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  1. -------------------------------------------------------------------------------------------------------------------
  2. -- Setup functions for this job. Generally should not be modified.
  3. -------------------------------------------------------------------------------------------------------------------
  4.  
  5. -- Initialization function for this job file.
  6. function get_sets()
  7. include('organizer-lib')
  8. mote_include_version = 2
  9.  
  10. -- Load and initialize the include file.
  11. include('Mote-Include.lua')
  12. end
  13.  
  14.  
  15. -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
  16. function job_setup()
  17. state.Buff['Burst Affinity'] = buffactive['Burst Affinity'] or false
  18. state.Buff['Chain Affinity'] = buffactive['Chain Affinity'] or false
  19. state.Buff.Convergence = buffactive.Convergence or false
  20. state.Buff.Diffusion = buffactive.Diffusion or false
  21. state.Buff.Efflux = buffactive.Efflux or false
  22.  
  23. state.Buff['Unbridled Learning'] = buffactive['Unbridled Learning'] or false
  24.  
  25.  
  26. blue_magic_maps = {}
  27.  
  28. -- Mappings for gear sets to use for various blue magic spells.
  29. -- While Str isn't listed for each, it's generally assumed as being at least
  30. -- moderately signficant, even for spells with other mods.
  31.  
  32. -- Physical Spells --
  33.  
  34. -- Physical spells with no particular (or known) stat mods
  35. blue_magic_maps.Physical = S{
  36. 'Bilgestorm'
  37. }
  38.  
  39. -- Spells with heavy accuracy penalties, that need to prioritize accuracy first.
  40. blue_magic_maps.PhysicalAcc = S{
  41. 'Heavy Strike',
  42. }
  43.  
  44. -- Physical spells with Str stat mod
  45. blue_magic_maps.PhysicalStr = S{
  46. 'Battle Dance','Bloodrake','Death Scissors','Dimensional Death',
  47. 'Empty Thrash','Quadrastrike','Spinal Cleave',
  48. 'Uppercut','Vertical Cleave'
  49. }
  50.  
  51. -- Physical spells with Dex stat mod
  52. blue_magic_maps.PhysicalDex = S{
  53. 'Amorphic Spikes','Asuran Claws','Barbed Crescent','Claw Cyclone','Disseverment',
  54. 'Foot Kick','Frenetic Rip','Goblin Rush','Hysteric Barrage','Paralyzing Triad',
  55. 'Seedspray','Sickle Slash','Smite of Rage','Terror Touch','Thrashing Assault',
  56. 'Vanity Dive','Sinker Drill'
  57. }
  58.  
  59. -- Physical spells with Vit stat mod
  60. blue_magic_maps.PhysicalVit = S{
  61. 'Body Slam','Cannonball','Delta Thrust','Glutinous Dart','Grand Slam',
  62. 'Power Attack','Quad. Continuum','Saurian Slide','Sprout Smack','Sub-zero Smash'
  63. }
  64.  
  65. -- Physical spells with Agi stat mod
  66. blue_magic_maps.PhysicalAgi = S{
  67. 'Benthic Typhoon','Feather Storm','Helldive','Hydro Shot','Jet Stream',
  68. 'Pinecone Bomb','Spiral Spin','Wild Oats'
  69. }
  70.  
  71. -- Physical spells with Int stat mod
  72. blue_magic_maps.PhysicalInt = S{
  73. 'Mandibular Bite','Queasyshroom'
  74. }
  75.  
  76. -- Physical spells with Mnd stat mod
  77. blue_magic_maps.PhysicalMnd = S{
  78. 'Ram Charge','Screwdriver','Tourbillion'
  79. }
  80.  
  81. -- Physical spells with Chr stat mod
  82. blue_magic_maps.PhysicalChr = S{
  83. 'Bludgeon'
  84. }
  85.  
  86. -- Physical spells with HP stat mod
  87. blue_magic_maps.PhysicalHP = S{
  88. 'Final Sting'
  89. }
  90.  
  91. -- Magical Spells --
  92.  
  93. -- Magical spells with the typical Int mod
  94. blue_magic_maps.Magical = S{
  95. 'Anvil Lightning','Blastbomb','Blazing Bound','Blinding Fulgor','Bomb Toss','Cursed Sphere','Dark Orb','Death Ray',
  96. 'Diffusion Ray','Droning Whirlwind','Embalming Earth','Entomb','Firespit','Ice Break','Leafstorm','Maelstrom',
  97. 'Molting Plumage','Rail Cannon','Regurgitation','Rending Deluge','Retinal Glare','Searing Tempest','Spectral Floe',
  98. 'Subduction','Scouring Spate','Tem. Upheaval','Tenebral Crush','Water Bomb'
  99. }
  100.  
  101. -- Magical spells with a primary Mnd mod
  102. blue_magic_maps.MagicalMnd = S{
  103. 'Acrid Stream','Evryone. Grudge','Magic Hammer','Mind Blast'
  104. }
  105.  
  106. -- Magical spells with a primary Chr mod
  107. blue_magic_maps.MagicalChr = S{
  108. 'Eyes On Me','Mysterious Light'
  109. }
  110.  
  111. -- Magical spells with a Vit stat mod (on top of Int)
  112. blue_magic_maps.MagicalVit = S{
  113. 'Thermal Pulse'
  114. }
  115.  
  116. -- Magical spells with a Dex stat mod (on top of Int)
  117. blue_magic_maps.MagicalDex = S{
  118. 'Charged Whisker','Gates of Hades'
  119. }
  120.  
  121. -- Magical spells (generally debuffs) that we want to focus on magic accuracy over damage.
  122. -- Add Int for damage where available, though.
  123. blue_magic_maps.MagicAccuracy = S{
  124. '1000 Needles','Absolute Terror','Actinic Burst','Atra. Libations','Auroral Drape','Awful Eye',
  125. 'Blank Gaze','Blistering Roar','Blood Drain','Blood Saber','Chaotic Eye',
  126. 'Cimicine Discharge','Cold Wave','Corrosive Ooze','Demoralizing Roar','Digest',
  127. 'Dream Flower','Enervation','Feather Tickle','Filamented Hold','Foul Waters','Frightful Roar',
  128. 'Geist Wall','Hecatomb Wave','Infrasonics','Jettatura','Light of Penance',
  129. 'Lowing','Mind Blast','Mortal Ray','MP Drainkiss','Nectarous Deluge','Osmosis','Reaving Wind',
  130. 'Sandspin','Sandspray','Sheep Song','Silent Storm','Soporific','Sound Blast','Stinking Gas',
  131. 'Sub-zero Smash','Venom Shell','Voracious Trunk','Yawn'
  132. }
  133.  
  134. -- Breath-based spells
  135. blue_magic_maps.Breath = S{
  136. 'Bad Breath','Flying Hip Press','Frost Breath','Heat Breath',
  137. 'Hecatomb Wave','Magnetite Cloud','Poison Breath','Radiant Breath','Self-Destruct',
  138. 'Thunder Breath','Vapor Spray','Wind Breath'
  139. }
  140.  
  141. -- Stun spells
  142. blue_magic_maps.Stun = S{
  143. 'Blitzstrahl','Frypan','Head Butt','Sudden Lunge','Tail slap','Temporal Shift',
  144. 'Thunderbolt','Whirl of Rage'
  145. }
  146.  
  147. -- Healing spells
  148. blue_magic_maps.Healing = S{
  149. 'Healing Breeze','Magic Fruit','Plenilune Embrace','Pollen','Restoral','White Wind',
  150. 'Wild Carrot'
  151. }
  152.  
  153. -- Buffs that depend on blue magic skill
  154. blue_magic_maps.SkillBasedBuff = S{
  155. 'Barrier Tusk','Diamondhide','Magic Barrier','Metallic Body','Plasma Charge',
  156. 'Pyric Bulwark','Reactor Cool',
  157. }
  158.  
  159. -- Other general buffs
  160. blue_magic_maps.Buff = S{
  161. 'Amplification','Animating Wail','Battery Charge','Carcharian Verve','Cocoon',
  162. 'Erratic Flutter','Exuviation','Fantod','Feather Barrier','Harden Shell',
  163. 'Memento Mori','Nat. Meditation','Occultation','Orcish Counterstance','Refueling',
  164. 'Regeneration','Saline Coat','Triumphant Roar','Warm-Up','Winds of Promyvion',
  165. 'Zephyr Mantle'
  166. }
  167.  
  168.  
  169. -- Spells that require Unbridled Learning to cast.
  170. unbridled_spells = S{
  171. 'Absolute Terror','Bilgestorm','Blistering Roar','Bloodrake','Carcharian Verve',
  172. 'Crashing Thunder','Droning Whirlwind','Gates of Hades','Harden Shell','Mighty Guard','Polar Roar',
  173. 'Pyric Bulwark','Thunderbolt','Tourbillion','Uproot'
  174. }
  175. end
  176.  
  177. -------------------------------------------------------------------------------------------------------------------
  178. -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
  179. -------------------------------------------------------------------------------------------------------------------
  180.  
  181. -- Setup vars that are user-dependent. Can override this function in a sidecar file.
  182. function user_setup()
  183. state.OffenseMode:options('Normal', 'Acc', 'Refresh', 'Learning')
  184. state.WeaponskillMode:options('Normal', 'Acc')
  185. state.CastingMode:options('Normal', 'Resistant')
  186. state.IdleMode:options('Normal', 'PDT', 'Learning')
  187.  
  188. gear.macc_hagondes = {name="Hagondes Cuffs", augments={'Phys. dmg. taken -3%','Mag. Acc.+21'}}
  189.  
  190. -- Additional local binds
  191. send_command('bind ^` input /ja "Chain Affinity" <me>')
  192. send_command('bind !` input /ja "Efflux" <me>')
  193. send_command('bind @` input /ja "Burst Affinity" <me>')
  194.  
  195. update_combat_form()
  196. select_default_macro_book()
  197. end
  198.  
  199.  
  200. -- Called when this job file is unloaded (eg: job change)
  201. function user_unload()
  202. send_command('unbind ^`')
  203. send_command('unbind !`')
  204. send_command('unbind @`')
  205. end
  206.  
  207.  
  208. -- Set up gear sets.
  209. function init_gear_sets()
  210. --------------------------------------
  211. -- Start defining the sets
  212. --------------------------------------
  213.  
  214. sets.buff['Burst Affinity'] = {feet="Mavi Basmak +2"}
  215. sets.buff['Chain Affinity'] = {head="Mavi Kavuk +2"}
  216. sets.buff.Convergence = {head="Luhlaza Keffiyeh"}
  217. sets.buff.Diffusion = {feet="Luhlaza Charuqs +1"}
  218. sets.buff.Enchainment = {body="Luhlaza Jubbah +1"}
  219. sets.buff.Efflux = {legs="Mavi Tayt +2"}
  220.  
  221.  
  222. -- Precast Sets
  223.  
  224. -- Precast sets to enhance JAs
  225. sets.precast.JA['Azure Lore'] = {hands="Luhlaza Bazubands +1"}
  226.  
  227.  
  228. -- Waltz set (chr and vit)
  229. sets.precast.Waltz = {
  230. head="Uk'uxkaj Cap",
  231. body="Vanir Cotehardie",hands="Buremte Gloves",ring1="Titan Ring",ring2="Titn Ring",
  232. back="Iximulew Cape",waist="Caudata Belt",legs="Hagondes Pants",feet="Manabyss Pigaches"}
  233.  
  234. -- Don't need any special gear for Healing Waltz.
  235. sets.precast.Waltz['Healing Waltz'] = {}
  236.  
  237. -- Fast cast sets for spells
  238.  
  239. sets.precast.FC = {
  240. head="Haruspex Hat",ear2="Loquacious Earring",
  241. body="Luhlaza Jubbah +1",hands="Telchine Gloves",ring1="Prolix Ring",
  242. back="Swith Cape +1",waist="Witful Belt",legs="Crimson Cuisses",feet="Chelona Boots +1"}
  243.  
  244. sets.precast.FC['Blue Magic'] = set_combine(sets.precast.FC, {body="Mavi Mintan +2"})
  245.  
  246.  
  247. -- Weaponskill sets
  248. -- Default set for any weaponskill that isn't any more specifically defined
  249. sets.precast.WS = {
  250. head="Whirlpool Mask",neck=gear.ElementalGorget,ear1="Bladeborn Earring",ear2="Steelflash Earring",
  251. body="Qaaxo Harness",hands="Assimilator's Bazubands +1",ring1="Rajas Ring",ring2="Epona's Ring",
  252. back="Atheling Mantle",waist=gear.ElementalBelt,legs="Manibozho Brais",feet="Iuitl Gaiters +1"}
  253.  
  254. sets.precast.WS.acc = set_combine(sets.precast.WS, {hands="Buremte Gloves"})
  255.  
  256. -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
  257. sets.precast.WS['Requiescat'] = set_combine(sets.precast.WS, {ammo="Cheruski needle",
  258. head="Whirlpool mask",ear2="Brutal earring",ear1="Moonshade earring",
  259. body="Luhlaza jubbah +1",hands="Taeon Gloves",ring1="Epona's ring",ring2="Ifrit ring",
  260. back="Atheling mantle",waist="Windbuffet belt +1",legs="Quiahuiz trousers",feet="Luhlaza charuqs +1"})
  261.  
  262. sets.precast.WS['Sanguine Blade'] = {head="Helios Band",neck="Eddy necklace",ear1="Hecate's earring",ear2="Novio earring",
  263. body="Helios Jacket",hands="Helios Gloves",ring1="Archon ring",ring2="Strendu ring",
  264. back="Cornflower cape",waist="Aswang sash",legs="Helios Spats",feet="Hagondes sabots"}
  265. sets.precast.WS['Chant du Cygne'] = {ammo="Jukukik feather",
  266. head="Taeon Chapeau",neck="Thunder gorget",ear1="Moonshade earring",ear2="Brutal earring",
  267. body="Assim. jubbah +1",hands="Taeon Gloves",ring2="Epona's ring",ring1="Ramuh ring",
  268. back="Rancorous mantle",waist="Thunder belt",legs="Taeon Tights",feet="Taeon Boots"}
  269. sets.precast.WS['Savage Blade'] = set_combine(sets.precast.WS, {neck="Thunder gorget",waist="Windbuffet Belt +1","Luhlaza Jubbah +1",ring1="Ifrit Ring"})
  270. -- Midcast Sets
  271. sets.midcast.FastRecast = {
  272. head="Haruspex Hat",ear2="Loquacious Earring",
  273. body="Luhlaza Jubbah +1",hands="Mavi Bazubands +2",ring1="Prolix Ring",
  274. back="Swith Cape +1",waist="Hurch'lan Sash",legs="Crimson Cuisses",feet="Iuitl Gaiters"}
  275.  
  276. sets.midcast['Blue Magic'] = {}
  277.  
  278. -- Physical Spells --
  279.  
  280. sets.midcast['Blue Magic'].Physical = {ammo="Mavi Tathlum",
  281. head="Whirlpool Mask",neck="Iqabi Necklace",ear1="Heartseeker Earring",ear2="Steelflash Earring",
  282. body="Luhlaza Jubbah +1",hands="Buremte Gloves",ring1="Rajas Ring",ring2="Ifrit Ring",
  283. back="Cornflower Cape",waist="Caudata Belt",legs="Nahtirah Trousers",feet="Taeon Boots"}
  284.  
  285. sets.midcast['Blue Magic'].PhysicalAcc = {ammo="Honed Tathlum",
  286. head="Whirlpool Mask",neck="Shifting Necklace +1",ear1="Steelflash Earring",ear2="Moonshade Earring",
  287. body="Luhlaza Jubbah +1",hands="Buremte Gloves",ring2="Rajas Ring",ring1="Ramuh Ring",
  288. back="Letalis Mantle",waist="Caudata Belt",legs="Taeon Tights",feet="Taeon Boots"}
  289.  
  290. sets.midcast['Blue Magic'].PhysicalStr = set_combine(sets.midcast['Blue Magic'].Physical,
  291. {ammo="Cheruski needle",
  292. head="Uk'uxkaj Cap",neck="Shifting Necklace +1",ear1="Moonshade Earring",ear2="Bladeborn Earring",
  293. body="Assim. jubbah +1",hands="Luh. bazubands +1",ring1="Ifrit ring",ring2="Ramuh ring",
  294. back="Buquwik cape",waist="Caudata belt",legs="Manibozho brais",feet="Taeon Boots"})
  295.  
  296. sets.midcast['Blue Magic'].PhysicalDex = set_combine(sets.midcast['Blue Magic'].Physical,
  297. {ammo="Cheruski needle",
  298. head="Uk'uxkaj Cap",neck="Shifting Necklace +1",ear1="Moonshade Earring",ear2="Bladeborn Earring",
  299. body="Assim. jubbah +1",hands="Luh. bazubands +1",ring1="Ifrit ring",ring2="Ramuh ring",
  300. back="Buquwik cape",waist="Caudata belt",legs="Manibozho brais",feet="Taeon Boots"})
  301.  
  302. sets.midcast['Blue Magic'].PhysicalVit = set_combine(sets.midcast['Blue Magic'].Physical,
  303. {ammo="Mavi tathlum",
  304. head="Whirlpool Mask",neck="Tjukurrpa Medal",ear1="Moonshade Earring",ear2="Bladeborn Earring",
  305. body="Luhlaza jubbah +1",hands="Umuthi gloves",ring1="Titan ring",ring2="Titan ring",
  306. back="Iximulew cape",waist="Caudata belt",legs="Quiahuiz trousers",feet="Luhlaza charuqs +1"})
  307.  
  308. sets.midcast['Blue Magic'].PhysicalAgi = set_combine(sets.midcast['Blue Magic'].Physical,
  309. {ammo="Mavi tathlum",
  310. head="Luh. Keffiyeh +1",neck="Tjukurrpa Medal",ear1="Drone Earring",ear2="Suppanomimi",
  311. body="Luhlaza jubbah +1",hands="Iuitl wristbands",ring1="Stormsoul ring",ring2="Stormsoul ring",
  312. back="Cornflower cape",waist="Caudata belt",legs="Quiahuiz trousers",feet="Luhlaza charuqs +1"})
  313.  
  314. sets.midcast['Blue Magic'].PhysicalInt = set_combine(sets.midcast['Blue Magic'].Physical,
  315. {ear1="Psystorm Earring",body="Helios Jacket",hands="Assimilator's Bazubands",
  316. ring2="Icesoul Ring",back="Toro Cape",feet="Hagondes Sabots"})
  317.  
  318. sets.midcast['Blue Magic'].PhysicalMnd = set_combine(sets.midcast['Blue Magic'].Physical,
  319. {ammo="Mavi tathlum",
  320. head="Assim. Keffiyeh +1",neck="Tjukurrpa Medal",ear1="Celestial Earring",ear2="Lifestorm Earring",
  321. body="Assim. jubbah +1",hands="Umuthi gloves",ring1="Ifrit ring",ring2="Aquasoul ring",
  322. back="Cornflower cape",waist="Caudata belt",legs="Quiahuiz trousers",feet="Luhlaza charuqs +1"})
  323.  
  324. sets.midcast['Blue Magic'].PhysicalChr = set_combine(sets.midcast['Blue Magic'].Physical,
  325. {body="Vanir Cotehardie",hands="Assimilator's Bazubands +1",back="Refraction Cape",
  326. waist="Chaac Belt"})
  327.  
  328. sets.midcast['Blue Magic'].PhysicalHP = set_combine(sets.midcast['Blue Magic'].Physical)
  329.  
  330.  
  331. -- Magical Spells --
  332.  
  333. sets.midcast['Blue Magic'].Magical = {ammo="Erlene's notebook",
  334. head="Helios Band",neck="Eddy necklace",ear1="Hecate's earring",ear2="Novio earring",
  335. body="Helios Jacket",hands="Helios Gloves",ring1="Shiva ring",ring2="Strendu ring",
  336. back="Cornflower cape",waist="Aswang Sash",legs="Hagondes Pants",feet="Manabyss Pigaches"}
  337.  
  338. sets.midcast['Blue Magic'].Magical.Resistant = set_combine(sets.midcast['Blue Magic'].Magical,
  339. {ring1="Sangoma Ring"})
  340.  
  341. sets.midcast['Blue Magic'].MagicalMnd = set_combine(sets.midcast['Blue Magic'].Magical,
  342. {ring1="Aquasoul Ring"})
  343.  
  344. sets.midcast['Blue Magic'].MagicalChr = set_combine(sets.midcast['Blue Magic'].Magical)
  345.  
  346. sets.midcast['Blue Magic'].MagicalVit = set_combine(sets.midcast['Blue Magic'].Magical,
  347. {ring1="Spiral Ring"})
  348.  
  349. sets.midcast['Blue Magic'].MagicalDex = set_combine(sets.midcast['Blue Magic'].Magical)
  350.  
  351. sets.midcast['Blue Magic'].MagicAccuracy = {ammo="Mavi Tathlum",
  352. head="Luhlaza Keffiyeh",neck="Ej Necklace",ear1="Lifestorm Earring",ear2="Psystorm Earring",
  353. body="Vanir Cotehardie",hands=gear.macc_hagondes,ring2="Sangoma Ring",
  354. back="Cornflower Cape",legs="Iuitl Tights",feet="Iuitl Gaiters +1"}
  355.  
  356. -- Breath Spells --
  357.  
  358. sets.midcast['Blue Magic'].Breath = {ammo="Mavi Tathlum",
  359. head="Luhlaza Keffiyeh",neck="Iqabi Necklace",ear1="Lifestorm Earring",ear2="Psystorm Earring",
  360. body="Vanir Cotehardie",hands="Assimilator's Bazubands +1",ring1="K'ayres Ring",ring2="Beeline Ring",
  361. back="Refraction Cape",legs="Enif Cosciales",feet="Iuitl Gaiters +1"}
  362.  
  363. -- Other Types --
  364.  
  365. sets.midcast['Blue Magic'].Stun = set_combine(sets.midcast['Blue Magic'].MagicAccuracy,
  366. {waist="Chaac Belt"})
  367.  
  368. sets.midcast['Blue Magic']['White Wind'] = {
  369. head="Whirlpool Mask",neck="Lavalier +1",ear1="Bloodgem Earring",ear2="Loquacious Earring",
  370. body="Vanir Cotehardie",hands="Buremte Gloves",ring1="K'ayres Ring",ring2="Meridian Ring",
  371. back="Fravashi Mantle",waist="Hurch'lan Sash",legs="Enif Cosciales",feet="Hagondes Sabots"}
  372.  
  373. sets.midcast['Blue Magic'].Healing = {
  374. head="Uk'uxkaj Cap",ear1="Lifestorm Earring",ear2="Loquacious Earring",
  375. body="Vanir Cotehardie",hands="Buremte Gloves",ring1="Aquasoul Ring",ring2="Sirona's Ring",
  376. back="Pahtli Cape",legs="Hagondes Pants",feet="Hagondes Sabots"}
  377.  
  378. sets.midcast['Blue Magic'].SkillBasedBuff = {ammo="Mavi Tathlum",
  379. head="Luhlaza Keffiyeh",
  380. body="Assimilator's Jubbah",
  381. back="Cornflower Cape",legs="Mavi Tayt +2",feet="Luhlaza Charuqs"}
  382.  
  383. sets.midcast['Blue Magic'].Buff = {}
  384.  
  385. sets.midcast.Protect = {ring1="Sheltered Ring"}
  386. sets.midcast.Protectra = {ring1="Sheltered Ring"}
  387. sets.midcast.Shell = {ring1="Sheltered Ring"}
  388. sets.midcast.Shellra = {ring1="Sheltered Ring"}
  389.  
  390.  
  391.  
  392.  
  393. -- Sets to return to when not performing an action.
  394.  
  395. -- Gear for learning spells: +skill and AF hands.
  396. sets.Learning = {ammo="Mavi Tathlum",hands="Assimilator's Bazubands +1"}
  397. --head="Luhlaza Keffiyeh",
  398. --body="Assimilator's Jubbah",hands="Assimilator's Bazubands +1",
  399. --back="Cornflower Cape",legs="Mavi Tayt +2",feet="Luhlaza Charuqs"}
  400.  
  401.  
  402. sets.latent_refresh = {waist="Fucho-no-obi"}
  403.  
  404. -- Resting sets
  405. sets.resting = {
  406. head="Ocelomeh Headpiece +1",neck="Wiglen Gorget",
  407. body="Hagondes Coat",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
  408. waist="Austerity Belt",feet="Chelona Boots +1"}
  409.  
  410. -- Idle sets
  411. sets.idle = {ammo="Ginsen",
  412. head=" Assim. Keffiyeh +1",neck="Twilight torque", ear1="Ethereal earring", ear2="Gifted earring",
  413. body="Luhlaza jubbah +1",hands="Umuthi Gloves",ring1="Renaye ring",ring2="Paguroidea ring",
  414. back="Iximulew Cape",waist="Fucho-no-obi",legs="Crimson cuisses",feet="Serpentes sabots"}
  415.  
  416. sets.idle.PDT = {ammo="Impatiens",
  417. head="Whirlpool Mask",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
  418. body="Hagondes Coat",hands="Iuitl Wristbands",ring1="Defending Ring",ring2="Paguroidea Ring",
  419. back="Shadow Mantle",waist="Flume Belt",legs="Crimson Cuisses",feet="Iuitl Gaiters +1"}
  420.  
  421. sets.idle.Town = {main="Buramenk'ah",ammo="Impatiens",
  422. head="Dampening Tam",neck="Portus Collar",ear1="Brutal Earring",ear2="Loquacious Earring",
  423. body="Spurrina Doublet",hands="Luhlaza Bazubands +1",ring1="Renaye Ring",ring2="Paguroidea Ring",
  424. back="Mecisto. Mantle",waist="Windbuffet Belt +1",legs="Crimson Cuisses",feet="Luhlaza Charuqs +1"}
  425.  
  426. sets.idle.Learning = set_combine(sets.idle, sets.Learning)
  427.  
  428.  
  429. -- Defense sets
  430. sets.defense.PDT = {ammo="Iron Gobbet",
  431. head="Whirlpool Mask",neck="Wiglen Gorget",ear1="Bloodgem Earring",
  432. body="Iuitl Vest",hands="Iuitl Wristbands",ring1="Defending Ring",ring2=gear.DarkRing.physical,
  433. back="Shadow Mantle",waist="Flume Belt",legs="Nahtirah Trousers",feet="Iuitl Gaiters +1"}
  434.  
  435. sets.defense.MDT = {ammo="Demonry Stone",
  436. head="Whirlpool Mask",neck="Twilight Torque",ear1="Bloodgem Earring",
  437. body="Hagondes Coat",hands="Iuitl Wristbands",ring1="Defending Ring",ring2="Shadow Ring",
  438. back="Engulfer Cape",waist="Flume Belt",legs="Nahtirah Trousers",feet="Iuitl Gaiters +1"}
  439.  
  440. sets.Kiting = {legs="Crimson Cuisses"}
  441.  
  442. -- Engaged sets
  443.  
  444. -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
  445. -- sets if more refined versions aren't defined.
  446. -- If you create a set with both offense and defense modes, the offense mode should be first.
  447. -- EG: sets.engaged.Dagger.Accuracy.Evasion
  448.  
  449. -- Normal melee group
  450. sets.engaged = {ammo="Jukukik Feather",
  451. head="Uk'uxkaj Cap",neck="Asperity necklace", ear1="Tripudio earring", ear2="Suppanomimi",
  452. body="Taeon Tabard",hands="Luhlaza Bazubands +1",ring1="Epona's ring",ring2="Rajas ring",
  453. back="Atheling mantle",waist="Windbuffet Belt +1",legs="Quiahuiz Trousers",feet="Taeon Boots"}
  454.  
  455. sets.engaged.Acc = {ammo="Honed tathlum",
  456. head="Taeon Chapeau",neck="Portus Collar", ear1="Dudgeon earring", ear2="Heartseeker earring",
  457. body="Luhlaza jubbah +1",hands="Taeon gloves",ring1="Epona's ring",ring2="Rajas ring",
  458. back="Letalis mantle",waist="Windbuffet Belt +1",legs="Taeon Tights",feet="Taeon Boots"}
  459.  
  460. sets.engaged.FullAcc = {ammo="Honed tathlum",
  461. head="Taeon Chapeau",neck="Iqabi necklace", ear1="Steelflash earring", ear2="Heartseeker earring",
  462. body="Luhlaza jubbah +1",hands="Buremte gloves",ring1="Epona's ring",ring2="Patricius ring",
  463. back="Letalis mantle",waist="Hurch'lan Sash",legs="Taeon Tights",feet="Taeon Boots"}
  464.  
  465. sets.engaged.Refresh = {ammo="Jukukik Feather",
  466. head="Taeon Chapeau",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
  467. body="Luhlaza Jubbah +1",hands="Taeon Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
  468. back="Atheling Mantle",waist="Windbuffet Belt +1",legs="Teon Tights",feet="Taeon Boots"}
  469.  
  470. sets.engaged.DW = {ammo="Jukukik Feather",
  471. head="Taeon Chapeau",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
  472. body="Luhlaza Jubbah +1",hands="Taeon Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
  473. back="Atheling Mantle",waist="Windbuffet Belt +1",legs="Teon Tights",feet="Taeon Boots"}
  474.  
  475. sets.engaged.DW.Acc = {ammo="Honed Tathlum",
  476. head="Taeon Chapeau",neck="Iqabi Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
  477. body="Teon Tabard",hands="Taeon Gloves",ring1="Patricius Ring",ring2="Epona's Ring",
  478. back="Atheling Mantle",waist="Anguinus Belt",legs="Teon Tights",feet="Taeon Boots"}
  479.  
  480. sets.engaged.DW.Refresh = {ammo="Jukukik Feather",
  481. head="Taeon Chapeau",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
  482. body="Luhlaza Jubbah +1",hands="Taeon Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
  483. back="Atheling Mantle",waist="Windbuffet Belt +1",legs="Teon Tights",feet="Taeon Boots"}
  484.  
  485. sets.engaged.Learning = set_combine(sets.engaged, sets.Learning)
  486. sets.engaged.DW.Learning = set_combine(sets.engaged.DW, sets.Learning)
  487.  
  488.  
  489. sets.self_healing = {ring1="Kunaji Ring",ring2="Asklepian Ring"}
  490. end
  491.  
  492. -------------------------------------------------------------------------------------------------------------------
  493. -- Job-specific hooks for standard casting events.
  494. -------------------------------------------------------------------------------------------------------------------
  495.  
  496. -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
  497. -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
  498. function job_precast(spell, action, spellMap, eventArgs)
  499. if unbridled_spells:contains(spell.english) and not state.Buff['Unbridled Learning'] then
  500. eventArgs.cancel = true
  501. windower.send_command('@input /ja "Unbridled Learning" <me>; wait 1.5; input /ma "'..spell.name..'" '..spell.target.name)
  502. end
  503. end
  504.  
  505. -- Run after the default midcast() is done.
  506. -- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
  507. function job_post_midcast(spell, action, spellMap, eventArgs)
  508. -- Add enhancement gear for Chain Affinity, etc.
  509. if spell.skill == 'Blue Magic' then
  510. for buff,active in pairs(state.Buff) do
  511. if active and sets.buff[buff] then
  512. equip(sets.buff[buff])
  513. end
  514. end
  515. if spellMap == 'Healing' and spell.target.type == 'SELF' and sets.self_healing then
  516. equip(sets.self_healing)
  517. end
  518. end
  519.  
  520. -- If in learning mode, keep on gear intended to help with that, regardless of action.
  521. if state.OffenseMode.value == 'Learning' then
  522. equip(sets.Learning)
  523. end
  524. end
  525.  
  526.  
  527. -------------------------------------------------------------------------------------------------------------------
  528. -- Job-specific hooks for non-casting events.
  529. -------------------------------------------------------------------------------------------------------------------
  530.  
  531. -- Called when a player gains or loses a buff.
  532. -- buff == buff gained or lost
  533. -- gain == true if the buff was gained, false if it was lost.
  534. function job_buff_change(buff, gain)
  535. if state.Buff[buff] ~= nil then
  536. state.Buff[buff] = gain
  537. end
  538. end
  539.  
  540. -------------------------------------------------------------------------------------------------------------------
  541. -- User code that supplements standard library decisions.
  542. -------------------------------------------------------------------------------------------------------------------
  543.  
  544. -- Custom spell mapping.
  545. -- Return custom spellMap value that can override the default spell mapping.
  546. -- Don't return anything to allow default spell mapping to be used.
  547. function job_get_spell_map(spell, default_spell_map)
  548. if spell.skill == 'Blue Magic' then
  549. for category,spell_list in pairs(blue_magic_maps) do
  550. if spell_list:contains(spell.english) then
  551. return category
  552. end
  553. end
  554. end
  555. end
  556.  
  557. -- Modify the default idle set after it was constructed.
  558. function customize_idle_set(idleSet)
  559. if player.mpp < 51 then
  560. set_combine(idleSet, sets.latent_refresh)
  561. end
  562. return idleSet
  563. end
  564.  
  565. -- Called by the 'update' self-command, for common needs.
  566. -- Set eventArgs.handled to true if we don't want automatic equipping of gear.
  567. function job_update(cmdParams, eventArgs)
  568. update_combat_form()
  569. end
  570.  
  571.  
  572. -------------------------------------------------------------------------------------------------------------------
  573. -- Utility functions specific to this job.
  574. -------------------------------------------------------------------------------------------------------------------
  575.  
  576. function update_combat_form()
  577. -- Check for H2H or single-wielding
  578. if player.equipment.sub == "Genbu's Shield" or player.equipment.sub == 'empty' then
  579. state.CombatForm:reset()
  580. else
  581. state.CombatForm:set('DW')
  582. end
  583. end
  584.  
  585.  
  586. -- Select default macro book on initial load or subjob change.
  587. function select_default_macro_book()
  588. -- Default macro set/book
  589. if player.sub_job == 'DNC' then
  590. set_macro_page(2, 7)
  591. else
  592. set_macro_page(1, 7)
  593. end
  594. end
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