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IClimbClouds

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Feb 15th, 2012
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  1. THE POKEMART REDUX
  2.  
  3. -------------
  4. Held Items
  5. ||~ Held Item || Frequency || Effect ||
  6. || Big Root || Static || HP stealing moves restore double HP. ||
  7. || Black Sludge || Static || Restores 1/16th HP each turn to Poison types, causes others to lose 1/8th HP. ||
  8. || Bright Powder || Static || +2 to Speed Evasion. ||
  9. || Cleanse Tag || Daily || Target Wild Pokemon flees without fail. ||
  10. || Destiny Knot || Static || If holder becomes infatuated, so does foe that caused the Infatuation. ||
  11. || Everstone || Static || Evolution is prevented for the holder. ||
  12. || Expert Belt || Static || Whenever the holder deals Super Effective Damage, they may add their STAB value to the damage dealt. ||
  13. || Flame Orb || Static || Induces burn on user ||
  14. || Focus Band || Static || Whenever the user faints, roll 1d20. On a result of 17-20, the holder is left with 1HP ||
  15. || Focus Sash || Static ||If damage from a Move would take Focus Sash’s
  16. holder’s HP from Max to 0 or less, Focus Sash’s holder instead has 1 HP
  17. remaining. ||
  18. || Full Incense || Static || The holder gains the Stall ability ||
  19. || Grip Claw || Static || Trap Moves that have turn limits last +2 turns. ||
  20. || Heat Rock || Daily || If the holder uses the move Sunny Day, Heat Rock may be activated to cause the Weather to last for 5 minutes instead of 2. ||
  21. || Icy Rock || Daily || If the holder uses the move Hail, Icy Rock may be activated to cause the Weather to last for 5 minutes instead of 2. ||
  22. || Iron Ball || Static || The Holder's speed is halved, and any immunities to Ground Type is lost. ||
  23. || King's Rock || Static || The user's attacks Flinch on a roll of 19-20 ||
  24. || Lagging Item || Static || The Lagging Items; Lagging Tail, Lagging Fist, Lagging Eyes, each half a stat of the pokemon who holds them. The Lagging Tail halves Speed, the Lagging Fist halves Attack and the Lagging Eyes halves Special Attack. ||
  25. || Lax Incense || Static || +1 to all Evasions ||
  26. || Leftovers || One-Time || Recovers 1/16th of the Holder's max HP each turn for the rest of hte encounter. Item is destroyed at the end of the encounter. ||
  27. || Life Orb || Static || Whenever the holder deals damage, they may add their STAB value to the damage dealt, but must then lose HP equal to that same value. ||
  28. || Light Clay || Daily || Light Clay may be activated when using Reflect, Light Screen, or Safeguard. The triggering move last 10 rounds instead of 5 rounds. ||
  29. || Light Item || Static || Only affects a single Pokemon species and its evolutions, though does not affect fully evolved Pokemon. +1 Combat Stage to the user's two highest Stats, besides HP. ||
  30. || Lucky Egg || One-Time || Lucky Egg may be activated when gaining EXP. The Lucky Egg is destroyed, but the EXP gained is doubled. ||
  31. || Mental Herb || One-Time || Removes the effects of infatuation, Taunt, Encore, Torment, Disable, or Cursed Body. Consumed after use. ||
  32. || Power Herb || One-Time || Eliminates the charge turn of SolarBeam, Skull Bash, Sky Attack, Razor Wind, Fly, Dig, Dive, Bounce and Shadow Force. ||
  33. || Quick Claw || Static || The user adds their STAB value to their Speed Stat for the purposes of determining turn order ||
  34. || Razor Claw || Static || Attacks are Critical hits on a roll of 18-20. ||
  35. || Razor Fang || Static || Attacks cause Flinch on a roll of 19-20. ||
  36. || Shell Bell || Daily || Shell Bell may be activated when the user deals damage to a foe. When activated, the holder gains HP equal to half of the damage dealt to the foe. ||
  37. || Smoke Ball || One-Time || Creates Smoke in a 2 Meter Blast, with effects as if having used the move Smokescreen ||
  38. || Smooth Rock || Daily || If the holder uses the move Sandstorm, Smooth Rock may be activated to cause the Weather to last for 5 minutes instead of 2. ||
  39. || White Herb || One-Time || Any negative Combat Stages are set to 0. ||
  40. || Wide Lens || Static || The user needs to roll -2 to hit during accuracy rolls. A roll of 1 always misses. ||
  41. ----
  42. Species Specific Items
  43. || Deepseascale || Clamperl's Special Defense is raised by 2 Combat Stages. ||
  44. || Deepseatooth || Clamperl's Special Attack is raised by 2 Combat Stages. ||
  45. || Lucky Punch || Chansey's Crit range is increased by 3.||
  46. || Metal Powder || Ditto's Defense and Special Defense are raised by 1 Combat Stage each ||
  47. || Quick Powder || Ditto's Speed is raised by 2 Combat Stages ||
  48. || Stick || Farfetch'd's Crit range is increased by 3. ||
  49. || Thick Club || Marowak's Attack is raised by 2 Combat Stages ||
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