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  1. UE4Editor_Engine!UParticleSystemComponent::ActivateSystem() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\particles\particlecomponents.cpp:5317]
  2. UE4Editor_Cascade!FCascade::RestartParticleSystem() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\cascade\private\cascade.cpp:2633]
  3. UE4Editor_Cascade!FCascade::OnRestartInLevel() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\cascade\private\cascade.cpp:3722]
  4. UE4Editor_Cascade!FCascade::NotifyPostChange() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\cascade\private\cascade.cpp:1938]
  5. UE4Editor_PropertyEditor!FPropertyNode::NotifyPostChange() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\propertyeditor\private\propertynode.cpp:2044]
  6. UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:463]
  7. UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:314]
  8. UE4Editor_PropertyEditor!FPropertyHandleInt::SetValue() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:2361]
  9. UE4Editor_PropertyEditor!SPropertyEditorNumeric<int>::OnValueCommitted() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\spropertyeditornumeric.h:454]
  10. UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorNumeric<int>,0,TTypeWrapper<void> __cdecl(int,enum ETextCommit::Type)>::Execute() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
  11. UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorNumeric<int>,0,void __cdecl(int,enum ETextCommit::Type)>::ExecuteIfSafe() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:428]
  12. UE4Editor_PropertyEditor!TBaseDelegate<void,int,enum ETextCommit::Type>::ExecuteIfBound() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:608]
  13. UE4Editor_PropertyEditor!SSpinBox<int>::CommitValue() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\public\widgets\input\sspinbox.h:613]
  14. UE4Editor_PropertyEditor!SSpinBox<int>::TextField_OnTextCommitted() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\public\widgets\input\sspinbox.h:550]
  15. UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SSpinBox<int>,0,TTypeWrapper<void> __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::Execute() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
  16. UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SSpinBox<int>,0,void __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::ExecuteIfSafe() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:428]
  17. UE4Editor_Slate!TBaseDelegate<void,FText const & __ptr64,enum ETextCommit::Type>::ExecuteIfBound() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:608]
  18. UE4Editor_Slate!FSlateEditableTextLayout::HandleCarriageReturn() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\widgets\text\slateeditabletextlayout.cpp:1265]
  19. UE4Editor_Slate!FSlateEditableTextLayout::HandleKeyDown() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\widgets\text\slateeditabletextlayout.cpp:773]
  20. UE4Editor_Slate!SEditableText::OnKeyDown() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:181]
  21. UE4Editor_Slate!<lambda_7c66138389984533974223608bc6375f>::operator()() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4232]
  22. UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_7c66138389984533974223608bc6375f> >() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
  23. UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_7c66138389984533974223608bc6375f>,FKeyEvent>() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:197]
  24. UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4230]
  25. UE4Editor_Slate!FSlateApplication::OnKeyDown() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4147]
  26. UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1345]
  27. UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1850]
  28. UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:745]
  29. UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:667]
  30. user32
  31. user32
  32. UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:903]
  33. UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2729]
  34. UE4Editor!GuardedMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:148]
  35. UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  36. UE4Editor!WinMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
  37. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
  38. kernel32
  39. ntdll
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