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- Loyalty Mastery
- Requirements: None
- Required to learn protecting skills. Passively gives the user a chance to halve the damage of any incoming damage instance.
- 1: 6% chance
- 2: 7% chance
- 3: 9% chance
- 4: 10% chance
- 5: 12% chance
- 6: 13% chance
- 7: 15% chance
- 8: 16% chance
- 9: 18% chance
- 10: 20% chance
- 11: 21% chance
- 12: 23% chance
- 13: 24% chance
- 14: 26% chance
- 15: 27% chance
- 16: 29% chance
- 17: 30% chance
- 18: 32% chance
- 19: 33% chance
- 20: 35% chance
- Lick Wounds
- Requirements: Loyalty Mastery level 1
- Body parts used: Head
- Restores one party member's HP. Also removes a set amount of binds.
- Has an 80% speed modifier.
- 1: 5 TP, 100% healing power, 1 bind removed
- 2: 5 TP, 103% healing power, 1 bind removed
- 3: 5 TP, 106% healing power, 1 bind removed
- 4: 5 TP, 109% healing power, 1 bind removed
- 5: 7 TP, 140% healing power, 2 binds removed
- 6: 7 TP, 144% healing power, 2 binds removed
- 7: 7 TP, 148% healing power, 2 binds removed
- 8: 7 TP, 152% healing power, 2 binds removed
- 9: 7 TP, 156% healing power, 2 binds removed
- 10: 10 TP, 200% healing power, 3 binds removed
- 11: 10 TP, 208% healing power, 3 binds removed
- 12: 10 TP, 216% healing power, 3 binds removed
- 13: 10 TP, 224% healing power, 3 binds removed
- 14: 10 TP, 232% healing power, 3 binds removed
- 15: 12 TP, 300% healing power, 3 binds removed
- 16: 12 TP, 308% healing power, 3 binds removed
- 17: 12 TP, 316% healing power, 3 binds removed
- 18: 12 TP, 324% healing power, 3 binds removed
- 19: 12 TP, 332% healing power, 3 binds removed
- 20: 15 TP, 420% healing power, 3 binds removed
- Auto-Lick
- Requirements: Lick Wounds level 5
- Body parts used: Head
- If the user knows Lick Wounds, passively gives them a chance to use it when damaged or when bound, at the end of the damage/bind source's turn.
- Will not activate if the user's head is bound.
- 1: 10% chance
- 2: 12% chance
- 3: 13% chance
- 4: 15% chance
- 5: 16% chance
- 6: 18% chance
- 7: 19% chance
- 8: 21% chance
- 9: 22% chance
- 10: 24% chance
- Protect
- Requirements: Loyalty Mastery level 3
- Body parts used: Arms
- Takes all damage for one party member for one turn. Lowers damage taken from blocked attacks.
- If the user's arms are bound while taking damage, Protect will stop working.
- 1: 2 TP, 15% damage reduction
- 2: 2 TP, 17% damage reduction
- 3: 2 TP, 19% damage reduction
- 4: 2 TP, 21% damage reduction
- 5: 4 TP, 30% damage reduction
- 6: 4 TP, 32% damage reduction
- 7: 4 TP, 34% damage reduction
- 8: 4 TP, 36% damage reduction
- 9: 4 TP, 38% damage reduction
- 10: 6 TP, 50% damage reduction
- 11: 6 TP, 51% damage reduction
- 12: 6 TP, 52% damage reduction
- 13: 6 TP, 53% damage reduction
- 14: 6 TP, 54% damage reduction
- 15: 6 TP, 55% damage reduction
- 16: 6 TP, 56% damage reduction
- 17: 6 TP, 57% damage reduction
- 18: 6 TP, 58% damage reduction
- 19: 6 TP, 59% damage reduction
- 20: 8 TP, 65% damage reduction
- Hit-Taker
- Requirements: Loyalty Mastery level 3
- Body parts used: Arms
- Protects all party members from a set number of damage instances for one turn. Lowers all damage to the user for one turn.
- If the user's arms become bound while using Hit-Taker, Hit-Taker will stop working.
- 1: 2 TP, 15% damage reduction, tanks 2 damage instances
- 2: 2 TP, 17% damage reduction, tanks 2 damage instances
- 3: 2 TP, 19% damage reduction, tanks 2 damage instances
- 4: 2 TP, 21% damage reduction, tanks 2 damage instances
- 5: 5 TP, 23% damage reduction, tanks 3 damage instances
- 6: 5 TP, 25% damage reduction, tanks 3 damage instances
- 7: 5 TP, 27% damage reduction, tanks 3 damage instances
- 8: 5 TP, 29% damage reduction, tanks 3 damage instances
- 9: 5 TP, 31% damage reduction, tanks 3 damage instances
- 10: 10 TP, 35% damage reduction, tanks 5 damage instances
- 11: 10 TP, 36% damage reduction, tanks 5 damage instances
- 12: 10 TP, 37% damage reduction, tanks 5 damage instances
- 13: 10 TP, 38% damage reduction, tanks 5 damage instances
- 14: 10 TP, 39% damage reduction, tanks 5 damage instances
- 15: 12 TP, 40% damage reduction, tanks 6 damage instances
- 16: 12 TP, 41% damage reduction, tanks 6 damage instances
- 17: 12 TP, 42% damage reduction, tanks 6 damage instances
- 18: 12 TP, 43% damage reduction, tanks 6 damage instances
- 19: 12 TP, 44% damage reduction, tanks 6 damage instances
- 20: 14 TP, 45% damage reduction, tanks 8 damage instances
- Protection Vow
- Requirements: Protect level 3, Hit-Taker level 3
- Body parts used: Arms
- Places a buff on the user that lowers all damage done to them, in addition to making them take damage in place of party members below 50% HP for a set amount of turns, and for a certain amount of times per turn.Every time the user takes damage for another party member, the chance of them taking damage again on that turn is reduced.
- Has no speed modifier at all levels.
- 1: 8 TP, 15% damage reduction, -15% protect chance per activation, max 3 protects, lasts 4 turns
- 2: 8 TP, 17% damage reduction, -15% protect chance per activation, max 3 protects, lasts 4 turns
- 3: 8 TP, 19% damage reduction, -15% protect chance per activation, max 3 protects, lasts 4 turns
- 4: 8 TP, 21% damage reduction, -15% protect chance per activation, max 3 protects, lasts 4 turns
- 5: 12 TP, 23% damage reduction, -12% protect chance per activation, max 4 protects, lasts 5 turns
- 6: 12 TP, 25% damage reduction, -12% protect chance per activation, max 4 protects, lasts 5 turns
- 7: 12 TP, 27% damage reduction, -12% protect chance per activation, max 4 protects, lasts 5 turns
- 8: 12 TP, 29% damage reduction, -12% protect chance per activation, max 4 protects, lasts 5 turns
- 9: 12 TP, 31% damage reduction, -12% protect chance per activation, max 4 protects, lasts 5 turns
- 10: 18 TP, 35% damage reduction, -10% protect chance per activation, max 5 protects, lasts 6 turns
- 11: 18 TP, 36% damage reduction, -10% protect chance per activation, max 5 protects, lasts 6 turns
- 12: 18 TP, 37% damage reduction, -10% protect chance per activation, max 5 protects, lasts 6 turns
- 13: 18 TP, 38% damage reduction, -10% protect chance per activation, max 5 protects, lasts 6 turns
- 14: 18 TP, 39% damage reduction, -10% protect chance per activation, max 5 protects, lasts 6 turns
- 15: 18 TP, 40% damage reduction, -10% protect chance per activation, max 5 protects, lasts 6 turns
- 16: 18 TP, 41% damage reduction, -10% protect chance per activation, max 5 protects, lasts 6 turns
- 17: 18 TP, 42% damage reduction, -10% protect chance per activation, max 5 protects, lasts 6 turns
- 18: 18 TP, 43% damage reduction, -10% protect chance per activation, max 5 protects, lasts 6 turns
- 19: 18 TP, 44% damage reduction, -10% protect chance per activation, max 5 protects, lasts 6 turns
- 20: 24 TP, 45% damage reduction, -8% protect chance per activation, max 6 protects, lasts 7 turns
- Self-Defense
- Requirements: Loyalty Mastery level 5
- Body parts used: Head
- Places a buff on the user that lowers the amount of physical/elemental damage they take, but also lowers their physical attack by 30%, for a set amount of turns.
- Has a 200% speed modifier at all levels.
- 1: 2 TP, 25% damage reduction, lasts for 4 turns
- 2: 2 TP, 27% damage reduction, lasts for 4 turns
- 3: 2 TP, 29% damage reduction, lasts for 4 turns
- 4: 2 TP, 30% damage reduction, lasts for 4 turns
- 5: 4 TP, 30% damage reduction, lasts for 5 turns
- 6: 4 TP, 32% damage reduction, lasts for 5 turns
- 7: 4 TP, 33% damage reduction, lasts for 5 turns
- 8: 4 TP, 34% damage reduction, lasts for 5 turns
- 9: 4 TP, 35% damage reduction, lasts for 5 turns
- 10: 8 TP, 35% damage reduction, lasts for 6 turns
- 11: 8 TP, 36% damage reduction, lasts for 6 turns
- 12: 8 TP, 37% damage reduction, lasts for 6 turns
- 13: 8 TP, 38% damage reduction, lasts for 6 turns
- 14: 8 TP, 39% damage reduction, lasts for 6 turns
- 15: 8 TP, 40% damage reduction, lasts for 6 turns
- 16: 8 TP, 41% damage reduction, lasts for 6 turns
- 17: 8 TP, 42% damage reduction, lasts for 6 turns
- 18: 8 TP, 43% damage reduction, lasts for 6 turns
- 19: 8 TP, 44% damage reduction, lasts for 6 turns
- 20: 10 TP, 45% damage reduction, lasts for 7 turns
- Beast Roar
- Requirements: Loyalty Mastery level 7
- Body parts used: Head
- Reduces all enemies' physical attack for a set number of turns.
- Has a 150% speed modifier at all levels.
- 1: 4 TP, 15% damage reduction, lasts for 4 turns
- 2: 4 TP, 17% damage reduction, lasts for 4 turns
- 3: 4 TP, 19% damage reduction, lasts for 4 turns
- 4: 4 TP, 20% damage reduction, lasts for 4 turns
- 5: 8 TP, 20% damage reduction, lasts for 5 turns
- 6: 8 TP, 22% damage reduction, lasts for 5 turns
- 7: 8 TP, 23% damage reduction, lasts for 5 turns
- 8: 8 TP, 24% damage reduction, lasts for 5 turns
- 9: 8 TP, 25% damage reduction, lasts for 5 turns
- 10: 13 TP, 25% damage reduction, lasts for 6 turns
- 11: 13 TP, 26% damage reduction, lasts for 6 turns
- 12: 13 TP, 27% damage reduction, lasts for 6 turns
- 13: 13 TP, 28% damage reduction, lasts for 6 turns
- 14: 13 TP, 29% damage reduction, lasts for 6 turns
- 15: 13 TP, 30% damage reduction, lasts for 6 turns
- 16: 13 TP, 31% damage reduction, lasts for 6 turns
- 17: 13 TP, 32% damage reduction, lasts for 6 turns
- 18: 13 TP, 33% damage reduction, lasts for 6 turns
- 19: 13 TP, 34% damage reduction, lasts for 6 turns
- 20: 16 TP, 35% damage reduction, lasts for 7 turns
- Preemptive Roar
- Requirements: Beast Roar level 5
- If the user knows Beast Roar, passively gives them a chance to use it immediately when starting a battle.
- 1: 25% chance
- 2: 30% chance
- 3: 35% chance
- 4: 40% chance
- 5: 50% chance
- 6: 60% chance
- 7: 70% chance
- 8: 80% chance
- 9: 90% chance
- 10: 100% chance
- Claw Mastery
- Requirements: None
- Required to learn claw skills. Passively increases damage dealt with claws.
- 1: 1% damage increase
- 2: 2% damage increase
- 3: 3% damage increase
- 4: 4% damage increase
- 5: 5% damage increase
- 6: 6% damage increase
- 7: 7% damage increase
- 8: 8% damage increase
- 9: 9% damage increase
- 10: 10% damage increase
- 11: 10% damage increase
- 12: 11% damage increase
- 13: 11% damage increase
- 14: 12% damage increase
- 15: 12% damage increase
- 16: 13% damage increase
- 17: 13% damage increase
- 18: 14% damage increase
- 19: 14% damage increase
- 20: 15% damage increase
- Tiger Blow
- Requirements: Claw Mastery level 1
- Required equipment: Claw
- Body parts used: Arms
- Deals melee STR-based Bash damage to one enemy. Heals the user for 50% of the damage dealt.
- Has no speed or accuracy modifier at all levels.
- 1: 5 TP, 120% damage
- 2: 5 TP, 126% damage
- 3: 5 TP, 132% damage
- 4: 5 TP, 138% damage
- 5: 8 TP, 155% damage
- 6: 8 TP, 161% damage
- 7: 8 TP, 167% damage
- 8: 8 TP, 173% damage
- 9: 8 TP, 179% damage
- 10: 12 TP, 200% damage
- 11: 12 TP, 202% damage
- 12: 12 TP, 205% damage
- 13: 12 TP, 207% damage
- 14: 12 TP, 210% damage
- 15: 13 TP, 235% damage
- 16: 13 TP, 237% damage
- 17: 13 TP, 240% damage
- 18: 13 TP, 242% damage
- 19: 13 TP, 245% damage
- 20: 15 TP, 280% damage
- Wolf Fang
- Requirements: Tiger Blow level 5
- Required equipment: Claw
- Body parts used: Arm
- Deals 3 instances of melee STR-based Cut damage to one target. Damage scales based on the user's current HP relative to their max HP (damage goes down with lower % HP)--the specifics behind this cannot be deduced from skill data.
- Has no speed or accuracy modifier at all levels.
- 1: 10 TP, 75% damage per hit
- 2: 10 TP, 77% damage per hit
- 3: 10 TP, 78% damage per hit
- 4: 10 TP, 80% damage per hit
- 5: 14 TP, 95% damage per hit
- 6: 14 TP, 97% damage per hit
- 7: 14 TP, 98% damage per hit
- 8: 14 TP, 99% damage per hit
- 9: 14 TP, 100% damage per hit
- 10: 19 TP, 120% damage per hit
- 11: 19 TP, 121% damage per hit
- 12: 19 TP, 122% damage per hit
- 13: 19 TP, 123% damage per hit
- 14: 19 TP, 124% damage per hit
- 15: 22 TP, 140% damage per hit
- 16: 22 TP, 141% damage per hit
- 17: 22 TP, 142% damage per hit
- 18: 22 TP, 143% damage per hit
- 19: 22 TP, 144% damage per hit
- 20: 25 TP, 165% damage per hit
- Comet Drop
- Requirements: Claw Mastery level 3
- Required equipment: Claw
- Body parts used: Legs
- Deals melee STR-based Bash damage to one row of enemies. Deals melee STR-based Bash damage to the user after use.
- Has no speed modifier and -10 accuracy at all levels.
- 1: 8 TP, 170% damage, 85% self-damage
- 2: 8 TP, 175% damage, 88% self-damage
- 3: 8 TP, 180% damage, 90% self-damage
- 4: 8 TP, 185% damage, 93% self-damage
- 5: 11 TP, 215% damage, 108% self-damage
- 6: 11 TP, 220% damage, 110% self-damage
- 7: 11 TP, 225% damage, 113% self-damage
- 8: 11 TP, 230% damage, 115% self-damage
- 9: 11 TP, 235% damage, 118% self-damage
- 10: 15 TP, 280% damage, 140% self-damage
- 11: 15 TP, 283% damage, 142% self-damage
- 12: 15 TP, 286% damage, 143% self-damage
- 13: 15 TP, 289% damage, 145% self-damage
- 14: 15 TP, 292% damage, 146% self-damage
- 15: 16 TP, 320% damage, 155% self-damage
- 16: 16 TP, 323% damage, 157% self-damage
- 17: 16 TP, 326% damage, 158% self-damage
- 18: 16 TP, 329% damage, 160% self-damage
- 19: 16 TP, 332% damage, 161% self-damage
- 20: 18 TP, 370% damage, 178% self-damage
- Wildblow
- Requirements: Comet Drop level 5
- Required equipment: Claw
- Body parts used: Legs
- Deals melee STR-based Bash damage to one enemy. Damage scales based on the user's current HP relative to their max HP (damage goes up with lower % HP)--the specifics behind this cannot be deduced from skill data.
- Has no speed or accuracy modifier at all levels.
- 1: 10 TP, 270% damage
- 2: 10 TP, 278% damage
- 3: 10 TP, 286% damage
- 4: 10 TP, 294% damage
- 5: 14 TP, 350% damage
- 6: 14 TP, 358% damage
- 6: 14 TP, 358% damage
- 7: 14 TP, 366% damage
- 8: 14 TP, 374% damage
- 9: 14 TP, 382% damage
- 10: 19 TP, 445% damage
- 11: 19 TP, 451% damage
- 12: 19 TP, 457% damage
- 13: 19 TP, 463% damage
- 14: 19 TP, 469% damage
- 15: 22 TP, 515% damage
- 16: 22 TP, 521% damage
- 17: 22 TP, 527% damage
- 18: 22 TP, 533% damage
- 19: 22 TP, 539% damage
- 20: 25 TP, 585% damage
- Beast Dance
- Requirements: Claw Mastery level 5
- Required equipment: Claw
- Body parts used: Legs
- Deals melee STR-based Cut damage to all enemies.
- Has a 50% speed modifier and no accuracy modifier at all levels.
- 1: 10 TP, 160% damage
- 2: 10 TP, 165% damage
- 3: 10 TP, 170% damage
- 4: 10 TP, 175% damage
- 5: 14 TP, 195% damage
- 6: 14 TP, 200% damage
- 7: 14 TP, 205% damage
- 8: 14 TP, 210% damage
- 9: 14 TP, 215% damage
- 10: 20 TP, 240% damage
- 11: 20 TP, 242% damage
- 12: 20 TP, 244% damage
- 13: 20 TP, 246% damage
- 14: 20 TP, 248% damage
- 15: 22 TP, 270% damage
- 16: 22 TP, 272% damage
- 17: 22 TP, 274% damage
- 18: 22 TP, 276% damage
- 19: 22 TP, 278% damage
- 20: 24 TP, 300% damage
- Savage Rush
- Requirements: Claw Mastery level 7
- Required equipment: Claw
- Body parts used: Arms
- Deals 3-6 instances of melee STR-based Bash damage to random enemies. Can hit the same target multiple times.
- Has an 80% speed modifier and -40 accuracy at all levels.
- 1: 10 TP, 60% damage per hit
- 2: 10 TP, 61% damage per hit
- 3: 10 TP, 62% damage per hit
- 4: 10 TP, 63% damage per hit
- 5: 14 TP, 70% damage per hit
- 6: 14 TP, 71% damage per hit
- 7: 14 TP, 72% damage per hit
- 8: 14 TP, 73% damage per hit
- 9: 14 TP, 74% damage per hit
- 10: 20 TP, 85% damage per hit
- 11: 20 TP, 86% damage per hit
- 12: 20 TP, 87% damage per hit
- 13: 20 TP, 88% damage per hit
- 14: 20 TP, 89% damage per hit
- 15: 23 TP, 100% damage per hit
- 16: 23 TP, 101% damage per hit
- 17: 23 TP, 102% damage per hit
- 18: 23 TP, 103% damage per hit
- 19: 23 TP, 104% damage per hit
- 20: 26 TP, 115% damage per hit
- Berserk
- Requirements: Beast Dance level 3, Savage Rush level 3
- Required equipment: Claw
- Body parts used: Arms
- Deals 5 instances of melee STR-based Cut damage to random enemies and allies. Can hit the same target multiple times.
- If the target is an ally, the damage is halved (rounded down if a fraction).
- Has no speed and accuracy modifiers at all levels.
- 1: 12 TP, 100% damage per hit
- 2: 12 TP, 102% damage per hit
- 3: 12 TP, 103% damage per hit
- 4: 12 TP, 105% damage per hit
- 5: 14 TP, 120% damage per hit
- 6: 14 TP, 122% damage per hit
- 7: 14 TP, 123% damage per hit
- 8: 14 TP, 125% damage per hit
- 9: 14 TP, 126% damage per hit
- 10: 16 TP, 145% damage per hit
- 11: 16 TP, 147% damage per hit
- 12: 16 TP, 148% damage per hit
- 13: 16 TP, 150% damage per hit
- 14: 16 TP, 151% damage per hit
- 15: 17 TP, 170% damage per hit
- 16: 17 TP, 172% damage per hit
- 17: 17 TP, 173% damage per hit
- 18: 17 TP, 175% damage per hit
- 19: 17 TP, 176% damage per hit
- 20: 18 TP, 200% damage per hit
- Endurance
- Requirements: Loyalty Mastery level 10, Claw Mastery level 10
- Body parts used: Arms
- Lowers all damage to the user for this turn. At the end of the turn, deals melee Cut damage to all enemies. Every time the user is damaged between the cast time and the attack, the damage is multiplied by 1.25x. The damage is capped at 3x the base damage.
- Endurance uses the average of the user's STR and VIT as a substitute for STR in the normal damage formula.
- Has no accuracy modifier at all levels.
- 1: 8 TP, 5% damage reduction, 125% base damage
- 2: 8 TP, 5% damage reduction, 128% base damage
- 3: 8 TP, 5% damage reduction, 132% base damage
- 4: 8 TP, 5% damage reduction, 135% base damage
- 5: 14 TP, 10% damage reduction, 150% base damage
- 6: 14 TP, 10% damage reduction, 154% base damage
- 7: 14 TP, 10% damage reduction, 157% base damage
- 8: 14 TP, 10% damage reduction, 161% base damage
- 9: 14 TP, 10% damage reduction, 164% base damage
- 10: 22 TP, 15% damage reduction, 185% base damage
- 11: 22 TP, 15% damage reduction, 187% base damage
- 12: 22 TP, 15% damage reduction, 189% base damage
- 13: 22 TP, 15% damage reduction, 191% base damage
- 14: 22 TP, 15% damage reduction, 193% base damage
- 15: 24 TP, 17% damage reduction, 210% base damage
- 16: 24 TP, 17% damage reduction, 212% base damage
- 17: 24 TP, 17% damage reduction, 214% base damage
- 18: 24 TP, 17% damage reduction, 216% base damage
- 19: 24 TP, 17% damage reduction, 218% base damage
- 20: 26 TP, 20% damage reduction, 240% base damage
- Deadly Resolve
- Requirements: HP Up level 5
- Passively gives the user a chance to survive mortal hits at 1 HP.
- Aegis and Deadly Resolve are technically the same skill, and cannot be stacked.
- 1: 10% chance
- 2: 12% chance
- 3: 13% chance
- 4: 15% chance
- 5: 16% chance
- 6: 18% chance
- 7: 19% chance
- 8: 21% chance
- 9: 22% chance
- 10: 24% chance
- 11: 25% chance
- 12: 26% chance
- 13: 27% chance
- 14: 28% chance
- 15: 29% chance
- 16: 30% chance
- 17: 31% chance
- 18: 32% chance
- 19: 33% chance
- 20: 35% chance
- Bull Charge
- Requirements: Phys ATK Up level 5, Phys DEF Up level 5
- Body parts used: Head
- Raises the damage the user deals and lowers the damage they take until the end of the next turn.
- Has a 200% speed modifier at all levels.
- 1: 3 TP, 40% damage increase, 15% damage reduction
- 2: 3 TP, 43% damage increase, 15% damage reduction
- 3: 3 TP, 46% damage increase, 15% damage reduction
- 4: 3 TP, 50% damage increase, 15% damage reduction
- 5: 6 TP, 53% damage increase, 20% damage reduction
- 6: 6 TP, 56% damage increase, 20% damage reduction
- 7: 6 TP, 60% damage increase, 20% damage reduction
- 8: 6 TP, 63% damage increase, 20% damage reduction
- 9: 6 TP, 66% damage increase, 20% damage reduction
- 10: 10 TP, 70% damage increase, 25% damage reduction
- 11: 10 TP, 71% damage increase, 25% damage reduction
- 12: 10 TP, 72% damage increase, 25% damage reduction
- 13: 10 TP, 73% damage increase, 25% damage reduction
- 14: 10 TP, 74% damage increase, 25% damage reduction
- 15: 12 TP, 75% damage increase, 30% damage reduction
- 16: 12 TP, 76% damage increase, 30% damage reduction
- 17: 12 TP, 77% damage increase, 30% damage reduction
- 18: 12 TP, 78% damage increase, 30% damage reduction
- 19: 12 TP, 79% damage increase, 30% damage reduction
- 20: 14 TP, 80% damage increase, 35% damage reduction
- Desperation
- Force Boost
- Triples the user's maximum HP and sets their HP to that amount.
- True Endurance
- Force Break
- Body parts used: Arms
- For one turn, the user will take all damage directed at every party member. At the end of the turn, if the user was damaged at all (this could include negations like Shield Mastery and Parry, but I'm unsure), deals melee STR-based Stab damage to all enemies. The end-of-turn damage linearly scales from 300% to 900% based on the user's level.
- The user cannot die while True Endurance is active, aside from instant death. All ailments/binds directed at the user are nullified during True Endurance, aside from instant death.
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