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EO2U Beast data

Mar 21st, 2016
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  1. Loyalty Mastery
  2. Requirements: None
  3.  
  4. Required to learn protecting skills. Passively gives the user a chance to halve the damage of any incoming damage instance.
  5.  
  6. 1: 6% chance
  7. 2: 7% chance
  8. 3: 9% chance
  9. 4: 10% chance
  10. 5: 12% chance
  11. 6: 13% chance
  12. 7: 15% chance
  13. 8: 16% chance
  14. 9: 18% chance
  15. 10: 20% chance
  16. 11: 21% chance
  17. 12: 23% chance
  18. 13: 24% chance
  19. 14: 26% chance
  20. 15: 27% chance
  21. 16: 29% chance
  22. 17: 30% chance
  23. 18: 32% chance
  24. 19: 33% chance
  25. 20: 35% chance
  26.  
  27.  
  28. Lick Wounds
  29. Requirements: Loyalty Mastery level 1
  30. Body parts used: Head
  31.  
  32. Restores one party member's HP. Also removes a set amount of binds.
  33.  
  34. Has an 80% speed modifier.
  35.  
  36. 1: 5 TP, 100% healing power, 1 bind removed
  37. 2: 5 TP, 103% healing power, 1 bind removed
  38. 3: 5 TP, 106% healing power, 1 bind removed
  39. 4: 5 TP, 109% healing power, 1 bind removed
  40. 5: 7 TP, 140% healing power, 2 binds removed
  41. 6: 7 TP, 144% healing power, 2 binds removed
  42. 7: 7 TP, 148% healing power, 2 binds removed
  43. 8: 7 TP, 152% healing power, 2 binds removed
  44. 9: 7 TP, 156% healing power, 2 binds removed
  45. 10: 10 TP, 200% healing power, 3 binds removed
  46. 11: 10 TP, 208% healing power, 3 binds removed
  47. 12: 10 TP, 216% healing power, 3 binds removed
  48. 13: 10 TP, 224% healing power, 3 binds removed
  49. 14: 10 TP, 232% healing power, 3 binds removed
  50. 15: 12 TP, 300% healing power, 3 binds removed
  51. 16: 12 TP, 308% healing power, 3 binds removed
  52. 17: 12 TP, 316% healing power, 3 binds removed
  53. 18: 12 TP, 324% healing power, 3 binds removed
  54. 19: 12 TP, 332% healing power, 3 binds removed
  55. 20: 15 TP, 420% healing power, 3 binds removed
  56.  
  57.  
  58. Auto-Lick
  59. Requirements: Lick Wounds level 5
  60. Body parts used: Head
  61.  
  62. If the user knows Lick Wounds, passively gives them a chance to use it when damaged or when bound, at the end of the damage/bind source's turn.
  63.  
  64. Will not activate if the user's head is bound.
  65.  
  66. 1: 10% chance
  67. 2: 12% chance
  68. 3: 13% chance
  69. 4: 15% chance
  70. 5: 16% chance
  71. 6: 18% chance
  72. 7: 19% chance
  73. 8: 21% chance
  74. 9: 22% chance
  75. 10: 24% chance
  76.  
  77.  
  78. Protect
  79. Requirements: Loyalty Mastery level 3
  80. Body parts used: Arms
  81.  
  82. Takes all damage for one party member for one turn. Lowers damage taken from blocked attacks.
  83.  
  84. If the user's arms are bound while taking damage, Protect will stop working.
  85.  
  86. 1: 2 TP, 15% damage reduction
  87. 2: 2 TP, 17% damage reduction
  88. 3: 2 TP, 19% damage reduction
  89. 4: 2 TP, 21% damage reduction
  90. 5: 4 TP, 30% damage reduction
  91. 6: 4 TP, 32% damage reduction
  92. 7: 4 TP, 34% damage reduction
  93. 8: 4 TP, 36% damage reduction
  94. 9: 4 TP, 38% damage reduction
  95. 10: 6 TP, 50% damage reduction
  96. 11: 6 TP, 51% damage reduction
  97. 12: 6 TP, 52% damage reduction
  98. 13: 6 TP, 53% damage reduction
  99. 14: 6 TP, 54% damage reduction
  100. 15: 6 TP, 55% damage reduction
  101. 16: 6 TP, 56% damage reduction
  102. 17: 6 TP, 57% damage reduction
  103. 18: 6 TP, 58% damage reduction
  104. 19: 6 TP, 59% damage reduction
  105. 20: 8 TP, 65% damage reduction
  106.  
  107.  
  108. Hit-Taker
  109. Requirements: Loyalty Mastery level 3
  110. Body parts used: Arms
  111.  
  112. Protects all party members from a set number of damage instances for one turn. Lowers all damage to the user for one turn.
  113.  
  114. If the user's arms become bound while using Hit-Taker, Hit-Taker will stop working.
  115.  
  116. 1: 2 TP, 15% damage reduction, tanks 2 damage instances
  117. 2: 2 TP, 17% damage reduction, tanks 2 damage instances
  118. 3: 2 TP, 19% damage reduction, tanks 2 damage instances
  119. 4: 2 TP, 21% damage reduction, tanks 2 damage instances
  120. 5: 5 TP, 23% damage reduction, tanks 3 damage instances
  121. 6: 5 TP, 25% damage reduction, tanks 3 damage instances
  122. 7: 5 TP, 27% damage reduction, tanks 3 damage instances
  123. 8: 5 TP, 29% damage reduction, tanks 3 damage instances
  124. 9: 5 TP, 31% damage reduction, tanks 3 damage instances
  125. 10: 10 TP, 35% damage reduction, tanks 5 damage instances
  126. 11: 10 TP, 36% damage reduction, tanks 5 damage instances
  127. 12: 10 TP, 37% damage reduction, tanks 5 damage instances
  128. 13: 10 TP, 38% damage reduction, tanks 5 damage instances
  129. 14: 10 TP, 39% damage reduction, tanks 5 damage instances
  130. 15: 12 TP, 40% damage reduction, tanks 6 damage instances
  131. 16: 12 TP, 41% damage reduction, tanks 6 damage instances
  132. 17: 12 TP, 42% damage reduction, tanks 6 damage instances
  133. 18: 12 TP, 43% damage reduction, tanks 6 damage instances
  134. 19: 12 TP, 44% damage reduction, tanks 6 damage instances
  135. 20: 14 TP, 45% damage reduction, tanks 8 damage instances
  136.  
  137.  
  138. Protection Vow
  139. Requirements: Protect level 3, Hit-Taker level 3
  140. Body parts used: Arms
  141.  
  142. Places a buff on the user that lowers all damage done to them, in addition to making them take damage in place of party members below 50% HP for a set amount of turns, and for a certain amount of times per turn.Every time the user takes damage for another party member, the chance of them taking damage again on that turn is reduced.
  143.  
  144. Has no speed modifier at all levels.
  145.  
  146. 1: 8 TP, 15% damage reduction, -15% protect chance per activation, max 3 protects, lasts 4 turns
  147. 2: 8 TP, 17% damage reduction, -15% protect chance per activation, max 3 protects, lasts 4 turns
  148. 3: 8 TP, 19% damage reduction, -15% protect chance per activation, max 3 protects, lasts 4 turns
  149. 4: 8 TP, 21% damage reduction, -15% protect chance per activation, max 3 protects, lasts 4 turns
  150. 5: 12 TP, 23% damage reduction, -12% protect chance per activation, max 4 protects, lasts 5 turns
  151. 6: 12 TP, 25% damage reduction, -12% protect chance per activation, max 4 protects, lasts 5 turns
  152. 7: 12 TP, 27% damage reduction, -12% protect chance per activation, max 4 protects, lasts 5 turns
  153. 8: 12 TP, 29% damage reduction, -12% protect chance per activation, max 4 protects, lasts 5 turns
  154. 9: 12 TP, 31% damage reduction, -12% protect chance per activation, max 4 protects, lasts 5 turns
  155. 10: 18 TP, 35% damage reduction, -10% protect chance per activation, max 5 protects, lasts 6 turns
  156. 11: 18 TP, 36% damage reduction, -10% protect chance per activation, max 5 protects, lasts 6 turns
  157. 12: 18 TP, 37% damage reduction, -10% protect chance per activation, max 5 protects, lasts 6 turns
  158. 13: 18 TP, 38% damage reduction, -10% protect chance per activation, max 5 protects, lasts 6 turns
  159. 14: 18 TP, 39% damage reduction, -10% protect chance per activation, max 5 protects, lasts 6 turns
  160. 15: 18 TP, 40% damage reduction, -10% protect chance per activation, max 5 protects, lasts 6 turns
  161. 16: 18 TP, 41% damage reduction, -10% protect chance per activation, max 5 protects, lasts 6 turns
  162. 17: 18 TP, 42% damage reduction, -10% protect chance per activation, max 5 protects, lasts 6 turns
  163. 18: 18 TP, 43% damage reduction, -10% protect chance per activation, max 5 protects, lasts 6 turns
  164. 19: 18 TP, 44% damage reduction, -10% protect chance per activation, max 5 protects, lasts 6 turns
  165. 20: 24 TP, 45% damage reduction, -8% protect chance per activation, max 6 protects, lasts 7 turns
  166.  
  167.  
  168. Self-Defense
  169. Requirements: Loyalty Mastery level 5
  170. Body parts used: Head
  171.  
  172. Places a buff on the user that lowers the amount of physical/elemental damage they take, but also lowers their physical attack by 30%, for a set amount of turns.
  173.  
  174. Has a 200% speed modifier at all levels.
  175.  
  176. 1: 2 TP, 25% damage reduction, lasts for 4 turns
  177. 2: 2 TP, 27% damage reduction, lasts for 4 turns
  178. 3: 2 TP, 29% damage reduction, lasts for 4 turns
  179. 4: 2 TP, 30% damage reduction, lasts for 4 turns
  180. 5: 4 TP, 30% damage reduction, lasts for 5 turns
  181. 6: 4 TP, 32% damage reduction, lasts for 5 turns
  182. 7: 4 TP, 33% damage reduction, lasts for 5 turns
  183. 8: 4 TP, 34% damage reduction, lasts for 5 turns
  184. 9: 4 TP, 35% damage reduction, lasts for 5 turns
  185. 10: 8 TP, 35% damage reduction, lasts for 6 turns
  186. 11: 8 TP, 36% damage reduction, lasts for 6 turns
  187. 12: 8 TP, 37% damage reduction, lasts for 6 turns
  188. 13: 8 TP, 38% damage reduction, lasts for 6 turns
  189. 14: 8 TP, 39% damage reduction, lasts for 6 turns
  190. 15: 8 TP, 40% damage reduction, lasts for 6 turns
  191. 16: 8 TP, 41% damage reduction, lasts for 6 turns
  192. 17: 8 TP, 42% damage reduction, lasts for 6 turns
  193. 18: 8 TP, 43% damage reduction, lasts for 6 turns
  194. 19: 8 TP, 44% damage reduction, lasts for 6 turns
  195. 20: 10 TP, 45% damage reduction, lasts for 7 turns
  196.  
  197.  
  198. Beast Roar
  199. Requirements: Loyalty Mastery level 7
  200. Body parts used: Head
  201.  
  202. Reduces all enemies' physical attack for a set number of turns.
  203.  
  204. Has a 150% speed modifier at all levels.
  205.  
  206. 1: 4 TP, 15% damage reduction, lasts for 4 turns
  207. 2: 4 TP, 17% damage reduction, lasts for 4 turns
  208. 3: 4 TP, 19% damage reduction, lasts for 4 turns
  209. 4: 4 TP, 20% damage reduction, lasts for 4 turns
  210. 5: 8 TP, 20% damage reduction, lasts for 5 turns
  211. 6: 8 TP, 22% damage reduction, lasts for 5 turns
  212. 7: 8 TP, 23% damage reduction, lasts for 5 turns
  213. 8: 8 TP, 24% damage reduction, lasts for 5 turns
  214. 9: 8 TP, 25% damage reduction, lasts for 5 turns
  215. 10: 13 TP, 25% damage reduction, lasts for 6 turns
  216. 11: 13 TP, 26% damage reduction, lasts for 6 turns
  217. 12: 13 TP, 27% damage reduction, lasts for 6 turns
  218. 13: 13 TP, 28% damage reduction, lasts for 6 turns
  219. 14: 13 TP, 29% damage reduction, lasts for 6 turns
  220. 15: 13 TP, 30% damage reduction, lasts for 6 turns
  221. 16: 13 TP, 31% damage reduction, lasts for 6 turns
  222. 17: 13 TP, 32% damage reduction, lasts for 6 turns
  223. 18: 13 TP, 33% damage reduction, lasts for 6 turns
  224. 19: 13 TP, 34% damage reduction, lasts for 6 turns
  225. 20: 16 TP, 35% damage reduction, lasts for 7 turns
  226.  
  227.  
  228. Preemptive Roar
  229. Requirements: Beast Roar level 5
  230.  
  231. If the user knows Beast Roar, passively gives them a chance to use it immediately when starting a battle.
  232.  
  233. 1: 25% chance
  234. 2: 30% chance
  235. 3: 35% chance
  236. 4: 40% chance
  237. 5: 50% chance
  238. 6: 60% chance
  239. 7: 70% chance
  240. 8: 80% chance
  241. 9: 90% chance
  242. 10: 100% chance
  243.  
  244.  
  245. Claw Mastery
  246. Requirements: None
  247.  
  248. Required to learn claw skills. Passively increases damage dealt with claws.
  249.  
  250. 1: 1% damage increase
  251. 2: 2% damage increase
  252. 3: 3% damage increase
  253. 4: 4% damage increase
  254. 5: 5% damage increase
  255. 6: 6% damage increase
  256. 7: 7% damage increase
  257. 8: 8% damage increase
  258. 9: 9% damage increase
  259. 10: 10% damage increase
  260. 11: 10% damage increase
  261. 12: 11% damage increase
  262. 13: 11% damage increase
  263. 14: 12% damage increase
  264. 15: 12% damage increase
  265. 16: 13% damage increase
  266. 17: 13% damage increase
  267. 18: 14% damage increase
  268. 19: 14% damage increase
  269. 20: 15% damage increase
  270.  
  271.  
  272. Tiger Blow
  273. Requirements: Claw Mastery level 1
  274. Required equipment: Claw
  275. Body parts used: Arms
  276.  
  277. Deals melee STR-based Bash damage to one enemy. Heals the user for 50% of the damage dealt.
  278.  
  279. Has no speed or accuracy modifier at all levels.
  280.  
  281. 1: 5 TP, 120% damage
  282. 2: 5 TP, 126% damage
  283. 3: 5 TP, 132% damage
  284. 4: 5 TP, 138% damage
  285. 5: 8 TP, 155% damage
  286. 6: 8 TP, 161% damage
  287. 7: 8 TP, 167% damage
  288. 8: 8 TP, 173% damage
  289. 9: 8 TP, 179% damage
  290. 10: 12 TP, 200% damage
  291. 11: 12 TP, 202% damage
  292. 12: 12 TP, 205% damage
  293. 13: 12 TP, 207% damage
  294. 14: 12 TP, 210% damage
  295. 15: 13 TP, 235% damage
  296. 16: 13 TP, 237% damage
  297. 17: 13 TP, 240% damage
  298. 18: 13 TP, 242% damage
  299. 19: 13 TP, 245% damage
  300. 20: 15 TP, 280% damage
  301.  
  302.  
  303. Wolf Fang
  304. Requirements: Tiger Blow level 5
  305. Required equipment: Claw
  306. Body parts used: Arm
  307.  
  308. Deals 3 instances of melee STR-based Cut damage to one target. Damage scales based on the user's current HP relative to their max HP (damage goes down with lower % HP)--the specifics behind this cannot be deduced from skill data.
  309.  
  310. Has no speed or accuracy modifier at all levels.
  311.  
  312. 1: 10 TP, 75% damage per hit
  313. 2: 10 TP, 77% damage per hit
  314. 3: 10 TP, 78% damage per hit
  315. 4: 10 TP, 80% damage per hit
  316. 5: 14 TP, 95% damage per hit
  317. 6: 14 TP, 97% damage per hit
  318. 7: 14 TP, 98% damage per hit
  319. 8: 14 TP, 99% damage per hit
  320. 9: 14 TP, 100% damage per hit
  321. 10: 19 TP, 120% damage per hit
  322. 11: 19 TP, 121% damage per hit
  323. 12: 19 TP, 122% damage per hit
  324. 13: 19 TP, 123% damage per hit
  325. 14: 19 TP, 124% damage per hit
  326. 15: 22 TP, 140% damage per hit
  327. 16: 22 TP, 141% damage per hit
  328. 17: 22 TP, 142% damage per hit
  329. 18: 22 TP, 143% damage per hit
  330. 19: 22 TP, 144% damage per hit
  331. 20: 25 TP, 165% damage per hit
  332.  
  333.  
  334. Comet Drop
  335. Requirements: Claw Mastery level 3
  336. Required equipment: Claw
  337. Body parts used: Legs
  338.  
  339. Deals melee STR-based Bash damage to one row of enemies. Deals melee STR-based Bash damage to the user after use.
  340.  
  341. Has no speed modifier and -10 accuracy at all levels.
  342.  
  343. 1: 8 TP, 170% damage, 85% self-damage
  344. 2: 8 TP, 175% damage, 88% self-damage
  345. 3: 8 TP, 180% damage, 90% self-damage
  346. 4: 8 TP, 185% damage, 93% self-damage
  347. 5: 11 TP, 215% damage, 108% self-damage
  348. 6: 11 TP, 220% damage, 110% self-damage
  349. 7: 11 TP, 225% damage, 113% self-damage
  350. 8: 11 TP, 230% damage, 115% self-damage
  351. 9: 11 TP, 235% damage, 118% self-damage
  352. 10: 15 TP, 280% damage, 140% self-damage
  353. 11: 15 TP, 283% damage, 142% self-damage
  354. 12: 15 TP, 286% damage, 143% self-damage
  355. 13: 15 TP, 289% damage, 145% self-damage
  356. 14: 15 TP, 292% damage, 146% self-damage
  357. 15: 16 TP, 320% damage, 155% self-damage
  358. 16: 16 TP, 323% damage, 157% self-damage
  359. 17: 16 TP, 326% damage, 158% self-damage
  360. 18: 16 TP, 329% damage, 160% self-damage
  361. 19: 16 TP, 332% damage, 161% self-damage
  362. 20: 18 TP, 370% damage, 178% self-damage
  363.  
  364.  
  365. Wildblow
  366. Requirements: Comet Drop level 5
  367. Required equipment: Claw
  368. Body parts used: Legs
  369.  
  370. Deals melee STR-based Bash damage to one enemy. Damage scales based on the user's current HP relative to their max HP (damage goes up with lower % HP)--the specifics behind this cannot be deduced from skill data.
  371.  
  372. Has no speed or accuracy modifier at all levels.
  373.  
  374. 1: 10 TP, 270% damage
  375. 2: 10 TP, 278% damage
  376. 3: 10 TP, 286% damage
  377. 4: 10 TP, 294% damage
  378. 5: 14 TP, 350% damage
  379. 6: 14 TP, 358% damage
  380. 6: 14 TP, 358% damage
  381. 7: 14 TP, 366% damage
  382. 8: 14 TP, 374% damage
  383. 9: 14 TP, 382% damage
  384. 10: 19 TP, 445% damage
  385. 11: 19 TP, 451% damage
  386. 12: 19 TP, 457% damage
  387. 13: 19 TP, 463% damage
  388. 14: 19 TP, 469% damage
  389. 15: 22 TP, 515% damage
  390. 16: 22 TP, 521% damage
  391. 17: 22 TP, 527% damage
  392. 18: 22 TP, 533% damage
  393. 19: 22 TP, 539% damage
  394. 20: 25 TP, 585% damage
  395.  
  396.  
  397. Beast Dance
  398. Requirements: Claw Mastery level 5
  399. Required equipment: Claw
  400. Body parts used: Legs
  401.  
  402. Deals melee STR-based Cut damage to all enemies.
  403.  
  404. Has a 50% speed modifier and no accuracy modifier at all levels.
  405.  
  406. 1: 10 TP, 160% damage
  407. 2: 10 TP, 165% damage
  408. 3: 10 TP, 170% damage
  409. 4: 10 TP, 175% damage
  410. 5: 14 TP, 195% damage
  411. 6: 14 TP, 200% damage
  412. 7: 14 TP, 205% damage
  413. 8: 14 TP, 210% damage
  414. 9: 14 TP, 215% damage
  415. 10: 20 TP, 240% damage
  416. 11: 20 TP, 242% damage
  417. 12: 20 TP, 244% damage
  418. 13: 20 TP, 246% damage
  419. 14: 20 TP, 248% damage
  420. 15: 22 TP, 270% damage
  421. 16: 22 TP, 272% damage
  422. 17: 22 TP, 274% damage
  423. 18: 22 TP, 276% damage
  424. 19: 22 TP, 278% damage
  425. 20: 24 TP, 300% damage
  426.  
  427.  
  428. Savage Rush
  429. Requirements: Claw Mastery level 7
  430. Required equipment: Claw
  431. Body parts used: Arms
  432.  
  433. Deals 3-6 instances of melee STR-based Bash damage to random enemies. Can hit the same target multiple times.
  434.  
  435. Has an 80% speed modifier and -40 accuracy at all levels.
  436.  
  437. 1: 10 TP, 60% damage per hit
  438. 2: 10 TP, 61% damage per hit
  439. 3: 10 TP, 62% damage per hit
  440. 4: 10 TP, 63% damage per hit
  441. 5: 14 TP, 70% damage per hit
  442. 6: 14 TP, 71% damage per hit
  443. 7: 14 TP, 72% damage per hit
  444. 8: 14 TP, 73% damage per hit
  445. 9: 14 TP, 74% damage per hit
  446. 10: 20 TP, 85% damage per hit
  447. 11: 20 TP, 86% damage per hit
  448. 12: 20 TP, 87% damage per hit
  449. 13: 20 TP, 88% damage per hit
  450. 14: 20 TP, 89% damage per hit
  451. 15: 23 TP, 100% damage per hit
  452. 16: 23 TP, 101% damage per hit
  453. 17: 23 TP, 102% damage per hit
  454. 18: 23 TP, 103% damage per hit
  455. 19: 23 TP, 104% damage per hit
  456. 20: 26 TP, 115% damage per hit
  457.  
  458.  
  459. Berserk
  460. Requirements: Beast Dance level 3, Savage Rush level 3
  461. Required equipment: Claw
  462. Body parts used: Arms
  463.  
  464. Deals 5 instances of melee STR-based Cut damage to random enemies and allies. Can hit the same target multiple times.
  465.  
  466. If the target is an ally, the damage is halved (rounded down if a fraction).
  467.  
  468. Has no speed and accuracy modifiers at all levels.
  469.  
  470. 1: 12 TP, 100% damage per hit
  471. 2: 12 TP, 102% damage per hit
  472. 3: 12 TP, 103% damage per hit
  473. 4: 12 TP, 105% damage per hit
  474. 5: 14 TP, 120% damage per hit
  475. 6: 14 TP, 122% damage per hit
  476. 7: 14 TP, 123% damage per hit
  477. 8: 14 TP, 125% damage per hit
  478. 9: 14 TP, 126% damage per hit
  479. 10: 16 TP, 145% damage per hit
  480. 11: 16 TP, 147% damage per hit
  481. 12: 16 TP, 148% damage per hit
  482. 13: 16 TP, 150% damage per hit
  483. 14: 16 TP, 151% damage per hit
  484. 15: 17 TP, 170% damage per hit
  485. 16: 17 TP, 172% damage per hit
  486. 17: 17 TP, 173% damage per hit
  487. 18: 17 TP, 175% damage per hit
  488. 19: 17 TP, 176% damage per hit
  489. 20: 18 TP, 200% damage per hit
  490.  
  491.  
  492. Endurance
  493. Requirements: Loyalty Mastery level 10, Claw Mastery level 10
  494. Body parts used: Arms
  495.  
  496. Lowers all damage to the user for this turn. At the end of the turn, deals melee Cut damage to all enemies. Every time the user is damaged between the cast time and the attack, the damage is multiplied by 1.25x. The damage is capped at 3x the base damage.
  497.  
  498. Endurance uses the average of the user's STR and VIT as a substitute for STR in the normal damage formula.
  499.  
  500. Has no accuracy modifier at all levels.
  501.  
  502. 1: 8 TP, 5% damage reduction, 125% base damage
  503. 2: 8 TP, 5% damage reduction, 128% base damage
  504. 3: 8 TP, 5% damage reduction, 132% base damage
  505. 4: 8 TP, 5% damage reduction, 135% base damage
  506. 5: 14 TP, 10% damage reduction, 150% base damage
  507. 6: 14 TP, 10% damage reduction, 154% base damage
  508. 7: 14 TP, 10% damage reduction, 157% base damage
  509. 8: 14 TP, 10% damage reduction, 161% base damage
  510. 9: 14 TP, 10% damage reduction, 164% base damage
  511. 10: 22 TP, 15% damage reduction, 185% base damage
  512. 11: 22 TP, 15% damage reduction, 187% base damage
  513. 12: 22 TP, 15% damage reduction, 189% base damage
  514. 13: 22 TP, 15% damage reduction, 191% base damage
  515. 14: 22 TP, 15% damage reduction, 193% base damage
  516. 15: 24 TP, 17% damage reduction, 210% base damage
  517. 16: 24 TP, 17% damage reduction, 212% base damage
  518. 17: 24 TP, 17% damage reduction, 214% base damage
  519. 18: 24 TP, 17% damage reduction, 216% base damage
  520. 19: 24 TP, 17% damage reduction, 218% base damage
  521. 20: 26 TP, 20% damage reduction, 240% base damage
  522.  
  523.  
  524. Deadly Resolve
  525. Requirements: HP Up level 5
  526.  
  527. Passively gives the user a chance to survive mortal hits at 1 HP.
  528.  
  529. Aegis and Deadly Resolve are technically the same skill, and cannot be stacked.
  530.  
  531. 1: 10% chance
  532. 2: 12% chance
  533. 3: 13% chance
  534. 4: 15% chance
  535. 5: 16% chance
  536. 6: 18% chance
  537. 7: 19% chance
  538. 8: 21% chance
  539. 9: 22% chance
  540. 10: 24% chance
  541. 11: 25% chance
  542. 12: 26% chance
  543. 13: 27% chance
  544. 14: 28% chance
  545. 15: 29% chance
  546. 16: 30% chance
  547. 17: 31% chance
  548. 18: 32% chance
  549. 19: 33% chance
  550. 20: 35% chance
  551.  
  552.  
  553. Bull Charge
  554. Requirements: Phys ATK Up level 5, Phys DEF Up level 5
  555. Body parts used: Head
  556.  
  557. Raises the damage the user deals and lowers the damage they take until the end of the next turn.
  558.  
  559. Has a 200% speed modifier at all levels.
  560.  
  561. 1: 3 TP, 40% damage increase, 15% damage reduction
  562. 2: 3 TP, 43% damage increase, 15% damage reduction
  563. 3: 3 TP, 46% damage increase, 15% damage reduction
  564. 4: 3 TP, 50% damage increase, 15% damage reduction
  565. 5: 6 TP, 53% damage increase, 20% damage reduction
  566. 6: 6 TP, 56% damage increase, 20% damage reduction
  567. 7: 6 TP, 60% damage increase, 20% damage reduction
  568. 8: 6 TP, 63% damage increase, 20% damage reduction
  569. 9: 6 TP, 66% damage increase, 20% damage reduction
  570. 10: 10 TP, 70% damage increase, 25% damage reduction
  571. 11: 10 TP, 71% damage increase, 25% damage reduction
  572. 12: 10 TP, 72% damage increase, 25% damage reduction
  573. 13: 10 TP, 73% damage increase, 25% damage reduction
  574. 14: 10 TP, 74% damage increase, 25% damage reduction
  575. 15: 12 TP, 75% damage increase, 30% damage reduction
  576. 16: 12 TP, 76% damage increase, 30% damage reduction
  577. 17: 12 TP, 77% damage increase, 30% damage reduction
  578. 18: 12 TP, 78% damage increase, 30% damage reduction
  579. 19: 12 TP, 79% damage increase, 30% damage reduction
  580. 20: 14 TP, 80% damage increase, 35% damage reduction
  581.  
  582.  
  583. Desperation
  584. Force Boost
  585.  
  586. Triples the user's maximum HP and sets their HP to that amount.
  587.  
  588.  
  589. True Endurance
  590. Force Break
  591. Body parts used: Arms
  592.  
  593. For one turn, the user will take all damage directed at every party member. At the end of the turn, if the user was damaged at all (this could include negations like Shield Mastery and Parry, but I'm unsure), deals melee STR-based Stab damage to all enemies. The end-of-turn damage linearly scales from 300% to 900% based on the user's level.
  594.  
  595. The user cannot die while True Endurance is active, aside from instant death. All ailments/binds directed at the user are nullified during True Endurance, aside from instant death.
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