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  1. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.40:866][ 0]LogTexture: --- Texture Derived Data Timings ---
  2. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.40:866][ 0]LogTexture:Display: Get Mip Data: 0.000000s
  3. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.40:867][ 0]LogTexture:Display: Asynchronous Block: 0.018862s
  4. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.40:867][ 0]LogTexture:Display: Synchronous Loads: 0.000000s
  5. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.40:867][ 0]LogTexture:Display: Build Textures: 0.000000s
  6. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.40:867][ 0]LogTexture:Display: Serialize Cooked: 2.955597s
  7. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.40:867][ 0]LogTexture:Display: Sync Does Cached Data Exist: 10.845438s
  8. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.40:882][ 0]LogChunkManifestGenerator:Display: Saving asset registry.
  9. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.40:929][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 2327, size is 27386.54kb
  10. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.40:953][ 0]LogChunkManifestGenerator:Display: Done saving asset registry.
  11. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:756][ 0]LogInit:Display:
  12. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:757][ 0]LogInit:Display: Warning/Error Summary
  13. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:757][ 0]LogInit:Display: ---------------------
  14. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:776][ 0]LogInit:Display: LogBlueprint:Error: [compiler] Error The current value of the ' [ 0] ' pin is invalid: PinSubCategoryObject on pin '[0]' is NULL and PinSubCategory is '' not 'self'
  15. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:776][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
  16. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Resource: (D:/Programs/UE4/Epic Games/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
  17. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Resource: (D:/Programs/UE4/Epic Games/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
  18. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:777][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
  19. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Resource: (D:/Programs/UE4/Epic Games/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
  20. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Resource: (D:/Programs/UE4/Epic Games/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
  21. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:778][ 0]LogInit:Display: LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
  22. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:778][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning InputAction Event references unknown Action 'Crouch' for InputAction Crouch
  23. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:778][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0031.15] Compile of ASP_Character successful, but with 1 Warning(s) [in 9 ms]
  24. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:779][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0031.15] Compile of ASP_Character successful, but with 2 Warning(s) [in 0 ms]
  25. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:779][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../Engine/Content/EngineMeshes/Humanoid.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  26. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:779][ 0]LogInit:Display: LogLinker:Warning: CreateImport: Object 'ButtonWasClicked__DelegateSignature' isn't imported, because its outer is a placeholder. Archive: '../../../../../../../../Development/Game/UE4/Infewratu
  27. MainFrameActions: Packaging (Windows (64-bit)): /Infer/Content/UMG/GameHUD.uasset'
  28. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:780][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning Could not find a function named "Hydrate" in 'FirstPersonCharacter_C'.
  29. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'FirstPersonCharacter_C' has been compiled for Hydrate
  30. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:780][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning Could not find the function 'Hydrate' called from Hydrate
  31. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:780][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0035.08] Compile of BeerBp successful, but with 2 Warning(s) [in 3 ms]
  32. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:780][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0035.09] Compile of BeerBp successful, but with 3 Warning(s) [in 0 ms]
  33. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:781][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0035.10] Compile of WineBp successful, but with 2 Warning(s) [in 5 ms]
  34. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:781][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0035.10] Compile of WineBp successful, but with 3 Warning(s) [in 0 ms]
  35. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:781][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning InputAction Event references unknown Action 'Fire' for InputAction Fire
  36. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:781][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0035.46] Compile of MyCharacter successful, but with 1 Warning(s) [in 27 ms]
  37. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:781][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0035.46] Compile of MyCharacter successful, but with 2 Warning(s) [in 0 ms]
  38. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:782][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0039.80] Compile of ASP_Character successful, but with 1 Warning(s) [in 9 ms]
  39. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:782][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0039.80] Compile of ASP_Character successful, but with 2 Warning(s) [in 0 ms]
  40. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:782][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0043.77] Compile of BeerBp successful, but with 2 Warning(s) [in 4 ms]
  41. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:782][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0043.77] Compile of BeerBp successful, but with 3 Warning(s) [in 0 ms]
  42. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:782][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0043.79] Compile of WineBp successful, but with 2 Warning(s) [in 5 ms]
  43. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:783][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0043.79] Compile of WineBp successful, but with 3 Warning(s) [in 0 ms]
  44. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:783][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0044.15] Compile of MyCharacter successful, but with 1 Warning(s) [in 32 ms]
  45. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:783][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0044.15] Compile of MyCharacter successful, but with 2 Warning(s) [in 0 ms]
  46. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:783][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation.uasset' has been saved with empty engine version. The asset will be loade
  47. MainFrameActions: Packaging (Windows (64-bit)): d but may be incompatible.
  48. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:784][ 0]LogInit:Display: LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  49. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:784][ 0]LogInit:Display: LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,
  50. MainFrameActions: Packaging (Windows (64-bit)): 1,1)
  51. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:784][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0079.43] Compile of ASP_Character successful, but with 1 Warning(s) [in 9 ms]
  52. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:784][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0079.43] Compile of ASP_Character successful, but with 2 Warning(s) [in 0 ms]
  53. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:785][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0083.18] Compile of BeerBp successful, but with 2 Warning(s) [in 3 ms]
  54. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:785][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0083.18] Compile of BeerBp successful, but with 3 Warning(s) [in 0 ms]
  55. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:785][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0083.19] Compile of WineBp successful, but with 2 Warning(s) [in 4 ms]
  56. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:785][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0083.19] Compile of WineBp successful, but with 3 Warning(s) [in 0 ms]
  57. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:785][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0083.56] Compile of MyCharacter successful, but with 1 Warning(s) [in 28 ms]
  58. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:786][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0083.57] Compile of MyCharacter successful, but with 2 Warning(s) [in 0 ms]
  59. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:786][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue'
  60. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:786][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue'
  61. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:786][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue'
  62. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:786][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400'
  63. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:786][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400'
  64. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:787][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400'
  65. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:787][ 0]LogInit:Display: LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpShape.cpp (657) 4 : NpShape::setFlag(s): triangle mesh, heightfield and plane shapes can only be simulation shapes if part of a PxRigidStatic!
  66. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:787][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0126.52] Compile of ASP_Character successful, but with 1 Warning(s) [in 11 ms]
  67. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:788][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0126.52] Compile of ASP_Character successful, but with 2 Warning(s) [in 0 ms]
  68. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:788][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0131.20] Compile of BeerBp successful, but with 2 Warning(s) [in 3 ms]
  69. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:788][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0131.20] Compile of BeerBp successful, but with 3 Warning(s) [in 0 ms]
  70. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:788][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0131.21] Compile of WineBp successful, but with 2 Warning(s) [in 3 ms]
  71. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:788][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0131.21] Compile of WineBp successful, but with 3 Warning(s) [in 0 ms]
  72. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:788][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0131.57] Compile of MyCharacter successful, but with 1 Warning(s) [in 28 ms]
  73. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:789][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed.
  74. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:789][ 0]LogInit:Display:
  75. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:868][ 0]LogInit:Display: Failure - 1 error(s), 1998 warning(s)
  76. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:868][ 0]LogInit:Display:
  77. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  78. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 260.44 seconds
  79. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.41:877][ 0]LogExit: Preparing to exit.
  80. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.42:208][ 0]LogExit: Editor shut down
  81. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.42:890][ 0]LogExit: Object subsystem successfully closed.
  82. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:481][ 0]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (106)
  83. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:498][ 0]LogModuleManager: Shutting down and abandoning module AITestSuite (105)
  84. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:508][ 0]LogModuleManager: Shutting down and abandoning module GameplayDebugger (104)
  85. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:508][ 0]LogModuleManager: Shutting down and abandoning module AIModule (103)
  86. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:515][ 0]LogModuleManager: Shutting down and abandoning module SubstanceEditor (102)
  87. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:539][ 0]LogModuleManager: Shutting down and abandoning module SlateRemote (101)
  88. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:539][ 0]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (100)
  89. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:539][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (99)
  90. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:539][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (98)
  91. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:547][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (97)
  92. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:584][ 0]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (96)
  93. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:629][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (95)
  94. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:629][ 0]LogModuleManager: Shutting down and abandoning module PluginsEditor (94)
  95. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:669][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (93)
  96. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:674][ 0]LogModuleManager: Shutting down and abandoning module DesktopPlatform (92)
  97. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:691][ 0]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (91)
  98. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:691][ 0]LogModuleManager: Shutting down and abandoning module HotReload (90)
  99. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:701][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (89)
  100. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:702][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (88)
  101. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:702][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (87)
  102. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:751][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (86)
  103. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:768][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (85)
  104. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:779][ 0]LogModuleManager: Shutting down and abandoning module GitSourceControl (84)
  105. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:786][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (83)
  106. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:786][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (82)
  107. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:787][ 0]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (81)
  108. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:787][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowser (80)
  109. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:787][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (79)
  110. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:807][ 0]LogModuleManager: Shutting down and abandoning module Infer (78)
  111. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:807][ 0]LogModuleManager: Shutting down and abandoning module AssetRegistry (77)
  112. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:814][ 0]LogModuleManager: Shutting down and abandoning module SubstanceCore (76)
  113. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:825][ 0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (75)
  114. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:834][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (74)
  115. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:834][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (73)
  116. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:852][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (72)
  117. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:852][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (71)
  118. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:852][ 0]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (70)
  119. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:874][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (69)
  120. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:883][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (68)
  121. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:907][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (67)
  122. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:907][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (66)
  123. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:908][ 0]LogModuleManager: Shutting down and abandoning module Sequencer (65)
  124. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:908][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (64)
  125. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:910][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (63)
  126. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:910][ 0]LogModuleManager: Shutting down and abandoning module UMG (62)
  127. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:910][ 0]LogModuleManager: Shutting down and abandoning module Slate (61)
  128. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:910][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (60)
  129. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:914][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (59)
  130. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:914][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (58)
  131. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:914][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (57)
  132. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:915][ 0]LogModuleManager: Shutting down and abandoning module Networking (55)
  133. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:915][ 0]LogModuleManager: Shutting down and abandoning module Core (54)
  134. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:915][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (53)
  135. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:915][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (52)
  136. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:937][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (51)
  137. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:937][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (50)
  138. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:976][ 0]LogDerivedDataCache: Shutdown
  139. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:976][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (49)
  140. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:989][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (48)
  141. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.43:995][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (47)
  142. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:003][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (46)
  143. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:003][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (45)
  144. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:015][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (44)
  145. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:025][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (43)
  146. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:033][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (42)
  147. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:033][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (41)
  148. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:049][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (40)
  149. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:049][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (39)
  150. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:057][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (38)
  151. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:058][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (37)
  152. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:058][ 0]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (36)
  153. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:058][ 0]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (35)
  154. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:067][ 0]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (34)
  155. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:073][ 0]LogModuleManager: Shutting down and abandoning module Messaging (33)
  156. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:073][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (32)
  157. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:073][ 0]LogModuleManager: Shutting down and abandoning module HTML5TargetPlatform (31)
  158. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:073][ 0]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (30)
  159. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:074][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (29)
  160. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:074][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (28)
  161. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:074][ 0]LogModuleManager: Shutting down and abandoning module Android_ES31TargetPlatform (27)
  162. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:074][ 0]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (26)
  163. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:074][ 0]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (25)
  164. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:074][ 0]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (24)
  165. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:074][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (23)
  166. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:074][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (22)
  167. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:074][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (21)
  168. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:074][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (20)
  169. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:075][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (19)
  170. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:075][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (18)
  171. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:075][ 0]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (16)
  172. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:075][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (15)
  173. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:075][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (14)
  174. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:075][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (13)
  175. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:084][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (12)
  176. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:085][ 0]LogModuleManager: Shutting down and abandoning module Landscape (11)
  177. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:085][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (10)
  178. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:085][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (9)
  179. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:085][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (8)
  180. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:085][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7)
  181. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:085][ 0]LogModuleManager: Shutting down and abandoning module Engine (6)
  182. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:085][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
  183. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:086][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
  184. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:094][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
  185. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:102][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
  186. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:102][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
  187. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.23-10.11.44:132][ 0]LogExit: Exiting.
  188. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 280,1960263s to run UE4Editor-Cmd.exe, ExitCode=1
  189. MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
  190. MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
  191. MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
  192. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
  193. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for D:\Development\Game\UE4\Infewratu\Infer\Infer.uproject; see log C:\Users\Celeste\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Programs+UE4+Ep
  194. MainFrameActions: Packaging (Windows (64-bit)): ic+Games+Epic+Games+4.7\Cook.txt
  195. MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Project.Cook(ProjectParams Params)
  196. MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  197. MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
  198. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  199. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
  200. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
  201. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
  202. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
  203. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for D:\Development\Game\UE4\Infewratu\Infer\Infer.uproject; see log C:\Users\Celeste\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Programs+UE4+Epic+Games+Epic+Games+4.7\Cook.txt
  204. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  205. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25
  206. MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
  207. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  208. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
  209. MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  210. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
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