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Taniwha

DefaultSystemSettings

Mar 9th, 2014
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  1. [Configuration]
  2. BasedOn=..\Engine\Config\BaseSystemSettings.ini
  3.  
  4. [HawkenGame.R_PreviewMech]
  5. bPreloadPresetTextures=false ; this takes up a lot of texture memory, need to find a better way to avoid the ugly popping
  6.  
  7. [HawkenGame.R_GraphicsOptions]
  8. bNeedFirstBootGraphicsWarning=True
  9. +PhysXSettingsPerLevel=(ApexDestructionMaxChunkIslandCount=2500,ApexDestructionMaxShapeCount=0,ApexDestructionMaxChunkSeparationLOD=1.0);Off
  10. +PhysXSettingsPerLevel=(ApexDestructionMaxChunkIslandCount=2500,ApexDestructionMaxShapeCount=0,ApexDestructionMaxChunkSeparationLOD=1.0);On
  11. +PhysXSettingsPerLevel=(ApexDestructionMaxChunkIslandCount=2500,ApexDestructionMaxShapeCount=0,ApexDestructionMaxChunkSeparationLOD=1.0);High
  12.  
  13. [SystemSettings]
  14. ;OneFrameThreadLag=False ; True might help some rendering thread crashes, but decreases performance
  15. bAllowOpenGL=False
  16. bUseCustomSettings=False
  17. Borderless=False
  18. bAllowImageGrain=False
  19. bAllowStatic=True
  20. Fullscreen=True
  21. ResX=1920
  22. ResY=1080
  23.  
  24. ; Scalability setting defaults
  25. StaticDecals=True
  26. DynamicDecals=True
  27. UnbatchedDecals=True
  28. DecalCullDistanceScale=0.5
  29. DynamicShadows=True
  30. LightEnvironmentShadows=False
  31. MotionBlur=False
  32. DepthOfField=False
  33. AmbientOcclusion=False
  34. Bloom=False
  35. bAllowLightShafts=False
  36. Distortion=False
  37. DropParticleDistortion=False
  38. LensFlares=False
  39. AllowRadialBlur=False
  40. bAllowSeparateTranslucency=False
  41. bAllowPostprocessMLAA=False
  42. bAllowPostprocessAA=False
  43. bAllowHighQualityMaterials=False
  44. SkeletalMeshLODBias=0
  45. DetailMode=1
  46. MaxDrawDistanceScale=0.9
  47. MaxAnisotropy=2
  48. MaxShadowResolution=512
  49. MaxWholeSceneDominantShadowResolution=512
  50. ScreenPercentage=100.0
  51. ShadowTexelsPerPixel=0.9
  52. bAllowWholeSceneDominantShadows=True
  53. bUseConservativeShadowBounds=True
  54. bAllowFracturedDamage=True
  55. FractureCullDistanceScale=0.5
  56. DynamicLightEnvUpdateScale=1
  57. bAllowPostprocess=False
  58. MotionBlurSkinning=0
  59.  
  60. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  61. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  62. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  63. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
  64. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
  65. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
  66. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  67. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  68. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  69. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  70. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  71. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  72. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  73. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=1)
  74. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  75. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  76. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  77. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0)
  78. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,NumStreamedMips=4)
  79. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  80. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  81. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
  82. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
  83. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  84. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  85. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  86. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  87.  
  88. ; This allows buckets to easily mix-n-match different sets of TextureLODSettings
  89. ; 0-low,1-mid,2-high,3-ultra
  90. TextureDetailLevel=1
  91. ;This sets the default bucket to load
  92. GraphicsQualityLevel=1; 0-low,1-mid,2-high,3-ultra
  93.  
  94. ; LOW
  95. [SystemSettingsBucket1]
  96. BasedOn=SystemSettings
  97. StaticDecals=False
  98. DynamicDecals=False
  99. UnbatchedDecals=True
  100. DecalCullDistanceScale=0.1
  101. DynamicShadows=False
  102. LightEnvironmentShadows=False
  103. MotionBlur=False
  104. DepthOfField=False
  105. AmbientOcclusion=False
  106. Bloom=False
  107. bAllowLightShafts=False
  108. Distortion=False
  109. DropParticleDistortion=False
  110. LensFlares=False
  111. AllowRadialBlur=False
  112. bAllowSeparateTranslucency=False
  113. bAllowPostprocessMLAA=False
  114. bAllowPostprocessAA=False
  115. bAllowHighQualityMaterials=False
  116. SkeletalMeshLODBias=1
  117. ParticleLODBias=1
  118. DetailMode=0
  119. MaxDrawDistanceScale=1.0
  120. MaxAnisotropy=1
  121. MaxShadowResolution=256
  122. MaxWholeSceneDominantShadowResolution=256
  123. ScreenPercentage=100.000000
  124. ShadowTexelsPerPixel=0.5
  125. bAllowWholeSceneDominantShadows=True
  126. bUseConservativeShadowBounds=True
  127. bAllowFracturedDamage=True
  128. FractureCullDistanceScale=0.25
  129. ; buckets used in gfx options (1-3) must NOT have this set
  130. ;TextureDetailLevel=0 ; 0-low,1-mid,2-high,3-ultra
  131. bAllowImageGrain=False
  132. bAllowStatic=True
  133. DynamicLightEnvUpdateScale=5 ;update less often
  134. MotionBlurSkinning=0
  135. bAllowPostprocess=False
  136.  
  137. ; Low Texture Detail
  138. [TextureSettingsLow]
  139. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  140. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  141. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2)
  142. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=512,LODBias=1,NumStreamedMips=4)
  143. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=1,NumStreamedMips=4)
  144. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=1,NumStreamedMips=4)
  145. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  146. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  147. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  148. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  149. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  150. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=512,LODBias=0)
  151. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  152. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=1)
  153. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  154. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=1)
  155. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  156. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=1024,LODBias=1)
  157. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=2048,LODBias=0,NumStreamedMips=4)
  158. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  159. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  160. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  161. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
  162. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  163. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  164. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  165. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  166.  
  167. ; MEDIUM
  168. [SystemSettingsBucket2]
  169. BasedOn=SystemSettings
  170. StaticDecals=True
  171. DynamicDecals=True
  172. UnbatchedDecals=True
  173. DecalCullDistanceScale=0.5
  174. DynamicShadows=True
  175. LightEnvironmentShadows=False
  176. MotionBlur=False
  177. DepthOfField=False
  178. AmbientOcclusion=False
  179. Bloom=False
  180. bAllowLightShafts=False
  181. Distortion=False
  182. DropParticleDistortion=False
  183. LensFlares=False
  184. AllowRadialBlur=False
  185. bAllowSeparateTranslucency=False
  186. bAllowPostprocessMLAA=False
  187. bAllowPostprocessAA=False
  188. bAllowHighQualityMaterials=False
  189. SkeletalMeshLODBias=0
  190. DetailMode=1
  191. MaxDrawDistanceScale=1.5
  192. MaxAnisotropy=2
  193. MaxShadowResolution=512
  194. MaxWholeSceneDominantShadowResolution=512
  195. ScreenPercentage=100.000000
  196. ShadowTexelsPerPixel=0.9
  197. bAllowWholeSceneDominantShadows=True
  198. bUseConservativeShadowBounds=True
  199. bAllowFracturedDamage=True
  200. ParticleLODBias=0
  201. FractureCullDistanceScale=0.5
  202. ; buckets used in gfx options (1-3) must NOT have this set
  203. ;TextureDetailLevel=1 ; 0-low,1-mid,2-high,3-ultra
  204. bAllowImageGrain=False
  205. bAllowStatic=True
  206. DynamicLightEnvUpdateScale=1
  207. MotionBlurSkinning=0
  208. bAllowPostprocess=False
  209.  
  210. ; Medium Texture Detail
  211. [TextureSettingsMid]
  212. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  213. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  214. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  215. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
  216. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
  217. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
  218. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  219. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  220. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  221. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  222. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  223. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  224. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  225. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=1)
  226. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  227. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  228. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  229. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0)
  230. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,NumStreamedMips=4)
  231. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  232. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  233. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
  234. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
  235. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  236. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  237. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  238. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  239.  
  240. ; HIGH
  241. [SystemSettingsBucket3]
  242. BasedOn=SystemSettings
  243. StaticDecals=True
  244. DynamicDecals=True
  245. UnbatchedDecals=True
  246. DecalCullDistanceScale=0.6
  247. DynamicShadows=True
  248. LightEnvironmentShadows=True
  249. MotionBlur=False
  250. DepthOfField=False
  251. AmbientOcclusion=False
  252. Bloom=False
  253. bAllowLightShafts=False
  254. Distortion=False
  255. DropParticleDistortion=False
  256. LensFlares=True
  257. AllowRadialBlur=True
  258. bAllowSeparateTranslucency=False
  259. bAllowPostprocessMLAA=False
  260. bAllowPostprocessAA=False
  261. bAllowHighQualityMaterials=True
  262. SkeletalMeshLODBias=0
  263. DetailMode=2
  264. MaxDrawDistanceScale=2.0
  265. MaxAnisotropy=4
  266. MaxShadowResolution=1024
  267. MaxWholeSceneDominantShadowResolution=1280
  268. ScreenPercentage=100.000000
  269. ShadowTexelsPerPixel=1.3
  270. bAllowWholeSceneDominantShadows=True
  271. bUseConservativeShadowBounds=False
  272. bAllowFracturedDamage=True
  273. FractureCullDistanceScale=1.0
  274. ; buckets used in gfx options (1-3) must NOT have this set
  275. ;TextureDetailLevel=2 ; 0-low,1-mid,2-high,3-ultra
  276. bAllowImageGrain=False
  277. bAllowStatic=True
  278. ParticleLODBias=0
  279. DynamicLightEnvUpdateScale=1
  280. bAllowPostprocess=False
  281. MotionBlurSkinning=0
  282.  
  283. ; ULTRA
  284. [SystemSettingsBucket4]
  285. BasedOn=SystemSettings
  286. StaticDecals=True
  287. DynamicDecals=True
  288. UnbatchedDecals=True
  289. DecalCullDistanceScale=0.8
  290. DynamicShadows=True
  291. LightEnvironmentShadows=True
  292. MotionBlur=False
  293. DepthOfField=False
  294. AmbientOcclusion=False
  295. Bloom=False
  296. bAllowLightShafts=False
  297. Distortion=False
  298. DropParticleDistortion=False
  299. LensFlares=False
  300. AllowRadialBlur=True
  301. bAllowSeparateTranslucency=False
  302. bAllowPostprocessMLAA=False
  303. bAllowPostprocessAA=False
  304. bAllowHighQualityMaterials=True
  305. SkeletalMeshLODBias=0
  306. DetailMode=2
  307. MaxDrawDistanceScale=3.0
  308. MaxAnisotropy=8
  309. MaxShadowResolution=2048
  310. MaxWholeSceneDominantShadowResolution=2048
  311. ScreenPercentage=100.000000
  312. ShadowTexelsPerPixel=2
  313. bAllowWholeSceneDominantShadows=True
  314. bUseConservativeShadowBounds=False
  315. bAllowFracturedDamage=True
  316. FractureCullDistanceScale=1.5
  317. ; buckets used in gfx options (1-3) must NOT have this set
  318. ;TextureDetailLevel=2 ; 0-low,1-mid,2-high,3-ultra
  319. MotionBlurSkinning=0
  320. bAllowImageGrain=False
  321. bAllowStatic=True
  322. ParticleLODBias=0
  323. bAllowPostprocess=False
  324. DynamicLightEnvUpdateScale=1
  325.  
  326. ; High Texture Detail
  327. [TextureSettingsHigh]
  328. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  329. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  330. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  331. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=4)
  332. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=4)
  333. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=4)
  334. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  335. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  336. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  337. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  338. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  339. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  340. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  341. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=2048,LODBias=0)
  342. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  343. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  344. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  345. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0)
  346. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  347. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  348. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  349. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  350. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  351. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  352. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  353. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  354. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  355.  
  356. ; Editor
  357. [SystemSettingsBucket5]
  358. BasedOn=SystemSettings
  359. StaticDecals=True
  360. DynamicDecals=True
  361. UnbatchedDecals=True
  362. DecalCullDistanceScale=1.0
  363. DynamicShadows=True
  364. LightEnvironmentShadows=True
  365. MotionBlur=False
  366. DepthOfField=False
  367. AmbientOcclusion=False
  368. Bloom=False
  369. bAllowLightShafts=False
  370. Distortion=False
  371. DropParticleDistortion=False
  372. LensFlares=False
  373. AllowRadialBlur=True
  374. bAllowSeparateTranslucency=False
  375. bAllowPostprocessMLAA=False
  376. bAllowPostprocessAA=False
  377. bAllowHighQualityMaterials=True
  378. SkeletalMeshLODBias=0
  379. DetailMode=2
  380. MaxDrawDistanceScale=1.0; Not sure what we want to do with this, setting to 1.0 to make it easier to set up LODs
  381. MaxAnisotropy=16
  382. MaxShadowResolution=4096
  383. MaxWholeSceneDominantShadowResolution=4096
  384. ScreenPercentage=100.000000
  385. ShadowTexelsPerPixel=4.0
  386. bAllowWholeSceneDominantShadows=True
  387. bUseConservativeShadowBounds=False
  388. bAllowFracturedDamage=True
  389. FractureCullDistanceScale=2.0
  390. ; Editor will always be high texture detail anyway
  391. TextureDetailLevel=3 ; 0-low,1-mid,2-high,3-ultra
  392. ParticleLODBias=0
  393. MotionBlurSkinning=1
  394. bAllowImageGrain=False
  395. bAllowStatic=True
  396. bAllowPostprocess=False
  397. DynamicLightEnvUpdateScale=1
  398.  
  399. ; NOTES
  400. ; TEXTUREGROUP_Character settings are used for the 3rd person mech
  401. ; TEXTUREGROUP_Vehicle settings are used for the mech cockpit
  402.  
  403. ; Full(ultra) Texture Detail
  404. [TextureSettingsUltra]
  405. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  406. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  407. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  408. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=4)
  409. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=4)
  410. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=4)
  411. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  412. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  413. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  414. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  415. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  416. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  417. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  418. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  419. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  420. TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  421. TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  422. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  423. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  424. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  425. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  426. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  427. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  428. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  429. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  430. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  431. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  432.  
  433. [Screenshot]
  434. BasedOn=SystemSettingsBucket5
  435.  
  436. [SystemSettingsCooking]
  437. BasedOn=SystemSettingsBucket5
  438.  
  439. [SystemSettingsEditor]
  440. TextureDetailLevel=3
  441. ; always use high quality for editor, system settings gets written over with the current game settings
  442. BasedOn=SystemSettingsBucket5
  443.  
  444. [OpenAutomateBenchmarks]
  445. +Benchmark=PhysX_Bench_Titan
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