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- Initialize engine version: 4.5.2f1 (9abb1b59b47c)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.4043]
- Renderer: NVIDIA GeForce GTX 650
- Vendor: NVIDIA
- VRAM: 971 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\Photon3Unity3D.dll (this message is harmless)
- Loading D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- - Completed reload, in 0.042 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
- Platform assembly: D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\System.dll (this message is harmless)
- Anti-Alias level was out of range for Unity, it must be between 0 and 8. Value sent as parameter was: 4
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Saving options file
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Saving resolution width 1280
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Saving resolution Height 720
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Saving options file
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Saving resolution width 1280
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Saving resolution Height 720
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- onConfirmOptions
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Saving options file
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Saving resolution width 1600
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Saving resolution Height 1024
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- onConfirmOptions
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Saving options file
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Saving resolution width 1600
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Saving resolution Height 1024
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 6.981380 ms
- Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 577 unused Assets to reduce memory usage. Loaded Objects now: 7258.
- Total: 6.711518 ms (FindLiveObjects: 0.299443 ms CreateObjectMapping: 0.262314 ms MarkObjects: 4.106481 ms DeleteObjects: 1.531025 ms)
- Failed to find expression text about utility in language English
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Platform assembly: D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\Boo.Lang.dll (this message is harmless)
- Error during raycast hit in ChainBullet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/ChainBullet/ChainBu..."]:94: invalid arguments to method: LineProjectile.playSoundAt
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LineProjectile.callHitFunc (Vector2 hitPoint, UnityEngine.Collider coll) [0x00000] in <filename unknown>:0
- at LineProjectile.create (Single a_creationTime) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception, Object)
- LineProjectile:create(Single)
- LuaComponent:instantiateMultipleHitscanProjectiles(String, Vector2, Vector2, Int32[], Single)
- HitScanWeapon:shoot(Vector2, Vector2)
- HitScanWeapon:aimAndShoot(Vector2, Vector2)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- LuaInterface.LuaMethodWrapper:call(IntPtr)
- LuaInterface.MetaFunctions:runFunctionDelegate(IntPtr)
- LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
- LuaInterface.LuaState:callFunction(Object, Object[], Type[])
- LuaInterface.LuaState:callFunction(Object, Object[])
- LuaInterface.LuaFunction:Call(Object[])
- Weapon:fireBtnDown(Vector2, Vector2)
- TwoWeaponSystem:Update()
- (Filename: Line: -1)
- Error during raycast hit in ChainBullet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/ChainBullet/ChainBu..."]:94: invalid arguments to method: LineProjectile.playSoundAt
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LineProjectile.callHitFunc (Vector2 hitPoint, UnityEngine.Collider coll) [0x00000] in <filename unknown>:0
- at LineProjectile.create (Single a_creationTime) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception, Object)
- LineProjectile:create(Single)
- LuaComponent:instantiateMultipleHitscanProjectiles(String, Vector2, Vector2, Int32[], Single)
- HitScanWeapon:shoot(Vector2, Vector2)
- HitScanWeapon:aimAndShoot(Vector2, Vector2)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- LuaInterface.LuaMethodWrapper:call(IntPtr)
- LuaInterface.MetaFunctions:runFunctionDelegate(IntPtr)
- LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
- LuaInterface.LuaState:callFunction(Object, Object[], Type[])
- LuaInterface.LuaState:callFunction(Object, Object[])
- LuaInterface.LuaFunction:Call(Object[])
- Weapon:fireBtnDown(Vector2, Vector2)
- TwoWeaponSystem:Update()
- (Filename: Line: -1)
- Error during raycast hit in ChainBullet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- ArgumentException: failed to convert parameters
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaMethodWrapper.call (IntPtr luaState) [0x00000] in <filename unknown>:0
- Rethrow as LuaScriptException: [string "LuaComponents/Projectiles/ChainBullet/ChainBu..."]:94: failed to convert parameters
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LineProjectile.callHitFunc (Vector2 hitPoint, UnityEngine.Collider coll) [0x00000] in <filename unknown>:0
- at LineProjectile.create (Single a_creationTime) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception, Object)
- LineProjectile:create(Single)
- LuaComponent:instantiateMultipleHitscanProjectiles(String, Vector2, Vector2, Int32[], Single)
- HitScanWeapon:shoot(Vector2, Vector2)
- HitScanWeapon:aimAndShoot(Vector2, Vector2)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- LuaInterface.LuaMethodWrapper:call(IntPtr)
- LuaInterface.MetaFunctions:runFunctionDelegate(IntPtr)
- LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
- LuaInterface.LuaState:callFunction(Object, Object[], Type[])
- LuaInterface.LuaState:callFunction(Object, Object[])
- LuaInterface.LuaFunction:Call(Object[])
- Weapon:fireBtnDown(Vector2, Vector2)
- TwoWeaponSystem:Update()
- (Filename: Line: -1)
- Error during raycast hit in ChainBullet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- ArgumentException: failed to convert parameters
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaMethodWrapper.call (IntPtr luaState) [0x00000] in <filename unknown>:0
- Rethrow as LuaScriptException: [string "LuaComponents/Projectiles/ChainBullet/ChainBu..."]:94: failed to convert parameters
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LineProjectile.callHitFunc (Vector2 hitPoint, UnityEngine.Collider coll) [0x00000] in <filename unknown>:0
- at LineProjectile.create (Single a_creationTime) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception, Object)
- LineProjectile:create(Single)
- LuaComponent:instantiateMultipleHitscanProjectiles(String, Vector2, Vector2, Int32[], Single)
- HitScanWeapon:shoot(Vector2, Vector2)
- HitScanWeapon:aimAndShoot(Vector2, Vector2)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- LuaInterface.LuaMethodWrapper:call(IntPtr)
- LuaInterface.MetaFunctions:runFunctionDelegate(IntPtr)
- LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
- LuaInterface.LuaState:callFunction(Object, Object[], Type[])
- LuaInterface.LuaState:callFunction(Object, Object[])
- LuaInterface.LuaFunction:Call(Object[])
- Weapon:fireBtnDown(Vector2, Vector2)
- TwoWeaponSystem:Update()
- (Filename: Line: -1)
- Error during raycast hit in ChainBullet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- ArgumentException: failed to convert parameters
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaMethodWrapper.call (IntPtr luaState) [0x00000] in <filename unknown>:0
- Rethrow as LuaScriptException: [string "LuaComponents/Projectiles/ChainBullet/ChainBu..."]:94: failed to convert parameters
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LineProjectile.callHitFunc (Vector2 hitPoint, UnityEngine.Collider coll) [0x00000] in <filename unknown>:0
- at LineProjectile.create (Single a_creationTime) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception, Object)
- LineProjectile:create(Single)
- LuaComponent:instantiateMultipleHitscanProjectiles(String, Vector2, Vector2, Int32[], Single)
- HitScanWeapon:shoot(Vector2, Vector2)
- HitScanWeapon:aimAndShoot(Vector2, Vector2)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- LuaInterface.LuaMethodWrapper:call(IntPtr)
- LuaInterface.MetaFunctions:runFunctionDelegate(IntPtr)
- LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
- LuaInterface.LuaState:callFunction(Object, Object[], Type[])
- LuaInterface.LuaState:callFunction(Object, Object[])
- LuaInterface.LuaFunction:Call(Object[])
- Weapon:fireBtnDown(Vector2, Vector2)
- TwoWeaponSystem:Update()
- (Filename: Line: -1)
- Error during raycast hit in ChainBullet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- ArgumentException: failed to convert parameters
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaMethodWrapper.call (IntPtr luaState) [0x00000] in <filename unknown>:0
- Rethrow as LuaScriptException: [string "LuaComponents/Projectiles/ChainBullet/ChainBu..."]:94: failed to convert parameters
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LineProjectile.callHitFunc (Vector2 hitPoint, UnityEngine.Collider coll) [0x00000] in <filename unknown>:0
- at LineProjectile.create (Single a_creationTime) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception, Object)
- LineProjectile:create(Single)
- LuaComponent:instantiateMultipleHitscanProjectiles(String, Vector2, Vector2, Int32[], Single)
- HitScanWeapon:shoot(Vector2, Vector2)
- HitScanWeapon:aimAndShoot(Vector2, Vector2)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- LuaInterface.LuaMethodWrapper:call(IntPtr)
- LuaInterface.MetaFunctions:runFunctionDelegate(IntPtr)
- LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
- LuaInterface.LuaState:callFunction(Object, Object[], Type[])
- LuaInterface.LuaState:callFunction(Object, Object[])
- LuaInterface.LuaFunction:Call(Object[])
- Weapon:fireBtnDown(Vector2, Vector2)
- TwoWeaponSystem:Update()
- (Filename: Line: -1)
- Error during raycast hit in ChainBullet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- ArgumentException: failed to convert parameters
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaMethodWrapper.call (IntPtr luaState) [0x00000] in <filename unknown>:0
- Rethrow as LuaScriptException: [string "LuaComponents/Projectiles/ChainBullet/ChainBu..."]:94: failed to convert parameters
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LineProjectile.callHitFunc (Vector2 hitPoint, UnityEngine.Collider coll) [0x00000] in <filename unknown>:0
- at LineProjectile.create (Single a_creationTime) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception, Object)
- LineProjectile:create(Single)
- LuaComponent:instantiateMultipleHitscanProjectiles(String, Vector2, Vector2, Int32[], Single)
- HitScanWeapon:shoot(Vector2, Vector2)
- HitScanWeapon:aimAndShoot(Vector2, Vector2)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- LuaInterface.LuaMethodWrapper:call(IntPtr)
- LuaInterface.MetaFunctions:runFunctionDelegate(IntPtr)
- LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
- LuaInterface.LuaState:callFunction(Object, Object[], Type[])
- LuaInterface.LuaState:callFunction(Object, Object[])
- LuaInterface.LuaFunction:Call(Object[])
- Weapon:fireBtnDown(Vector2, Vector2)
- TwoWeaponSystem:Update()
- (Filename: Line: -1)
- UnloadTime: 10.582550 ms
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 922 unused Assets to reduce memory usage. Loaded Objects now: 16060.
- Total: 12.755326 ms (FindLiveObjects: 0.778492 ms CreateObjectMapping: 0.342005 ms MarkObjects: 5.007528 ms DeleteObjects: 6.261146 ms)
- UnloadTime: 7.696180 ms
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 14900.
- Total: 5.036808 ms (FindLiveObjects: 0.495047 ms CreateObjectMapping: 0.261409 ms MarkObjects: 3.912688 ms DeleteObjects: 0.035921 ms)
- UnloadTime: 6.749854 ms
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 524 unused Assets to reduce memory usage. Loaded Objects now: 4104.
- Total: 4.362155 ms (FindLiveObjects: 0.146703 ms CreateObjectMapping: 0.245410 ms MarkObjects: 2.511159 ms DeleteObjects: 1.139213 ms)
- Failed to find expression text about utility in language English
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Weapon has no projectile
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Weapon has no projectile
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Error during local update in Hornet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaComponent.Update () [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- LuaComponent:Update()
- Projectile:Update()
- (Filename: Line: -1)
- Received RPC "fireBtnDown" for viewID 10498 but this PhotonView does not exist! View was/is ours. Remote called.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Received RPC "fireBtnDown" for viewID 10498 but this PhotonView does not exist! View was/is ours. Remote called.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Received RPC "fireBtnDown" for viewID 10498 but this PhotonView does not exist! View was/is ours. Remote called.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Received RPC "fireBtnDown" for viewID 10498 but this PhotonView does not exist! View was/is ours. Remote called.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Received RPC "fireBtnDown" for viewID 10498 but this PhotonView does not exist! View was/is ours. Remote called.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Received RPC "fireBtnDown" for viewID 10498 but this PhotonView does not exist! View was/is ours. Remote called.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Received RPC "fireBtnDown" for viewID 10498 but this PhotonView does not exist! View was/is ours. Remote called.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Received RPC "fireBtnUp" for viewID 10498 but this PhotonView does not exist! View was/is ours. Remote called.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Error during server OnTriggerEnter in NailGunProjectile
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- NullReferenceException: Object reference not set to an instance of an object
- at Projectile.kill (System.String a_cause, .Player a_causeOwner) [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- Rethrow as LuaScriptException: [string "LuaComponents/Projectiles/NailGunProjectile/N..."]:73: Object reference not set to an instance of an object
- at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
- at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
- at Projectile.OnTriggerEnter (UnityEngine.Collider a_collider) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception, Object)
- Projectile:OnTriggerEnter(Collider)
- BulletProjectile:OnTriggerEnter(Collider)
- (Filename: Line: -1)
- DisFireCo (Player) KILLING SPREE!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- DisFireCo (Player) DOMINATING!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- DisFireCo (Player) DOUBLE KILL!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- DisFireCo (Player) MEGA KILL!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- DisFireCo (Player) UNSTOPPABLE!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Received RPC "activateRPC" for viewID 11173 but this PhotonView does not exist! View was/is ours. Remote called.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Player Crylar disconnected
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- DisFireCo (Player) WICKED SICK!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Weapon has no projectile
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- DisFireCo (Player) MONSTER KILL!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 2.768644 ms
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 1655 unused Assets to reduce memory usage. Loaded Objects now: 16171.
- Total: 21.812887 ms (FindLiveObjects: 0.696689 ms CreateObjectMapping: 0.528553 ms MarkObjects: 13.084050 ms DeleteObjects: 7.145892 ms)
- UnloadTime: 7.414245 ms
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 15012.
- Total: 13.892427 ms (FindLiveObjects: 0.482973 ms CreateObjectMapping: 0.258692 ms MarkObjects: 12.787022 ms DeleteObjects: 0.036826 ms)
- Saving options file
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Saving resolution width 1600
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Saving resolution Height 1024
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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