Fr3ak

Basic Drifting Gamemode v1.0

May 2nd, 2012
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  1. //=======================================//
  2. //   A simple Drifting Gamemode Script   //
  3. //            Scripted By Sean           //
  4. //        Modified By: "Your Name"       //
  5. //          Script Version: v1.0         //
  6. //=======================================//
  7.  
  8. /*
  9. This script was intentionally scripted
  10. for the SA-MP forums for anyone to edit.
  11. This gamemode has some basic features.
  12. You must not remove my name from this
  13. template.
  14. */
  15.  
  16. //Includes//
  17. #include <a_samp>
  18. #include <sscanf2>
  19. #include <dudb>
  20.  
  21. //Pragma//
  22. #pragma unused vehName
  23. #pragma unused ret_memcpy
  24. #pragma unused strtok
  25.  
  26. //Defines//
  27. #define COLOR_BASIC             0x0066FFAA
  28. #define COLOR_RED               0xCC0000AA
  29. #define COLOR_GREY              0xAFAFAFAA
  30. #define COLOR_GREEN             0x33AA33AA
  31. #define COLOR_YELLOW            0xFFFF00AA
  32. #define COLOR_WHITE             0xFFFFFFAA
  33. #define COLOR_BLUE              0x0000BBAA
  34. #define COLOR_LIGHTBLUE         0x33CCFFAA
  35. #define COLOR_ORANGE            0xFF9900AA
  36. #define COLOR_LIME              0x10F441AA
  37. #define COLOR_MAGENTA           0xFF00FFFF
  38. #define COLOR_NAVY              0x000080AA
  39. #define COLOR_AQUA              0xF0F8FFAA
  40. #define COLOR_CRIMSON           0xDC143CAA
  41. #define COLOR_FLBLUE            0x6495EDAA
  42. #define COLOR_BISQUE            0xFFE4C4AA
  43. #define COLOR_BLACK             0x000000AA
  44. #define COLOR_CHARTREUSE        0x7FFF00AA
  45. #define COLOR_BROWN             0xA52A2AAA
  46. #define COLOR_CORAL             0xFF7F50AA
  47. #define COLOR_GOLD              0xB8860BAA
  48. #define COLOR_GREENYELLOW       0xADFF2FAA
  49. #define COLOR_INDIGO            0x4B00B0AA
  50. #define COLOR_IVORY             0xFFFF82AA
  51. #define COLOR_LAWNGREEN         0x7CFC00AA
  52. #define COLOR_SEAGREEN          0x20B2AAAA
  53. #define COLOR_LIMEGREEN         0x32CD32AA
  54. #define COLOR_MIDNIGHTBLUE      0x191970AA
  55. #define COLOR_MAROON            0x800000AA
  56. #define COLOR_OLIVE             0x808000AA
  57. #define COLOR_ORANGERED         0xFF4500AA
  58. #define COLOR_PINK              0xFFC0CBAA
  59. #define COLOR_SPRINGGREEN       0x00FF7FAA
  60. #define COLOR_TOMATO            0xFF6347AA
  61. #define COLOR_YELLOWGREEN       0x9ACD32AA
  62. #define COLOR_MEDIUMAQUA        0x83BFBFAA
  63. #define COLOR_MEDIUMMAGENTA     0x8B008BAA
  64. #define COLOR_WATER             0x33AAAA33
  65.  
  66. //Dialog ID's//
  67. #define DIALOGID 6969
  68.  
  69. //Forwards//
  70. forward RandMessagesx();
  71. forward TuneCar();
  72. forward InfiniteNitro();
  73.  
  74. //Text Draws//
  75. new Text: Textdraw0;
  76.  
  77. //Tune Cars//
  78. new Flash1;
  79. new Sultan1;
  80. new Sultan2;
  81. new Elegy1;
  82. new Elegy2;
  83. new Uranus1;
  84. new Uranus2;
  85.  
  86. main()
  87. {
  88.     print("\n-----------------------------------------");
  89.     print("Drifting Server Template - Your Server Name");
  90.     print("Scripted By Sean");
  91.     print("-----------------------------------------\n");
  92. }
  93.  
  94. //Vehicle Names//
  95. new vehName[][] =
  96. {
  97. "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat", "Whoopee", "BF Injection", "Hunter", "Premier",
  98. "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral", "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy",
  99. "Solair", "Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic", "Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX", "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick",
  100. "News Chopper", "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking", "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin", "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster",
  101. "Stunt", "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune", "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent", "Bullet", "Clover",
  102. "Sadler", "Firetruck", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite", "Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratum", "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito", "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune",
  103. "Sweeper", "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "News Van", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club", "Freight Box", "Trailer", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car", "Police Car", "Police Car", "Police Ranger", "Picador", "S.W.A.T", "Alpha", "Phoenix",
  104. "Glendale", "Sadler", "Luggage", "Luggage", "Stairs", "Boxville", "Tiller", "Utility Trailer"
  105. };
  106.  
  107. //Random Messages//
  108. new RandMessages[][] =
  109. {
  110.     "Join our forums at: http://www.yourwebsite.com",
  111.     "Use /carmenu to spawn a vehicle of your choice.",
  112.     "Thank you for playing the Drifting Server!",
  113.     "We are in need of Administrators. You can apply on the forum.",
  114.     "Add our server your favourites list!",
  115.     "This server was scripted by Sean"
  116. };
  117.  
  118. public OnGameModeInit()
  119. {
  120.     SetGameModeText("Stunt/Drift/Freeroam/Race/Fun");
  121.     EnableStuntBonusForAll(1);
  122.     UsePlayerPedAnims();
  123.     SetTimer("RandMessagesx",95000,1);
  124.     SetTimer("InfiniteNitro",1000,1);
  125.     //============================Vehicles====================================//
  126.  
  127.     //========================Banshees (Spawn)================================//
  128.     AddStaticVehicleEx(429,1244.5918,-2044.0123,59.4385,269.5728,3,8,30);
  129.     AddStaticVehicleEx(429,1244.4556,-2039.0112,59.4530,269.5737,3,8,30);
  130.     AddStaticVehicleEx(429,1244.3218,-2034.0103,59.4569,269.5735,3,8,30);
  131.     AddStaticVehicleEx(429,1244.1880,-2029.0093,59.4598,269.5735,3,8,30);
  132.     AddStaticVehicleEx(429,1244.0435,-2024.0083,59.5090,269.5708,3,8,30);
  133.     AddStaticVehicleEx(429,1244.4020,-2019.0110,59.4543,269.5735,3,8,30);
  134.     AddStaticVehicleEx(429,1244.2681,-2014.0100,59.4581,269.5736,3,8,30);
  135.     AddStaticVehicleEx(429,1244.1344,-2009.0090,59.4586,269.5736,3,8,30);
  136.    
  137.     //========================Infernus's (Spawn)==============================//
  138.     AddStaticVehicleEx(562,1277.2325,-2008.8496,58.6537,90.9820,80,1,30);
  139.     AddStaticVehicleEx(562,1277.2898,-2013.8459,58.6799,90.9880,80,1,30);
  140.     AddStaticVehicleEx(562,1277.3527,-2018.8459,58.6532,90.9999,80,1,30);
  141.     AddStaticVehicleEx(562,1277.1606,-2023.8486,58.6727,91.0445,80,1,30);
  142.     AddStaticVehicleEx(562,1277.2394,-2028.8505,58.6903,91.0443,80,1,30);
  143.     AddStaticVehicleEx(562,1277.3176,-2033.8517,58.7078,91.0446,80,1,30);
  144.     AddStaticVehicleEx(562,1277.5691,-2038.5188,58.7298,89.9342,80,1,30);
  145.     AddStaticVehicleEx(562,1277.5576,-2043.5189,58.7753,89.9388,80,1,30);
  146.    
  147.     //========================Drifts Vehicles=================================//
  148.     AddStaticVehicleEx(411,-314.8287,1514.7446,75.0528,1.3532,64,1,30);         // Infernus - Drift1//
  149.     AddStaticVehicleEx(411,-317.7801,1515.4036,75.0402,0.2407,64,1,30);         // Infernus - Drift1//
  150.     AddStaticVehicleEx(562,-321.1545,1515.1018,75.0316,1.0602,36,1,30);         // Elegy - Drift1//
  151.     AddStaticVehicleEx(562,-324.1783,1515.1737,75.0190,359.2409,36,1,30);       // Elegy - Drift1//
  152.     AddStaticVehicleEx(603,-327.2997,1514.8605,75.2209,0.4270,32,1,30);         // Phoenix - Drift1//
  153.     AddStaticVehicleEx(603,-330.2702,1515.1918,75.1976,0.0379,32,1,30);         // Phoenix - Drift1//
  154.     AddStaticVehicleEx(451,-333.5902,1515.0868,75.0659,358.1462,36,36,30);      // Turismo - Drift1//
  155.     AddStaticVehicleEx(451,-336.5558,1515.6045,75.0652,359.4702,36,36,30);      // Turismo - Drift1//
  156.     AddStaticVehicleEx(602,-339.7686,1515.3315,75.0475,359.4720,69,1,30);       // Alpha - Drift1//
  157.     AddStaticVehicleEx(602,-342.9582,1515.2747,75.0470,0.7727,69,1,30);         // Alpha - Drift1
  158.     AddStaticVehicleEx(602,-1040.8020,-1350.3877,130.0764,104.3700,69,1,30);    // Alpha - Drift4//
  159.     AddStaticVehicleEx(429,-1045.5331,-1348.4998,129.9614,97.8369,13,13,30);    // Banshee - Drift4//
  160.     AddStaticVehicleEx(562,-1048.5942,-1345.7634,129.9555,98.7577,17,1,30);     // Elegy - Drift4//
  161.     AddStaticVehicleEx(411,1091.6051,2298.4656,10.5255,269.1693,123,1,30);      // Infernus - Drift 6//
  162.     AddStaticVehicleEx(411,1091.4738,2288.5093,10.5334,269.1803,123,1,30);      // Infernus - Drift 6//
  163.     AddStaticVehicleEx(451,1084.8191,2288.6338,10.4702,268.4966,61,61,30);      // Turismo - Drift 6//
  164.     AddStaticVehicleEx(451,1085.0681,2298.5449,10.4603,268.4279,61,61,30);      // Turismo - Drift 6//
  165.     AddStaticVehicleEx(451,-784.5894,2752.4451,45.3542,272.8446,61,61,30);      // Turismo - Drift 7//
  166.  
  167.     //==============================Skins=====================================//
  168.     AddPlayerClass(0, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);       //Carl "CJ" Johnson//
  169.     AddPlayerClass(1, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);       //The Truth//
  170.     AddPlayerClass(2, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);       //Maccer//
  171.     AddPlayerClass(3, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);       //Andre//
  172.     AddPlayerClass(4, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);       //Barry "Big Bear" Thorne [Thin]//
  173.     AddPlayerClass(5, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);       //Barry "Big Bear" Thorne [Big]//
  174.     AddPlayerClass(6, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);       //Emmet//
  175.     AddPlayerClass(7, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);       //Taxi Driver/Train Driver//
  176.     AddPlayerClass(8, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);       //Janitor//
  177.     AddPlayerClass(9, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);       //Normal Ped//
  178.     AddPlayerClass(10, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Old Woman//
  179.     AddPlayerClass(11, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Casino Croupier//
  180.     AddPlayerClass(12, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Rich Woman//
  181.     AddPlayerClass(13, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Street Girl//
  182.     AddPlayerClass(14, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  183.     AddPlayerClass(15, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Mr.Whittaker (RS Haul Owner)//
  184.     AddPlayerClass(16, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Airport Ground Worker//
  185.     AddPlayerClass(17, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Businessman//
  186.     AddPlayerClass(18, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Beach Visitor//
  187.     AddPlayerClass(19, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //DJ//
  188.     AddPlayerClass(20, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Rich Guy (Madd Dogg's Manager)//
  189.     AddPlayerClass(21, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  190.     AddPlayerClass(22, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  191.     AddPlayerClass(23, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //BMXer//
  192.     AddPlayerClass(24, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Madd Dogg's Bodyguard//
  193.     AddPlayerClass(25, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Madd Dogg's Bodyguard//
  194.     AddPlayerClass(26, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Backpacker//
  195.     AddPlayerClass(27, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Construction Worker//
  196.     AddPlayerClass(28, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Drug Dealer//
  197.     AddPlayerClass(29, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Drug Dealer//
  198.     AddPlayerClass(30, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Drug Dealer//
  199.     AddPlayerClass(31, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Farm-Town Inhabitant//
  200.     AddPlayerClass(32, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Farm-Town Inhabitant//
  201.     AddPlayerClass(33, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);       //Farm-Town Inhabitant//
  202.     AddPlayerClass(34, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Farm-Town Inhabitant//
  203.     AddPlayerClass(35, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Gardener//
  204.     AddPlayerClass(36, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Golfer//
  205.     AddPlayerClass(37, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Golfer//
  206.     AddPlayerClass(38, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  207.     AddPlayerClass(39, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  208.     AddPlayerClass(40, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  209.     AddPlayerClass(41, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  210.     AddPlayerClass(42, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Jethro//
  211.     AddPlayerClass(43, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  212.     AddPlayerClass(44, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  213.     AddPlayerClass(45, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  214.     AddPlayerClass(46, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Beach Visitor//
  215.     AddPlayerClass(47, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  216.     AddPlayerClass(48, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  217.     AddPlayerClass(49, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Snakehead (Da Nang)//
  218.     AddPlayerClass(50, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Mechanic//
  219.     AddPlayerClass(51, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Mountain Biker//
  220.     AddPlayerClass(52, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Mountain Biker//
  221.     AddPlayerClass(53, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Unknown//
  222.     AddPlayerClass(54, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  223.     AddPlayerClass(55, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  224.     AddPlayerClass(56, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  225.     AddPlayerClass(57, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Feds//
  226.     AddPlayerClass(58, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  227.     AddPlayerClass(59, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  228.     AddPlayerClass(60, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);       //Normal Ped//
  229.     AddPlayerClass(61, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Pilot//
  230.     AddPlayerClass(62, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Colonel Fuhrberger//
  231.     AddPlayerClass(63, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Prostitute//
  232.     AddPlayerClass(64, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Prostitute//
  233.     AddPlayerClass(65, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Kendl Johnson//
  234.     AddPlayerClass(66, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Pool Player//
  235.     AddPlayerClass(67, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Pool Player//
  236.     AddPlayerClass(68, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Priest/Preacher//
  237.     AddPlayerClass(69, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  238.     AddPlayerClass(70, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Scientist//
  239.     AddPlayerClass(71, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Security Guard//
  240.     AddPlayerClass(72, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Hippy//
  241.     AddPlayerClass(73, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Hippy//
  242.     AddPlayerClass(75, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Prostitute//
  243.     AddPlayerClass(76, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  244.     AddPlayerClass(77, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Homeless//
  245.     AddPlayerClass(78, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Homeless//
  246.     AddPlayerClass(79, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Homeless//
  247.     AddPlayerClass(80, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Boxer//
  248.     AddPlayerClass(81, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Boxer//
  249.     AddPlayerClass(82, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Black Elvis//
  250.     AddPlayerClass(83, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //White Elvis//
  251.     AddPlayerClass(84, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Blue Elvis//
  252.     AddPlayerClass(85, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Prostitute//
  253.     AddPlayerClass(86, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Ryder With Robbery Mask//
  254.     AddPlayerClass(87, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Stripper//
  255.     AddPlayerClass(88, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  256.     AddPlayerClass(89, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  257.     AddPlayerClass(90, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Jogger//
  258.     AddPlayerClass(91, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Rich Woman//
  259.     AddPlayerClass(92, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Rollerskater//
  260.     AddPlayerClass(93, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  261.     AddPlayerClass(94, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  262.     AddPlayerClass(95, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  263.     AddPlayerClass(96, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Jogger//
  264.     AddPlayerClass(97, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Lifeguard//
  265.     AddPlayerClass(98, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Normal Ped//
  266.     AddPlayerClass(99, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);      //Rollerskater//
  267.     AddPlayerClass(100, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Biker//
  268.     AddPlayerClass(101, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  269.     AddPlayerClass(102, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Balla//
  270.     AddPlayerClass(103, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Balla//
  271.     AddPlayerClass(104, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Balla//
  272.     AddPlayerClass(105, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Grove Street Families//
  273.     AddPlayerClass(106, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Grove Street Families//
  274.     AddPlayerClass(107, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Grove Street Families//
  275.     AddPlayerClass(108, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Los Santos Vagos//
  276.     AddPlayerClass(109, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Los Santos Vagos//
  277.     AddPlayerClass(110, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Los Santos Vagos//
  278.     AddPlayerClass(111, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //The Russian Mafia//
  279.     AddPlayerClass(112, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //The Russian Mafia//
  280.     AddPlayerClass(113, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //The Russian Mafia//
  281.     AddPlayerClass(114, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Varios Los Aztecas//
  282.     AddPlayerClass(115, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Varios Los Aztecas//
  283.     AddPlayerClass(116, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Varios Los Aztecas//
  284.     AddPlayerClass(117, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Triad//
  285.     AddPlayerClass(118, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Triad//
  286.     AddPlayerClass(119, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Johhny Sindacco//
  287.     AddPlayerClass(120, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Triad Boss//
  288.     AddPlayerClass(121, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Da Nang Boy//
  289.     AddPlayerClass(122, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Da Nang Boy//
  290.     AddPlayerClass(123, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Da Nang Boy//
  291.     AddPlayerClass(124, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //The Mafia//
  292.     AddPlayerClass(125, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //The Mafia//
  293.     AddPlayerClass(126, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //The Mafia//
  294.     AddPlayerClass(127, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //The Mafia//
  295.     AddPlayerClass(128, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Farm Inhabitant//
  296.     AddPlayerClass(129, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Farm Inhabitant//
  297.     AddPlayerClass(130, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Farm Inhabitant//
  298.     AddPlayerClass(131, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Farm Inhabitant//
  299.     AddPlayerClass(132, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Farm Inhabitant//
  300.     AddPlayerClass(133, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Farm Inhabitant//
  301.     AddPlayerClass(134, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Homeless//
  302.     AddPlayerClass(135, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Homeless//
  303.     AddPlayerClass(136, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  304.     AddPlayerClass(137, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Homeless//
  305.     AddPlayerClass(138, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Beach Visitor//
  306.     AddPlayerClass(139, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Beach Visitor//
  307.     AddPlayerClass(140, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Beach Visitor//
  308.     AddPlayerClass(141, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Businesswoman//
  309.     AddPlayerClass(142, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Taxi Driver//
  310.     AddPlayerClass(143, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Crack Maker//
  311.     AddPlayerClass(144, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Crack Maker//
  312.     AddPlayerClass(145, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Crack Maker//
  313.     AddPlayerClass(146, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Crack Maker//
  314.     AddPlayerClass(147, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Businessman//
  315.     AddPlayerClass(148, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Businesswoman//
  316.     AddPlayerClass(149, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Big Smoke Armored//
  317.     AddPlayerClass(150, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Businesswoman//
  318.     AddPlayerClass(151, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  319.     AddPlayerClass(152, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Prostitute//
  320.     AddPlayerClass(153, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Construction Worker//
  321.     AddPlayerClass(154, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Beach Visitor//
  322.     AddPlayerClass(155, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Well Stacked Pizza Worker//
  323.     AddPlayerClass(156, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Barber//
  324.     AddPlayerClass(157, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Hillbilly//
  325.     AddPlayerClass(158, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Farmer//
  326.     AddPlayerClass(159, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Hillbilly//
  327.     AddPlayerClass(160, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Hillbilly//
  328.     AddPlayerClass(161, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Farmer//
  329.     AddPlayerClass(162, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Hillbilly//
  330.     AddPlayerClass(163, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Black Bouncer//
  331.     AddPlayerClass(164, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //White Bouncer//
  332.     AddPlayerClass(165, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //White MIB Agent//
  333.     AddPlayerClass(166, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Black MIB Agent//
  334.     AddPlayerClass(167, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Cluckin' Bell Worker//
  335.     AddPlayerClass(168, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Hotdog/Chilli Dog Vendor//
  336.     AddPlayerClass(169, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  337.     AddPlayerClass(170, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  338.     AddPlayerClass(171, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Blackjack Dealer//
  339.     AddPlayerClass(172, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Casino Croupier//
  340.     AddPlayerClass(173, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //San Fierro Rifa//
  341.     AddPlayerClass(174, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //San Fierro Rifa//
  342.     AddPlayerClass(175, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //San Fierro Rifa//
  343.     AddPlayerClass(176, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Barber//
  344.     AddPlayerClass(177, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Barber//
  345.     AddPlayerClass(178, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Whore//
  346.     AddPlayerClass(179, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Ammunation Salesman//
  347.     AddPlayerClass(180, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Tattoo Artist//
  348.     AddPlayerClass(181, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Punk//
  349.     AddPlayerClass(182, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Cab Driver//
  350.     AddPlayerClass(183, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  351.     AddPlayerClass(184, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  352.     AddPlayerClass(185, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  353.     AddPlayerClass(186, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  354.     AddPlayerClass(187, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Businessman//
  355.     AddPlayerClass(188, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  356.     AddPlayerClass(189, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Valet//
  357.     AddPlayerClass(190, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Barbara Schternvart//
  358.     AddPlayerClass(191, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Helena Wankstein//
  359.     AddPlayerClass(192, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Michelle Cannes//
  360.     AddPlayerClass(193, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Katie Zhan//
  361.     AddPlayerClass(194, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Millie Perkins//
  362.     AddPlayerClass(195, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Denise Robinson//
  363.     AddPlayerClass(196, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Farm-Town Inhabitant//
  364.     AddPlayerClass(197, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Hillbilly//
  365.     AddPlayerClass(198, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Farm-Town Inhabitant//
  366.     AddPlayerClass(199, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Farm-Town Inhabitant//
  367.     AddPlayerClass(200, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Hillbilly//
  368.     AddPlayerClass(201, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Farmer//
  369.     AddPlayerClass(202, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Farmer//
  370.     AddPlayerClass(203, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Karate Teacher//
  371.     AddPlayerClass(204, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Karate Teacher//
  372.     AddPlayerClass(205, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Burger Shot Cashier//
  373.     AddPlayerClass(206, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Cab Driver//
  374.     AddPlayerClass(207, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Prostitute//
  375.     AddPlayerClass(208, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Su Xi Mu (Suzie)//
  376.     AddPlayerClass(209, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Noodle Stand Vendor//
  377.     AddPlayerClass(210, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Boater//
  378.     AddPlayerClass(211, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Clothes Shop Staff//
  379.     AddPlayerClass(212, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Homeless//
  380.     AddPlayerClass(213, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Weird Old Man//
  381.     AddPlayerClass(214, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Waitress (Maria Latore)//
  382.     AddPlayerClass(215, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  383.     AddPlayerClass(216, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  384.     AddPlayerClass(217, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Clothes Shop Staff//
  385.     AddPlayerClass(218, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  386.     AddPlayerClass(219, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Rich Woman//
  387.     AddPlayerClass(220, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Cab Driver//
  388.     AddPlayerClass(221, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  389.     AddPlayerClass(222, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  390.     AddPlayerClass(223, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  391.     AddPlayerClass(224, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  392.     AddPlayerClass(225, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  393.     AddPlayerClass(226, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  394.     AddPlayerClass(227, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Businessman//
  395.     AddPlayerClass(228, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  396.     AddPlayerClass(229, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  397.     AddPlayerClass(230, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Homeless/
  398.     AddPlayerClass(231, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  399.     AddPlayerClass(232, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  400.     AddPlayerClass(233, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  401.     AddPlayerClass(234, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Cab Driver//
  402.     AddPlayerClass(235, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  403.     AddPlayerClass(236, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  404.     AddPlayerClass(237, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Prostitute//
  405.     AddPlayerClass(238, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Prostitute//
  406.     AddPlayerClass(239, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Homeless//
  407.     AddPlayerClass(240, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //The D.A.//
  408.     AddPlayerClass(241, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Afro-American//
  409.     AddPlayerClass(242, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Mexican//
  410.     AddPlayerClass(243, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Prostitute//
  411.     AddPlayerClass(244, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Stripper//
  412.     AddPlayerClass(245, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Prostitute//
  413.     AddPlayerClass(246, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Stripper//
  414.     AddPlayerClass(247, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Biker//
  415.     AddPlayerClass(248, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Biker//
  416.     AddPlayerClass(249, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Pimp//
  417.     AddPlayerClass(250, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  418.     AddPlayerClass(251, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Lifeguard//
  419.     AddPlayerClass(252, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Naked Valet//
  420.     AddPlayerClass(253, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Bus Driver//
  421.     AddPlayerClass(254, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Biker Drug Dealer//
  422.     AddPlayerClass(255, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Chauffeur (Limo Driver)//
  423.     AddPlayerClass(256, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Stripper//
  424.     AddPlayerClass(257, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Stripper//
  425.     AddPlayerClass(258, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Heckler//
  426.     AddPlayerClass(259, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Heckler//
  427.     AddPlayerClass(260, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Construction Worker//
  428.     AddPlayerClass(261, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Cab Driver//
  429.     AddPlayerClass(262, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Cab Driver//
  430.     AddPlayerClass(263, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Normal Ped//
  431.     AddPlayerClass(264, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Clown//
  432.     AddPlayerClass(265, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Officer Frank Tenpenny (Corrupt Cop)//
  433.     AddPlayerClass(266, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Officer Eddie Pulaski (Corrupt Cop)//
  434.     AddPlayerClass(267, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Officer Jimmy Hernandez//
  435.     AddPlayerClass(268, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Dwaine/Dwayne//
  436.     AddPlayerClass(269, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Melvin "Big Smoke" Harris//
  437.     AddPlayerClass(270, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Sean "Sweet" Johnson//
  438.     AddPlayerClass(271, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Lance "Ryder" Wilson//
  439.     AddPlayerClass(272, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Mafia Boss//
  440.     AddPlayerClass(273, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //T-Bone Mendez//
  441.     AddPlayerClass(274, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Paramedic (Emergency Medical Technician)//
  442.     AddPlayerClass(275, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Paramedic (Emergency Medical Technician)//
  443.     AddPlayerClass(276, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Paramedic (Emergency Medical Technician)//
  444.     AddPlayerClass(278, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Firefighter//
  445.     AddPlayerClass(279, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Firefighter//
  446.     AddPlayerClass(280, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Los Santos Police Officer//
  447.     AddPlayerClass(281, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //San Fierro Police Officer//
  448.     AddPlayerClass(282, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Las Venturas Police Officer//
  449.     AddPlayerClass(283, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Country Sheriff//
  450.     AddPlayerClass(284, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //LSPD Motorbike Cop//
  451.     AddPlayerClass(285, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //S.W.A.T. Special Forces//
  452.     AddPlayerClass(286, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Federal Agent//
  453.     AddPlayerClass(287, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //San Andreas Army//
  454.     AddPlayerClass(288, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Desert Sheriff//
  455.     AddPlayerClass(289, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Zero//
  456.     AddPlayerClass(290, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Ken Rosenberg//
  457.     AddPlayerClass(291, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Kent Paul//
  458.     AddPlayerClass(292, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Cesar Vialpando//
  459.     AddPlayerClass(293, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Jeffery "OG Loc" Martin/Cross//
  460.     AddPlayerClass(294, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Wu Zi Mu (Woozie)//
  461.     AddPlayerClass(295, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Michael Toreno//
  462.     AddPlayerClass(296, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Jizzy B//
  463.     AddPlayerClass(297, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Madd Dogg//
  464.     AddPlayerClass(298, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Catalina//
  465.     AddPlayerClass(299, 1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0);     //Claude Speed//
  466.  
  467.     //=============================Pickups====================================//
  468.     AddStaticPickup(1239, 1, 1222.5375,-2036.8712,65.2266); //Spawn PickUp
  469.  
  470.     //=============================Objects====================================//
  471.    
  472.     //=========================Drifting School================================//
  473.     CreateObject(3573, 1148.141846, 1354.434814, 12.512004, 0.0000, 0.0000, 95.2340);
  474.     CreateObject(3574, 1145.118652, 1337.235474, 12.512004, 0.0000, 0.0000, 56.2500);
  475.     CreateObject(3574, 1126.693115, 1341.763794, 12.512004, 0.0000, 0.0000, 56.2500);
  476.     CreateObject(3575, 1141.132080, 1326.990356, 12.512003, 0.0000, 0.0000, 180.0000);
  477.     CreateObject(3575, 1117.468872, 1326.732788, 12.512003, 0.0000, 0.0000, 348.7500);
  478.     CreateObject(3578, 1132.182617, 1307.735107, 10.598346, 0.0000, 0.0000, 337.5000);
  479.     CreateObject(3578, 1141.824097, 1305.810181, 10.598346, 0.0000, 0.0000, 0.0000);
  480.     CreateObject(3578, 1123.779419, 1313.590454, 10.598346, 0.0000, 0.0000, 315.0000);
  481.     CreateObject(3578, 1150.192871, 1308.892822, 10.598346, 0.0000, 0.0000, 45.0000);
  482.     CreateObject(3578, 1154.544922, 1317.181274, 10.598346, 0.0000, 0.0000, 78.7500);
  483.     CreateObject(3578, 1157.393188, 1326.372070, 10.598347, 0.0000, 0.0000, 67.5000);
  484.     CreateObject(3578, 1162.236816, 1327.180420, 10.590550, 0.0000, 0.0000, 303.7500);
  485.     CreateObject(1282, 1153.315796, 1339.989868, 10.509129, 0.0000, 0.0000, 112.5001);
  486.     CreateObject(1282, 1155.634033, 1341.942261, 10.509129, 0.0000, 0.0000, 101.2501);
  487.     CreateObject(1237, 1159.016479, 1344.233521, 9.815398, 0.0000, 0.0000, 0.0000);
  488.     CreateObject(978, 1172.374634, 1342.679565, 10.652738, 0.0000, 0.0000, 135.0000);
  489.     CreateObject(3578, 1164.682129, 1317.903442, 10.598346, 0.0000, 0.0000, 270.0000);
  490.     CreateObject(3578, 1164.692993, 1308.089111, 10.598346, 0.0000, 0.0000, 270.0000);
  491.     CreateObject(3578, 1164.654663, 1298.191772, 10.598346, 0.0000, 0.0000, 270.0000);
  492.     CreateObject(978, 1173.542847, 1282.183105, 10.660532, 0.0000, 0.0000, 45.0000);
  493.     CreateObject(978, 1166.181030, 1278.876343, 10.660533, 0.0000, 0.0000, 0.0000);
  494.     CreateObject(978, 1158.304199, 1281.250977, 10.660534, 0.0000, 0.0000, 326.2500);
  495.     CreateObject(978, 1153.139526, 1287.516846, 10.660533, 0.0000, 0.0000, 292.5000);
  496.     CreateObject(979, 1161.178711, 1299.317871, 10.660533, 0.0000, 0.0000, 135.0000);
  497.     CreateObject(3578, 1146.444336, 1290.863770, 10.598346, 0.0000, 0.0000, 11.2500);
  498.     CreateObject(3578, 1144.565918, 1302.082642, 10.598346, 0.0000, 0.0000, 11.2500);
  499.     CreateObject(3578, 1135.526001, 1298.383545, 10.598346, 0.0000, 0.0000, 33.7500);
  500.     CreateObject(3578, 1129.598389, 1291.022095, 10.598346, 0.0000, 0.0000, 67.5000);
  501.     CreateObject(3578, 1128.890259, 1281.744873, 10.598344, 0.0000, 0.0000, 101.2500);
  502.     CreateObject(3578, 1134.023926, 1274.335327, 10.598346, 0.0000, 0.0000, 146.2499);
  503.     CreateObject(3578, 1141.153198, 1269.433228, 10.598346, 0.0000, 0.0000, 146.2499);
  504.     CreateObject(3578, 1144.310059, 1285.884155, 10.598346, 0.0000, 0.0000, 123.7499);
  505.     CreateObject(3578, 1150.293335, 1278.390747, 10.598346, 0.0000, 0.0000, 135.0000);
  506.     CreateObject(3578, 1155.503174, 1270.791626, 10.598346, 0.0000, 0.0000, 112.4999);
  507.     CreateObject(3578, 1142.786865, 1263.169067, 10.598346, 0.0000, 0.0000, 56.2500);
  508.     CreateObject(3578, 1156.429443, 1261.270752, 10.598346, 0.0000, 0.0000, 78.7500);
  509.     CreateObject(3578, 1152.860596, 1253.687134, 10.598346, 0.0000, 0.0000, 56.2500);
  510.     CreateObject(3578, 1146.208130, 1246.929565, 10.598346, 0.0000, 0.0000, 35.3142);
  511.     CreateObject(3578, 1138.171021, 1244.877075, 10.598347, 0.0000, 0.0000, 1.5642);
  512.     CreateObject(3578, 1129.386353, 1247.190918, 10.598345, 0.0000, 0.0000, 327.8142);
  513.     CreateObject(3578, 1138.995972, 1265.024414, 10.598345, 0.0000, 0.0000, 282.8142);
  514.     CreateObject(3578, 1123.929077, 1254.857178, 10.598346, 0.0000, 0.0000, 282.8142);
  515.     CreateObject(3578, 1119.687988, 1262.935303, 10.598346, 0.0000, 0.0000, 316.5642);
  516.     CreateObject(3578, 1112.452271, 1267.419678, 10.598346, 0.0000, 0.0000, 339.0642);
  517.     CreateObject(3578, 1126.298584, 1277.811523, 10.598346, 0.0000, 0.0000, 339.0642);
  518.     CreateObject(3578, 1105.630371, 1273.324951, 10.598346, 0.0000, 0.0000, 294.0642);
  519.     CreateObject(3578, 1104.660522, 1282.711792, 10.598346, 0.0000, 0.0000, 260.3142);
  520.     CreateObject(3578, 1123.289429, 1278.935303, 10.636377, 0.0000, 0.0000, 339.0642);
  521.     CreateObject(3578, 1123.084961, 1283.654541, 10.598346, 0.0000, 0.0000, 35.3142);
  522.     CreateObject(3578, 1109.487427, 1290.143066, 10.598346, 0.0000, 0.0000, 35.3142);
  523.     CreateObject(3578, 1113.502075, 1297.728394, 10.598346, 0.0000, 0.0000, 91.5642);
  524.     CreateObject(979, 1153.617065, 1302.536499, 10.660533, 0.0000, 0.0000, 180.0000);
  525.     CreateObject(979, 1130.906738, 1301.109375, 10.660533, 0.0000, 0.0000, 90.0001);
  526.     CreateObject(3578, 1109.803589, 1306.917114, 10.598346, 0.0000, 0.0000, 136.5641);
  527.     CreateObject(3578, 1103.049072, 1314.833496, 10.598346, 0.0000, 0.0000, 125.3142);
  528.     CreateObject(3578, 1100.309082, 1323.549561, 10.598346, 0.0000, 0.0000, 91.5642);
  529.     CreateObject(3578, 1099.261841, 1332.560425, 10.598346, 0.0000, 0.0000, 102.8142);
  530.     CreateObject(3578, 1112.948364, 1337.226318, 10.598346, 0.0000, 0.0000, 102.8142);
  531.     CreateObject(3578, 1099.934692, 1349.516602, 10.598346, 0.0000, 0.0000, 69.0642);
  532.     CreateObject(3578, 1105.689331, 1358.560059, 10.598346, 0.0000, 0.0000, 46.5642);
  533.     CreateObject(3578, 1115.739624, 1344.755981, 10.598346, 0.0000, 0.0000, 35.3142);
  534.     CreateObject(3578, 1114.483154, 1362.004761, 10.758780, 0.0000, 0.0000, 1.5642);
  535.     CreateObject(3578, 1124.988037, 1349.213013, 10.598346, 0.0000, 0.0000, 17.2660);
  536.  
  537.     //================================Sky Drift===============================//
  538.     CreateObject(3991, 1109.789063, 1597.797607, 50.603775, 0.0000, 0.0000, 0.0000);
  539.     CreateObject(3990, 1095.590942, 1716.325439, 51.110493, 0.0000, 0.0000, 0.0000);
  540.     CreateObject(981, 1112.553711, 1657.236206, 53.117283, 0.0000, 0.0000, 303.7500);
  541.     CreateObject(982, 1113.352661, 1659.587524, 52.860260, 0.0000, 0.0000, 33.7500);
  542.     CreateObject(972, 1116.039551, 1664.244629, 52.195198, 0.0000, 0.0000, 213.7500);
  543.     CreateObject(973, 1101.205811, 1718.434937, 52.872589, 0.0000, 0.0000, 123.7501);
  544.     CreateObject(973, 1095.160400, 1724.952393, 52.872589, 0.0000, 0.0000, 146.2501);
  545.     CreateObject(973, 1086.906616, 1726.982910, 52.802914, 0.0000, 0.0000, 191.2501);
  546.     CreateObject(973, 1078.493774, 1724.088501, 52.734459, 0.0000, 0.0000, 213.7501);
  547.     CreateObject(973, 1071.638672, 1718.341919, 52.931835, 0.0000, 0.0000, 225.0001);
  548.     CreateObject(4127, 1046.736938, 1640.091675, 53.667286, 0.0000, 359.1406, 33.7500);
  549.     CreateObject(1425, 1048.088135, 1647.243652, 54.172428, 0.0000, 0.0000, 180.0000);
  550.     CreateObject(981, 1044.237305, 1645.372192, 54.677464, 0.0000, 0.0000, 191.2501);
  551.     CreateObject(982, 1045.623657, 1643.187256, 54.577511, 0.0000, 0.0000, 281.2500);
  552.     CreateObject(4131, 956.040527, 1606.982300, 50.796364, 0.0000, 0.0000, 279.5311);
  553.     CreateObject(4203, 930.080078, 1532.016968, 40.667942, 7.7349, 359.1406, 348.8273);
  554.     CreateObject(979, 934.683594, 1573.697144, 44.031925, 0.0000, 0.0000, 292.5000);
  555.     CreateObject(978, 949.476868, 1570.235474, 44.162727, 0.0000, 0.0000, 33.7500);
  556.     CreateObject(4127, 895.280701, 1472.848145, 34.272793, 0.0000, 0.0000, 270.0000);
  557.     CreateObject(973, 908.669189, 1490.742188, 33.663906, 0.0000, 0.0000, 212.1083);
  558.     CreateObject(973, 924.933472, 1486.569702, 33.593800, 0.0000, 0.0000, 110.8583);
  559.     CreateObject(981, 904.725037, 1466.843750, 35.011669, 0.0000, 0.0000, 90.0000);
  560.     CreateObject(982, 902.773560, 1467.722046, 34.840942, 0.0000, 0.0000, 0.0000);
  561.     CreateObject(979, 906.578125, 1450.273438, 35.012272, 0.0000, 0.0000, 281.2500);
  562.     CreateObject(4855, 867.775696, 1334.728394, 38.857849, 0.0000, 0.0000, 11.2500);
  563.     CreateObject(4831, 725.742065, 1132.509644, 45.701412, 0.0000, 0.0000, 191.2501);
  564.     CreateObject(972, 790.624939, 1247.542847, 41.820038, 0.0000, 0.0000, 281.2500);
  565.     CreateObject(972, 795.476318, 1226.921875, 41.820038, 0.0000, 0.0000, 101.2500);
  566.     CreateObject(1324, 807.640381, 1234.069458, 43.307533, 0.0000, 0.0000, 11.2500);
  567.     CreateObject(1323, 806.977905, 1235.589600, 43.307533, 0.0000, 0.0000, 0.0000);
  568.     CreateObject(982, 639.083618, 1208.841431, 42.506714, 0.0000, 0.0000, 315.0000);
  569.     CreateObject(982, 626.875244, 1186.744507, 42.506714, 0.0000, 0.0000, 348.7500);
  570.     CreateObject(982, 652.815369, 1048.750977, 42.334839, 0.0000, 0.0000, 33.7500);
  571.     CreateObject(982, 670.159668, 1031.434814, 42.533405, 0.0000, 0.0000, 67.5000);
  572.     CreateObject(4864, 904.358154, 1074.378906, 43.380859, 0.0000, 0.0000, 191.2501);
  573.     CreateObject(972, 815.927734, 1070.023438, 41.846733, 0.0000, 2.5783, 282.0321);
  574.     CreateObject(972, 824.854065, 1045.469116, 41.674858, 0.0000, 2.5783, 102.0321);
  575.     CreateObject(972, 846.667786, 1042.602539, 41.674858, 0.0000, 2.5783, 68.2821);
  576.     CreateObject(972, 837.226135, 1077.251221, 41.846733, 0.0000, 0.8594, 296.7972);
  577.     CreateObject(976, 836.905884, 1051.718994, 41.761745, 90.2409, 3.4377, 0.0000);
  578.     CreateObject(976, 832.035156, 1073.265625, 41.751015, 90.2409, 3.4377, 0.0000);
  579.     CreateObject(979, 836.509766, 1062.050659, 42.518196, 0.0000, 0.0000, 22.5000);
  580.     CreateObject(978, 836.898926, 1059.617188, 42.518196, 0.0000, 0.0000, 180.0000);
  581.     CreateObject(5004, 983.535034, 1082.260010, 34.028210, 0.0000, 0.0000, 0.0000);
  582.     CreateObject(3578, 967.622925, 1101.048340, 35.445824, 0.0000, 0.0000, 0.0000);
  583.     CreateObject(3578, 976.606934, 1098.890869, 35.445824, 0.0000, 0.0000, 326.2500);
  584.     CreateObject(3578, 982.452271, 1091.568848, 35.445824, 0.0000, 0.0000, 292.5000);
  585.     CreateObject(3578, 983.377197, 1082.697998, 35.445824, 0.0000, 0.0000, 247.5000);
  586.     CreateObject(3578, 976.943298, 1076.321777, 35.040619, 0.0000, 0.0000, 202.5000);
  587.     CreateObject(3578, 968.300354, 1072.739014, 34.958874, 0.0000, 0.0000, 202.5000);
  588.     CreateObject(972, 1101.954224, 1517.139160, 50.301376, 0.0000, 0.0000, 33.7500);
  589.     CreateObject(972, 1129.848145, 1521.307861, 50.804504, 0.0000, 0.0000, 146.2500);
  590.     CreateObject(971, 1114.689087, 1504.784912, 49.833893, 85.9437, 0.8594, 0.0000);
  591.     CreateObject(973, 1110.422363, 1506.069336, 51.278603, 0.0000, 0.0000, 270.0000);
  592.     CreateObject(973, 1119.179565, 1506.349609, 51.294304, 0.0000, 0.0000, 90.0000);
  593.     CreateObject(973, 1114.671021, 1500.984741, 51.083069, 0.0000, 0.0000, 0.8594);
  594.    
  595.     //==============================Text Draws================================//
  596.     Textdraw0 = TextDrawCreate(415.000000, 2.000000, "http://www.yoursite.com");
  597.     TextDrawBackgroundColor(Textdraw0, 255);
  598.     TextDrawFont(Textdraw0, 2);
  599.     TextDrawLetterSize(Textdraw0, 0.370000, 2.099999);
  600.     TextDrawColor(Textdraw0, -16711681);
  601.     TextDrawSetOutline(Textdraw0, 1);
  602.     TextDrawSetProportional(Textdraw0, 1);
  603.     return 1;
  604. }
  605.  
  606. public OnGameModeExit()
  607. {
  608.     return 1;
  609. }
  610.  
  611. public OnPlayerRequestClass(playerid, classid)
  612. {
  613.     SetPlayerPos(playerid,1095.3811,-2036.9301,82.7055);
  614.     SetPlayerFacingAngle(playerid,271.5483);
  615.     SetPlayerCameraPos(playerid, 1106.181518, -2036.951049, 82.758186);
  616.     SetPlayerCameraLookAt(playerid, 1101.183349, -2037.086181, 82.758186);
  617.     ApplyAnimation(playerid, "DANCING","dnce_M_b",4.1,1,1,1,1,1,1);
  618.     if(GetPlayerSkin(playerid) == 0)
  619.     {
  620.         GameTextForPlayer(playerid, "Carl 'CJ' Johnson", 2000, 4);
  621.     }
  622.     if(GetPlayerSkin(playerid) == 1)
  623.     {
  624.         GameTextForPlayer(playerid, "The Truth", 2000, 4);
  625.     }
  626.     if(GetPlayerSkin(playerid) == 2)
  627.     {
  628.         GameTextForPlayer(playerid, "Maccer", 2000, 4);
  629.     }
  630.     if(GetPlayerSkin(playerid) == 3)
  631.     {
  632.         GameTextForPlayer(playerid, "Andre", 2000, 4);
  633.     }
  634.     if(GetPlayerSkin(playerid) == 4)
  635.     {
  636.         GameTextForPlayer(playerid, "Barry 'Big Bear' Thorne (Thin)", 2000, 4);
  637.     }
  638.     if(GetPlayerSkin(playerid) == 5)
  639.     {
  640.         GameTextForPlayer(playerid, "Barry 'Big Bear' Thorne (Big)", 2000, 4);
  641.     }
  642.     if(GetPlayerSkin(playerid) == 6)
  643.     {
  644.         GameTextForPlayer(playerid, "Emmet", 2000, 4);
  645.     }
  646.     if(GetPlayerSkin(playerid) == 7)
  647.     {
  648.         GameTextForPlayer(playerid, "Taxi Driver/Train Driver", 2000, 4);
  649.     }
  650.     if(GetPlayerSkin(playerid) == 8)
  651.     {
  652.         GameTextForPlayer(playerid, "Janitor", 2000, 4);
  653.     }
  654.     if(GetPlayerSkin(playerid) == 9)
  655.     {
  656.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  657.     }
  658.     if(GetPlayerSkin(playerid) == 10)
  659.     {
  660.         GameTextForPlayer(playerid, "Old Woman", 2000, 4);
  661.     }
  662.     if(GetPlayerSkin(playerid) == 11)
  663.     {
  664.         GameTextForPlayer(playerid, "Casino Croupier", 2000, 4);
  665.     }
  666.     if(GetPlayerSkin(playerid) == 12)
  667.     {
  668.         GameTextForPlayer(playerid, "Rich Woman", 2000, 4);
  669.     }
  670.     if(GetPlayerSkin(playerid) == 13)
  671.     {
  672.         GameTextForPlayer(playerid, "Street Girl", 2000, 4);
  673.     }
  674.     if(GetPlayerSkin(playerid) == 14)
  675.     {
  676.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  677.     }
  678.     if(GetPlayerSkin(playerid) == 15)
  679.     {
  680.         GameTextForPlayer(playerid, "Mr.Whittaker (RS Haul Owner)", 2000, 4);
  681.     }
  682.     if(GetPlayerSkin(playerid) == 16)
  683.     {
  684.         GameTextForPlayer(playerid, "Airport Ground Worker", 2000, 4);
  685.     }
  686.     if(GetPlayerSkin(playerid) == 17)
  687.     {
  688.         GameTextForPlayer(playerid, "Businessman", 2000, 4);
  689.     }
  690.     if(GetPlayerSkin(playerid) == 18)
  691.     {
  692.         GameTextForPlayer(playerid, "Beach Visitor", 2000, 4);
  693.     }
  694.     if(GetPlayerSkin(playerid) == 19)
  695.     {
  696.         GameTextForPlayer(playerid, "DJ", 2000, 4);
  697.     }
  698.     if(GetPlayerSkin(playerid) == 20)
  699.     {
  700.         GameTextForPlayer(playerid, "Rich Guy (Madd Dogg's Manager", 2000, 4);
  701.     }
  702.     if(GetPlayerSkin(playerid) == 21)
  703.     {
  704.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  705.     }
  706.     if(GetPlayerSkin(playerid) == 22)
  707.     {
  708.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  709.     }
  710.     if(GetPlayerSkin(playerid) == 23)
  711.     {
  712.         GameTextForPlayer(playerid, "BMXer", 2000, 4);
  713.     }
  714.     if(GetPlayerSkin(playerid) == 24)
  715.     {
  716.         GameTextForPlayer(playerid, "Madd Dogg's Bodyguard", 2000, 4);
  717.     }
  718.     if(GetPlayerSkin(playerid) == 25)
  719.     {
  720.         GameTextForPlayer(playerid, "Madd Dogg's Bodyguard", 2000, 4);
  721.     }
  722.     if(GetPlayerSkin(playerid) == 26)
  723.     {
  724.         GameTextForPlayer(playerid, "Backpacker", 2000, 4);
  725.     }
  726.     if(GetPlayerSkin(playerid) == 27)
  727.     {
  728.         GameTextForPlayer(playerid, "Construction Work", 2000, 4);
  729.     }
  730.     if(GetPlayerSkin(playerid) == 28)
  731.     {
  732.         GameTextForPlayer(playerid, "Drug Dealer", 2000, 4);
  733.     }
  734.     if(GetPlayerSkin(playerid) == 29)
  735.     {
  736.         GameTextForPlayer(playerid, "Drug Dealer", 2000, 4);
  737.     }
  738.     if(GetPlayerSkin(playerid) == 30)
  739.     {
  740.         GameTextForPlayer(playerid, "Drug Dealer", 2000, 4);
  741.     }
  742.     if(GetPlayerSkin(playerid) == 31)
  743.     {
  744.         GameTextForPlayer(playerid, "Farm Town Inhabitant", 2000, 4);
  745.     }
  746.     if(GetPlayerSkin(playerid) == 32)
  747.     {
  748.         GameTextForPlayer(playerid, "Farm Town Inhabitant", 2000, 4);
  749.     }
  750.     if(GetPlayerSkin(playerid) == 33)
  751.     {
  752.         GameTextForPlayer(playerid, "Farm Town Inhabitant", 2000, 4);
  753.     }
  754.     if(GetPlayerSkin(playerid) == 34)
  755.     {
  756.         GameTextForPlayer(playerid, "Farm Town Inhabitant", 2000, 4);
  757.     }
  758.     if(GetPlayerSkin(playerid) == 35)
  759.     {
  760.         GameTextForPlayer(playerid, "Gardener", 2000, 4);
  761.     }
  762.     if(GetPlayerSkin(playerid) == 36)
  763.     {
  764.         GameTextForPlayer(playerid, "Golfer", 2000, 4);
  765.     }
  766.     if(GetPlayerSkin(playerid) == 37)
  767.     {
  768.         GameTextForPlayer(playerid, "Golfer", 2000, 4);
  769.     }
  770.     if(GetPlayerSkin(playerid) == 38)
  771.     {
  772.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  773.     }
  774.     if(GetPlayerSkin(playerid) == 39)
  775.     {
  776.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  777.     }
  778.     if(GetPlayerSkin(playerid) == 40)
  779.     {
  780.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  781.     }
  782.     if(GetPlayerSkin(playerid) == 41)
  783.     {
  784.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  785.     }
  786.     if(GetPlayerSkin(playerid) == 42)
  787.     {
  788.         GameTextForPlayer(playerid, "Jethro", 2000, 4);
  789.     }
  790.     if(GetPlayerSkin(playerid) == 43)
  791.     {
  792.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  793.     }
  794.     if(GetPlayerSkin(playerid) == 44)
  795.     {
  796.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  797.     }
  798.     if(GetPlayerSkin(playerid) == 45)
  799.     {
  800.         GameTextForPlayer(playerid, "Beach Visitor", 2000, 4);
  801.     }
  802.     if(GetPlayerSkin(playerid) == 46)
  803.     {
  804.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  805.     }
  806.     if(GetPlayerSkin(playerid) == 47)
  807.     {
  808.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  809.     }
  810.     if(GetPlayerSkin(playerid) == 48)
  811.     {
  812.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  813.     }
  814.     if(GetPlayerSkin(playerid) == 49)
  815.     {
  816.         GameTextForPlayer(playerid, "Snakehead (Da Nang)", 2000, 4);
  817.     }
  818.     if(GetPlayerSkin(playerid) == 50)
  819.     {
  820.         GameTextForPlayer(playerid, "Mechanic", 2000, 4);
  821.     }
  822.     if(GetPlayerSkin(playerid) == 51)
  823.     {
  824.         GameTextForPlayer(playerid, "Mountain Biker", 2000, 4);
  825.     }
  826.     if(GetPlayerSkin(playerid) == 52)
  827.     {
  828.         GameTextForPlayer(playerid, "Unknown", 2000, 4);
  829.     }
  830.     if(GetPlayerSkin(playerid) == 53)
  831.     {
  832.         GameTextForPlayer(playerid, "Street Girl", 2000, 4);
  833.     }
  834.     if(GetPlayerSkin(playerid) == 54)
  835.     {
  836.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  837.     }
  838.     if(GetPlayerSkin(playerid) == 55)
  839.     {
  840.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  841.     }
  842.     if(GetPlayerSkin(playerid) == 56)
  843.     {
  844.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  845.     }
  846.     if(GetPlayerSkin(playerid) == 57)
  847.     {
  848.         GameTextForPlayer(playerid, "Feds", 2000, 4);
  849.     }
  850.     if(GetPlayerSkin(playerid) == 58)
  851.     {
  852.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  853.     }
  854.     if(GetPlayerSkin(playerid) == 59)
  855.     {
  856.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  857.     }
  858.     if(GetPlayerSkin(playerid) == 60)
  859.        {
  860.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  861.     }
  862.     if(GetPlayerSkin(playerid) == 61)
  863.     {
  864.         GameTextForPlayer(playerid, "Pilot", 2000, 4);
  865.     }
  866.     if(GetPlayerSkin(playerid) == 62)
  867.     {
  868.         GameTextForPlayer(playerid, "Colonel Fuhrberger", 2000, 4);
  869.     }
  870.     if(GetPlayerSkin(playerid) == 63)
  871.     {
  872.         GameTextForPlayer(playerid, "Prostitute", 2000, 4);
  873.     }
  874.     if(GetPlayerSkin(playerid) == 64)
  875.     {
  876.         GameTextForPlayer(playerid, "Prostitute", 2000, 4);
  877.     }
  878.     if(GetPlayerSkin(playerid) == 65)
  879.     {
  880.         GameTextForPlayer(playerid, "Kendl Johnson", 2000, 4);
  881.     }
  882.     if(GetPlayerSkin(playerid) == 66)
  883.     {
  884.         GameTextForPlayer(playerid, "Pool Player", 2000, 4);
  885.     }
  886.     if(GetPlayerSkin(playerid) == 67)
  887.     {
  888.         GameTextForPlayer(playerid, "Pool Player", 2000, 4);
  889.     }
  890.     if(GetPlayerSkin(playerid) == 68)
  891.     {
  892.         GameTextForPlayer(playerid, "Priest/Preacher", 2000, 4);
  893.     }
  894.     if(GetPlayerSkin(playerid) == 69)
  895.     {
  896.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  897.     }
  898.     if(GetPlayerSkin(playerid) == 70)
  899.     {
  900.         GameTextForPlayer(playerid, "Scientist", 2000, 4);
  901.     }
  902.     if(GetPlayerSkin(playerid) == 71)
  903.     {
  904.         GameTextForPlayer(playerid, "Security Guard", 2000, 4);
  905.     }
  906.     if(GetPlayerSkin(playerid) == 72)
  907.     {
  908.         GameTextForPlayer(playerid, "Hippy", 2000, 4);
  909.     }
  910.     if(GetPlayerSkin(playerid) == 73)
  911.     {
  912.         GameTextForPlayer(playerid, "Hippy", 2000, 4);
  913.     }
  914.     if(GetPlayerSkin(playerid) == 75)
  915.     {
  916.         GameTextForPlayer(playerid, "Prostitute", 2000, 4);
  917.     }
  918.     if(GetPlayerSkin(playerid) == 76)
  919.     {
  920.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  921.     }
  922.     if(GetPlayerSkin(playerid) == 77)
  923.     {
  924.         GameTextForPlayer(playerid, "Homeless", 2000, 4);
  925.     }
  926.     if(GetPlayerSkin(playerid) == 78)
  927.     {
  928.         GameTextForPlayer(playerid, "Homeless", 2000, 4);
  929.     }
  930.     if(GetPlayerSkin(playerid) == 79)
  931.     {
  932.         GameTextForPlayer(playerid, "Homeless", 2000, 4);
  933.     }
  934.     if(GetPlayerSkin(playerid) == 80)
  935.     {
  936.         GameTextForPlayer(playerid, "Boxer", 2000, 4);
  937.     }
  938.     if(GetPlayerSkin(playerid) == 81)
  939.     {
  940.         GameTextForPlayer(playerid, "Boxer", 2000, 4);
  941.     }
  942.     if(GetPlayerSkin(playerid) == 82)
  943.     {
  944.         GameTextForPlayer(playerid, "Black Elvis", 2000, 4);
  945.     }
  946.     if(GetPlayerSkin(playerid) == 83)
  947.     {
  948.         GameTextForPlayer(playerid, "White Elvis", 2000, 4);
  949.     }
  950.     if(GetPlayerSkin(playerid) == 84)
  951.     {
  952.         GameTextForPlayer(playerid, "Blue Elvis", 2000, 4);
  953.     }
  954.     if(GetPlayerSkin(playerid) == 85)
  955.     {
  956.         GameTextForPlayer(playerid, "Prostitute", 2000, 4);
  957.     }
  958.     if(GetPlayerSkin(playerid) == 86)
  959.     {
  960.         GameTextForPlayer(playerid, "Ryder With Robbery Mask", 2000, 4);
  961.     }
  962.     if(GetPlayerSkin(playerid) == 87)
  963.     {
  964.         GameTextForPlayer(playerid, "Stripper", 2000, 4);
  965.     }
  966.     if(GetPlayerSkin(playerid) == 88)
  967.     {
  968.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  969.     }
  970.     if(GetPlayerSkin(playerid) == 89)
  971.     {
  972.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  973.     }
  974.     if(GetPlayerSkin(playerid) == 90)
  975.     {
  976.         GameTextForPlayer(playerid, "Jogger", 2000, 4);
  977.     }
  978.     if(GetPlayerSkin(playerid) == 91)
  979.     {
  980.         GameTextForPlayer(playerid, "Rich Woman", 2000, 4);
  981.     }
  982.     if(GetPlayerSkin(playerid) == 92)
  983.     {
  984.         GameTextForPlayer(playerid, "Rollerskater", 2000, 4);
  985.     }
  986.     if(GetPlayerSkin(playerid) == 93)
  987.     {
  988.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  989.     }
  990.     if(GetPlayerSkin(playerid) == 94)
  991.     {
  992.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  993.     }
  994.     if(GetPlayerSkin(playerid) == 95)
  995.     {
  996.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  997.     }
  998.     if(GetPlayerSkin(playerid) == 96)
  999.     {
  1000.         GameTextForPlayer(playerid, "Jogger", 2000, 4);
  1001.     }
  1002.     if(GetPlayerSkin(playerid) == 97)
  1003.     {
  1004.         GameTextForPlayer(playerid, "Lifeguard", 2000, 4);
  1005.     }
  1006.     if(GetPlayerSkin(playerid) == 98)
  1007.     {
  1008.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1009.     }
  1010.     if(GetPlayerSkin(playerid) == 99)
  1011.     {
  1012.         GameTextForPlayer(playerid, "Homeless", 2000, 4);
  1013.     }
  1014.     if(GetPlayerSkin(playerid) == 100)
  1015.     {
  1016.         GameTextForPlayer(playerid, "Biker", 2000, 4);
  1017.     }
  1018.     if(GetPlayerSkin(playerid) == 101)
  1019.     {
  1020.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1021.     }
  1022.     if(GetPlayerSkin(playerid) == 102)
  1023.     {
  1024.         GameTextForPlayer(playerid, "Balla", 2000, 4);
  1025.     }
  1026.     if(GetPlayerSkin(playerid) == 103)
  1027.     {
  1028.         GameTextForPlayer(playerid, "Balla", 2000, 4);
  1029.     }
  1030.     if(GetPlayerSkin(playerid) == 104)
  1031.     {
  1032.         GameTextForPlayer(playerid, "Balla", 2000, 4);
  1033.     }
  1034.     if(GetPlayerSkin(playerid) == 105)
  1035.     {
  1036.         GameTextForPlayer(playerid, "Grove Street Families", 2000, 4);
  1037.     }
  1038.     if(GetPlayerSkin(playerid) == 106)
  1039.     {
  1040.         GameTextForPlayer(playerid, "Grove Street Families", 2000, 4);
  1041.     }
  1042.     if(GetPlayerSkin(playerid) == 107)
  1043.     {
  1044.         GameTextForPlayer(playerid, "Grove Street Families", 2000, 4);
  1045.     }
  1046.     if(GetPlayerSkin(playerid) == 108)
  1047.     {
  1048.         GameTextForPlayer(playerid, "Los Santos Vagos", 2000, 4);
  1049.     }
  1050.     if(GetPlayerSkin(playerid) == 109)
  1051.     {
  1052.         GameTextForPlayer(playerid, "Los Santos Vagos", 2000, 4);
  1053.     }
  1054.     if(GetPlayerSkin(playerid) == 110)
  1055.     {
  1056.         GameTextForPlayer(playerid, "Los Santos Vagos", 2000, 4);
  1057.     }
  1058.     if(GetPlayerSkin(playerid) == 111)
  1059.     {
  1060.         GameTextForPlayer(playerid, "The Russian Mafia", 2000, 4);
  1061.     }
  1062.     if(GetPlayerSkin(playerid) == 112)
  1063.     {
  1064.         GameTextForPlayer(playerid, "The Russian Mafia", 2000, 4);
  1065.     }
  1066.     if(GetPlayerSkin(playerid) == 113)
  1067.     {
  1068.         GameTextForPlayer(playerid, "The Russian Mafia", 2000, 4);
  1069.     }
  1070.     if(GetPlayerSkin(playerid) == 114)
  1071.     {
  1072.         GameTextForPlayer(playerid, "Varios Los Aztecas", 2000, 4);
  1073.     }
  1074.     if(GetPlayerSkin(playerid) == 115)
  1075.     {
  1076.         GameTextForPlayer(playerid, "Varios Los Aztecas", 2000, 4);
  1077.     }
  1078.     if(GetPlayerSkin(playerid) == 116)
  1079.     {
  1080.         GameTextForPlayer(playerid, "Varios Los Aztecas", 2000, 4);
  1081.     }
  1082.     if(GetPlayerSkin(playerid) == 117)
  1083.     {
  1084.         GameTextForPlayer(playerid, "Triad", 2000, 4);
  1085.     }
  1086.     if(GetPlayerSkin(playerid) == 118)
  1087.        {
  1088.         GameTextForPlayer(playerid, "Triad", 2000, 4);
  1089.     }
  1090.     if(GetPlayerSkin(playerid) == 119)
  1091.     {
  1092.         GameTextForPlayer(playerid, "Johhny Sindacco", 2000, 4);
  1093.     }
  1094.     if(GetPlayerSkin(playerid) == 120)
  1095.     {
  1096.         GameTextForPlayer(playerid, "Triad Boss", 2000, 4);
  1097.     }
  1098.     if(GetPlayerSkin(playerid) == 121)
  1099.     {
  1100.         GameTextForPlayer(playerid, "Da Nang Boy", 2000, 4);
  1101.     }
  1102.     if(GetPlayerSkin(playerid) == 122)
  1103.     {
  1104.         GameTextForPlayer(playerid, "Da Nang Boy", 2000, 4);
  1105.     }
  1106.     if(GetPlayerSkin(playerid) == 123)
  1107.     {
  1108.         GameTextForPlayer(playerid, "Da Nang Boy", 2000, 4);
  1109.     }
  1110.     if(GetPlayerSkin(playerid) == 124)
  1111.     {
  1112.         GameTextForPlayer(playerid, "Mafia", 2000, 4);
  1113.     }
  1114.     if(GetPlayerSkin(playerid) == 125)
  1115.     {
  1116.         GameTextForPlayer(playerid, "Mafia", 2000, 4);
  1117.     }
  1118.     if(GetPlayerSkin(playerid) == 126)
  1119.     {
  1120.         GameTextForPlayer(playerid, "Mafia", 2000, 4);
  1121.     }
  1122.     if(GetPlayerSkin(playerid) == 127)
  1123.     {
  1124.         GameTextForPlayer(playerid, "Mafia", 2000, 4);
  1125.     }
  1126.     if(GetPlayerSkin(playerid) == 128)
  1127.     {
  1128.         GameTextForPlayer(playerid, "Farm Inhabitant", 2000, 4);
  1129.     }
  1130.     if(GetPlayerSkin(playerid) == 129)
  1131.     {
  1132.         GameTextForPlayer(playerid, "Farm Inhabitant", 2000, 4);
  1133.     }
  1134.     if(GetPlayerSkin(playerid) == 130)
  1135.     {
  1136.         GameTextForPlayer(playerid, "Farm Inhabitant", 2000, 4);
  1137.     }
  1138.     if(GetPlayerSkin(playerid) == 131)
  1139.     {
  1140.         GameTextForPlayer(playerid, "Farm Inhabitant", 2000, 4);
  1141.     }
  1142.     if(GetPlayerSkin(playerid) == 132)
  1143.     {
  1144.         GameTextForPlayer(playerid, "Farm Inhabitant", 2000, 4);
  1145.     }
  1146.     if(GetPlayerSkin(playerid) == 133)
  1147.     {
  1148.         GameTextForPlayer(playerid, "Farm Inhabitant", 2000, 4);
  1149.     }
  1150.     if(GetPlayerSkin(playerid) == 134)
  1151.     {
  1152.         GameTextForPlayer(playerid, "Homeless", 2000, 4);
  1153.     }
  1154.     if(GetPlayerSkin(playerid) == 135)
  1155.     {
  1156.         GameTextForPlayer(playerid, "Homeless", 2000, 4);
  1157.     }
  1158.     if(GetPlayerSkin(playerid) == 136)
  1159.     {
  1160.         GameTextForPlayer(playerid, "Homeless", 2000, 4);
  1161.     }
  1162.     if(GetPlayerSkin(playerid) == 137)
  1163.     {
  1164.         GameTextForPlayer(playerid, "Homeless", 2000, 4);
  1165.     }
  1166.     if(GetPlayerSkin(playerid) == 138)
  1167.     {
  1168.         GameTextForPlayer(playerid, "Beach Visitor", 2000, 4);
  1169.     }
  1170.     if(GetPlayerSkin(playerid) == 139)
  1171.     {
  1172.         GameTextForPlayer(playerid, "Beach Visitor", 2000, 4);
  1173.     }
  1174.     if(GetPlayerSkin(playerid) == 140)
  1175.     {
  1176.         GameTextForPlayer(playerid, "Beach Visitor", 2000, 4);
  1177.     }
  1178.     if(GetPlayerSkin(playerid) == 141)
  1179.     {
  1180.         GameTextForPlayer(playerid, "Businesswoman", 2000, 4);
  1181.     }
  1182.     if(GetPlayerSkin(playerid) == 142)
  1183.     {
  1184.         GameTextForPlayer(playerid, "Taxi Driver", 2000, 4);
  1185.     }
  1186.     if(GetPlayerSkin(playerid) == 143)
  1187.     {
  1188.         GameTextForPlayer(playerid, "Crack Maker", 2000, 4);
  1189.     }
  1190.     if(GetPlayerSkin(playerid) == 144)
  1191.     {
  1192.         GameTextForPlayer(playerid, "Crack Maker", 2000, 4);
  1193.     }
  1194.     if(GetPlayerSkin(playerid) == 145)
  1195.     {
  1196.         GameTextForPlayer(playerid, "Crack Maker", 2000, 4);
  1197.     }
  1198.     if(GetPlayerSkin(playerid) == 146)
  1199.     {
  1200.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1201.     }
  1202.     if(GetPlayerSkin(playerid) == 147)
  1203.     {
  1204.         GameTextForPlayer(playerid, "Businessman", 2000, 4);
  1205.     }
  1206.     if(GetPlayerSkin(playerid) == 148)
  1207.     {
  1208.         GameTextForPlayer(playerid, "Businesswoman", 2000, 4);
  1209.     }
  1210.     if(GetPlayerSkin(playerid) == 149)
  1211.     {
  1212.         GameTextForPlayer(playerid, "Big Smoke Armored", 2000, 4);
  1213.     }
  1214.     if(GetPlayerSkin(playerid) == 150)
  1215.     {
  1216.         GameTextForPlayer(playerid, "Businesswoman", 2000, 4);
  1217.     }
  1218.     if(GetPlayerSkin(playerid) == 151)
  1219.     {
  1220.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1221.     }
  1222.     if(GetPlayerSkin(playerid) == 152)
  1223.     {
  1224.         GameTextForPlayer(playerid, "Prostitute", 2000, 4);
  1225.     }
  1226.     if(GetPlayerSkin(playerid) == 153)
  1227.     {
  1228.         GameTextForPlayer(playerid, "Construction Worker", 2000, 4);
  1229.     }
  1230.     if(GetPlayerSkin(playerid) == 154)
  1231.     {
  1232.         GameTextForPlayer(playerid, "Beach Visitor", 2000, 4);
  1233.     }
  1234.     if(GetPlayerSkin(playerid) == 155)
  1235.     {
  1236.         GameTextForPlayer(playerid, "Well Stacked Pizza Worker", 2000, 4);
  1237.     }
  1238.     if(GetPlayerSkin(playerid) == 156)
  1239.     {
  1240.         GameTextForPlayer(playerid, "Barber", 2000, 4);
  1241.     }
  1242.     if(GetPlayerSkin(playerid) == 157)
  1243.     {
  1244.         GameTextForPlayer(playerid, "Hillbilly", 2000, 4);
  1245.     }
  1246.     if(GetPlayerSkin(playerid) == 158)
  1247.     {
  1248.         GameTextForPlayer(playerid, "Farmer", 2000, 4);
  1249.     }
  1250.     if(GetPlayerSkin(playerid) == 159)
  1251.     {
  1252.         GameTextForPlayer(playerid, "Hillbilly", 2000, 4);
  1253.     }
  1254.     if(GetPlayerSkin(playerid) == 160)
  1255.     {
  1256.         GameTextForPlayer(playerid, "Hillbilly", 2000, 4);
  1257.     }
  1258.     if(GetPlayerSkin(playerid) == 161)
  1259.     {
  1260.         GameTextForPlayer(playerid, "Farmer", 2000, 4);
  1261.     }
  1262.     if(GetPlayerSkin(playerid) == 162)
  1263.     {
  1264.         GameTextForPlayer(playerid, "Hillbilly", 2000, 4);
  1265.     }
  1266.     if(GetPlayerSkin(playerid) == 163)
  1267.     {
  1268.         GameTextForPlayer(playerid, "Black Bouncer", 2000, 4);
  1269.     }
  1270.     if(GetPlayerSkin(playerid) == 164)
  1271.     {
  1272.         GameTextForPlayer(playerid, "White Bouncer", 2000, 4);
  1273.     }
  1274.     if(GetPlayerSkin(playerid) == 165)
  1275.     {
  1276.         GameTextForPlayer(playerid, "White MIB Agent", 2000, 4);
  1277.     }
  1278.     if(GetPlayerSkin(playerid) == 166)
  1279.     {
  1280.         GameTextForPlayer(playerid, "Black MIB Agent", 2000, 4);
  1281.     }
  1282.     if(GetPlayerSkin(playerid) == 167)
  1283.     {
  1284.         GameTextForPlayer(playerid, "Cluckin' Bell Worker", 2000, 4);
  1285.     }
  1286.     if(GetPlayerSkin(playerid) == 168)
  1287.     {
  1288.         GameTextForPlayer(playerid, "Hotdog/Chilli Dog Vendor", 2000, 4);
  1289.     }
  1290.     if(GetPlayerSkin(playerid) == 169)
  1291.     {
  1292.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1293.     }
  1294.     if(GetPlayerSkin(playerid) == 170)
  1295.     {
  1296.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1297.     }
  1298.     if(GetPlayerSkin(playerid) == 171)
  1299.     {
  1300.         GameTextForPlayer(playerid, "Blackjack Dealer", 2000, 4);
  1301.     }
  1302.     if(GetPlayerSkin(playerid) == 172)
  1303.     {
  1304.         GameTextForPlayer(playerid, "Casino Croupier", 2000, 4);
  1305.     }
  1306.     if(GetPlayerSkin(playerid) == 173)
  1307.     {
  1308.         GameTextForPlayer(playerid, "San Fierro Rifa", 2000, 4);
  1309.     }
  1310.     if(GetPlayerSkin(playerid) == 174)
  1311.     {
  1312.         GameTextForPlayer(playerid, "San Fierro Rifa", 2000, 4);
  1313.     }
  1314.     if(GetPlayerSkin(playerid) == 175)
  1315.        {
  1316.         GameTextForPlayer(playerid, "San Fierro Rifa", 2000, 4);
  1317.     }
  1318.     if(GetPlayerSkin(playerid) == 176)
  1319.     {
  1320.         GameTextForPlayer(playerid, "Barber", 2000, 4);
  1321.     }
  1322.     if(GetPlayerSkin(playerid) == 177)
  1323.     {
  1324.         GameTextForPlayer(playerid, "Barber", 2000, 4);
  1325.     }
  1326.     if(GetPlayerSkin(playerid) == 178)
  1327.     {
  1328.         GameTextForPlayer(playerid, "Whore", 2000, 4);
  1329.     }
  1330.     if(GetPlayerSkin(playerid) == 179)
  1331.     {
  1332.         GameTextForPlayer(playerid, "Ammunation Salesman", 2000, 4);
  1333.     }
  1334.     if(GetPlayerSkin(playerid) == 180)
  1335.     {
  1336.         GameTextForPlayer(playerid, "Tattoo Artist", 2000, 4);
  1337.     }
  1338.     if(GetPlayerSkin(playerid) == 181)
  1339.     {
  1340.         GameTextForPlayer(playerid, "Punk", 2000, 4);
  1341.     }
  1342.     if(GetPlayerSkin(playerid) == 182)
  1343.     {
  1344.         GameTextForPlayer(playerid, "Cab Driver", 2000, 4);
  1345.     }
  1346.     if(GetPlayerSkin(playerid) == 183)
  1347.     {
  1348.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1349.     }
  1350.     if(GetPlayerSkin(playerid) == 184)
  1351.     {
  1352.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1353.     }
  1354.     if(GetPlayerSkin(playerid) == 185)
  1355.     {
  1356.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1357.     }
  1358.     if(GetPlayerSkin(playerid) == 186)
  1359.     {
  1360.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1361.     }
  1362.     if(GetPlayerSkin(playerid) == 187)
  1363.     {
  1364.         GameTextForPlayer(playerid, "Businessman", 2000, 4);
  1365.     }
  1366.     if(GetPlayerSkin(playerid) == 188)
  1367.     {
  1368.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1369.     }
  1370.     if(GetPlayerSkin(playerid) == 189)
  1371.     {
  1372.         GameTextForPlayer(playerid, "Valet", 2000, 4);
  1373.     }
  1374.     if(GetPlayerSkin(playerid) == 190)
  1375.     {
  1376.         GameTextForPlayer(playerid, "Barbara Schternvart", 2000, 4);
  1377.     }
  1378.     if(GetPlayerSkin(playerid) == 191)
  1379.     {
  1380.         GameTextForPlayer(playerid, "Helena Wankstein", 2000, 4);
  1381.     }
  1382.     if(GetPlayerSkin(playerid) == 192)
  1383.     {
  1384.         GameTextForPlayer(playerid, "Michelle Cannes", 2000, 4);
  1385.     }
  1386.     if(GetPlayerSkin(playerid) == 193)
  1387.     {
  1388.         GameTextForPlayer(playerid, "Katie Zhan", 2000, 4);
  1389.     }
  1390.     if(GetPlayerSkin(playerid) == 194)
  1391.     {
  1392.         GameTextForPlayer(playerid, "Millie Perkins", 2000, 4);
  1393.     }
  1394.     if(GetPlayerSkin(playerid) == 195)
  1395.     {
  1396.         GameTextForPlayer(playerid, "Denise Robinson", 2000, 4);
  1397.     }
  1398.     if(GetPlayerSkin(playerid) == 196)
  1399.     {
  1400.         GameTextForPlayer(playerid, "Farm Town Inhabitant", 2000, 4);
  1401.     }
  1402.     if(GetPlayerSkin(playerid) == 197)
  1403.     {
  1404.         GameTextForPlayer(playerid, "Hillbilly", 2000, 4);
  1405.     }
  1406.     if(GetPlayerSkin(playerid) == 198)
  1407.     {
  1408.         GameTextForPlayer(playerid, "Farm Town Inhabitant", 2000, 4);
  1409.     }
  1410.     if(GetPlayerSkin(playerid) == 199)
  1411.     {
  1412.         GameTextForPlayer(playerid, "Farm Town Inhabitant", 2000, 4);
  1413.     }
  1414.     if(GetPlayerSkin(playerid) == 200)
  1415.     {
  1416.         GameTextForPlayer(playerid, "Hillbilly", 2000, 4);
  1417.     }
  1418.     if(GetPlayerSkin(playerid) == 201)
  1419.     {
  1420.         GameTextForPlayer(playerid, "Farmer", 2000, 4);
  1421.     }
  1422.     if(GetPlayerSkin(playerid) == 202)
  1423.     {
  1424.         GameTextForPlayer(playerid, "Farmer", 2000, 4);
  1425.     }
  1426.     if(GetPlayerSkin(playerid) == 203)
  1427.     {
  1428.         GameTextForPlayer(playerid, "Karate Teacher", 2000, 4);
  1429.     }
  1430.     if(GetPlayerSkin(playerid) == 204)
  1431.     {
  1432.         GameTextForPlayer(playerid, "Karate Teacher", 2000, 4);
  1433.     }
  1434.     if(GetPlayerSkin(playerid) == 205)
  1435.     {
  1436.         GameTextForPlayer(playerid, "Burger Shot Cashier", 2000, 4);
  1437.     }
  1438.     if(GetPlayerSkin(playerid) == 206)
  1439.     {
  1440.         GameTextForPlayer(playerid, "Cab Driver", 2000, 4);
  1441.     }
  1442.     if(GetPlayerSkin(playerid) == 207)
  1443.     {
  1444.         GameTextForPlayer(playerid, "Prostitute", 2000, 4);
  1445.     }
  1446.     if(GetPlayerSkin(playerid) == 208)
  1447.     {
  1448.         GameTextForPlayer(playerid, "Su Xi Mu (Suzie)", 2000, 4);
  1449.     }
  1450.     if(GetPlayerSkin(playerid) == 209)
  1451.     {
  1452.         GameTextForPlayer(playerid, "Noodle Stand Vendor", 2000, 4);
  1453.     }
  1454.     if(GetPlayerSkin(playerid) == 210)
  1455.     {
  1456.         GameTextForPlayer(playerid, "Boater", 2000, 4);
  1457.     }
  1458.     if(GetPlayerSkin(playerid) == 211)
  1459.     {
  1460.         GameTextForPlayer(playerid, "Clothes Shop Staff", 2000, 4);
  1461.     }
  1462.     if(GetPlayerSkin(playerid) == 212)
  1463.     {
  1464.         GameTextForPlayer(playerid, "Homeless", 2000, 4);
  1465.     }
  1466.     if(GetPlayerSkin(playerid) == 213)
  1467.     {
  1468.         GameTextForPlayer(playerid, "Weird Old Man", 2000, 4);
  1469.     }
  1470.     if(GetPlayerSkin(playerid) == 214)
  1471.     {
  1472.         GameTextForPlayer(playerid, "Waitress (Maria Latore)", 2000, 4);
  1473.     }
  1474.     if(GetPlayerSkin(playerid) == 215)
  1475.     {
  1476.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1477.     }
  1478.     if(GetPlayerSkin(playerid) == 216)
  1479.     {
  1480.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1481.     }
  1482.     if(GetPlayerSkin(playerid) == 217)
  1483.     {
  1484.         GameTextForPlayer(playerid, "Clothes Shop Staff", 2000, 4);
  1485.     }
  1486.     if(GetPlayerSkin(playerid) == 218)
  1487.     {
  1488.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1489.     }
  1490.     if(GetPlayerSkin(playerid) == 219)
  1491.     {
  1492.         GameTextForPlayer(playerid, "Rich Woman", 2000, 4);
  1493.     }
  1494.     if(GetPlayerSkin(playerid) == 220)
  1495.     {
  1496.         GameTextForPlayer(playerid, "Cab Driver", 2000, 4);
  1497.     }
  1498.     if(GetPlayerSkin(playerid) == 221)
  1499.     {
  1500.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1501.     }
  1502.     if(GetPlayerSkin(playerid) == 222)
  1503.     {
  1504.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1505.     }
  1506.     if(GetPlayerSkin(playerid) == 223)
  1507.     {
  1508.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1509.     }
  1510.     if(GetPlayerSkin(playerid) == 224)
  1511.     {
  1512.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1513.     }
  1514.     if(GetPlayerSkin(playerid) == 225)
  1515.     {
  1516.         GameTextForPlayer(playerid, "Hillbilly", 2000, 4);
  1517.     }
  1518.     if(GetPlayerSkin(playerid) == 226)
  1519.     {
  1520.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1521.     }
  1522.     if(GetPlayerSkin(playerid) == 227)
  1523.     {
  1524.         GameTextForPlayer(playerid, "Businessman", 2000, 4);
  1525.     }
  1526.     if(GetPlayerSkin(playerid) == 228)
  1527.     {
  1528.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1529.     }
  1530.     if(GetPlayerSkin(playerid) == 229)
  1531.     {
  1532.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1533.     }
  1534.     if(GetPlayerSkin(playerid) == 230)
  1535.     {
  1536.         GameTextForPlayer(playerid, "Homeless", 2000, 4);
  1537.     }
  1538.     if(GetPlayerSkin(playerid) == 231)
  1539.     {
  1540.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1541.     }
  1542.     if(GetPlayerSkin(playerid) == 232)
  1543.     {
  1544.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1545.     }
  1546.     if(GetPlayerSkin(playerid) == 233)
  1547.     {
  1548.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1549.     }
  1550.     if(GetPlayerSkin(playerid) == 234)
  1551.     {
  1552.         GameTextForPlayer(playerid, "Cab Driver", 2000, 4);
  1553.     }
  1554.     if(GetPlayerSkin(playerid) == 235)
  1555.     {
  1556.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1557.     }
  1558.     if(GetPlayerSkin(playerid) == 236)
  1559.     {
  1560.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1561.     }
  1562.     if(GetPlayerSkin(playerid) == 237)
  1563.     {
  1564.         GameTextForPlayer(playerid, "Prostitute", 2000, 4);
  1565.     }
  1566.     if(GetPlayerSkin(playerid) == 238)
  1567.     {
  1568.         GameTextForPlayer(playerid, "Prostitute", 2000, 4);
  1569.     }
  1570.     if(GetPlayerSkin(playerid) == 239)
  1571.     {
  1572.         GameTextForPlayer(playerid, "Homeless", 2000, 4);
  1573.     }
  1574.     if(GetPlayerSkin(playerid) == 240)
  1575.     {
  1576.         GameTextForPlayer(playerid, "The D.A", 2000, 4);
  1577.     }
  1578.     if(GetPlayerSkin(playerid) == 241)
  1579.     {
  1580.         GameTextForPlayer(playerid, "Afro American", 2000, 4);
  1581.     }
  1582.     if(GetPlayerSkin(playerid) == 242)
  1583.     {
  1584.         GameTextForPlayer(playerid, "Mexican", 2000, 4);
  1585.     }
  1586.     if(GetPlayerSkin(playerid) == 243)
  1587.     {
  1588.         GameTextForPlayer(playerid, "Prostitute", 2000, 4);
  1589.     }
  1590.     if(GetPlayerSkin(playerid) == 244)
  1591.     {
  1592.         GameTextForPlayer(playerid, "Stripper", 2000, 4);
  1593.     }
  1594.     if(GetPlayerSkin(playerid) == 245)
  1595.     {
  1596.         GameTextForPlayer(playerid, "Prostitute", 2000, 4);
  1597.     }
  1598.     if(GetPlayerSkin(playerid) == 246)
  1599.     {
  1600.         GameTextForPlayer(playerid, "Stripper", 2000, 4);
  1601.     }
  1602.     if(GetPlayerSkin(playerid) == 247)
  1603.     {
  1604.         GameTextForPlayer(playerid, "Biker", 2000, 4);
  1605.     }
  1606.     if(GetPlayerSkin(playerid) == 248)
  1607.     {
  1608.         GameTextForPlayer(playerid, "Biker", 2000, 4);
  1609.     }
  1610.     if(GetPlayerSkin(playerid) == 249)
  1611.     {
  1612.         GameTextForPlayer(playerid, "Pimp", 2000, 4);
  1613.     }
  1614.     if(GetPlayerSkin(playerid) == 250)
  1615.     {
  1616.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1617.     }
  1618.     if(GetPlayerSkin(playerid) == 251)
  1619.     {
  1620.         GameTextForPlayer(playerid, "Lifeguard", 2000, 4);
  1621.     }
  1622.     if(GetPlayerSkin(playerid) == 252)
  1623.     {
  1624.         GameTextForPlayer(playerid, "Naked Valet", 2000, 4);
  1625.     }
  1626.     if(GetPlayerSkin(playerid) == 253)
  1627.     {
  1628.         GameTextForPlayer(playerid, "Bus Driver", 2000, 4);
  1629.     }
  1630.     if(GetPlayerSkin(playerid) == 254)
  1631.     {
  1632.         GameTextForPlayer(playerid, "Biker Drug Dealer", 2000, 4);
  1633.     }
  1634.     if(GetPlayerSkin(playerid) == 255)
  1635.     {
  1636.         GameTextForPlayer(playerid, "Chauffeur (Limo Driver)", 2000, 4);
  1637.     }
  1638.     if(GetPlayerSkin(playerid) == 256)
  1639.     {
  1640.         GameTextForPlayer(playerid, "Stripper", 2000, 4);
  1641.     }
  1642.     if(GetPlayerSkin(playerid) == 257)
  1643.     {
  1644.         GameTextForPlayer(playerid, "Stripper", 2000, 4);
  1645.     }
  1646.     if(GetPlayerSkin(playerid) == 258)
  1647.     {
  1648.         GameTextForPlayer(playerid, "Heckler", 2000, 4);
  1649.     }
  1650.     if(GetPlayerSkin(playerid) == 259)
  1651.     {
  1652.         GameTextForPlayer(playerid, "Heckler", 2000, 4);
  1653.     }
  1654.     if(GetPlayerSkin(playerid) == 260)
  1655.     {
  1656.         GameTextForPlayer(playerid, "Construction Worker", 2000, 4);
  1657.     }
  1658.     if(GetPlayerSkin(playerid) == 261)
  1659.     {
  1660.         GameTextForPlayer(playerid, "Cab Driver", 2000, 4);
  1661.     }
  1662.     if(GetPlayerSkin(playerid) == 262)
  1663.     {
  1664.         GameTextForPlayer(playerid, "Cab Driver", 2000, 4);
  1665.     }
  1666.     if(GetPlayerSkin(playerid) == 263)
  1667.     {
  1668.         GameTextForPlayer(playerid, "Normal Ped", 2000, 4);
  1669.     }
  1670.     if(GetPlayerSkin(playerid) == 264)
  1671.     {
  1672.         GameTextForPlayer(playerid, "Clown", 2000, 4);
  1673.     }
  1674.     if(GetPlayerSkin(playerid) == 265)
  1675.     {
  1676.         GameTextForPlayer(playerid, "Officer Frank Tenpenny (Corrupt Cop)", 2000, 4);
  1677.     }
  1678.     if(GetPlayerSkin(playerid) == 266)
  1679.     {
  1680.         GameTextForPlayer(playerid, "Officer Eddie Pulaski (Corrupt Cop)", 2000, 4);
  1681.     }
  1682.     if(GetPlayerSkin(playerid) == 267)
  1683.     {
  1684.         GameTextForPlayer(playerid, "Officer Jimmy Hernandez", 2000, 4);
  1685.     }
  1686.     if(GetPlayerSkin(playerid) == 268)
  1687.     {
  1688.         GameTextForPlayer(playerid, "Dwaine/Dwayne", 2000, 4);
  1689.     }
  1690.     if(GetPlayerSkin(playerid) == 269)
  1691.     {
  1692.         GameTextForPlayer(playerid, "Melvin 'Big Smoke' Harris", 2000, 4);
  1693.     }
  1694.     if(GetPlayerSkin(playerid) == 270)
  1695.     {
  1696.         GameTextForPlayer(playerid, "Sean 'Sweet' Johnson", 2000, 4);
  1697.     }
  1698.     if(GetPlayerSkin(playerid) == 271)
  1699.     {
  1700.         GameTextForPlayer(playerid, "Lance 'Ryder' Wilson", 2000, 4);
  1701.     }
  1702.     if(GetPlayerSkin(playerid) == 272)
  1703.     {
  1704.         GameTextForPlayer(playerid, "Mafia Boss", 2000, 4);
  1705.     }
  1706.     if(GetPlayerSkin(playerid) == 273)
  1707.     {
  1708.         GameTextForPlayer(playerid, "T-Bone Mendez", 2000, 4);
  1709.     }
  1710.     if(GetPlayerSkin(playerid) == 274)
  1711.     {
  1712.         GameTextForPlayer(playerid, "Paramedic (Emergency Medical Technician)", 2000, 4);
  1713.     }
  1714.     if(GetPlayerSkin(playerid) == 275)
  1715.     {
  1716.         GameTextForPlayer(playerid, "Paramedic (Emergency Medical Technician)", 2000, 4);
  1717.     }
  1718.     if(GetPlayerSkin(playerid) == 276)
  1719.     {
  1720.         GameTextForPlayer(playerid, "Paramedic (Emergency Medical Technician)", 2000, 4);
  1721.     }
  1722.     if(GetPlayerSkin(playerid) == 277)
  1723.     {
  1724.         GameTextForPlayer(playerid, "Firefighter", 2000, 4);
  1725.     }
  1726.     if(GetPlayerSkin(playerid) == 278)
  1727.     {
  1728.         GameTextForPlayer(playerid, "Firefighter", 2000, 4);
  1729.     }
  1730.     if(GetPlayerSkin(playerid) == 279)
  1731.     {
  1732.         GameTextForPlayer(playerid, "Firefighter", 2000, 4);
  1733.     }
  1734.     if(GetPlayerSkin(playerid) == 280)
  1735.     {
  1736.         GameTextForPlayer(playerid, "Los Santos Police Officer", 2000, 4);
  1737.     }
  1738.     if(GetPlayerSkin(playerid) == 281)
  1739.     {
  1740.         GameTextForPlayer(playerid, "San Fierro Police Officer", 2000, 4);
  1741.     }
  1742.     if(GetPlayerSkin(playerid) == 282)
  1743.     {
  1744.         GameTextForPlayer(playerid, "Las Venturas Police Officer", 2000, 4);
  1745.     }
  1746.     if(GetPlayerSkin(playerid) == 283)
  1747.     {
  1748.         GameTextForPlayer(playerid, "Country Sheriff", 2000, 4);
  1749.     }
  1750.     if(GetPlayerSkin(playerid) == 284)
  1751.     {
  1752.         GameTextForPlayer(playerid, "LSPD Motorbike Cop", 2000, 4);
  1753.     }
  1754.     if(GetPlayerSkin(playerid) == 285)
  1755.     {
  1756.         GameTextForPlayer(playerid, "S.W.A.T. Special Forces", 2000, 4);
  1757.     }
  1758.     if(GetPlayerSkin(playerid) == 286)
  1759.     {
  1760.         GameTextForPlayer(playerid, "Federal Agent", 2000, 4);
  1761.     }
  1762.     if(GetPlayerSkin(playerid) == 287)
  1763.     {
  1764.         GameTextForPlayer(playerid, "San Andreas Army", 2000, 4);
  1765.     }
  1766.     if(GetPlayerSkin(playerid) == 288)
  1767.     {
  1768.         GameTextForPlayer(playerid, "Desert Sheriff", 2000, 4);
  1769.     }
  1770.     if(GetPlayerSkin(playerid) == 289)
  1771.     {
  1772.         GameTextForPlayer(playerid, "Zero", 2000, 4);
  1773.     }
  1774.     if(GetPlayerSkin(playerid) == 290)
  1775.     {
  1776.         GameTextForPlayer(playerid, "Ken Rosenberg", 2000, 4);
  1777.     }
  1778.     if(GetPlayerSkin(playerid) == 291)
  1779.     {
  1780.         GameTextForPlayer(playerid, "Kent Paul", 2000, 4);
  1781.     }
  1782.     if(GetPlayerSkin(playerid) == 292)
  1783.     {
  1784.         GameTextForPlayer(playerid, "Cesar Vialpando", 2000, 4);
  1785.     }
  1786.     if(GetPlayerSkin(playerid) == 293)
  1787.     {
  1788.         GameTextForPlayer(playerid, "Jeffery 'OG Loc' Martin/Cross", 2000, 4);
  1789.     }
  1790.     if(GetPlayerSkin(playerid) == 294)
  1791.     {
  1792.         GameTextForPlayer(playerid, "Wu Zi Mu (Woozie)", 2000, 4);
  1793.     }
  1794.     if(GetPlayerSkin(playerid) == 295)
  1795.     {
  1796.         GameTextForPlayer(playerid, "Michael Toreno", 2000, 4);
  1797.     }
  1798.     if(GetPlayerSkin(playerid) == 296)
  1799.     {
  1800.         GameTextForPlayer(playerid, "Jizzy B", 2000, 4);
  1801.     }
  1802.     if(GetPlayerSkin(playerid) == 297)
  1803.     {
  1804.         GameTextForPlayer(playerid, "Madd Dogg", 2000, 4);
  1805.     }
  1806.     if(GetPlayerSkin(playerid) == 298)
  1807.     {
  1808.         GameTextForPlayer(playerid, "Catalina", 2000, 4);
  1809.     }
  1810.     if(GetPlayerSkin(playerid) == 299)
  1811.     {
  1812.         GameTextForPlayer(playerid, "Claude Speed", 2000, 4);
  1813.     }
  1814.     return 1;
  1815. }
  1816.  
  1817. public OnPlayerConnect(playerid)
  1818. {
  1819.     new pName[MAX_PLAYER_NAME], string[39 + MAX_PLAYER_NAME];
  1820.     GetPlayerName(playerid, pName, sizeof(pName));
  1821.     format(string, sizeof(string), "%s [ID:%d] has joined the server. [Connected]", pName, playerid);
  1822.     SendClientMessageToAll(COLOR_GREY, string);
  1823.    
  1824.     SendClientMessage(playerid,COLOR_RED,"Welcome to the server!");
  1825.     SendClientMessage(playerid,COLOR_GREEN,"Type /help for more information");
  1826.     SendClientMessage(playerid,COLOR_ORANGE, "Please remember to read the /rules!");
  1827.     SendClientMessage(playerid,COLOR_LIME, "Enjoy the server.");
  1828.    
  1829.     Textdraw0 = TextDrawCreate(415.000000, 2.000000, "http://www.yoursite.com");
  1830.     TextDrawBackgroundColor(Textdraw0, 255);
  1831.     TextDrawFont(Textdraw0, 2);
  1832.     TextDrawLetterSize(Textdraw0, 0.370000, 2.099999);
  1833.     TextDrawColor(Textdraw0, -16711681);
  1834.     TextDrawSetOutline(Textdraw0, 1);
  1835.     TextDrawSetProportional(Textdraw0, 1);
  1836.     TextDrawShowForAll(Textdraw0);
  1837.     return 1;
  1838. }
  1839.  
  1840. public InfiniteNitro()
  1841. {
  1842.     new vehicleid;
  1843.     for(new i=0;i<MAX_PLAYERS;i++)
  1844.     {
  1845.         if(IsPlayerConnected(i))
  1846.         {
  1847.             if(GetPlayerState(i)==2)
  1848.             {
  1849.                 vehicleid=GetPlayerVehicleID(i);
  1850.                 if(CheckVehicle(vehicleid))
  1851.                 AddVehicleComponent(vehicleid,1010);
  1852.             }
  1853.         }
  1854.     }
  1855.     return 1;
  1856. }
  1857.  
  1858. public OnPlayerDisconnect(playerid, reason)
  1859. {
  1860.     new pName[MAX_PLAYER_NAME], string[39 + MAX_PLAYER_NAME];
  1861.     GetPlayerName(playerid, pName, sizeof(pName));
  1862.     switch(reason)
  1863.     {
  1864.         case 0: format(string, sizeof(string), "%s [ID:%d] has left the server. [Lost Connection]", pName, playerid);
  1865.         case 1: format(string, sizeof(string), "%s [ID:%d] has left the server. [Leaving]", pName, playerid);
  1866.         case 2: format(string, sizeof(string), "%s [ID:%d] has left the server. [Kicked/Banned]", pName, playerid);
  1867.     }
  1868.     SendClientMessageToAll(COLOR_GREY, string);
  1869.     return 1;
  1870. }
  1871.  
  1872. public OnPlayerSpawn(playerid)
  1873. {
  1874.     SendClientMessage(playerid, COLOR_GREEN, "You have been spawned!");
  1875.     ShowPlayerDialog(playerid, 1337 ,DIALOG_STYLE_MSGBOX, "Important", "1) Hacks / Cheats will not be tolerated here\r\n2) Death Matching is not allowed. You will be auto kicked for it.\r\n3) Do not insult Administrators or players.\r\n4) Have fun and play clean :)","Okay", "");
  1876.     return 1;
  1877. }
  1878.  
  1879. public OnPlayerDeath(playerid, killerid, reason)
  1880. {
  1881.     GameTextForPlayer(playerid,"~w~Wasted",6000,3);
  1882.     SendClientMessage(killerid, COLOR_RED, "You have been automatcially kicked from the server for deeath matching!");
  1883.     Kick(killerid);
  1884.     return 1;
  1885. }
  1886.  
  1887. public OnVehicleSpawn(vehicleid)
  1888. {
  1889.     SetTimer("TuneCar", 1000, 0);
  1890.     return 1;
  1891. }
  1892.  
  1893. public TuneCar()
  1894. {
  1895.     AddVehicleComponent(Uranus1,1092);
  1896.     AddVehicleComponent(Uranus1,1088);
  1897.     AddVehicleComponent(Uranus1,1090);
  1898.     AddVehicleComponent(Uranus1,1094);
  1899.     AddVehicleComponent(Uranus1,1166);
  1900.     AddVehicleComponent(Uranus1,1168);
  1901.     AddVehicleComponent(Uranus1,1163);
  1902.     AddVehicleComponent(Uranus1,1010);
  1903.     ChangeVehiclePaintjob(Uranus1,2);
  1904.  
  1905.     AddVehicleComponent(Elegy1,1034);
  1906.     AddVehicleComponent(Elegy1,1036);
  1907.     AddVehicleComponent(Elegy1,1038);
  1908.     AddVehicleComponent(Elegy1,1040);
  1909.     AddVehicleComponent(Elegy1,1146);
  1910.     AddVehicleComponent(Elegy1,1149);
  1911.     AddVehicleComponent(Elegy1,1171);
  1912.     AddVehicleComponent(Elegy1,1010);
  1913.     ChangeVehiclePaintjob(Elegy1,1);
  1914.  
  1915.     AddVehicleComponent(Sultan1,1026);
  1916.     AddVehicleComponent(Sultan1,1027);
  1917.     AddVehicleComponent(Sultan1,1028);
  1918.     AddVehicleComponent(Sultan1,1033);
  1919.     AddVehicleComponent(Sultan1,1139);
  1920.     AddVehicleComponent(Sultan1,1141);
  1921.     AddVehicleComponent(Sultan1,1169);
  1922.     AddVehicleComponent(Sultan1,1010);
  1923.     ChangeVehiclePaintjob(Sultan1,2);
  1924.  
  1925.     AddVehicleComponent(Flash1,1046);
  1926.     AddVehicleComponent(Flash1,1047);
  1927.     AddVehicleComponent(Flash1,1051);
  1928.     AddVehicleComponent(Flash1,1049);
  1929.     AddVehicleComponent(Flash1,1053);
  1930.     AddVehicleComponent(Flash1,1150);
  1931.     AddVehicleComponent(Flash1,1153);
  1932.     AddVehicleComponent(Flash1,1010);
  1933.     ChangeVehiclePaintjob(Flash1,2);
  1934.  
  1935.     AddVehicleComponent(Uranus2,1092);
  1936.     AddVehicleComponent(Uranus2,1088);
  1937.     AddVehicleComponent(Uranus2,1090);
  1938.     AddVehicleComponent(Uranus2,1094);
  1939.     AddVehicleComponent(Uranus2,1166);
  1940.     AddVehicleComponent(Uranus2,1168);
  1941.     AddVehicleComponent(Uranus2,1163);
  1942.     AddVehicleComponent(Uranus2,1010);
  1943.     ChangeVehiclePaintjob(Uranus2,2);
  1944.  
  1945.     AddVehicleComponent(Elegy2,1034);
  1946.     AddVehicleComponent(Elegy2,1036);
  1947.     AddVehicleComponent(Elegy2,1038);
  1948.     AddVehicleComponent(Elegy2,1040);
  1949.     AddVehicleComponent(Elegy2,1146);
  1950.     AddVehicleComponent(Elegy2,1149);
  1951.     AddVehicleComponent(Elegy2,1171);
  1952.     AddVehicleComponent(Elegy2,1010);
  1953.     ChangeVehiclePaintjob(Elegy2,1);
  1954.  
  1955.     AddVehicleComponent(Sultan2,1026);
  1956.     AddVehicleComponent(Sultan2,1027);
  1957.     AddVehicleComponent(Sultan2,1028);
  1958.     AddVehicleComponent(Sultan2,1033);
  1959.     AddVehicleComponent(Sultan2,1139);
  1960.     AddVehicleComponent(Sultan2,1141);
  1961.     AddVehicleComponent(Sultan2,1169);
  1962.     AddVehicleComponent(Sultan2,1010);
  1963.     ChangeVehiclePaintjob(Sultan2,2);
  1964.     return 1;
  1965. }
  1966.  
  1967. public OnVehicleDeath(vehicleid, killerid)
  1968. {
  1969.     return 1;
  1970. }
  1971.  
  1972. public RandMessagesx()
  1973. {
  1974.     SendClientMessageToAll(COLOR_RED, RandMessages[random(sizeof(RandMessages))]);
  1975.     return 1;
  1976. }
  1977.  
  1978. public OnPlayerText(playerid, text[])
  1979. {
  1980.     new txt[128];
  1981.     format(txt,sizeof(txt),"[%d]: %s",playerid, text);
  1982.     SendPlayerMessageToAll(playerid, txt);
  1983.     return 0;
  1984. }
  1985.  
  1986. public OnPlayerCommandText(playerid, cmdtext[])
  1987. {
  1988.     new string[128];
  1989.     new pName[MAX_PLAYER_NAME];
  1990.    
  1991.     if(strcmp(cmdtext, "/commands", true, 10) == 0)
  1992.     {
  1993.         new Float:x,Float:y,Float:z;
  1994.         PlayerPlaySound(playerid,1133,x,y,z);
  1995.         new sz_msg [ 900 ];
  1996.         strcat( sz_msg, "[COMMANDS]: /credits /teleports /rules /fix /flip /cmenu\r\n");
  1997.         ShowPlayerDialog(playerid, 1337, DIALOG_STYLE_MSGBOX, "Server Commands", sz_msg, "Close","");
  1998.         return 1;
  1999.     }
  2000.     if(strcmp(cmdtext, "/credits", true, 10) == 0)
  2001.     {
  2002.         new sz_msg [ 900 ];
  2003.         strcat( sz_msg, "Server Owner(s): Name Here\r\n");
  2004.         strcat( sz_msg, "Server Co-Owner(s): Name Here\r\n");
  2005.         strcat( sz_msg, "Server Scripter(s): Sean\r\n");
  2006.         strcat( sz_msg, "Server Forum: http://www.mysite.com\r\n");
  2007.         ShowPlayerDialog(playerid, 1337, DIALOG_STYLE_MSGBOX, "Server Credits", sz_msg, "Close","");
  2008.         return 1;
  2009.     }
  2010.     if(strcmp(cmdtext, "/teleports", true, 10) == 0)
  2011.     {
  2012.         new Float:x,Float:y,Float:z;
  2013.         PlayerPlaySound(playerid,1133,x,y,z);
  2014.         new sz_msg [ 900 ];
  2015.         strcat( sz_msg, "[TELES]: /drift[1-53] /driftcircle /driftschool /skydrift\r\n");
  2016.         ShowPlayerDialog(playerid, 1337, DIALOG_STYLE_MSGBOX, "Server Teleports", sz_msg, "Close","");
  2017.         return 1;
  2018.     }
  2019.  
  2020.     if(strcmp(cmdtext, "/rules", true, 10) == 0)
  2021.     {
  2022.         new Float:x,Float:y,Float:z;
  2023.         PlayerPlaySound(playerid,1133,x,y,z);
  2024.         new sz_msg [ 900 ];
  2025.         strcat( sz_msg, "[RULE 1]: No death matching.\r\n");
  2026.         strcat( sz_msg, "[RULE 2]: No car jacking.\r\n");
  2027.         strcat( sz_msg, "[RULE 3]: No cursing over players.\r\n");
  2028.         strcat( sz_msg, "[RULE 4]: Do NOT spam or else you will be kicked!\r\n");
  2029.         strcat( sz_msg, "[RULE 5]: Hacks are not allowed.\r\n");
  2030.         strcat( sz_msg, "[RULE 6]: Respect all players and Administrators.\r\n");
  2031.         ShowPlayerDialog(playerid, 1337, DIALOG_STYLE_MSGBOX, "Server Rules", sz_msg, "Close","");
  2032.         return 1;
  2033.     }
  2034.     if(strcmp(cmdtext, "/fix", true, 10) == 0)
  2035.     {
  2036.         if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You are not in a vehicle!");
  2037.         RepairVehicle(GetPlayerVehicleID(playerid));
  2038.         SendClientMessage(playerid, COLOR_WHITE, "Your vehicle has been successfully repaired!");
  2039.         return 1;
  2040.     }
  2041.     if(strcmp(cmdtext, "/flip", true, 10) == 0)
  2042.     {
  2043.         if(IsPlayerInAnyVehicle(playerid))
  2044.         {
  2045.             new Float:PX, Float:PY, Float:PZ, Float:PA;
  2046.             GetPlayerPos(playerid, PX, PY, PZ);
  2047.             GetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
  2048.             SetVehiclePos(GetPlayerVehicleID(playerid), PX, PY, PZ+1);
  2049.             SetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
  2050.             SendClientMessage(playerid, COLOR_WHITE, "Your vehicle has been successfully flipped!");
  2051.             PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
  2052.         }
  2053.         else
  2054.         {
  2055.             SendClientMessage(playerid, COLOR_RED,"You need to be in a vehicle to use this command!");
  2056.         }
  2057.         return 1;
  2058.     }
  2059.     if(strcmp(cmdtext, "/cmenu", true, 10) == 0)
  2060.     {
  2061.         ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Player Color Changer", "Purple\nYellow\nRed\nLightblue\nOrange\nGreen\nIndigo\nPink\nBlack", "Select", "Cancel");
  2062.         return 1;
  2063.    }
  2064.     if(!strcmp(cmdtext, "/driftcircle", true, 10))
  2065.     {
  2066.         if(!IsPlayerInAnyVehicle(playerid))
  2067.         {
  2068.             GetPlayerName(playerid, pName, sizeof(pName));
  2069.             format(string, sizeof(string), "%s [ID:%d] has gone to Drift Circle (/driftcircle)", pName, playerid);
  2070.             SendClientMessageToAll(COLOR_YELLOW, string);
  2071.             SetPlayerPos(playerid,-2693.8916,335.3300,4.1872);
  2072.             SetPlayerFacingAngle(playerid,88.6440);
  2073.             SetPlayerInterior(playerid,0);
  2074.             GameTextForPlayer(playerid, "~r~Welcome To Drift Circle", 5000, 5);
  2075.         }
  2076.         else
  2077.         {
  2078.             GetPlayerName(playerid, pName, sizeof(pName));
  2079.             format(string, sizeof(string), "%s [ID:%d] has gone to Drift Circle (/driftcircle)", pName, playerid);
  2080.             SendClientMessageToAll(COLOR_YELLOW, string);
  2081.             SetVehiclePos(GetPlayerVehicleID(playerid),-2693.8916,335.3300,4.1872);
  2082.             SetVehicleZAngle(GetPlayerVehicleID(playerid),88.6440);
  2083.             SetPlayerInterior(playerid,0);
  2084.             LinkVehicleToInterior(GetPlayerVehicleID(playerid),0);
  2085.             GameTextForPlayer(playerid, "~r~Welcome To Drift Circle", 5000, 5);
  2086.         }
  2087.         return 1;
  2088.     }
  2089.     if(!strcmp(cmdtext, "/driftschool", true, 10))
  2090.     {
  2091.         if(!IsPlayerInAnyVehicle(playerid))
  2092.         {
  2093.             GetPlayerName(playerid, pName, sizeof(pName));
  2094.             format(string, sizeof(string), "%s [ID:%d] has gone to Drift School (/driftschool)", pName, playerid);
  2095.             SendClientMessageToAll(COLOR_YELLOW, string);
  2096.             SetPlayerPos(playerid,1138.2185,1357.6690,10.4783);
  2097.             SetPlayerFacingAngle(playerid,179.2724);
  2098.             SetPlayerInterior(playerid,0);
  2099.             GameTextForPlayer(playerid, "~r~Welcome To Drift School", 5000, 5);
  2100.         }
  2101.         else
  2102.         {
  2103.             GetPlayerName(playerid, pName, sizeof(pName));
  2104.             format(string, sizeof(string), "%s [ID:%d] has gone to Drift School (/driftschool)", pName, playerid);
  2105.             SendClientMessageToAll(COLOR_YELLOW, string);
  2106.             SetVehiclePos(GetPlayerVehicleID(playerid),1138.2185,1357.6690,10.4783);
  2107.             SetVehicleZAngle(GetPlayerVehicleID(playerid),179.2724);
  2108.             SetPlayerInterior(playerid,0);
  2109.             LinkVehicleToInterior(GetPlayerVehicleID(playerid),0);
  2110.             GameTextForPlayer(playerid, "~r~Welcome To Drift School", 5000, 5);
  2111.         }
  2112.         return 1;
  2113.     }
  2114.     if(!strcmp(cmdtext, "/skydrift", true, 10))
  2115.     {
  2116.         if(!IsPlayerInAnyVehicle(playerid))
  2117.         {
  2118.             GetPlayerName(playerid, pName, sizeof(pName));
  2119.             format(string, sizeof(string), "%s [ID:%d] has gone to Sky Drift (/skydrift)", pName, playerid);
  2120.             SendClientMessageToAll(COLOR_YELLOW, string);
  2121.             SetPlayerPos(playerid,1114.8033,1504.1325,50.7243);
  2122.             SetPlayerFacingAngle(playerid,2.5815);
  2123.             SetPlayerInterior(playerid,0);
  2124.             GameTextForPlayer(playerid, "~r~Welcome to Sky Drift", 5000, 5);
  2125.         }
  2126.         else
  2127.         {
  2128.             GetPlayerName(playerid, pName, sizeof(pName));
  2129.             format(string, sizeof(string), "%s [ID:%d] has gone to Sky Drift (/skydrift)", pName, playerid);
  2130.             SetVehiclePos(GetPlayerVehicleID(playerid),1114.8033,1504.1325,50.7243);
  2131.             SetVehicleZAngle(GetPlayerVehicleID(playerid),2.5815);
  2132.             SetPlayerInterior(playerid,0);
  2133.             LinkVehicleToInterior(GetPlayerVehicleID(playerid),0);
  2134.             GameTextForPlayer(playerid, "~r~Welcome to Sky Drift", 5000, 5);
  2135.         }
  2136.         return 1;
  2137.     }
  2138.     if(strcmp(cmdtext, "/drift1", true, 10) == 0)
  2139.     {
  2140.         if(IsPlayerInAnyVehicle(playerid))
  2141.         {
  2142.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2143.                 {
  2144.                         SetVehiclePos(GetPlayerVehicleID(playerid), -358.1943,1531.2909,75.1698 );
  2145.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 264.7289);
  2146.                         SetCameraBehindPlayer(playerid);
  2147.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 1 (/drift1)", pName, playerid);
  2148.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2149.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 1! ~G~", 5000, 5);
  2150.                 }
  2151.                 else
  2152.                 {
  2153.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2154.                 }
  2155.         }
  2156.         else
  2157.         {
  2158.                 SetPlayerPos(playerid, -329.3348,1536.3771,76.6117 );
  2159.                 SetPlayerFacingAngle(playerid, 276.8851);
  2160.                 SetCameraBehindPlayer(playerid);
  2161.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 1 (/drift1)", pName, playerid);
  2162.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2163.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 1! ~G~", 5000, 5);
  2164.         }
  2165.         return 1;
  2166.     }
  2167.     if(strcmp(cmdtext, "/drift2", true, 10) == 0)
  2168.     {
  2169.         if(IsPlayerInAnyVehicle(playerid))
  2170.         {
  2171.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2172.                 {
  2173.                         SetVehiclePos(GetPlayerVehicleID(playerid), 2265.3010,1399.5085,42.8203);
  2174.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 269.7637);
  2175.                         SetCameraBehindPlayer(playerid);
  2176.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 2 (/drift2)", pName, playerid);
  2177.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2178.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 2! ~G~", 5000, 5);
  2179.  
  2180.                 }
  2181.                 else
  2182.                 {
  2183.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2184.                 }
  2185.         }
  2186.         else
  2187.         {
  2188.                 SetPlayerPos(playerid, 2265.3010,1399.5085,42.8203);
  2189.                 SetPlayerFacingAngle(playerid, 110.5445);
  2190.                 SetCameraBehindPlayer(playerid);
  2191.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 2 (/drift2)", pName, playerid);
  2192.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2193.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 2! ~G~", 5000, 5);
  2194.         }
  2195.         return 1;
  2196.     }
  2197.     if(strcmp(cmdtext, "/drift3", true, 10) == 0)
  2198.     {
  2199.         if(IsPlayerInAnyVehicle(playerid))
  2200.         {
  2201.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2202.                 {
  2203.                         SetVehiclePos(GetPlayerVehicleID(playerid), -2489.8352,-616.3492,132.5658);
  2204.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 178.7448);
  2205.                         SetCameraBehindPlayer(playerid);
  2206.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 3 (/drift3)", pName, playerid);
  2207.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2208.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 3! ~G~", 5000, 5);
  2209.                 }
  2210.                 else
  2211.                 {
  2212.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2213.  
  2214.                 }
  2215.         }
  2216.         else
  2217.         {
  2218.                 SetPlayerPos(playerid, -2489.8352,-616.3492,132.5658);
  2219.                 SetPlayerFacingAngle(playerid, 110.5445);
  2220.                 SetCameraBehindPlayer(playerid);
  2221.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 3 (/drift3)", pName, playerid);
  2222.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2223.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 3! ~G~", 5000, 5);
  2224.         }
  2225.         return 1;
  2226.     }
  2227.  
  2228.     if(strcmp(cmdtext, "/drift4", true, 10) == 0)
  2229.     {
  2230.         if(IsPlayerInAnyVehicle(playerid))
  2231.         {
  2232.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2233.                 {
  2234.                         SetVehiclePos(GetPlayerVehicleID(playerid), 2243.2185,1963.3853,31.7797);
  2235.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 178.7448);
  2236.                         SetCameraBehindPlayer(playerid);
  2237.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 4 (/drift4)", pName, playerid);
  2238.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2239.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 4! ~G~", 5000, 5);
  2240.                 }
  2241.                 else
  2242.                 {
  2243.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2244.                 }
  2245.         }
  2246.         else
  2247.         {
  2248.                 SetPlayerPos(playerid, 2243.2185,1963.3853,31.7797);
  2249.                 SetPlayerFacingAngle(playerid, 110.5445);
  2250.                 SetCameraBehindPlayer(playerid);
  2251.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 4 (/drift4)", pName, playerid);
  2252.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2253.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 4! ~G~", 5000, 5);
  2254.         }
  2255.         return 1;
  2256.     }
  2257.  
  2258.     if(strcmp(cmdtext, "/drift5", true, 10) == 0)
  2259.     {
  2260.         if(IsPlayerInAnyVehicle(playerid))
  2261.         {
  2262.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2263.                 {
  2264.                         SetVehiclePos(GetPlayerVehicleID(playerid), 1146.2200,2178.7068,10.8203);
  2265.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 178.7448);
  2266.                         SetCameraBehindPlayer(playerid);
  2267.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 5 (/drift5)", pName, playerid);
  2268.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2269.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 5! ~G~", 5000, 5);
  2270.                 }
  2271.                 else
  2272.                 {
  2273.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2274.                 }
  2275.         }
  2276.         else
  2277.         {
  2278.                 SetPlayerPos(playerid, 1146.2200,2178.7068,10.8203);
  2279.                 SetPlayerFacingAngle(playerid, 110.5445);
  2280.                 SetCameraBehindPlayer(playerid);
  2281.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 5 (/drift5)", pName, playerid);
  2282.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2283.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 5! ~G~", 5000, 5);
  2284.         }
  2285.         return 1;
  2286.     }
  2287.     if(strcmp(cmdtext, "/drift6", true, 10) == 0)
  2288.     {
  2289.         if(IsPlayerInAnyVehicle(playerid))
  2290.         {
  2291.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2292.                 {
  2293.                         SetVehiclePos(GetPlayerVehicleID(playerid), 1886.9543,1813.2212,18.9339);
  2294.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 178.7448);
  2295.                         SetCameraBehindPlayer(playerid);
  2296.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 6 (/drift6)", pName, playerid);
  2297.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2298.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 6! ~G~", 5000, 5);
  2299.                 }
  2300.                 else
  2301.                 {
  2302.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2303.                 }
  2304.         }
  2305.         else
  2306.         {
  2307.                 SetPlayerPos(playerid, 1886.9543,1813.2212,18.9339);
  2308.                 SetPlayerFacingAngle(playerid, 110.5445);
  2309.                 SetCameraBehindPlayer(playerid);
  2310.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 6 (/drift6)", pName, playerid);
  2311.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2312.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 6! ~G~", 5000, 5);
  2313.         }
  2314.         return 1;
  2315.     }
  2316.     if(strcmp(cmdtext, "/drift7", true, 10) == 0)
  2317.     {
  2318.         if(IsPlayerInAnyVehicle(playerid))
  2319.         {
  2320.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2321.                 {
  2322.                         SetVehiclePos(GetPlayerVehicleID(playerid), -766.7427,-1730.1228,95.9759);
  2323.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 355.3116);
  2324.                         SetCameraBehindPlayer(playerid);
  2325.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 7 (/drift7)", pName, playerid);
  2326.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2327.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 7! ~G~", 5000, 5);
  2328.                 }
  2329.                 else
  2330.                 {
  2331.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2332.                 }
  2333.         }
  2334.         else
  2335.         {
  2336.                 SetPlayerPos(playerid, -766.7427,-1730.1228,95.9759);
  2337.                 SetPlayerFacingAngle(playerid, 110.5445);
  2338.                 SetCameraBehindPlayer(playerid);
  2339.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 7 (/drift7)", pName, playerid);
  2340.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2341.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 7! ~G~", 5000, 5);
  2342.         }
  2343.         return 1;
  2344.     }
  2345.  
  2346.     if(strcmp(cmdtext, "/drift8", true, 10) == 0)
  2347.     {
  2348.         if(IsPlayerInAnyVehicle(playerid))
  2349.         {
  2350.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2351.                 {
  2352.                         SetVehiclePos(GetPlayerVehicleID(playerid), 711.8475,2581.5981,25.2460);
  2353.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 178.7448);
  2354.                         SetCameraBehindPlayer(playerid);
  2355.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 8 (/drift8)", pName, playerid);
  2356.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2357.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 8! ~G~", 5000, 5);
  2358.                 }
  2359.                 else
  2360.                 {
  2361.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2362.                 }
  2363.         }
  2364.         else
  2365.         {
  2366.                 SetPlayerPos(playerid, 711.8475,2581.5981,25.2460);
  2367.                 SetPlayerFacingAngle(playerid, 110.5445);
  2368.                 SetCameraBehindPlayer(playerid);
  2369.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 8 (/drift8)", pName, playerid);
  2370.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2371.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 8! ~G~", 5000, 5);
  2372.         }
  2373.         return 1;
  2374.     }
  2375.     if(strcmp(cmdtext, "/drift9", true, 10) == 0)
  2376.     {
  2377.         if(IsPlayerInAnyVehicle(playerid))
  2378.         {
  2379.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2380.                 {
  2381.                         SetVehiclePos(GetPlayerVehicleID(playerid), -2418.8452,81.8775,34.6797);
  2382.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 89.7885);
  2383.                         SetCameraBehindPlayer(playerid);
  2384.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 9 (/drift9)", pName, playerid);
  2385.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2386.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 9! ~G~", 5000, 5);
  2387.                 }
  2388.                 else
  2389.                 {
  2390.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2391.                 }
  2392.         }
  2393.         else
  2394.         {
  2395.                 SetPlayerPos(playerid, -2418.8452,81.8775,34.6797);
  2396.                 SetPlayerFacingAngle(playerid, 89.7885);
  2397.                 SetCameraBehindPlayer(playerid);
  2398.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 9 (/drift9)", pName, playerid);
  2399.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2400.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 9! ~G~", 5000, 5);
  2401.         }
  2402.  
  2403.  
  2404.         return 1;
  2405.     }
  2406.     if(strcmp(cmdtext, "/drift10", true, 10) == 0)
  2407.     {
  2408.         if(IsPlayerInAnyVehicle(playerid))
  2409.         {
  2410.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2411.                 {
  2412.                         SetVehiclePos(GetPlayerVehicleID(playerid), 915.9879,-685.1018,116.0321);
  2413.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 148.8388);
  2414.                         SetCameraBehindPlayer(playerid);
  2415.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 10 (/drift10)", pName, playerid);
  2416.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2417.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 10! ~G~", 5000, 5);
  2418.                 }
  2419.                 else
  2420.                 {
  2421.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2422.                 }
  2423.         }
  2424.         else
  2425.         {
  2426.                 SetPlayerPos(playerid, 915.9879,-685.1018,116.0321);
  2427.                 SetPlayerFacingAngle(playerid, 148.8388);
  2428.                 SetCameraBehindPlayer(playerid);
  2429.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 10 (/drift10)", pName, playerid);
  2430.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2431.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 10! ~G~", 5000, 5);
  2432.         }
  2433.  
  2434.  
  2435.         return 1;
  2436.     }
  2437.     if(strcmp(cmdtext, "/drift11", true, 10) == 0)
  2438.     {
  2439.         if(IsPlayerInAnyVehicle(playerid))
  2440.         {
  2441.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2442.                 {
  2443.                         SetVehiclePos(GetPlayerVehicleID(playerid), -771.1682,-100.2281,64.8293);
  2444.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 290.6883);
  2445.                         SetCameraBehindPlayer(playerid);
  2446.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 11 (/drift11)", pName, playerid);
  2447.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2448.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 11! ~G~", 5000, 5);
  2449.                 }
  2450.                 else
  2451.                 {
  2452.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2453.                 }
  2454.         }
  2455.         else
  2456.         {
  2457.                 SetPlayerPos(playerid, -771.1682,-100.2281,64.8293);
  2458.                 SetPlayerFacingAngle(playerid, 290.6883);
  2459.                 SetCameraBehindPlayer(playerid);
  2460.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 11 (/drift11)", pName, playerid);
  2461.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2462.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 11! ~G~", 5000, 5);
  2463.         }
  2464.  
  2465.  
  2466.         return 1;
  2467.     }
  2468.     if(strcmp(cmdtext, "/drift12", true, 10) == 0)
  2469.     {
  2470.         if(IsPlayerInAnyVehicle(playerid))
  2471.         {
  2472.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2473.                 {
  2474.                         SetVehiclePos(GetPlayerVehicleID(playerid), 2847.8616,-758.0251,10.4511);
  2475.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 357.8184);
  2476.                         SetCameraBehindPlayer(playerid);
  2477.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 12 (/drift12)", pName, playerid);
  2478.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2479.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 12! ~G~", 5000, 5);
  2480.                 }
  2481.                 else
  2482.                 {
  2483.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2484.                 }
  2485.         }
  2486.         else
  2487.         {
  2488.                 SetPlayerPos(playerid, 2847.8616,-758.0251,10.4511);
  2489.                 SetPlayerFacingAngle(playerid, 357.8184);
  2490.                 SetCameraBehindPlayer(playerid);
  2491.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 12 (/drift12)", pName, playerid);
  2492.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2493.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 12! ~G~", 5000, 5);
  2494.         }
  2495.  
  2496.  
  2497.         return 1;
  2498.  
  2499.  
  2500.  
  2501.     }
  2502.     if(strcmp(cmdtext, "/drift13", true, 10) == 0)
  2503.     {
  2504.         if(IsPlayerInAnyVehicle(playerid))
  2505.         {
  2506.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2507.                 {
  2508.                         SetVehiclePos(GetPlayerVehicleID(playerid), 1246.2567,-2057.4617,59.5055);
  2509.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.6362);
  2510.                         SetCameraBehindPlayer(playerid);
  2511.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 13 (/drift13)", pName, playerid);
  2512.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2513.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 13! ~G~", 5000, 5);
  2514.                 }
  2515.                 else
  2516.                 {
  2517.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2518.                 }
  2519.         }
  2520.         else
  2521.         {
  2522.                 SetPlayerPos(playerid, 1239.8492,-2037.4199,59.9314);
  2523.                 SetPlayerFacingAngle(playerid, 260.3887);
  2524.                 SetCameraBehindPlayer(playerid);
  2525.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 13 (/drift13)", pName, playerid);
  2526.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2527.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 13! ~G~", 5000, 5);
  2528.         }
  2529.  
  2530.  
  2531.         return 1;
  2532.     }
  2533.     if(strcmp(cmdtext, "/drift14", true, 10) == 0)
  2534.     {
  2535.         if(IsPlayerInAnyVehicle(playerid))
  2536.         {
  2537.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2538.                 {
  2539.                         SetVehiclePos(GetPlayerVehicleID(playerid), 1636.9423,-1154.2665,23.6056);
  2540.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 357.5793);
  2541.                         SetCameraBehindPlayer(playerid);
  2542.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 14 (/drift14)", pName, playerid);
  2543.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2544.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 14! ~G~", 5000, 5);
  2545.                 }
  2546.                 else
  2547.                 {
  2548.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2549.                 }
  2550.         }
  2551.         else
  2552.         {
  2553.                 SetPlayerPos(playerid, 1636.9423,-1154.2665,23.6056);
  2554.                 SetPlayerFacingAngle(playerid, 357.5793);
  2555.                 SetCameraBehindPlayer(playerid);
  2556.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 14 (/drift14)", pName, playerid);
  2557.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2558.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 14! ~G~", 5000, 5);
  2559.         }
  2560.  
  2561.  
  2562.         return 1;
  2563.     }
  2564.     if(strcmp(cmdtext, "/drift15", true, 10) == 0)
  2565.     {
  2566.         if(IsPlayerInAnyVehicle(playerid))
  2567.         {
  2568.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2569.                 {
  2570.                         SetVehiclePos(GetPlayerVehicleID(playerid),1978.7637,2238.7798,26.8968);
  2571.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 269.8691);
  2572.                         SetCameraBehindPlayer(playerid);
  2573.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 15 (/drift15)", pName, playerid);
  2574.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2575.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 15! ~G~", 5000, 5);
  2576.                 }
  2577.                 else
  2578.                 {
  2579.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2580.                 }
  2581.         }
  2582.         else
  2583.         {
  2584.                 SetPlayerPos(playerid, 1978.7637,2238.7798,26.8968);
  2585.                 SetPlayerFacingAngle(playerid,  269.8691);
  2586.                 SetCameraBehindPlayer(playerid);
  2587.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 15 (/drift15)", pName, playerid);
  2588.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2589.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 15! ~G~", 5000, 5);
  2590.         }
  2591.         return 1;
  2592.     }
  2593.     if(strcmp(cmdtext, "/drift16", true, 10) == 0)
  2594.     {
  2595.         if(IsPlayerInAnyVehicle(playerid))
  2596.         {
  2597.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2598.                 {
  2599.                         SetVehiclePos(GetPlayerVehicleID(playerid),-116.2590,819.2222,20.0582);
  2600.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 199.9199);
  2601.                         SetCameraBehindPlayer(playerid);
  2602.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 16 (/drift16)", pName, playerid);
  2603.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2604.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 16! ~G~", 5000, 5);
  2605.                 }
  2606.                 else
  2607.                 {
  2608.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2609.                 }
  2610.         }
  2611.         else
  2612.         {
  2613.                 SetPlayerPos(playerid, -116.2590,819.2222,20.0582);
  2614.                 SetPlayerFacingAngle(playerid,  199.9199);
  2615.                 SetCameraBehindPlayer(playerid);
  2616.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 16 (/drfit16)", pName, playerid);
  2617.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2618.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 16! ~G~", 5000, 5);
  2619.         }
  2620.         return 1;
  2621.     }
  2622.     if(strcmp(cmdtext, "/drift17", true, 10) == 0)
  2623.     {
  2624.         if(IsPlayerInAnyVehicle(playerid))
  2625.         {
  2626.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2627.                 {
  2628.                         SetVehiclePos(GetPlayerVehicleID(playerid),2620.0789,-2406.7498,13.1992);
  2629.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 269.8561);
  2630.                         SetCameraBehindPlayer(playerid);
  2631.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 17 (/drift17)", pName, playerid);
  2632.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2633.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 17! ~G~", 5000, 5);
  2634.                 }
  2635.                 else
  2636.                 {
  2637.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2638.                 }
  2639.         }
  2640.         else
  2641.         {
  2642.                 SetPlayerPos(playerid, 2620.0789,-2406.7498,13.1992);
  2643.                 SetPlayerFacingAngle(playerid,  269.8561);
  2644.                 SetCameraBehindPlayer(playerid);
  2645.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 17 (/drift17)", pName, playerid);
  2646.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2647.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 18! ~G~", 5000, 5);
  2648.         }
  2649.         return 1;
  2650.     }
  2651.     if(strcmp(cmdtext, "/drift18", true, 10) == 0)
  2652.     {
  2653.         if(IsPlayerInAnyVehicle(playerid))
  2654.         {
  2655.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2656.                 {
  2657.                         SetVehiclePos(GetPlayerVehicleID(playerid),-318.4155,2518.4719,34.4178);
  2658.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 276.3857);
  2659.                         SetCameraBehindPlayer(playerid);
  2660.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 18 (/drift18)", pName, playerid);
  2661.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2662.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 18! ~G~", 5000, 5);
  2663.                 }
  2664.                 else
  2665.                 {
  2666.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2667.                 }
  2668.         }
  2669.         else
  2670.         {
  2671.                 SetPlayerPos(playerid, -318.4155,2518.4719,34.4178);
  2672.                 SetPlayerFacingAngle(playerid,  276.3857);
  2673.                 SetCameraBehindPlayer(playerid);
  2674.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 18 (/drift18)", pName, playerid);
  2675.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2676.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 18! ~G~", 5000, 5);
  2677.         }
  2678.         return 1;
  2679.     }
  2680.     if(strcmp(cmdtext, "/drift19", true, 10) == 0)
  2681.     {
  2682.         if(IsPlayerInAnyVehicle(playerid))
  2683.         {
  2684.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2685.                 {
  2686.                         SetVehiclePos(GetPlayerVehicleID(playerid),-1994.6610,343.1967,34.7129);
  2687.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.1237);
  2688.                         SetCameraBehindPlayer(playerid);
  2689.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 19 (/drift19)", pName, playerid);
  2690.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2691.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 19! ~G~", 5000, 5);
  2692.                 }
  2693.                 else
  2694.                 {
  2695.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2696.                 }
  2697.         }
  2698.         else
  2699.         {
  2700.                 SetPlayerPos(playerid, -1994.6610,343.1967,34.7129);
  2701.                 SetPlayerFacingAngle(playerid,  266.1237);
  2702.                 SetCameraBehindPlayer(playerid);
  2703.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 19 (/drift19)", pName, playerid);
  2704.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2705.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 19! ~G~", 5000, 5);
  2706.         }
  2707.         return 1;
  2708.     }
  2709.     if(strcmp(cmdtext, "/drift20", true, 10) == 0)
  2710.     {
  2711.         if(IsPlayerInAnyVehicle(playerid))
  2712.         {
  2713.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2714.                 {
  2715.                         SetVehiclePos(GetPlayerVehicleID(playerid),-536.4901,1985.9124,59.8858);
  2716.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 54.5365);
  2717.                         SetCameraBehindPlayer(playerid);
  2718.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 20 (/drift20)", pName, playerid);
  2719.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2720.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 20! ~G~", 5000, 5);
  2721.                 }
  2722.                 else
  2723.                 {
  2724.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2725.                 }
  2726.         }
  2727.         else
  2728.         {
  2729.                 SetPlayerPos(playerid, -536.4901,1985.9124,59.8858);
  2730.                 SetPlayerFacingAngle(playerid,  54.5365);
  2731.                 SetCameraBehindPlayer(playerid);
  2732.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 20 (/drift20)", pName, playerid);
  2733.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2734.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 20! ~G~", 5000, 5);
  2735.         }
  2736.         return 1;
  2737.     }
  2738.     if(strcmp(cmdtext, "/drift21", true, 10) == 0)
  2739.     {
  2740.         if(IsPlayerInAnyVehicle(playerid))
  2741.         {
  2742.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2743.                 {
  2744.                         SetVehiclePos(GetPlayerVehicleID(playerid),2560.1799,-1054.5699,69.1088);
  2745.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 174.5037);
  2746.                         SetCameraBehindPlayer(playerid);
  2747.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 21 (/drift21)", pName, playerid);
  2748.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2749.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 21! ~G~", 5000, 5);
  2750.                 }
  2751.                 else
  2752.                 {
  2753.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2754.                 }
  2755.         }
  2756.         else
  2757.         {
  2758.                 SetPlayerPos(playerid, 2560.1799,-1054.5699,69.1088);
  2759.                 SetPlayerFacingAngle(playerid,  174.5037);
  2760.                 SetCameraBehindPlayer(playerid);
  2761.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 21 (/drift21)", pName, playerid);
  2762.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2763.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 21! ~G~", 5000, 5);
  2764.         }
  2765.         return 1;
  2766.     }
  2767.     if(strcmp(cmdtext, "/drift22", true, 10) == 0)
  2768.     {
  2769.         if(IsPlayerInAnyVehicle(playerid))
  2770.         {
  2771.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2772.                 {
  2773.                         SetVehiclePos(GetPlayerVehicleID(playerid),2744.8188,-1259.8951,59.2429);
  2774.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 268.8653);
  2775.                         SetCameraBehindPlayer(playerid);
  2776.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 22 (/drift22)", pName, playerid);
  2777.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2778.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 22! ~G~", 5000, 5);
  2779.                 }
  2780.                 else
  2781.                 {
  2782.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2783.                 }
  2784.         }
  2785.         else
  2786.         {
  2787.                 SetPlayerPos(playerid, 2744.8188,-1259.8951,59.2429);
  2788.                 SetPlayerFacingAngle(playerid,  268.8653);
  2789.                 SetCameraBehindPlayer(playerid);
  2790.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 22 (/drift22)", pName, playerid);
  2791.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2792.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 22! ~G~", 5000, 5);
  2793.         }
  2794.         return 1;
  2795.     }
  2796.     if(strcmp(cmdtext, "/drift23", true, 10) == 0)
  2797.     {
  2798.         if(IsPlayerInAnyVehicle(playerid))
  2799.         {
  2800.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2801.                 {
  2802.                         SetVehiclePos(GetPlayerVehicleID(playerid),664.9158,-1317.3036,13.1367);
  2803.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.9902);
  2804.                         SetCameraBehindPlayer(playerid);
  2805.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 23 (/drift23)", pName, playerid);
  2806.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2807.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 23! ~G~", 5000, 5);
  2808.                 }
  2809.                 else
  2810.                 {
  2811.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2812.                 }
  2813.         }
  2814.         else
  2815.         {
  2816.                 SetPlayerPos(playerid, 664.9158,-1317.3036,13.1367);
  2817.                 SetPlayerFacingAngle(playerid,  1.9902);
  2818.                 SetCameraBehindPlayer(playerid);
  2819.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 23 (/drift23)", pName, playerid);
  2820.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2821.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 23! ~G~", 5000, 5);
  2822.         }
  2823.         return 1;
  2824.     }
  2825.     if(strcmp(cmdtext, "/drift24", true, 10) == 0)
  2826.     {
  2827.         if(IsPlayerInAnyVehicle(playerid))
  2828.         {
  2829.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2830.                 {
  2831.                         SetVehiclePos(GetPlayerVehicleID(playerid),293.9851,-561.8304,40.3055);
  2832.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 89.1122);
  2833.                         SetCameraBehindPlayer(playerid);
  2834.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 24 (/drift24)", pName, playerid);
  2835.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2836.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 24! ~G~", 5000, 5);
  2837.                 }
  2838.                 else
  2839.                 {
  2840.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2841.                 }
  2842.         }
  2843.         else
  2844.         {
  2845.                 SetPlayerPos(playerid, 293.9851,-561.8304,40.3055);
  2846.                 SetPlayerFacingAngle(playerid,  89.1122);
  2847.                 SetCameraBehindPlayer(playerid);
  2848.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 24 (/drift24)", pName, playerid);
  2849.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2850.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 24! ~G~", 5000, 5);
  2851.         }
  2852.         return 1;
  2853.     }
  2854.     if(strcmp(cmdtext, "/drift25", true, 10) == 0)
  2855.     {
  2856.         if(IsPlayerInAnyVehicle(playerid))
  2857.         {
  2858.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2859.                 {
  2860.                         SetVehiclePos(GetPlayerVehicleID(playerid),-1257.1068,-1355.8252,119.8318);
  2861.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 110.5793);
  2862.                         SetCameraBehindPlayer(playerid);
  2863.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 25 (/drift25)", pName, playerid);
  2864.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2865.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 25! ~G~", 5000, 5);
  2866.                 }
  2867.                 else
  2868.                 {
  2869.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2870.                 }
  2871.         }
  2872.         else
  2873.         {
  2874.                 SetPlayerPos(playerid, -1257.1068,-1355.8252,119.8318);
  2875.                 SetPlayerFacingAngle(playerid,  110.5793);
  2876.                 SetCameraBehindPlayer(playerid);
  2877.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 25 (/drift25)", pName, playerid);
  2878.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2879.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 25! ~G~", 5000, 5);
  2880.         }
  2881.         return 1;
  2882.     }
  2883.     if(strcmp(cmdtext, "/drift26", true, 10) == 0)
  2884.     {
  2885.         if(IsPlayerInAnyVehicle(playerid))
  2886.         {
  2887.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2888.                 {
  2889.                         SetVehiclePos(GetPlayerVehicleID(playerid),1277.5319,-601.2232,100.9038);
  2890.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 353.0812);
  2891.                         SetCameraBehindPlayer(playerid);
  2892.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 26 (/drift26)", pName, playerid);
  2893.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2894.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 26! ~G~", 5000, 5);
  2895.                 }
  2896.                 else
  2897.                 {
  2898.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2899.                 }
  2900.         }
  2901.         else
  2902.         {
  2903.                 SetPlayerPos(playerid, 1277.5319,-601.2232,100.9038);
  2904.                 SetPlayerFacingAngle(playerid,  353.0812);
  2905.                 SetCameraBehindPlayer(playerid);
  2906.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 26 (/drift26)", pName, playerid);
  2907.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2908.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 26! ~G~", 5000, 5);
  2909.         }
  2910.         return 1;
  2911.     }
  2912.     if(strcmp(cmdtext, "/drift27", true, 10) == 0)
  2913.     {
  2914.         if(IsPlayerInAnyVehicle(playerid))
  2915.         {
  2916.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2917.                 {
  2918.                         SetVehiclePos(GetPlayerVehicleID(playerid),-1810.9692,2685.8086,55.8367);
  2919.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 76.9332);
  2920.                         SetCameraBehindPlayer(playerid);
  2921.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 27 (/drift27)", pName, playerid);
  2922.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2923.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 27! ~G~", 5000, 5);
  2924.                 }
  2925.                 else
  2926.                 {
  2927.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2928.                 }
  2929.         }
  2930.         else
  2931.         {
  2932.                 SetPlayerPos(playerid, -1810.9692,2685.8086,55.8367);
  2933.                 SetPlayerFacingAngle(playerid,  76.9332);
  2934.                 SetCameraBehindPlayer(playerid);
  2935.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 27 (/drift27)", pName, playerid);
  2936.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2937.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 27! ~G~", 5000, 5);
  2938.         }
  2939.         return 1;
  2940.     }
  2941.     if(strcmp(cmdtext, "/drift28", true, 10) == 0)
  2942.     {
  2943.         if(IsPlayerInAnyVehicle(playerid))
  2944.         {
  2945.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2946.                 {
  2947.                         SetVehiclePos(GetPlayerVehicleID(playerid),-1822.0422,2670.2593,54.7437);
  2948.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 144.0571);
  2949.                         SetCameraBehindPlayer(playerid);
  2950.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 28 (/drift28)", pName, playerid);
  2951.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2952.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 28! ~G~", 5000, 5);
  2953.                 }
  2954.                 else
  2955.                 {
  2956.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2957.                 }
  2958.         }
  2959.         else
  2960.         {
  2961.                 SetPlayerPos(playerid, -1822.0422,2670.2593,54.7437);
  2962.                 SetPlayerFacingAngle(playerid,  144.0571);
  2963.                 SetCameraBehindPlayer(playerid);
  2964.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 28 (/drift28)", pName, playerid);
  2965.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2966.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 28! ~G~", 5000, 5);
  2967.         }
  2968.         return 1;
  2969.     }
  2970.     if(strcmp(cmdtext, "/drift29", true, 10) == 0)
  2971.     {
  2972.         if(IsPlayerInAnyVehicle(playerid))
  2973.         {
  2974.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2975.                 {
  2976.                         SetVehiclePos(GetPlayerVehicleID(playerid),1104.5126,815.3459,10.4263);
  2977.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 305.2941);
  2978.                         SetCameraBehindPlayer(playerid);
  2979.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 29 (/drift29)", pName, playerid);
  2980.                         SendClientMessageToAll(COLOR_YELLOW, string);
  2981.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 29! ~G~", 5000, 5);
  2982.                 }
  2983.                 else
  2984.                 {
  2985.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  2986.                 }
  2987.         }
  2988.         else
  2989.         {
  2990.                 SetPlayerPos(playerid, 1104.5126,815.3459,10.4263);
  2991.                 SetPlayerFacingAngle(playerid,  305.2941);
  2992.                 SetCameraBehindPlayer(playerid);
  2993.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 29 (/drift29)", pName, playerid);
  2994.                 SendClientMessageToAll(COLOR_YELLOW, string);
  2995.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 29! ~G~", 5000, 5);
  2996.         }
  2997.         return 1;
  2998.     }
  2999.     if(strcmp(cmdtext, "/drift30", true, 10) == 0)
  3000.     {
  3001.         if(IsPlayerInAnyVehicle(playerid))
  3002.         {
  3003.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3004.                 {
  3005.                         SetVehiclePos(GetPlayerVehicleID(playerid),2509.8716,1606.4781,10.4566);
  3006.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 158.8041);
  3007.                         SetCameraBehindPlayer(playerid);
  3008.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 30 (/drift30)", pName, playerid);
  3009.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3010.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 30! ~G~", 5000, 5);
  3011.  
  3012.                 }
  3013.                 else
  3014.                 {
  3015.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3016.                 }
  3017.         }
  3018.         else
  3019.         {
  3020.                 SetPlayerPos(playerid, 2509.8716,1606.4781,10.4566);
  3021.                 SetPlayerFacingAngle(playerid,  158.8041);
  3022.                 SetCameraBehindPlayer(playerid);
  3023.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 30 (/drift30)", pName, playerid);
  3024.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3025.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 30! ~G~", 5000, 5);
  3026.         }
  3027.         return 1;
  3028.     }
  3029.     if(strcmp(cmdtext, "/drift31", true, 10) == 0)
  3030.     {
  3031.         if(IsPlayerInAnyVehicle(playerid))
  3032.         {
  3033.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3034.                 {
  3035.                         SetVehiclePos(GetPlayerVehicleID(playerid),-1421.2139,-816.0684,80.1159);
  3036.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 93.0473);
  3037.                         SetCameraBehindPlayer(playerid);
  3038.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 31 (/drift31)", pName, playerid);
  3039.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3040.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 31! ~G~", 5000, 5);
  3041.                 }
  3042.                 else
  3043.                 {
  3044.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3045.                 }
  3046.         }
  3047.         else
  3048.         {
  3049.                 SetPlayerPos(playerid, -1421.2139,-816.0684,80.1159);
  3050.                 SetPlayerFacingAngle(playerid,  93.0473);
  3051.                 SetCameraBehindPlayer(playerid);
  3052.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 31 (/drift31)", pName, playerid);
  3053.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3054.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 31! ~G~", 5000, 5);
  3055.         }
  3056.         return 1;
  3057.     }
  3058.     if(strcmp(cmdtext, "/drift32", true, 10) == 0)
  3059.     {
  3060.         if(IsPlayerInAnyVehicle(playerid))
  3061.         {
  3062.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3063.                 {
  3064.                         SetVehiclePos(GetPlayerVehicleID(playerid),-1697.0072,991.5380,17.2838);
  3065.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 357.3751);
  3066.                         SetCameraBehindPlayer(playerid);
  3067.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 32 (/drift32)", pName, playerid);
  3068.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3069.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 32! ~G~", 5000, 5);
  3070.                 }
  3071.                 else
  3072.                 {
  3073.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3074.                 }
  3075.         }
  3076.         else
  3077.         {
  3078.                 SetPlayerPos(playerid, -1697.0072,991.5380,17.2838);
  3079.                 SetPlayerFacingAngle(playerid,  357.3751);
  3080.                 SetCameraBehindPlayer(playerid);
  3081.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 32 (/drift32)", pName, playerid);
  3082.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3083.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 32! ~G~", 5000, 5);
  3084.         }
  3085.         return 1;
  3086.     }
  3087.     if(strcmp(cmdtext, "/drift33", true, 10) == 0)
  3088.     {
  3089.         if(IsPlayerInAnyVehicle(playerid))
  3090.         {
  3091.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3092.                 {
  3093.                         SetVehiclePos(GetPlayerVehicleID(playerid),-2136.3975,919.4185,79.5486);
  3094.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 268.2998);
  3095.                         SetCameraBehindPlayer(playerid);
  3096.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 33 (/drift33)", pName, playerid);
  3097.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3098.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 33! ~G~", 5000, 5);
  3099.                 }
  3100.                 else
  3101.                 {
  3102.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3103.                 }
  3104.         }
  3105.         else
  3106.         {
  3107.                 SetPlayerPos(playerid, -2136.3975,919.4185,79.5486);
  3108.                 SetPlayerFacingAngle(playerid,  268.2998);
  3109.                 SetCameraBehindPlayer(playerid);
  3110.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 33 (/drift33)", pName, playerid);
  3111.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3112.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 33! ~G~", 5000, 5);
  3113.         }
  3114.         return 1;
  3115.     }
  3116.     if(strcmp(cmdtext, "/drift34", true, 10) == 0)
  3117.     {
  3118.         if(IsPlayerInAnyVehicle(playerid))
  3119.         {
  3120.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3121.                 {
  3122.                         SetVehiclePos(GetPlayerVehicleID(playerid),-1400.5747,-291.2898,5.7002);
  3123.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 353.6805);
  3124.                         SetCameraBehindPlayer(playerid);
  3125.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 34 (/drift34)", pName, playerid);
  3126.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3127.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 34! ~G~", 5000, 5);
  3128.                 }
  3129.                 else
  3130.                 {
  3131.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3132.                 }
  3133.         }
  3134.         else
  3135.         {
  3136.                 SetPlayerPos(playerid, -1400.5747,-291.2898,5.7002);
  3137.                 SetPlayerFacingAngle(playerid,  353.6805);
  3138.                 SetCameraBehindPlayer(playerid);
  3139.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 34 (/drift34)", pName, playerid);
  3140.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3141.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 34! ~G~", 5000, 5);
  3142.         }
  3143.         return 1;
  3144.     }
  3145.     if(strcmp(cmdtext, "/drift35", true, 10) == 0)
  3146.     {
  3147.         if(IsPlayerInAnyVehicle(playerid))
  3148.         {
  3149.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3150.                 {
  3151.                         SetVehiclePos(GetPlayerVehicleID(playerid),1615.3378,-1659.0410,13.2405);
  3152.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 184.4336);
  3153.                         SetCameraBehindPlayer(playerid);
  3154.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 35 (/drift35)", pName, playerid);
  3155.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3156.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 35! ~G~", 5000, 5);
  3157.                 }
  3158.                 else
  3159.                 {
  3160.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3161.                 }
  3162.         }
  3163.         else
  3164.         {
  3165.                 SetPlayerPos(playerid, 1615.3378,-1659.0410,13.2405);
  3166.                 SetPlayerFacingAngle(playerid,  184.4336);
  3167.                 SetCameraBehindPlayer(playerid);
  3168.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 35 (/drift35)", pName, playerid);
  3169.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3170.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 35! ~G~", 5000, 5);
  3171.         }
  3172.         return 1;
  3173.     }
  3174.     if(strcmp(cmdtext, "/drift36", true, 10) == 0)
  3175.     {
  3176.         if(IsPlayerInAnyVehicle(playerid))
  3177.         {
  3178.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3179.                 {
  3180.                         SetVehiclePos(GetPlayerVehicleID(playerid),1651.2620,-2599.9829,13.2465);
  3181.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 269.8469);
  3182.                         SetCameraBehindPlayer(playerid);
  3183.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 36 (/drift36)", pName, playerid);
  3184.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3185.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 36! ~G~", 5000, 5);
  3186.                 }
  3187.                 else
  3188.                 {
  3189.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3190.                 }
  3191.         }
  3192.         else
  3193.         {
  3194.                 SetPlayerPos(playerid, 1651.2620,-2599.9829,13.2465);
  3195.                 SetPlayerFacingAngle(playerid,  269.8469);
  3196.                 SetCameraBehindPlayer(playerid);
  3197.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 36 (/drift36)", pName, playerid);
  3198.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3199.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 36! ~G~", 5000, 5);
  3200.         }
  3201.         return 1;
  3202.     }
  3203.     if(strcmp(cmdtext, "/drift37", true, 10) == 0)
  3204.     {
  3205.         if(IsPlayerInAnyVehicle(playerid))
  3206.         {
  3207.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3208.                 {
  3209.                         SetVehiclePos(GetPlayerVehicleID(playerid),291.6453,-1489.1570,32.3365);
  3210.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 50.8979);
  3211.                         SetCameraBehindPlayer(playerid);
  3212.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 37 (/drift37)", pName, playerid);
  3213.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3214.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 37! ~G~", 5000, 5);
  3215.                 }
  3216.                 else
  3217.                 {
  3218.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3219.                 }
  3220.         }
  3221.         else
  3222.         {
  3223.                 SetPlayerPos(playerid, 291.6453,-1489.1570,32.3365);
  3224.                 SetPlayerFacingAngle(playerid,  50.8979);
  3225.                 SetCameraBehindPlayer(playerid);
  3226.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 37 (/drift37)", pName, playerid);
  3227.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3228.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 37! ~G~", 5000, 5);
  3229.         }
  3230.         return 1;
  3231.     }
  3232.     if(strcmp(cmdtext, "/drift38", true, 10) == 0)
  3233.     {
  3234.         if(IsPlayerInAnyVehicle(playerid))
  3235.         {
  3236.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3237.                 {
  3238.                         SetVehiclePos(GetPlayerVehicleID(playerid),1591.4022,-2192.9214,13.0724);
  3239.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 88.7810);
  3240.                         SetCameraBehindPlayer(playerid);
  3241.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 38 (/drift38)", pName, playerid);
  3242.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3243.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 38! ~G~", 5000, 5);
  3244.                 }
  3245.                 else
  3246.                 {
  3247.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3248.                 }
  3249.         }
  3250.         else
  3251.         {
  3252.                 SetPlayerPos(playerid, 1591.4022,-2192.9214,13.0724);
  3253.                 SetPlayerFacingAngle(playerid,  88.7810);
  3254.                 SetCameraBehindPlayer(playerid);
  3255.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 38 (/drift38)", pName, playerid);
  3256.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3257.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 38! ~G~", 5000, 5);
  3258.         }
  3259.         return 1;
  3260.     }
  3261.     if(strcmp(cmdtext, "/drift39", true, 10) == 0)
  3262.     {
  3263.         if(IsPlayerInAnyVehicle(playerid))
  3264.         {
  3265.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3266.                 {
  3267.                         SetVehiclePos(GetPlayerVehicleID(playerid),1360.9453,-2465.1997,7.3572);
  3268.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 269.3084);
  3269.                         SetCameraBehindPlayer(playerid);
  3270.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 39 (/drift39)", pName, playerid);
  3271.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3272.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 39! ~G~", 5000, 5);
  3273.                 }
  3274.                 else
  3275.                 {
  3276.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3277.                 }
  3278.         }
  3279.         else
  3280.         {
  3281.                 SetPlayerPos(playerid, 1360.9453,-2465.1997,7.3572);
  3282.                 SetPlayerFacingAngle(playerid,  269.3084);
  3283.                 SetCameraBehindPlayer(playerid);
  3284.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 39 (/drift39)", pName, playerid);
  3285.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3286.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 39! ~G~", 5000, 5);
  3287.         }
  3288.         return 1;
  3289.     }
  3290.     if(strcmp(cmdtext, "/drift40", true, 10) == 0)
  3291.     {
  3292.         if(IsPlayerInAnyVehicle(playerid))
  3293.         {
  3294.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3295.                 {
  3296.                         SetVehiclePos(GetPlayerVehicleID(playerid),-2265.7798,1158.4409,57.0986);
  3297.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 0.1581);
  3298.                         SetCameraBehindPlayer(playerid);
  3299.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 40 (/drift40)", pName, playerid);
  3300.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3301.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 40! ~G~", 5000, 5);
  3302.                 }
  3303.                 else
  3304.                 {
  3305.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3306.                 }
  3307.         }
  3308.         else
  3309.         {
  3310.                 SetPlayerPos(playerid, -2265.7798,1158.4409,57.0986);
  3311.                 SetPlayerFacingAngle(playerid,  0.1581);
  3312.                 SetCameraBehindPlayer(playerid);
  3313.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 40 (/drift40)", pName, playerid);
  3314.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3315.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 40! ~G~", 5000, 5);
  3316.         }
  3317.         return 1;
  3318.     }
  3319.     if(strcmp(cmdtext, "/drift41", true, 10) == 0)
  3320.     {
  3321.         if(IsPlayerInAnyVehicle(playerid))
  3322.         {
  3323.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3324.                 {
  3325.                         SetVehiclePos(GetPlayerVehicleID(playerid),-2119.4114,-349.4402,34.8226);
  3326.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 270.5172);
  3327.                         SetCameraBehindPlayer(playerid);
  3328.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 41 (/drift41)", pName, playerid);
  3329.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3330.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 41! ~G~", 5000, 5);
  3331.                 }
  3332.                 else
  3333.                 {
  3334.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3335.                 }
  3336.         }
  3337.         else
  3338.         {
  3339.                 SetPlayerPos(playerid, -2119.4114,-349.4402,34.8226);
  3340.                 SetPlayerFacingAngle(playerid,  270.5172);
  3341.                 SetCameraBehindPlayer(playerid);
  3342.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 41 (/drift41)", pName, playerid);
  3343.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3344.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 41! ~G~", 5000, 5);
  3345.         }
  3346.         return 1;
  3347.     }
  3348.     if(strcmp(cmdtext, "/drift42", true, 10) == 0)
  3349.     {
  3350.         if(IsPlayerInAnyVehicle(playerid))
  3351.         {
  3352.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3353.                 {
  3354.                         SetVehiclePos(GetPlayerVehicleID(playerid),1476.5244,1758.5297,10.5100);
  3355.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 181.3618);
  3356.                         SetCameraBehindPlayer(playerid);
  3357.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 42 (/drift42)", pName, playerid);
  3358.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3359.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 42! ~G~", 5000, 5);
  3360.                 }
  3361.                 else
  3362.                 {
  3363.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3364.                 }
  3365.         }
  3366.         else
  3367.         {
  3368.                 SetPlayerPos(playerid, 1476.5244,1758.5297,10.5100);
  3369.                 SetPlayerFacingAngle(playerid,  181.3618);
  3370.                 SetCameraBehindPlayer(playerid);
  3371.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 42 (/drift42)", pName, playerid);
  3372.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3373.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 42! ~G~", 5000, 5);
  3374.         }
  3375.         return 1;
  3376.     }
  3377.     if(strcmp(cmdtext, "/drift43", true, 10) == 0)
  3378.     {
  3379.         if(IsPlayerInAnyVehicle(playerid))
  3380.         {
  3381.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3382.                 {
  3383.                         SetVehiclePos(GetPlayerVehicleID(playerid),137.5619,1946.4087,19.0599);
  3384.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 181.3618);
  3385.                         SetCameraBehindPlayer(playerid);
  3386.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 43 (/drift43)", pName, playerid);
  3387.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3388.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 43! ~G~", 5000, 5);
  3389.                 }
  3390.                 else
  3391.                 {
  3392.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3393.                 }
  3394.         }
  3395.         else
  3396.         {
  3397.                 SetPlayerPos(playerid, 137.5619,1946.4087,19.0599);
  3398.                 SetPlayerFacingAngle(playerid,  181.3618);
  3399.                 SetCameraBehindPlayer(playerid);
  3400.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 43 (/drift43)", pName, playerid);
  3401.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3402.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 43! ~G~", 5000, 5);
  3403.         }
  3404.         return 1;
  3405.     }
  3406.     if(strcmp(cmdtext, "/drift44", true, 10) == 0)
  3407.     {
  3408.         if(IsPlayerInAnyVehicle(playerid))
  3409.         {
  3410.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3411.                 {
  3412.                         SetVehiclePos(GetPlayerVehicleID(playerid),2589.9761,2800.7749,10.3423);
  3413.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 90.1578);
  3414.                         SetCameraBehindPlayer(playerid);
  3415.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 44 (/drift44)", pName, playerid);
  3416.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3417.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 44! ~G~", 5000, 5);
  3418.                 }
  3419.                 else
  3420.                 {
  3421.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3422.                 }
  3423.         }
  3424.         else
  3425.         {
  3426.                 SetPlayerPos(playerid, 2589.9761,2800.7749,10.3423);
  3427.                 SetPlayerFacingAngle(playerid,  90.1578);
  3428.                 SetCameraBehindPlayer(playerid);
  3429.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 44 (/drift44)", pName, playerid);
  3430.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3431.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 44! ~G~", 5000, 5);
  3432.         }
  3433.         return 1;
  3434.     }
  3435.     if(strcmp(cmdtext, "/drift45", true, 10) == 0)
  3436.     {
  3437.         if(IsPlayerInAnyVehicle(playerid))
  3438.         {
  3439.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3440.                 {
  3441.                         SetVehiclePos(GetPlayerVehicleID(playerid),1000.0231,2545.3728,10.3403);
  3442.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 235.6451);
  3443.                         SetCameraBehindPlayer(playerid);
  3444.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 45 (/drift45)", pName, playerid);
  3445.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3446.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 45! ~G~", 5000, 5);
  3447.                 }
  3448.                 else
  3449.                 {
  3450.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3451.                 }
  3452.         }
  3453.         else
  3454.         {
  3455.                 SetPlayerPos(playerid, 1000.0231,2545.3728,10.3403);
  3456.                 SetPlayerFacingAngle(playerid,  235.6451);
  3457.                 SetCameraBehindPlayer(playerid);
  3458.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 45 (/drift45)", pName, playerid);
  3459.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3460.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 45! ~G~", 5000, 5);
  3461.         }
  3462.         return 1;
  3463.     }
  3464.     if(strcmp(cmdtext, "/drift46", true, 10) == 0)
  3465.     {
  3466.         if(IsPlayerInAnyVehicle(playerid))
  3467.         {
  3468.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3469.                 {
  3470.                         SetVehiclePos(GetPlayerVehicleID(playerid),1322.6106,2236.8350,10.4909);
  3471.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.3974);
  3472.                         SetCameraBehindPlayer(playerid);
  3473.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 46 (/drift46)", pName, playerid);
  3474.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3475.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 46! ~G~", 5000, 5);
  3476.                 }
  3477.                 else
  3478.                 {
  3479.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3480.                 }
  3481.         }
  3482.         else
  3483.         {
  3484.                 SetPlayerPos(playerid, 1322.6106,2236.8350,10.4909);
  3485.                 SetPlayerFacingAngle(playerid,  2.3974);
  3486.                 SetCameraBehindPlayer(playerid);
  3487.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 46 (/drift46)", pName, playerid);
  3488.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3489.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 46! ~G~", 5000, 5);
  3490.         }
  3491.         return 1;
  3492.     }
  3493.     if(strcmp(cmdtext, "/drift47", true, 10) == 0)
  3494.     {
  3495.         if(IsPlayerInAnyVehicle(playerid))
  3496.         {
  3497.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3498.                 {
  3499.                         SetVehiclePos(GetPlayerVehicleID(playerid),1500.5153,994.9993,10.4639);
  3500.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 90.1991);
  3501.                         SetCameraBehindPlayer(playerid);
  3502.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 47 (/drift47)", pName, playerid);
  3503.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3504.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 47! ~G~", 5000, 5);
  3505.                 }
  3506.                 else
  3507.                 {
  3508.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3509.                 }
  3510.         }
  3511.         else
  3512.         {
  3513.                 SetPlayerPos(playerid, 1500.5153,994.9993,10.4639);
  3514.                 SetPlayerFacingAngle(playerid,  90.1991);
  3515.                 SetCameraBehindPlayer(playerid);
  3516.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 47 (/drift47)", pName, playerid);
  3517.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3518.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 47! ~G~", 5000, 5);
  3519.         }
  3520.         return 1;
  3521.     }
  3522.     if(strcmp(cmdtext, "/drift48", true, 10) == 0)
  3523.     {
  3524.         if(IsPlayerInAnyVehicle(playerid))
  3525.         {
  3526.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3527.                 {
  3528.                         SetVehiclePos(GetPlayerVehicleID(playerid),2050.2854,864.9113,6.4736);
  3529.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 182.3646);
  3530.                         SetCameraBehindPlayer(playerid);
  3531.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 48 (/drift48)", pName, playerid);
  3532.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3533.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 48! ~G~", 5000, 5);
  3534.                 }
  3535.                 else
  3536.                 {
  3537.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3538.                 }
  3539.         }
  3540.         else
  3541.         {
  3542.                 SetPlayerPos(playerid, 2050.2854,864.9113,6.4736);
  3543.                 SetPlayerFacingAngle(playerid,  182.3646);
  3544.                 SetCameraBehindPlayer(playerid);
  3545.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 48 (/drift48)", pName, playerid);
  3546.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3547.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 48! ~G~", 5000, 5);
  3548.         }
  3549.         return 1;
  3550.     }
  3551.     if(strcmp(cmdtext, "/drift49", true, 10) == 0)
  3552.     {
  3553.         if(IsPlayerInAnyVehicle(playerid))
  3554.         {
  3555.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3556.                 {
  3557.                         SetVehiclePos(GetPlayerVehicleID(playerid),2634.6064,1312.7318,10.4710);
  3558.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 270.8752);
  3559.                         SetCameraBehindPlayer(playerid);
  3560.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 49 (/drift49)", pName, playerid);
  3561.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3562.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 49! ~G~", 5000, 5);
  3563.                 }
  3564.                 else
  3565.                 {
  3566.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3567.                 }
  3568.         }
  3569.         else
  3570.         {
  3571.                 SetPlayerPos(playerid, 2634.6064,1312.7318,10.4710);
  3572.                 SetPlayerFacingAngle(playerid,  270.8752);
  3573.                 SetCameraBehindPlayer(playerid);
  3574.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 49 (/drift49)", pName, playerid);
  3575.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3576.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 49! ~G~", 5000, 5);
  3577.         }
  3578.         return 1;
  3579.     }
  3580.     if(strcmp(cmdtext, "/drift50", true, 10) == 0)
  3581.     {
  3582.         if(IsPlayerInAnyVehicle(playerid))
  3583.         {
  3584.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3585.                 {
  3586.                         SetVehiclePos(GetPlayerVehicleID(playerid),1605.4539,2279.6563,10.4743);
  3587.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.3359);
  3588.                         SetCameraBehindPlayer(playerid);
  3589.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 50 (/drift50)", pName, playerid);
  3590.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3591.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 50! ~G~", 5000, 5);
  3592.                 }
  3593.                 else
  3594.                 {
  3595.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3596.                 }
  3597.         }
  3598.         else
  3599.         {
  3600.                 SetPlayerPos(playerid, 1605.4539,2279.6563,10.4743);
  3601.                 SetPlayerFacingAngle(playerid,  1.3359);
  3602.                 SetCameraBehindPlayer(playerid);
  3603.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 50 (/drift50)", pName, playerid);
  3604.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3605.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 50! ~G~", 5000, 5);
  3606.         }
  3607.         return 1;
  3608.     }
  3609.     if(strcmp(cmdtext, "/drift51", true, 10) == 0)
  3610.     {
  3611.         if(IsPlayerInAnyVehicle(playerid))
  3612.         {
  3613.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3614.                 {
  3615.                         SetVehiclePos(GetPlayerVehicleID(playerid),2080.7761,-1865.9845,13.0337);
  3616.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 179.1301);
  3617.                         SetCameraBehindPlayer(playerid);
  3618.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 51 (/drift51)", pName, playerid);
  3619.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3620.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 51! ~G~", 5000, 5);
  3621.                 }
  3622.                 else
  3623.                 {
  3624.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3625.                 }
  3626.         }
  3627.         else
  3628.         {
  3629.                 SetPlayerPos(playerid, 2080.7761,-1865.9845,13.0337);
  3630.                 SetPlayerFacingAngle(playerid,  179.1301);
  3631.                 SetCameraBehindPlayer(playerid);
  3632.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 51 (/drift51)", pName, playerid);
  3633.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3634.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 51! ~G~", 5000, 5);
  3635.         }
  3636.         return 1;
  3637.     }
  3638.     if(strcmp(cmdtext, "/drift52", true, 10) == 0)
  3639.     {
  3640.         if(IsPlayerInAnyVehicle(playerid))
  3641.         {
  3642.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3643.                 {
  3644.                         SetVehiclePos(GetPlayerVehicleID(playerid),1342.4817,-1576.3361,13.0962);
  3645.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 179.1301);
  3646.                         SetCameraBehindPlayer(playerid);
  3647.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 52 (/drift52)", pName, playerid);
  3648.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3649.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 52! ~G~", 5000, 5);
  3650.                 }
  3651.                 else
  3652.                 {
  3653.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3654.                 }
  3655.         }
  3656.         else
  3657.         {
  3658.                 SetPlayerPos(playerid, 1342.4817,-1576.3361,13.0962);
  3659.                 SetPlayerFacingAngle(playerid,  179.1301);
  3660.                 SetCameraBehindPlayer(playerid);
  3661.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 52 (/drift52)", pName, playerid);
  3662.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3663.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 52! ~G~", 5000, 5);
  3664.         }
  3665.         return 1;
  3666.     }
  3667.     if(strcmp(cmdtext, "/drift53", true, 10) == 0)
  3668.     {
  3669.         if(IsPlayerInAnyVehicle(playerid))
  3670.         {
  3671.                 if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  3672.                 {
  3673.                         SetVehiclePos(GetPlayerVehicleID(playerid),835.6555,-878.2632,68.0216);
  3674.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 238.8432);
  3675.                         SetCameraBehindPlayer(playerid);
  3676.                         format(string, sizeof(string), "%s [ID:%d] has gone to Drift 53 (/drift53)", pName, playerid);
  3677.                         SendClientMessageToAll(COLOR_YELLOW, string);
  3678.                         GameTextForPlayer(playerid, "~w~Welcome To Drift 53! ~G~", 5000, 5);
  3679.                 }
  3680.                 else
  3681.                 {
  3682.                         SendClientMessage(playerid, COLOR_RED, "ERROR: You need to be the driver!");
  3683.                 }
  3684.         }
  3685.         else
  3686.         {
  3687.                 SetPlayerPos(playerid, 835.6555,-878.2632,68.0216);
  3688.                 SetPlayerFacingAngle(playerid,  238.8432);
  3689.                 SetCameraBehindPlayer(playerid);
  3690.                 format(string, sizeof(string), "%s [ID:%d] has gone to Drift 53 (/drift53)", pName, playerid);
  3691.                 SendClientMessageToAll(COLOR_YELLOW, string);
  3692.                 GameTextForPlayer(playerid, "~w~Welcome To Drift 53! ~G~", 5000, 5);
  3693.         }
  3694.         return 1;
  3695.     }
  3696.     return SendClientMessage(playerid,COLOR_RED,"ERROR, Unknown Command - Use /commands");
  3697. }
  3698.  
  3699. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  3700. {
  3701.     return 1;
  3702. }
  3703.  
  3704. public OnPlayerExitVehicle(playerid, vehicleid)
  3705. {
  3706.     return 1;
  3707. }
  3708.  
  3709. public OnPlayerStateChange(playerid, newstate, oldstate)
  3710. {
  3711.     return 1;
  3712. }
  3713.  
  3714. public OnPlayerEnterCheckpoint(playerid)
  3715. {
  3716.     return 1;
  3717. }
  3718.  
  3719. public OnPlayerLeaveCheckpoint(playerid)
  3720. {
  3721.     return 1;
  3722. }
  3723.  
  3724. public OnPlayerEnterRaceCheckpoint(playerid)
  3725. {
  3726.     return 1;
  3727. }
  3728.  
  3729. public OnPlayerLeaveRaceCheckpoint(playerid)
  3730. {
  3731.     return 1;
  3732. }
  3733.  
  3734. public OnRconCommand(cmd[])
  3735. {
  3736.     return 1;
  3737. }
  3738.  
  3739. public OnPlayerRequestSpawn(playerid)
  3740. {
  3741.     return 1;
  3742. }
  3743.  
  3744. public OnObjectMoved(objectid)
  3745. {
  3746.     return 1;
  3747. }
  3748.  
  3749. public OnPlayerObjectMoved(playerid, objectid)
  3750. {
  3751.     return 1;
  3752. }
  3753.  
  3754. public OnPlayerPickUpPickup(playerid, pickupid)
  3755. {
  3756.     return 1;
  3757. }
  3758.  
  3759. public OnVehicleMod(playerid, vehicleid, componentid)
  3760. {
  3761.     return 1;
  3762. }
  3763.  
  3764. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  3765. {
  3766.     return 1;
  3767. }
  3768.  
  3769. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  3770. {
  3771.     return 1;
  3772. }
  3773.  
  3774. public OnPlayerSelectedMenuRow(playerid, row)
  3775. {
  3776.     return 1;
  3777. }
  3778.  
  3779. public OnPlayerExitedMenu(playerid)
  3780. {
  3781.     return 1;
  3782. }
  3783.  
  3784. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  3785. {
  3786.     return 1;
  3787. }
  3788.  
  3789. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  3790. {
  3791.     return 1;
  3792. }
  3793.  
  3794. public OnRconLoginAttempt(ip[], password[], success)
  3795. {
  3796.     return 1;
  3797. }
  3798.  
  3799. public OnPlayerUpdate(playerid)
  3800. {
  3801.     return 1;
  3802. }
  3803.  
  3804. public OnPlayerStreamIn(playerid, forplayerid)
  3805. {
  3806.     return 1;
  3807. }
  3808.  
  3809. public OnPlayerStreamOut(playerid, forplayerid)
  3810. {
  3811.     return 1;
  3812. }
  3813.  
  3814. public OnVehicleStreamIn(vehicleid, forplayerid)
  3815. {
  3816.     return 1;
  3817. }
  3818.  
  3819. public OnVehicleStreamOut(vehicleid, forplayerid)
  3820. {
  3821.     return 1;
  3822. }
  3823.  
  3824. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  3825. {
  3826.     if(dialogid == DIALOGID)
  3827.     {
  3828.         if(response)
  3829.         {
  3830.             if(listitem == 0)
  3831.             {
  3832.                 SetPlayerColor(playerid, 0x800080AA);
  3833.             }
  3834.             if(listitem == 1)
  3835.             {
  3836.                 SetPlayerColor(playerid, 0xFFFF00AA);
  3837.             }
  3838.             if(listitem == 2)
  3839.             {
  3840.                 SetPlayerColor(playerid, 0xff0000ff);
  3841.             }
  3842.             if(listitem == 3)
  3843.             {
  3844.                 SetPlayerColor(playerid, 0x33CCFFAA);
  3845.             }
  3846.             if(listitem == 4)
  3847.             {
  3848.                 SetPlayerColor(playerid, 0xFF9900AA);
  3849.             }
  3850.             if(listitem == 5)
  3851.             {
  3852.                 SetPlayerColor(playerid, 0x33AA33AA);
  3853.             }
  3854.             if(listitem == 6)
  3855.             {
  3856.                 SetPlayerColor(playerid, 0x4B00B0AA);
  3857.             }
  3858.             if(listitem == 7)
  3859.             {
  3860.                 SetPlayerColor(playerid, 0xFF66FFAA);
  3861.             }
  3862.             if(listitem == 8)
  3863.             {
  3864.                 SetPlayerColor(playerid, 0x00000000);
  3865.             }
  3866.         }
  3867.         return 1;
  3868.     }
  3869.     return 0;
  3870. }
  3871.  
  3872. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  3873. {
  3874.     return 1;
  3875. }
  3876.  
  3877. stock CheckVehicle(vehicleid)
  3878. {
  3879.     #define MAX_INVALID_NOS_VEHICLES 13
  3880.    
  3881.     new InvalidNOSVehicles[MAX_INVALID_NOS_VEHICLES] =
  3882.     {
  3883.         522,481,441,468,448,446,513,521,510,430,520,476,463
  3884.     };
  3885.    
  3886.     for(new i = 0; i < MAX_INVALID_NOS_VEHICLES; i++)
  3887.     {
  3888.         if(GetVehicleModel(vehicleid) == InvalidNOSVehicles[i]) return false;
  3889.     }
  3890.     return true;
  3891. }
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