "BASE";
  2. respawndelay = 5;
  3. onLoadMission= "DayZ Chernarus";
  4. OnLoadIntro = "Welcome to Chernarus";
  5. OnLoadIntroTime = False;
  6. OnLoadMissionTime = False;
  7. disabledAI = true;
  8. disableChannels[]={0,2,6};
  9. enableItemsDropping = 0;
  10. onPauseScript = "\z\addons\dayz_code\compile\player_onPause.sqf";
  11.  
  12. loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
  13.  
  14. class Header
  15. {
  16. gameType = COOP; //DM, Team, Coop, ...
  17. minPlayers = 1; //min # of players the mission supports
  18. maxPlayers = 100; //Max # of players the mission supports
  19. };
  20.  
  21. aiKills = 1;
  22. diagRadio = 1;
  23. diagHit = 1;
  24.  
  25. class RscText
  26. {
  27. type = 0;
  28. idc = -1;
  29. x = 0;
  30. y = 0;
  31. h = 0.037;
  32. w = 0.3;
  33. style = 0x100;
  34. font = Zeppelin32;
  35. SizeEx = 0.03921;
  36. colorText[] = {1,1,1,1};
  37. colorBackground[] = {0, 0, 0, 0};
  38. linespacing = 1;
  39. };
  40. class RscPicture
  41. {
  42. access=0;
  43. type=0;
  44. idc=-1;
  45. style=48;
  46. colorBackground[]={0,0,0,0};
  47. colorText[]={1,1,1,1};
  48. font="TahomaB";
  49. sizeEx=0;
  50. lineSpacing=0;
  51. text="";
  52. };
  53. class RscLoadingText : RscText
  54. {
  55. style = 2;
  56. x = 0.323532;
  57. y = 0.666672;
  58. w = 0.352944;
  59. h = 0.039216;
  60. sizeEx = 0.03921;
  61. colorText[] = {0.543,0.5742,0.4102,1.0};
  62. };
  63. class RscProgress
  64. {
  65. x = 0.344;
  66. y = 0.619;
  67. w = 0.313726;
  68. h = 0.0261438;
  69. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  70. colorFrame[] = {0,0,0,0};
  71. colorBar[] = {1,1,1,1};
  72. };
  73. class RscProgressNotFreeze
  74. {
  75. idc = -1;
  76. type = 45;
  77. style = 0;
  78. x = 0.022059;
  79. y = 0.911772;
  80. w = 0.029412;
  81. h = 0.039216;
  82. texture = "#(argb,8,8,3)color(0,0,0,0)";
  83. };
  84. //
  85. // the loading screen itself
  86. //
  87. class DayZ_loadingScreen
  88. {
  89. idd = -1;
  90. duration = 10e10;
  91. fadein = 0;
  92. fadeout = 0;
  93. name = "loading screen";
  94. class controlsBackground
  95. {
  96. class blackBG : RscText
  97. {
  98. x = safezoneX;
  99. y = safezoneY;
  100. w = safezoneW;
  101. h = safezoneH;
  102. text = "";
  103. colorText[] = {0,0,0,0};
  104. colorBackground[] = {0,0,0,1};
  105. };
  106. /*
  107. class nicePic : RscPicture
  108. {
  109. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  110. x = safezoneX + safezoneW/2 - 0.25;
  111. y = safezoneY + safezoneH/2 - 0.2;
  112. w = 0.5;
  113. h = 0.4;
  114. text = "img\nicePic.paa";
  115. };
  116. */
  117. };
  118. class controls
  119. {
  120. class Title1 : RscLoadingText
  121. {
  122. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  123. };
  124. class CA_Progress : RscProgress // progress bar, has to have idc 104
  125. {
  126. idc = 104;
  127. type = 8; // CT_PROGRESS
  128. style = 0; // ST_SINGLE
  129. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  130. };
  131. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  132. {
  133. idc = 103;
  134. };
  135. class Name2: RscText // the text on the top-left
  136. {
  137. idc = 101;
  138. x = 0.05;
  139. y = 0.029412;
  140. w = 0.9;
  141. h = 0.04902;
  142. text = "";
  143. sizeEx = 0.05;
  144. colorText[] = {0.543,0.5742,0.4102,1.0};
  145. };
  146. };
  147. };
  148.  
  149. #include "addons\SARGE\SAR_define.hpp"
  150.  
  151. //sounds
  152. class CfgSounds
  153. {
  154. sounds[]={nam,eve,puk};
  155. class nam
  156. {
  157. name = "Siren1";
  158. sound[] = {\sound\SirenLoopMono.ogg, db-6, 1.0};
  159. titles[] = {""};
  160. };
  161. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement