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Character DS

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Sep 21st, 2014
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  1. --THIS IS VERY IMPORTANT WHEN MAKING LINES FOR YOUR CHARACTER!!! you need to ONLY change what is between the " " and do not place " inside the quote
  2.  
  3. --EXAMPLES:
  4. --(I will change what Wod says when examining an evergreen which is at line 444)
  5. --          GENERIC = "It's all Piney.", <---this is the original
  6. --          GENERIC = "let's all "examine" it" <---do not do it this way because it will break
  7. --          GENERIC = "Insert an original tree examination here.", <---notice that there is a comma the entire examination is within the "" and there are no "" within the "" either, these are all very important because the game WILL break without making sure each quote is like this
  8. return {
  9.     ACTIONFAIL =
  10.     {
  11.         SHAVE =
  12.         {
  13.             AWAKEBEEFALO = "I'm not going to try that while he's awake.",
  14.             GENERIC = "I can't shave that!",
  15.             NOBITS = "There isn't even any stubble left!",
  16.         },
  17.         STORE =
  18.         {
  19.             GENERIC = "It's full.",
  20.             NOTALLOWED = "That can't go in there.",
  21.         },
  22.     },
  23.     ACTIONFAIL_GENERIC = "I can't do that.",
  24.     ANNOUNCE_ADVENTUREFAIL = "That didn't go well. I'll have to try again.",
  25.     ANNOUNCE_BEES = "BEEEEEEEEEEEEES!!!!",
  26.     ANNOUNCE_BOOMERANG = "Ow! I should try to catch that!",
  27.     ANNOUNCE_CHARLIE = "What was that?!",
  28.     ANNOUNCE_CHARLIE_ATTACK = "OW! Something bit me!",
  29.     ANNOUNCE_COLD = "So Cold!",
  30.     ANNOUNCE_CRAFTING_FAIL = "I don't have all of the ingredients.",
  31.     ANNOUNCE_DEERCLOPS = "That sounded big!",
  32.     ANNOUNCE_DUSK = "It's getting late. It will be dark soon.",
  33.     ANNOUNCE_EAT =
  34.     {
  35.         GENERIC = "Yum!",
  36.         PAINFUL = "I don't feel so good.",
  37.         SPOILED = "Yuck! That was terrible!",
  38.         STALE = "I think that was starting to turn.",
  39.     },
  40.     ANNOUNCE_ENTER_DARK = "It's so dark!",
  41.     ANNOUNCE_ENTER_LIGHT = "I can see again!",
  42.     ANNOUNCE_FREEDOM = "I'm free! I'm finally free!",
  43.     ANNOUNCE_HIGHRESEARCH = "I feel so smart now!",
  44.     ANNOUNCE_HOUNDS = "Did you hear that?",
  45.     ANNOUNCE_HUNGRY = "I'm so hungry!",
  46.     ANNOUNCE_HUNT_BEAST_NEARBY = "This track is fresh, the beast must be nearby.",
  47.     ANNOUNCE_HUNT_LOST_TRAIL = "The trail ends here.",
  48.     ANNOUNCE_INV_FULL = "I can't carry any more stuff!",
  49.     ANNOUNCE_KNOCKEDOUT = "Ugh, my head!",
  50.     ANNOUNCE_LOWRESEARCH = "I didn't learn very much from that.",
  51.     ANNOUNCE_MOSQUITOS = "Aaah! Bug off!",
  52.     ANNOUNCE_NODANGERSLEEP = "It's too dangerous right now!",
  53.     ANNOUNCE_NODAYSLEEP = "It's too bright out.",
  54.     ANNOUNCE_NODAYSLEEP_CAVE = "I'm not tired.",
  55.     ANNOUNCE_NOHUNGERSLEEP = "I'm too hungry to sleep, the growling will keep me up!",
  56.     ANNOUNCE_NO_TRAP = "Well, that was easy.",
  57.     ANNOUNCE_PECKED = "Ow! Quit it!",
  58.     ANNOUNCE_QUAKE = "That doesn't sound good.",
  59.     ANNOUNCE_RESEARCH = "Never stop learning!",
  60.     ANNOUNCE_THORNS = "Ow!",
  61.     ANNOUNCE_TORCH_OUT = "My light just ran out!",
  62.     ANNOUNCE_TRAP_WENT_OFF = "Oops.",
  63.     ANNOUNCE_UNIMPLEMENTED = "OW! I don't think it's ready yet.",
  64.     ANNOUNCE_WORMHOLE = "That was not a sane thing to do.",
  65.     ANNOUNCE_CANFIX = "\nI think I can fix this!",
  66.     ANNOUNCE_ACCOMPLISHMENT = "I feel so accomplished!",
  67.     ANNOUNCE_ACCOMPLISHMENT_DONE = "If only my friends could see me now...",   
  68.     BATTLECRY =
  69.     {
  70.         GENERIC = "Go for the eyes!",
  71.         PIG = "Here piggy piggy!",
  72.         PREY = "I will destroy you!",
  73.         SPIDER = "I'm going to stomp you dead!",
  74.         SPIDER_WARRIOR = "Better you than me!",
  75.     },
  76.     COMBAT_QUIT =
  77.     {
  78.         GENERIC = "I sure showed him!",
  79.         PIG = "I'll let him go. This time.",
  80.         PREY = "He's too fast!",
  81.         SPIDER = "He's too gross, anyway.",
  82.         SPIDER_WARRIOR = "Shoo, you nasty thing!",
  83.     },
  84.     DESCRIBE =
  85.     {
  86.         WORMLIGHT = "Looks delicious.",
  87.         WORM =
  88.         {
  89.             PLANT = "Seems safe to me.",
  90.             DIRT = "Just looks like a pile of dirt.",
  91.             WORM = "It's a worm!",
  92.         },
  93.  
  94.         EEL = "This will make a delicious meal.",
  95.         EEL_COOKED = "Smells great!",
  96.         UNAGI = "I cooked it myself!",
  97.         EYETURRET = "I hope it doesn't turn on me.",
  98.         EYETURRET_ITEM = "I think it's sleeping.",
  99.         MINOTAURHORN = "Wow! I'm glad that didn't gore me!",
  100.         MINOTAURCHEST = "It may contain a bigger something fantastic! Or horrible.",
  101.         THULECITE_PIECES = "It's some smaller chunks of Thulecite.",
  102.         POND_ALGAE = "Some algae by a pond.",
  103.         GREENSTAFF = "This will come in handy.",
  104.         POTTEDFERN = "A fern in a pot.",
  105.  
  106.         THULECITE = "I wonder where this is from?",
  107.         ARMORRUINS = "It's oddly light.",
  108.         RUINS_BAT = "It has quite a heft to it.",
  109.         RUINSHAT = "Fit for a king. Or me.",
  110.         NIGHTMARE_TIMEPIECE =
  111.         {
  112.         CALM = "All is well.",
  113.         WARN = "Getting pretty magical around here.",
  114.         WAXING = "I think it's becoming more concentrated!",
  115.         STEADY = "It seems to be staying steady.",
  116.         WANING = "Feels like it's receding.",
  117.         DAWN = "The nightmare is almost gone!",
  118.         NOMAGIC = "There's no magic around here.",
  119.         },
  120.         BISHOP_NIGHTMARE = "It's falling apart!",
  121.         ROOK_NIGHTMARE = "Terrifying!",
  122.         KNIGHT_NIGHTMARE = "It's a knightmare!",
  123.         MINOTAUR = "That thing doesn't look happy.",
  124.         SPIDER_DROPPER = "Note to self: Don't look up.",
  125.         NIGHTMARELIGHT = "I wonder what function this served.",
  126.         GREENGEM = "It's green and gemmy.",
  127.         RELIC = "Ancient household goods.",
  128.         RUINS_RUBBLE = "This can be fixed.",
  129.         MULTITOOL_AXE_PICKAXE = "It's brilliant!",
  130.         ORANGESTAFF = "This beats walking.",
  131.         YELLOWAMULET = "Warm to the touch.",
  132.         GREENAMULET = "Just when I thought I couldn't get any better.",
  133.         SLURPERPELT = "Doesn't look much different dead.", 
  134.  
  135.         SLURPER = "It's so hairy!",
  136.         SLURPER_PELT = "Doesn't look much different dead.",
  137.         ARMORSLURPER = "A soggy, sustaining, succulent suit.",
  138.         ORANGEAMULET = "Teleportation can be so useful.",
  139.         YELLOWSTAFF = "I put a gem on a stick.",
  140.         YELLOWGEM = "This gem is yellow.",
  141.         ORANGEGEM = "It's an orange gem.",
  142.         TELEBASE =
  143.         {
  144.             VALID = "It's ready to go.",
  145.             GEMS = "It needs more purple gems.",
  146.         },
  147.         GEMSOCKET =
  148.         {
  149.             VALID = "Looks ready.",
  150.             GEMS = "It needs a gem.",
  151.         },
  152.         STAFFLIGHT = "That seems really dangerous.",
  153.         RESEARCHLAB4 = "Who would name something that?",
  154.    
  155.         ANCIENT_ALTAR = "An ancient and mysterious structure.",
  156.  
  157.         ANCIENT_ALTAR_BROKEN = "This seems to be broken.",
  158.  
  159.         ANCIENT_STATUE = "It seems to throb out of tune with the world.",
  160.  
  161.         LICHEN = "Only a cyanobacteria could grow in this light.",
  162.         CUTLICHEN = "Nutritious, but it won't last long.",
  163.  
  164.         CAVE_BANANA = "It's mushy.",
  165.         CAVE_BANANA_COOKED = "Yum!",
  166.         CAVE_BANANA_TREE = "It's dubiously photosynthetical.",
  167.         ROCKY = "It has terrifying claws.",
  168.        
  169.         COMPASS =
  170.         {
  171.             GENERIC="I can't get a reading.",
  172.             N = "North",
  173.             S = "South",
  174.             E = "East",
  175.             W = "West",
  176.             NE = "Northeast",
  177.             SE = "Southeast",
  178.             NW = "Northwest",
  179.             SW = "Southwest",
  180.         },
  181.  
  182.         NIGHTMARE_TIMEPIECE =
  183.         {
  184.             WAXING = "I think it's becoming more concentrated!",
  185.             STEADY = "It seems to be staying steady.",
  186.             WANING = "Feels like it's receding.",
  187.             DAWN = "The nightmare is almost gone!",
  188.             WARN = "Getting pretty magical around here.",
  189.             CALM = "All is well.",
  190.             NOMAGIC = "There's no magic around here.",
  191.         },
  192.  
  193.         HOUNDSTOOTH="It's sharp!",
  194.         ARMORSNURTLESHELL="It sticks to my back.",
  195.         BAT="Ack! That's terrifying!",
  196.         BATBAT = "I wonder if I could fly with two of these.",
  197.         BATWING="I hate these things, even when they're dead.",
  198.         BATWING_COOKED="At least it's not coming back.",
  199.         BEDROLL_FURRY="It's so warm and comfy.",
  200.         BUNNYMAN="I am filled with an irresitable urge to do science.",
  201.         FLOWER_CAVE="Science makes it glow.",
  202.         FLOWER_CAVE_DOUBLE="Science makes it glow.",
  203.         FLOWER_CAVE_TRIPLE="Science makes it glow.",
  204.         GUANO="Another flavour of poop.",
  205.         LANTERN="A more civilized light.",
  206.         LIGHTBULB="It's strangely tasty looking.",
  207.         MANRABBIT_TAIL="I just like holding it.",
  208.         MUSHTREE_TALL  ="That mushroom got too big for its own good.",
  209.         MUSHTREE_MEDIUM="These used to grow in my bathroom.",
  210.         MUSHTREE_SMALL ="A magic mushroom?",
  211.         RABBITHOUSE="That's not a real carrot.",
  212.         SLURTLE="Ew. Just ew.",
  213.         SLURTLE_SHELLPIECES="A puzzle with no solution.",
  214.         SLURTLEHAT="I hope it doesn't mess up my hair.",
  215.         SLURTLEHOLE="A den of 'ew'.",
  216.         SLURTLESLIME="If it wasn't useful, I wouldn't touch it.",
  217.         SNURTLE="He's less gross, but still gross.",
  218.         SPIDER_HIDER="Gah! More spiders!",
  219.         SPIDER_SPITTER="I hate spiders!",
  220.         SPIDERHOLE="It's encrusted with old webbing.",
  221.         STALAGMITE="Looks like a rock to me.",
  222.         STALAGMITE_FULL="Looks like a rock to me.",
  223.         STALAGMITE_LOW="Looks like a rock to me.",
  224.         STALAGMITE_MED="Looks like a rock to me.",
  225.         STALAGMITE_TALL="Rocks, rocks, rocks, rocks...",
  226.         STALAGMITE_TALL_FULL="Rocks, rocks, rocks, rocks...",
  227.         STALAGMITE_TALL_LOW="Rocks, rocks, rocks, rocks...",
  228.         STALAGMITE_TALL_MED="Rocks, rocks, rocks, rocks...",
  229.  
  230.         TURF_CARPETFLOOR = "Yet another ground type.",
  231.         TURF_CHECKERFLOOR = "Yet another ground type.",
  232.         TURF_DIRT = "Yet another ground type.",
  233.         TURF_FOREST = "Yet another ground type.",
  234.         TURF_GRASS = "Yet another ground type.",
  235.         TURF_MARSH = "Yet another ground type.",
  236.         TURF_ROAD = "Yet another ground type.",
  237.         TURF_ROCKY = "Yet another ground type.",
  238.         TURF_SAVANNA = "Yet another ground type.",
  239.         TURF_WOODFLOOR = "Yet another ground type.",
  240.  
  241.         TURF_CAVE="Yet another ground type.",
  242.         TURF_FUNGUS="Yet another ground type.",
  243.         TURF_SINKHOLE="Yet another ground type.",
  244.         TURF_UNDERROCK="Yet another ground type.",
  245.         TURF_MUD="Yet another ground type.",
  246.  
  247.         POWCAKE = "I don't know if I'm hungry enough.",
  248.         CAVE_ENTRANCE =
  249.         {
  250.             GENERIC="I wonder if I could move that rock.",
  251.             OPEN = "I bet there's all sorts of things to discover down there.",
  252.         },
  253.         CAVE_EXIT = "I've had enough discovery for now.",
  254.         MAXWELLPHONOGRAPH = "So that's where the music was coming from.",
  255.         BOOMERANG = "Aerodynamical!",
  256.         PIGGUARD = "He doesn't look as friendly as the others.",
  257.         ABIGAIL = "Awww, she has a cute little bow.",
  258.         ADVENTURE_PORTAL = "I'm not sure I want to fall for that a second time.",
  259.         AMULET = "I feel so safe when I'm wearing it.",
  260.         ANIMAL_TRACK = "Tracks left by food. I mean... an animal.",
  261.         ARMORGRASS = "I hope there are no bugs in this.",
  262.         ARMORMARBLE = "This looks really heavy.",
  263.         ARMORWOOD = "That is a perfectly reasonable piece of clothing.",
  264.         ARMOR_SANITY = "Wearing this makes me feel safe and insecure.",
  265.         ASH =
  266.         {
  267.             GENERIC = "All that's left after fire has done its job.",
  268.             REMAINS_EYE_BONE = "The eyebone was consumed by fire when I teleported!",
  269.             REMAINS_THINGIE = "This was once some thing before it got burned...",
  270.         },
  271.         AXE = "It's my trusty axe.",
  272.         BABYBEEFALO = "Awwww. So cute!",
  273.         BACKPACK = "It's for me to put my stuff in.",
  274.         BACONEGGS = "I cooked it myself!",
  275.         BANDAGE = "Seems sterile enough.",
  276.         BASALT = "That's too strong to break through!",
  277.         BATBAT = "I bet I could fly if I held two of these.",
  278.         BEARDHAIR = "I made them with my face.",
  279.         BEDROLL_STRAW = "It smells like wet.",
  280.         BEE =
  281.         {
  282.             GENERIC = "To bee or not to bee.",
  283.             HELD = "Careful!",
  284.         },
  285.         BEEBOX =
  286.         {
  287.             FULLHONEY = "It's full of honey.",
  288.             GENERIC = "Bees!",
  289.             NOHONEY = "It's empty.",
  290.             SOMEHONEY = "I should wait a bit.",
  291.         },
  292.         BEEFALO =
  293.         {
  294.             FOLLOWER = "He's coming along peacefully.",
  295.             GENERIC = "It's a beefalo!",
  296.             NAKED = "Aww, he's so sad.",
  297.             SLEEPING = "These guys are really heavy sleepers.",
  298.         },
  299.         BEEFALOHAT = "What a nice hat.",
  300.         BEEFALOWOOL = "It smells like beefalo tears.",
  301.         BEEHAT = "This should keep me protected.",
  302.         BEEHIVE = "It's buzzing with activity.",
  303.         BEEMINE = "It buzzes when I shake it.",
  304.         BEEMINE_MAXWELL = "Bottled mosquito rage!",
  305.         BERRIES = "Red berries taste the best.",
  306.         BERRIES_COOKED = "I don't think heat improved them.",
  307.         BERRYBUSH =
  308.         {
  309.             BARREN = "I think it needs to be fertilized.",
  310.             GENERIC = "Red berries taste the best.",
  311.             PICKED = "Maybe they'll grow back?",
  312.         },
  313.         BIRDCAGE =
  314.         {
  315.             GENERIC = "I should put a bird in it.",
  316.             OCCUPIED = "That's my bird!",
  317.             SLEEPING = "Awwww, he's asleep.",
  318.         },
  319.         BIRDTRAP = "Gives me a net advantage!",
  320.         BIRD_EGG = "A small, normal egg.",
  321.         BIRD_EGG_COOKED = "Sunny side yum!",
  322.         BISHOP = "Back off, preacherman!",
  323.         BLOWDART_FIRE = "This seems fundamentally unsafe.",
  324.         BLOWDART_SLEEP = "Just don't breathe in.",
  325.         BLOWDART_PIPE = "Good practice for my birthday cake!",
  326.         BLUEAMULET = "Cool as ice!",
  327.         BLUEGEM = "It sparkles with cold energy.",
  328.         BLUEPRINT = "It's scientific!",
  329.         BLUE_CAP = "It's weird and gooey.",
  330.         BLUE_CAP_COOKED = "It's different now...",
  331.         BLUE_MUSHROOM =
  332.         {
  333.             GENERIC = "It's a mushroom.",
  334.             INGROUND = "It's sleeping.",
  335.             PICKED = "I wonder if it will come back?",
  336.         },
  337.         BOARDS = "Boards.",
  338.         BOAT = "Is that how I got here?",
  339.         BONESTEW = "I cooked it myself!",
  340.         BUGNET = "For catching bugs.",
  341.         BUSHHAT = "It's kind of scratchy.",
  342.         BUTTER = "I can't believe it's butter!",
  343.         BUTTERFLY =
  344.         {
  345.             GENERIC = "Butterfly, flutter by.",
  346.             HELD = "Now I have you!",
  347.         },
  348.         BUTTERFLYMUFFIN = "I cooked it myself!",
  349.         BUTTERFLYWINGS = "Without these, it's just a butter.",
  350.         CAMPFIRE =
  351.         {
  352.             EMBERS = "I should put something on the fire before it goes out.",
  353.             GENERIC = "Sure beats darkness.",
  354.             HIGH = "That fire is getting out of hand!",
  355.             LOW = "The fire's getting a bit low.",
  356.             NORMAL = "Nice and comfy.",
  357.             OUT = "Well, that's over.",
  358.         },
  359.         CANE = "It makes walking seem much easier!",
  360.         CARROT = "Yuck. It's all vegetabley.",
  361.         CARROT_COOKED = "Mushy.",
  362.         CARROT_PLANTED = "The earth is making plantbabies.",
  363.         CARROT_SEEDS = "It's a seed.",
  364.         CAVE_FERN = "It's a fern.",
  365.         CHARCOAL = "It's small, dark and smells like burnt wood.",
  366.         CHESSJUNK1 = "A pile of broken chess pieces.",
  367.         CHESSJUNK2 = "Another pile of broken chess pieces.",
  368.         CHESSJUNK3 = "Even more broken chess pieces.",
  369.         CHESTER = "Otto von Chesterfield, Esq.",
  370.         CHESTER_EYEBONE =
  371.         {
  372.             GENERIC = "It's looking at me.",
  373.             WAITING = "It went to sleep.",
  374.         },
  375.         COOKEDMANDRAKE = "Poor little guy.",
  376.         COOKEDMEAT = "Char broiled to perfection.",
  377.         COOKEDMONSTERMEAT = "That's only somewhat more appetizing than when it was raw.",
  378.         COOKEDSMALLMEAT = "Now I don't have to worry about getting worms!",
  379.         COOKPOT =
  380.         {
  381.             COOKING_LONG = "This is going to take a while.",
  382.             COOKING_SHORT = "It's almost done!",
  383.             DONE = "Mmmmm! It's ready to eat!",
  384.             EMPTY = "It makes me hungry just to look at it.",
  385.         },
  386.         CORN = "High in fructose!",
  387.         CORN_COOKED = "High in fructose!",
  388.         CORN_SEEDS = "It's a seed.",
  389.         CROW =
  390.         {
  391.             GENERIC = "Creepy!",
  392.             HELD = "He's not very happy in there.",
  393.         },
  394.         CUTGRASS = "Cut grass, ready for arts and crafts.",
  395.         CUTREEDS = "Cut reeds, ready for crafting and hobbying.",
  396.         CUTSTONE = "I've made them seductively smooth.",
  397.         DEADLYFEAST = "A most potent dish.",
  398.         DEERCLOPS = "It's enormous!!",
  399.         DEERCLOPS_EYEBALL = "This is really gross.",
  400.         DEPLETED_GRASS =
  401.         {
  402.             GENERIC = "It's probably a tuft of grass.",
  403.         },
  404.         DEVTOOL = "It smells of bacon!",
  405.         DEVTOOL_NODEV = "I'm not strong enough to wield it.",
  406.         DIRTPILE = "It's a pile of dirt... or IS it?",
  407.         DIVININGROD =
  408.         {
  409.             COLD = "The signal is very faint.",
  410.             GENERIC = "It's some kind of homing device.",
  411.             HOT = "This thing's going crazy!",
  412.             WARM = "I'm headed in the right direction.",
  413.             WARMER = "I must be getting pretty close.",
  414.         },
  415.         DIVININGRODBASE =
  416.         {
  417.             GENERIC = "I wonder what it does.",
  418.             READY = "It looks like it needs a large key.",
  419.             UNLOCKED = "Now my machine can work!",
  420.         },
  421.         DIVININGRODSTART = "That rod looks useful!",
  422.         DRAGONFRUIT = "What a weird fruit.",
  423.         DRAGONFRUIT_COOKED = "Still weird.",
  424.         DRAGONFRUIT_SEEDS = "It's a seed.",
  425.         DRAGONPIE = "I cooked it myself!",
  426.         DRUMSTICK = "I should gobble it.",
  427.         DRUMSTICK_COOKED = "Now it's even tastier.",
  428.         DUG_BERRYBUSH = "I should plant this.",
  429.         DUG_GRASS = "I should plant this.",
  430.         DUG_MARSH_BUSH = "I should plant this.",
  431.         DUG_SAPLING = "I should plant this.",
  432.         DURIAN = "Oh it smells!",
  433.         DURIAN_COOKED = "Now it smells even worse!",
  434.         DURIAN_SEEDS = "It's a seed.",
  435.         EARMUFFSHAT = "At least my ears won't get cold...",
  436.         EGGPLANT = "It doesn't look like an egg.",
  437.         EGGPLANT_COOKED = "It's even less eggy.",
  438.         EGGPLANT_SEEDS = "It's a seed.",
  439.         EVERGREEN =
  440.         {
  441.             BURNING = "What a waste of wood.",
  442.             BURNT = "I feel like I could have prevented that.",
  443.             CHOPPED = "Take that, nature!",
  444.             GENERIC = "Insert an original tree examination here.", --Change this
  445.         },
  446.         EVERGREEN_SPARSE =
  447.         {
  448.             BURNING = "What a waste of wood.",
  449.             BURNT = "I feel like I could have prevented that.",
  450.             CHOPPED = "Take that, nature!",
  451.             GENERIC = "This sad tree has no cones.",
  452.         },
  453.         EYEPLANT = "I think I'm being watched.",
  454.         FARMPLOT =
  455.         {
  456.             GENERIC = "I should try planting some crops.",
  457.             GROWING = "Go plants go!",
  458.             NEEDSFERTILIZER = "I think it needs to be fertilized.",
  459.         },
  460.         FEATHERHAT = "I AM A BIRD!",
  461.         FEATHER_CROW = "A crow feather.",
  462.         FEATHER_ROBIN = "A redbird feather.",
  463.         FEATHER_ROBIN_WINTER = "A snowbird feather.",
  464.         FEM_PUPPET = "She's trapped!",
  465.         FIREFLIES =
  466.         {
  467.             GENERIC = "If only I could catch them!",
  468.             HELD = "They make my pocket glow!",
  469.         },
  470.         FIREHOUND = "That one is glowy.",
  471.         FIREPIT =
  472.         {
  473.             EMBERS = "I should put something on the fire before it goes out.",
  474.             GENERIC = "Sure beats darkness.",
  475.             HIGH = "Good thing it's contained!",
  476.             LOW = "The fire's getting a bit low.",
  477.             NORMAL = "Nice and comfy.",
  478.             OUT = "At least I can start it up again.",
  479.         },
  480.         FIRESTAFF = "I don't want to set the world on fire.",
  481.  
  482.         FISH = "Now I shall eat for a day.",
  483.         FISHINGROD = "Hook, line and stick!",
  484.         FISHSTICKS = "I cooked it myself!",
  485.         FISHTACOS = "I cooked it myself!",
  486.         FISH_COOKED = "Grilled to perfection.",
  487.         FLINT = "It's a very sharp rock.",
  488.         FLOWER = "It's pretty but it smells like a common labourer.",
  489.         FLOWERHAT = "It smells like prettiness.",
  490.         FLOWER_EVIL = "Augh! It's so evil!",
  491.         FOLIAGE = "Some leafy greens.",
  492.         FOOTBALLHAT = "I don't like sports.",
  493.         FROG =
  494.         {
  495.             DEAD = "He's croaked it.",
  496.             GENERIC = "He's so cute!",
  497.             SLEEPING = "Aww, look at him sleep!",
  498.         },
  499.         FROGGLEBUNWICH = "I cooked it myself!",
  500.         FROGLEGS = "I've heard it's a delicacy.",
  501.         FROGLEGS_COOKED = "Tastes like chicken.",
  502.         FRUITMEDLEY = "I cooked it myself!",
  503.         GEARS = "A pile of mechanical parts.",
  504.         GHOST = "That offends me as a Scientist.",
  505.         GOLDENAXE = "That's one fancy axe.",
  506.         GOLDENPICKAXE = "Hey, isn't gold really soft?",
  507.         GOLDENPITCHFORK = "Why did I even make a pitchfork this fancy?",
  508.         GOLDENSHOVEL = "I can't wait to dig holes.",
  509.         GOLDNUGGET = "I can't eat it, but it sure is shiny.",
  510.         GRASS =
  511.         {
  512.             BARREN = "It needs poop.",
  513.             BURNING = "That's burning fast!",
  514.             GENERIC = "It's a tuft of grass.",
  515.             PICKED = "I cut it down in the prime of its life.",
  516.         },
  517.         GREEN_CAP = "It seems pretty normal.",
  518.         GREEN_CAP_COOKED = "It's different now...",
  519.         GREEN_MUSHROOM =
  520.         {
  521.             GENERIC = "It's a mushroom.",
  522.             INGROUND = "It's sleeping.",
  523.             PICKED = "I wonder if it will come back?",
  524.         },
  525.         GUNPOWDER = "It looks like pepper.",
  526.         HAMBAT = "This seems unsanitary.",
  527.         HAMMER = "Stop! It's time! To hammer things!",
  528.         HEALINGSALVE = "The stinging means that it's working.",
  529.         HEATROCK =
  530.         {
  531.             COLD = "It's stone cold.",
  532.             GENERIC = "I could heat this up near the fire.",
  533.             HOT = "Nice and toasty hot!",
  534.             WARM = "It's warm and cuddly... for a rock!",
  535.         },
  536.         HOME = "Someone must live here.",
  537.         HOMESIGN = "It says 'You are here'.",
  538.         HONEY = "Looks delicious!",
  539.         HONEYCOMB = "Bees used to live in this.",
  540.         HONEYHAM = "I cooked it myself!",
  541.         HONEYNUGGETS = "I cooked it myself!",
  542.         HORN = "It sounds like a beefalo field in there.",
  543.         HOUND = "You ain't nothing, hound dog!",
  544.         HOUNDBONE = "Creepy.",
  545.         HOUNDMOUND = "I wouldn't want to pick a bone with the owner.",
  546.         ICEBOX = "I have harnessed the power of cold!",
  547.         ICEHOUND = "Are there hounds for every season?",
  548.         INSANITYROCK =
  549.         {
  550.             ACTIVE = "TAKE THAT, SANE SELF!",
  551.             INACTIVE = "It's more of a pyramid than an obelisk.",
  552.         },
  553.         JAMMYPRESERVES = "I cooked it myself!",
  554.         KABOBS = "I cooked it myself!",
  555.         KILLERBEE =
  556.         {
  557.             GENERIC = "Oh no! It's a killer bee!",
  558.             HELD = "This seems dangerous.",
  559.         },
  560.         KNIGHT = "Check it out!",
  561.         KOALEFANT_SUMMER = "Adorably delicious.",
  562.         KOALEFANT_WINTER = "It looks warm and full of meat.",
  563.         KRAMPUS = "He's going after my stuff!",
  564.         KRAMPUS_SACK = "Ew. It has Krampus slime all over it.",
  565.         LEIF = "He's huge!",
  566.         LEIF_SPARSE = "He's huge!",
  567.         LIGHTNING_ROD =
  568.         {
  569.             CHARGED = "The power is mine!",
  570.             GENERIC = "I can harness the heavens!",
  571.         },
  572.         LITTLE_WALRUS = "He won't be cute and cuddly forever.",
  573.         LIVINGLOG = "It looks worried.",
  574.         LOCKEDWES = "Maxwell's statues are trapping him.",
  575.         LOG =
  576.         {
  577.             BURNING = "That's some hot wood!",
  578.             GENERIC = "It's big, it's heavy, and it's wood.",
  579.         },
  580.         LUREPLANT = "It's so alluring.",
  581.         LUREPLANTBULB = "Now I can start my very own meat farm.",
  582.         MALE_PUPPET = "He's trapped!",
  583.         MANDRAKE =
  584.         {
  585.             DEAD = "A mandrake root has strange powers.",
  586.             GENERIC = "I've heard strange things about those plants.",
  587.             PICKED = "Stop following me!",
  588.         },
  589.         MANDRAKESOUP = "I cooked it myself!",
  590.         MANDRAKE_COOKED = "It doesn't seem so strange anymore.",
  591.         MARBLE = "Fancy!",
  592.         MARBLEPILLAR = "I think I could use that.",
  593.         MARBLETREE = "I don't think an axe will cut it.",
  594.         MARSH_BUSH =
  595.         {
  596.             BURNING = "That's burning fast!",
  597.             GENERIC = "It looks thorny.",
  598.             PICKED = "That hurt.",
  599.         },
  600.         MARSH_PLANT = "It's a plant.",
  601.         MARSH_TREE =
  602.         {
  603.             BURNING = "Spikes and fire!",
  604.             BURNT = "Now it's burnt and spiky.",
  605.             CHOPPED = "Not so spiky now!",
  606.             GENERIC = "Those spikes look sharp!",
  607.         },
  608.         MAXWELL = "I hate that guy.",
  609.         MAXWELLHEAD = "I can see into his pores.",
  610.         MAXWELLLIGHT = "I wonder how they work.",
  611.         MAXWELLLOCK = "Looks almost like a key hole.",
  612.         MAXWELLTHRONE = "That doesn't look very comfortable.",
  613.         MEAT = "It's a bit gamey, but it'll do.",
  614.         MEATBALLS = "I cooked it myself!",
  615.         MEATRACK =
  616.         {
  617.             DONE = "Jerky time!",
  618.             DRYING = "Meat takes a while to dry.",
  619.             GENERIC = "I should dry some meats.",
  620.         },
  621.         MEAT_DRIED = "Just jerky enough.",
  622.         MERM = "Smells fishy!",
  623.         MERMHEAD = "The stinkiest thing I'll smell all day.",
  624.         MERMHOUSE = "Who would live here?",
  625.         MINERHAT = "This will keep my hands free.",
  626.         MONKEY = "Curious little guy.",
  627.         MONKEYBARREL = "Did that just move?",
  628.         MONSTERLASAGNA = "I cooked it myself!",
  629.         MONSTERMEAT = "Ugh. I don't think I should eat that.",
  630.         MONSTERMEAT_DRIED = "Strange-smelling jerky.",
  631.         MOSQUITO =
  632.         {
  633.             GENERIC = "Disgusting little bloodsucker.",
  634.             HELD = "Hey, is that my blood?",
  635.         },
  636.         MOSQUITOSACK = "It's probably not someone else's blood...",
  637.         MOUND =
  638.         {
  639.             DUG = "I should probably feel bad about that.",
  640.             GENERIC = "I bet there's all sorts of good stuff down there!",
  641.         },
  642.         NIGHTLIGHT = "It gives off a spooky light.",
  643.         NIGHTMAREFUEL = "This stuff is crazy!",
  644.         NIGHTSWORD = "I dreamed it myself!",
  645.         NITRE = "I'm not a geologist.",
  646.         ONEMANBAND = "I should have added a beefalo bell.",
  647.         PANDORASCHEST = "It may contain something fantastic! Or horrible.",
  648.         PANFLUTE = "I can serenade the animals.",
  649.         PAPYRUS = "Some sheets of paper.",
  650.         PENGUIN = "Must be breeding season.",
  651.         PERD = "Stupid bird! Stay away from my berries!",
  652.         PEROGIES = "I cooked it myself!",
  653.         PETALS = "I showed those flowers who's boss!",
  654.         PETALS_EVIL = "I'm not sure I want to hold these.",
  655.         PICKAXE = "Iconic, isn't it?",
  656.         PIGGYBACK = "I feel kinda bad for that.",
  657.         PIGHEAD = "Looks like an offering to the beast.",
  658.         PIGHOUSE =
  659.         {
  660.             FULL = "I can see a snout pressed up against the window.",
  661.             GENERIC = "These pigs have pretty fancy houses.",
  662.             LIGHTSOUT = "Come ON! I know you're home!",
  663.         },
  664.         PIGKING = "Ewwww, he smells!",
  665.         PIGMAN =
  666.         {
  667.             DEAD = "Someone should tell his family.",
  668.             FOLLOWER = "He's part of my entourage.",
  669.             GENERIC = "They kind of creep me out.",
  670.             GUARD = "He looks serious.",
  671.             WEREPIG = "He's not friendly!",
  672.         },
  673.         PIGSKIN = "It still has the tail on it.",
  674.         PIGTENT = "Smells like bacon.",
  675.         PIGTORCH = "Sure looks cozy.",
  676.         PINECONE =
  677.         {
  678.             GENERIC = "I can hear a tiny tree inside it, trying to get out.",
  679.             PLANTED = "It'll be a tree soon!",
  680.         },
  681.         PITCHFORK = "Maxwell might be looking for this.",
  682.         PLANTMEAT = "That doesn't look very appealing.",
  683.         PLANTMEAT_COOKED = "At least it's warm now.",
  684.         PLANT_NORMAL =
  685.         {
  686.             GENERIC = "Leafy!",
  687.             GROWING = "Guh! It's growing so slowly!",
  688.             READY = "Mmmm. Ready to harvest.",
  689.         },
  690.         POMEGRANATE = "It looks like the inside of an alien's brain.",
  691.         POMEGRANATE_COOKED = "Haute Cuisine!",
  692.         POMEGRANATE_SEEDS = "It's a seed.",
  693.         POND = "I can't see the bottom!",
  694.         POOP = "I should fill my pockets!",
  695.         PUMPKIN = "It's as big as my head!",
  696.         PUMPKINCOOKIE = "I cooked it myself!",
  697.         PUMPKIN_COOKED = "How did it not turn into a pie?",
  698.         PUMPKIN_LANTERN = "Spooky!",
  699.         PUMPKIN_SEEDS = "It's a seed.",
  700.         PURPLEAMULET = "It's whispering to me.",
  701.         PURPLEGEM = "It contains the mysteries of the universe.",
  702.         RABBIT =
  703.         {
  704.             GENERIC = "He's looking for carrots.",
  705.             HELD = "Do you like science?",
  706.         },
  707.         RABBITHOLE = "That must lead to the Kingdom of the Bunnymen.",
  708.         RAINOMETER = "It measures cloudiness.",
  709.         RATATOUILLE = "I cooked it myself!",
  710.         RAZOR = "A sharpened rock tied to a stick. Hygienic!",
  711.         REDGEM = "It sparkles with inner warmth.",
  712.         RED_CAP = "It smells funny.",
  713.         RED_CAP_COOKED = "It's different now...",
  714.         RED_MUSHROOM =
  715.         {
  716.             GENERIC = "It's a mushroom.",
  717.             INGROUND = "It's sleeping.",
  718.             PICKED = "I wonder if it will come back?",
  719.         },
  720.         REEDS =
  721.         {
  722.             BURNING = "That's really burning!",
  723.             GENERIC = "It's a clump of reeds.",
  724.             PICKED = "I picked all the useful reeds.",
  725.         },
  726.         RELIC =
  727.         {
  728.             GENERIC = "Ancient household goods.",
  729.             BROKEN = "Nothing to work with here.",
  730.         },
  731.         RUINS_RUBBLE = "This can be fixed.",
  732.         RUBBLE = "Just bits and pieces of rock.",
  733.         RESEARCHLAB = "It breaks down objects into their scientific components.",
  734.         RESEARCHLAB2 = "It's even more science-y than the last one!",
  735.         RESEARCHLAB3 = "What have I created?",
  736.         RESEARCHLAB4 = "Who would name something that?",
  737.         RESURRECTIONSTATUE = "What a handsome devil!",
  738.         RESURRECTIONSTONE = "What an odd looking stone.",
  739.         ROBIN =
  740.         {
  741.             GENERIC = "Does that mean spring is coming?",
  742.             HELD = "He likes my pocket.",
  743.         },
  744.         ROBIN_WINTER =
  745.         {
  746.             GENERIC = "Life in the frozen wastes.",
  747.             HELD = "It's so soft.",
  748.         },
  749.         ROBOT_PUPPET = "It's trapped!",
  750.         ROCK_LIGHT =
  751.         {
  752.             GENERIC = "A crusted over lava pit.",
  753.             OUT = "Looks fragile.",
  754.             LOW = "The lava's crusting over.",
  755.             NORMAL = "Nice and comfy.",
  756.         },
  757.         ROCK = "It wouldn't fit in my pocket.",
  758.         ROCKS = "I can make stuff with these.",
  759.         ROOK = "Storm the castle!",
  760.         ROPE = "Some short lengths of rope.",
  761.         ROTTENEGG = "Ew! It stinks!",
  762.         SANITYROCK =
  763.         {
  764.             ACTIVE = "That's a CRAZY looking rock!",
  765.             INACTIVE = "Where did the rest of it go?",
  766.         },
  767.         SAPLING =
  768.         {
  769.             BURNING = "That's burning fast!",
  770.             GENERIC = "Baby trees are so cute!",
  771.             PICKED = "That'll teach him.",
  772.         },
  773.         SEEDS = "Each one is a tiny mystery.",
  774.         SEEDS_COOKED = "I cooked all the life out of 'em!",
  775.         SEWING_KIT = "Darn it! Darn it all to heck!",
  776.         SHOVEL = "There's a lot going on underground.",
  777.         SILK = "It comes from a spider's butt.",
  778.         SKELETON = "Better him than me.",
  779.         SKULLCHEST = "I'm not sure if I want to open it.",
  780.         SMALLBIRD =
  781.         {
  782.             GENERIC = "That's a rather small bird.",
  783.             HUNGRY = "It looks hungry.",
  784.             STARVING = "It must be starving.",
  785.         },
  786.         SMALLMEAT = "A tiny chunk of dead animal.",
  787.         SMALLMEAT_DRIED = "A little jerky.",
  788.         SPEAR = "That's one pointy stick.",
  789.         SPIDER =
  790.         {
  791.             DEAD = "Ewwww!",
  792.             GENERIC = "I hate spiders.",
  793.             SLEEPING = "I'd better not be here when he wakes up.",
  794.         },
  795.         SPIDERDEN = "Sticky!",
  796.         SPIDEREGGSACK = "I hope these don't hatch in my pocket.",
  797.         SPIDERGLAND = "It has a tangy, antiseptic smell.",
  798.         SPIDERHAT = "I hope I got all of the spider goo out of it.",
  799.         SPIDERQUEEN = "AHHHHHHHH! That spider is huge!",
  800.         SPIDER_WARRIOR =
  801.         {
  802.             DEAD = "Good riddance!",
  803.             GENERIC = "Looks even meaner than usual.",
  804.             SLEEPING = "I should keep my distance.",
  805.         },
  806.         SPOILED_FOOD = "It's a furry ball of rotten food.",
  807.         STATUEHARP = "What has happened to the head?",
  808.         STATUEMAXWELL = "It really captures his personality.",
  809.         STINGER = "Looks sharp!",
  810.         STRAWHAT = "What a nice hat.",
  811.         STUFFEDEGGPLANT = "I cooked it myself!",
  812.         SUNKBOAT = "It's no use to me out there!",
  813.         SWEATERVEST = "This vest is dapper as all get-out.",
  814.         TAFFY = "I cooked it myself!",
  815.         TALLBIRD = "That's a tall bird!",
  816.         TALLBIRDEGG = "Will it hatch?",
  817.         TALLBIRDEGG_COOKED = "Delicious and nutritional.",
  818.         TALLBIRDEGG_CRACKED =
  819.         {
  820.             COLD = "Brrrr!",
  821.             GENERIC = "Looks like it's hatching.",
  822.             HOT = "Are eggs supposed to sweat?",
  823.             LONG = "I have a feeling this is going to take a while...",
  824.             SHORT = "It should hatch any time now.",
  825.         },
  826.         TALLBIRDNEST =
  827.         {
  828.             GENERIC = "That's quite an egg!",
  829.             PICKED = "The nest is empty.",
  830.         },
  831.         TEENBIRD =
  832.         {
  833.             GENERIC = "Not a very tall bird.",
  834.             HUNGRY = "I'd better find it some food.",
  835.             STARVING = "It has a dangerous look in it's eye.",
  836.         },
  837.         TELEBASE =
  838.         {
  839.             VALID = "It's ready to go.",
  840.             GEMS = "It needs more purple gems.",
  841.         },
  842.         GEMSOCKET =
  843.         {
  844.             VALID = "Looks ready.",
  845.             GEMS = "It needs a gem.",
  846.         },
  847.         TELEPORTATO_BASE =
  848.         {
  849.             ACTIVE = "With this I can surely pass through space and time!",
  850.             GENERIC = "This appears to be a nexus to another world!",
  851.             LOCKED = "There's still something missing.",
  852.             PARTIAL = "Soon, my invention will be complete!",
  853.         },
  854.         TELEPORTATO_BOX = "This may control the polarity of the whole universe.",
  855.         TELEPORTATO_CRANK = "Tough enough to handle the most intense experiments.",
  856.         TELEPORTATO_POTATO = "This metal potato contains great and fearful power...",
  857.         TELEPORTATO_RING = "A ring that could focus dimensional energies.",
  858.         TELESTAFF = "It can show me the world.",
  859.         TENT = "I get crazy when I don't sleep.",
  860.         TENTACLE = "That looks dangerous.",
  861.         TENTACLESPIKE = "It's pointy and slimy.",
  862.         TENTACLESPOTS = "I think these were its genitalia.",
  863.         TENTACLE_PILLAR = "A slimy pole.",
  864.         TENTACLE_PILLAR_ARM = "Little slippery arms.",
  865.         TENTACLE_GARDEN = "Yet another slimy pole.",
  866.         TOPHAT = "What a nice hat.",
  867.         TORCH = "Something to hold back the night.",
  868.         TRAP = "I wove it real tight.",
  869.         TRAP_TEETH = "This is a nasty surprise.",
  870.         TRAP_TEETH_MAXWELL = "I'll want to avoid stepping on that!",
  871.         TREASURECHEST = "It's my tickle trunk!",
  872.         TREASURECHEST_TRAP = "How convenient!",
  873.         TREECLUMP = "It's almost like someone is trying to prevent me from going somewhere.",
  874.         TRINKET_1 = "They are all melted together.",
  875.         TRINKET_10 = "I hope I get out of here before I need these.",
  876.         TRINKET_11 = "He whispers beautiful lies to me.",
  877.         TRINKET_12 = "I'm not sure what I should do with a dessicated tentacle.",
  878.         TRINKET_2 = "It's just a cheap replica.",
  879.         TRINKET_3 = "The knot is stuck. Forever.",
  880.         TRINKET_4 = "It must be some kind of religious artifact.",
  881.         TRINKET_5 = "Sadly, it's too small for me to escape on.",
  882.         TRINKET_6 = "Their electricity carrying days are over.",
  883.         TRINKET_7 = "I have no time for fun and games!",
  884.         TRINKET_8 = "Great. All of my tub stopping needs are met.",
  885.         TRINKET_9 = "I'm more of a zipper person, myself.",
  886.         TRUNKVEST_SUMMER = "Wilderness casual.",
  887.         TRUNKVEST_WINTER = "Winter survival gear.",
  888.         TRUNK_COOKED = "Somehow even more nasal than before.",
  889.         TRUNK_SUMMER = "A light breezy trunk.",
  890.         TRUNK_WINTER = "A thick, hairy trunk.",
  891.         TURF_CARPETFLOOR = "It's surprisingly scratchy.",
  892.         TURF_CHECKERFLOOR = "These are pretty snazzy.",
  893.         TURF_DIRT = "A chunk of ground.",
  894.         TURF_FOREST = "A chunk of ground.",
  895.         TURF_GRASS = "A chunk of ground.",
  896.         TURF_MARSH = "A chunk of ground.",
  897.         TURF_ROAD = "Hastily cobbled stones.",
  898.         TURF_ROCKY = "A chunk of ground.",
  899.         TURF_SAVANNA = "A chunk of ground.",
  900.         TURF_WOODFLOOR = "These are floorboards.",
  901.         TURKEYDINNER = "Mmmm.",
  902.         TWIGS = "It's a bunch of small twigs.",
  903.         UMBRELLA = "This will keep my hair dry, at least.",
  904.         UNIMPLEMENTED = "It doesn't look finished! It could be dangerous.",
  905.         WAFFLES = "I cooked it myself!",
  906.         WALL_HAY = "Hmmmm. I guess that'll have to do.",
  907.         WALL_HAY_ITEM = "This seems like a bad idea.",
  908.         WALL_STONE = "That's a nice wall.",
  909.         WALL_STONE_ITEM = "They make me feel so safe.",
  910.         WALL_RUINS = "An ancient piece of wall.",
  911.         WALL_RUINS_ITEM = "A solid piece of history.",
  912.         WALL_WOOD = "Pointy!",
  913.         WALL_WOOD_ITEM = "Pickets!",
  914.         WALRUS = "Walruses are natural predators.",
  915.         WALRUSHAT = "It's covered with walrus hairs.",
  916.         WALRUS_CAMP =
  917.         {
  918.             EMPTY = "Looks like somebody was camping here.",
  919.             GENERIC = "It looks warm and cozy inside.",
  920.         },
  921.         WALRUS_TUSK = "I'm sure I'll find a use for it eventually.",
  922.         WASPHIVE = "I think those bees are mad.",
  923.         WETGOOP = "I cooked it myself!",
  924.         WINTERHAT = "It'll be good for when winter comes.",
  925.         WINTEROMETER = "I am one heck of a scientist.",
  926.         WORMHOLE =
  927.         {
  928.             GENERIC = "Soft and undulating.",
  929.             OPEN = "Science compels me to jump in.",
  930.         },
  931.         WORMHOLE_LIMITED = "Guh, that thing looks worse off than usual.",
  932.         ACCOMPLISHMENT_SHRINE = "I want to use it, and I want the world to know what I did.",        
  933.         LIVINGTREE = "Is it watching me?",
  934.         ICESTAFF = "It's cold to the touch",
  935.     },
  936.     DESCRIBE_GENERIC = "It's a... thing.",
  937.     DESCRIBE_TOODARK = "It's too dark to see!",
  938.     EAT_FOOD =
  939.     {
  940.         TALLBIRDEGG_CRACKED = "Mmm. Beaky.",
  941.     },
  942. }
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