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OGBeta32_output.log

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Jul 24th, 2014
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  1. Initialize engine version: 4.5.2f1 (9abb1b59b47c)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.4043]
  5. Renderer: NVIDIA GeForce GTX 650
  6. Vendor: NVIDIA
  7. VRAM: 971 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\Photon3Unity3D.dll (this message is harmless)
  19. Loading D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
  20. - Completed reload, in 0.042 seconds
  21. <RI> Initializing input.
  22.  
  23. <RI> Input initialized.
  24.  
  25. desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
  26. Platform assembly: D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\System.Core.dll (this message is harmless)
  27. Platform assembly: D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\System.dll (this message is harmless)
  28. Anti-Alias level was out of range for Unity, it must be between 0 and 8. Value sent as parameter was: 4
  29.  
  30. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  31.  
  32. Saving options file
  33.  
  34. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  35.  
  36. Saving resolution width 1280
  37.  
  38. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  39.  
  40. Saving resolution Height 720
  41.  
  42. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  43.  
  44. Saving options file
  45.  
  46. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  47.  
  48. Saving resolution width 1280
  49.  
  50. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  51.  
  52. Saving resolution Height 720
  53.  
  54. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  55.  
  56. onConfirmOptions
  57.  
  58. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  59.  
  60. Saving options file
  61.  
  62. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  63.  
  64. Saving resolution width 1600
  65.  
  66. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  67.  
  68. Saving resolution Height 1024
  69.  
  70. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  71.  
  72. onConfirmOptions
  73.  
  74. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  75.  
  76. Saving options file
  77.  
  78. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  79.  
  80. Saving resolution width 1600
  81.  
  82. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  83.  
  84. Saving resolution Height 1024
  85.  
  86. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  87.  
  88. UnloadTime: 6.981380 ms
  89. Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  90.  
  91. Unloading 577 unused Assets to reduce memory usage. Loaded Objects now: 7258.
  92. Total: 6.711518 ms (FindLiveObjects: 0.299443 ms CreateObjectMapping: 0.262314 ms MarkObjects: 4.106481 ms DeleteObjects: 1.531025 ms)
  93.  
  94. Failed to find expression text about utility in language English
  95.  
  96. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  97.  
  98. Platform assembly: D:\download\OGBetaWin32\OGBetaWin32\OGBeta32_Data\Managed\Boo.Lang.dll (this message is harmless)
  99. Error during raycast hit in ChainBullet
  100.  
  101. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  102.  
  103. LuaScriptException: [string "LuaComponents/Projectiles/ChainBullet/ChainBu..."]:94: invalid arguments to method: LineProjectile.playSoundAt
  104. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  105.  
  106. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  107.  
  108. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  109.  
  110. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  111.  
  112. at LineProjectile.callHitFunc (Vector2 hitPoint, UnityEngine.Collider coll) [0x00000] in <filename unknown>:0
  113.  
  114. at LineProjectile.create (Single a_creationTime) [0x00000] in <filename unknown>:0
  115. UnityEngine.Debug:Internal_LogException(Exception, Object)
  116. UnityEngine.Debug:LogException(Exception, Object)
  117. LineProjectile:create(Single)
  118. LuaComponent:instantiateMultipleHitscanProjectiles(String, Vector2, Vector2, Int32[], Single)
  119. HitScanWeapon:shoot(Vector2, Vector2)
  120. HitScanWeapon:aimAndShoot(Vector2, Vector2)
  121. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  122. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  123. System.Reflection.MethodBase:Invoke(Object, Object[])
  124. LuaInterface.LuaMethodWrapper:call(IntPtr)
  125. LuaInterface.MetaFunctions:runFunctionDelegate(IntPtr)
  126. LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
  127. LuaInterface.LuaState:callFunction(Object, Object[], Type[])
  128. LuaInterface.LuaState:callFunction(Object, Object[])
  129. LuaInterface.LuaFunction:Call(Object[])
  130. Weapon:fireBtnDown(Vector2, Vector2)
  131. TwoWeaponSystem:Update()
  132.  
  133. (Filename: Line: -1)
  134.  
  135. Error during raycast hit in ChainBullet
  136.  
  137. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  138.  
  139. LuaScriptException: [string "LuaComponents/Projectiles/ChainBullet/ChainBu..."]:94: invalid arguments to method: LineProjectile.playSoundAt
  140. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  141.  
  142. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  143.  
  144. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  145.  
  146. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  147.  
  148. at LineProjectile.callHitFunc (Vector2 hitPoint, UnityEngine.Collider coll) [0x00000] in <filename unknown>:0
  149.  
  150. at LineProjectile.create (Single a_creationTime) [0x00000] in <filename unknown>:0
  151. UnityEngine.Debug:Internal_LogException(Exception, Object)
  152. UnityEngine.Debug:LogException(Exception, Object)
  153. LineProjectile:create(Single)
  154. LuaComponent:instantiateMultipleHitscanProjectiles(String, Vector2, Vector2, Int32[], Single)
  155. HitScanWeapon:shoot(Vector2, Vector2)
  156. HitScanWeapon:aimAndShoot(Vector2, Vector2)
  157. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  158. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  159. System.Reflection.MethodBase:Invoke(Object, Object[])
  160. LuaInterface.LuaMethodWrapper:call(IntPtr)
  161. LuaInterface.MetaFunctions:runFunctionDelegate(IntPtr)
  162. LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
  163. LuaInterface.LuaState:callFunction(Object, Object[], Type[])
  164. LuaInterface.LuaState:callFunction(Object, Object[])
  165. LuaInterface.LuaFunction:Call(Object[])
  166. Weapon:fireBtnDown(Vector2, Vector2)
  167. TwoWeaponSystem:Update()
  168.  
  169. (Filename: Line: -1)
  170.  
  171. Error during raycast hit in ChainBullet
  172.  
  173. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  174.  
  175. ArgumentException: failed to convert parameters
  176. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  177.  
  178. at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
  179.  
  180. at LuaInterface.LuaMethodWrapper.call (IntPtr luaState) [0x00000] in <filename unknown>:0
  181. Rethrow as LuaScriptException: [string "LuaComponents/Projectiles/ChainBullet/ChainBu..."]:94: failed to convert parameters
  182. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  183.  
  184. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  185.  
  186. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  187.  
  188. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  189.  
  190. at LineProjectile.callHitFunc (Vector2 hitPoint, UnityEngine.Collider coll) [0x00000] in <filename unknown>:0
  191.  
  192. at LineProjectile.create (Single a_creationTime) [0x00000] in <filename unknown>:0
  193. UnityEngine.Debug:Internal_LogException(Exception, Object)
  194. UnityEngine.Debug:LogException(Exception, Object)
  195. LineProjectile:create(Single)
  196. LuaComponent:instantiateMultipleHitscanProjectiles(String, Vector2, Vector2, Int32[], Single)
  197. HitScanWeapon:shoot(Vector2, Vector2)
  198. HitScanWeapon:aimAndShoot(Vector2, Vector2)
  199. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  200. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  201. System.Reflection.MethodBase:Invoke(Object, Object[])
  202. LuaInterface.LuaMethodWrapper:call(IntPtr)
  203. LuaInterface.MetaFunctions:runFunctionDelegate(IntPtr)
  204. LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
  205. LuaInterface.LuaState:callFunction(Object, Object[], Type[])
  206. LuaInterface.LuaState:callFunction(Object, Object[])
  207. LuaInterface.LuaFunction:Call(Object[])
  208. Weapon:fireBtnDown(Vector2, Vector2)
  209. TwoWeaponSystem:Update()
  210.  
  211. (Filename: Line: -1)
  212.  
  213. Error during raycast hit in ChainBullet
  214.  
  215. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  216.  
  217. ArgumentException: failed to convert parameters
  218. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  219.  
  220. at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
  221.  
  222. at LuaInterface.LuaMethodWrapper.call (IntPtr luaState) [0x00000] in <filename unknown>:0
  223. Rethrow as LuaScriptException: [string "LuaComponents/Projectiles/ChainBullet/ChainBu..."]:94: failed to convert parameters
  224. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  225.  
  226. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  227.  
  228. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  229.  
  230. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  231.  
  232. at LineProjectile.callHitFunc (Vector2 hitPoint, UnityEngine.Collider coll) [0x00000] in <filename unknown>:0
  233.  
  234. at LineProjectile.create (Single a_creationTime) [0x00000] in <filename unknown>:0
  235. UnityEngine.Debug:Internal_LogException(Exception, Object)
  236. UnityEngine.Debug:LogException(Exception, Object)
  237. LineProjectile:create(Single)
  238. LuaComponent:instantiateMultipleHitscanProjectiles(String, Vector2, Vector2, Int32[], Single)
  239. HitScanWeapon:shoot(Vector2, Vector2)
  240. HitScanWeapon:aimAndShoot(Vector2, Vector2)
  241. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  242. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  243. System.Reflection.MethodBase:Invoke(Object, Object[])
  244. LuaInterface.LuaMethodWrapper:call(IntPtr)
  245. LuaInterface.MetaFunctions:runFunctionDelegate(IntPtr)
  246. LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
  247. LuaInterface.LuaState:callFunction(Object, Object[], Type[])
  248. LuaInterface.LuaState:callFunction(Object, Object[])
  249. LuaInterface.LuaFunction:Call(Object[])
  250. Weapon:fireBtnDown(Vector2, Vector2)
  251. TwoWeaponSystem:Update()
  252.  
  253. (Filename: Line: -1)
  254.  
  255. Error during raycast hit in ChainBullet
  256.  
  257. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  258.  
  259. ArgumentException: failed to convert parameters
  260. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  261.  
  262. at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
  263.  
  264. at LuaInterface.LuaMethodWrapper.call (IntPtr luaState) [0x00000] in <filename unknown>:0
  265. Rethrow as LuaScriptException: [string "LuaComponents/Projectiles/ChainBullet/ChainBu..."]:94: failed to convert parameters
  266. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  267.  
  268. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  269.  
  270. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  271.  
  272. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  273.  
  274. at LineProjectile.callHitFunc (Vector2 hitPoint, UnityEngine.Collider coll) [0x00000] in <filename unknown>:0
  275.  
  276. at LineProjectile.create (Single a_creationTime) [0x00000] in <filename unknown>:0
  277. UnityEngine.Debug:Internal_LogException(Exception, Object)
  278. UnityEngine.Debug:LogException(Exception, Object)
  279. LineProjectile:create(Single)
  280. LuaComponent:instantiateMultipleHitscanProjectiles(String, Vector2, Vector2, Int32[], Single)
  281. HitScanWeapon:shoot(Vector2, Vector2)
  282. HitScanWeapon:aimAndShoot(Vector2, Vector2)
  283. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  284. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  285. System.Reflection.MethodBase:Invoke(Object, Object[])
  286. LuaInterface.LuaMethodWrapper:call(IntPtr)
  287. LuaInterface.MetaFunctions:runFunctionDelegate(IntPtr)
  288. LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
  289. LuaInterface.LuaState:callFunction(Object, Object[], Type[])
  290. LuaInterface.LuaState:callFunction(Object, Object[])
  291. LuaInterface.LuaFunction:Call(Object[])
  292. Weapon:fireBtnDown(Vector2, Vector2)
  293. TwoWeaponSystem:Update()
  294.  
  295. (Filename: Line: -1)
  296.  
  297. Error during raycast hit in ChainBullet
  298.  
  299. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  300.  
  301. ArgumentException: failed to convert parameters
  302. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  303.  
  304. at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
  305.  
  306. at LuaInterface.LuaMethodWrapper.call (IntPtr luaState) [0x00000] in <filename unknown>:0
  307. Rethrow as LuaScriptException: [string "LuaComponents/Projectiles/ChainBullet/ChainBu..."]:94: failed to convert parameters
  308. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  309.  
  310. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  311.  
  312. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  313.  
  314. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  315.  
  316. at LineProjectile.callHitFunc (Vector2 hitPoint, UnityEngine.Collider coll) [0x00000] in <filename unknown>:0
  317.  
  318. at LineProjectile.create (Single a_creationTime) [0x00000] in <filename unknown>:0
  319. UnityEngine.Debug:Internal_LogException(Exception, Object)
  320. UnityEngine.Debug:LogException(Exception, Object)
  321. LineProjectile:create(Single)
  322. LuaComponent:instantiateMultipleHitscanProjectiles(String, Vector2, Vector2, Int32[], Single)
  323. HitScanWeapon:shoot(Vector2, Vector2)
  324. HitScanWeapon:aimAndShoot(Vector2, Vector2)
  325. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  326. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  327. System.Reflection.MethodBase:Invoke(Object, Object[])
  328. LuaInterface.LuaMethodWrapper:call(IntPtr)
  329. LuaInterface.MetaFunctions:runFunctionDelegate(IntPtr)
  330. LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
  331. LuaInterface.LuaState:callFunction(Object, Object[], Type[])
  332. LuaInterface.LuaState:callFunction(Object, Object[])
  333. LuaInterface.LuaFunction:Call(Object[])
  334. Weapon:fireBtnDown(Vector2, Vector2)
  335. TwoWeaponSystem:Update()
  336.  
  337. (Filename: Line: -1)
  338.  
  339. Error during raycast hit in ChainBullet
  340.  
  341. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  342.  
  343. ArgumentException: failed to convert parameters
  344. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  345.  
  346. at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
  347.  
  348. at LuaInterface.LuaMethodWrapper.call (IntPtr luaState) [0x00000] in <filename unknown>:0
  349. Rethrow as LuaScriptException: [string "LuaComponents/Projectiles/ChainBullet/ChainBu..."]:94: failed to convert parameters
  350. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  351.  
  352. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  353.  
  354. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  355.  
  356. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  357.  
  358. at LineProjectile.callHitFunc (Vector2 hitPoint, UnityEngine.Collider coll) [0x00000] in <filename unknown>:0
  359.  
  360. at LineProjectile.create (Single a_creationTime) [0x00000] in <filename unknown>:0
  361. UnityEngine.Debug:Internal_LogException(Exception, Object)
  362. UnityEngine.Debug:LogException(Exception, Object)
  363. LineProjectile:create(Single)
  364. LuaComponent:instantiateMultipleHitscanProjectiles(String, Vector2, Vector2, Int32[], Single)
  365. HitScanWeapon:shoot(Vector2, Vector2)
  366. HitScanWeapon:aimAndShoot(Vector2, Vector2)
  367. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  368. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  369. System.Reflection.MethodBase:Invoke(Object, Object[])
  370. LuaInterface.LuaMethodWrapper:call(IntPtr)
  371. LuaInterface.MetaFunctions:runFunctionDelegate(IntPtr)
  372. LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
  373. LuaInterface.LuaState:callFunction(Object, Object[], Type[])
  374. LuaInterface.LuaState:callFunction(Object, Object[])
  375. LuaInterface.LuaFunction:Call(Object[])
  376. Weapon:fireBtnDown(Vector2, Vector2)
  377. TwoWeaponSystem:Update()
  378.  
  379. (Filename: Line: -1)
  380.  
  381. UnloadTime: 10.582550 ms
  382. Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  383.  
  384. Unloading 922 unused Assets to reduce memory usage. Loaded Objects now: 16060.
  385. Total: 12.755326 ms (FindLiveObjects: 0.778492 ms CreateObjectMapping: 0.342005 ms MarkObjects: 5.007528 ms DeleteObjects: 6.261146 ms)
  386.  
  387. UnloadTime: 7.696180 ms
  388. Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  389.  
  390. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 14900.
  391. Total: 5.036808 ms (FindLiveObjects: 0.495047 ms CreateObjectMapping: 0.261409 ms MarkObjects: 3.912688 ms DeleteObjects: 0.035921 ms)
  392.  
  393. UnloadTime: 6.749854 ms
  394. Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  395.  
  396. Unloading 524 unused Assets to reduce memory usage. Loaded Objects now: 4104.
  397. Total: 4.362155 ms (FindLiveObjects: 0.146703 ms CreateObjectMapping: 0.245410 ms MarkObjects: 2.511159 ms DeleteObjects: 1.139213 ms)
  398.  
  399. Failed to find expression text about utility in language English
  400.  
  401. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  402.  
  403. Weapon has no projectile
  404.  
  405. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  406.  
  407. Weapon has no projectile
  408.  
  409. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  410.  
  411. Error during local update in Hornet
  412.  
  413. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  414.  
  415. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  416. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  417.  
  418. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  419.  
  420. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  421.  
  422. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  423.  
  424. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  425. UnityEngine.Debug:Internal_LogException(Exception, Object)
  426. UnityEngine.Debug:LogException(Exception)
  427. LuaComponent:Update()
  428. Projectile:Update()
  429.  
  430. (Filename: Line: -1)
  431.  
  432. Error during local update in Hornet
  433.  
  434. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  435.  
  436. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  437. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  438.  
  439. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  440.  
  441. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  442.  
  443. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  444.  
  445. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  446. UnityEngine.Debug:Internal_LogException(Exception, Object)
  447. UnityEngine.Debug:LogException(Exception)
  448. LuaComponent:Update()
  449. Projectile:Update()
  450.  
  451. (Filename: Line: -1)
  452.  
  453. Error during local update in Hornet
  454.  
  455. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  456.  
  457. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  458. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  459.  
  460. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  461.  
  462. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  463.  
  464. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  465.  
  466. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  467. UnityEngine.Debug:Internal_LogException(Exception, Object)
  468. UnityEngine.Debug:LogException(Exception)
  469. LuaComponent:Update()
  470. Projectile:Update()
  471.  
  472. (Filename: Line: -1)
  473.  
  474. Error during local update in Hornet
  475.  
  476. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  477.  
  478. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  479. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  480.  
  481. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  482.  
  483. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  484.  
  485. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  486.  
  487. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  488. UnityEngine.Debug:Internal_LogException(Exception, Object)
  489. UnityEngine.Debug:LogException(Exception)
  490. LuaComponent:Update()
  491. Projectile:Update()
  492.  
  493. (Filename: Line: -1)
  494.  
  495. Error during local update in Hornet
  496.  
  497. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  498.  
  499. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  500. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  501.  
  502. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  503.  
  504. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  505.  
  506. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  507.  
  508. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  509. UnityEngine.Debug:Internal_LogException(Exception, Object)
  510. UnityEngine.Debug:LogException(Exception)
  511. LuaComponent:Update()
  512. Projectile:Update()
  513.  
  514. (Filename: Line: -1)
  515.  
  516. Error during local update in Hornet
  517.  
  518. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  519.  
  520. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  521. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  522.  
  523. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  524.  
  525. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  526.  
  527. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  528.  
  529. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  530. UnityEngine.Debug:Internal_LogException(Exception, Object)
  531. UnityEngine.Debug:LogException(Exception)
  532. LuaComponent:Update()
  533. Projectile:Update()
  534.  
  535. (Filename: Line: -1)
  536.  
  537. Error during local update in Hornet
  538.  
  539. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  540.  
  541. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  542. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  543.  
  544. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  545.  
  546. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  547.  
  548. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  549.  
  550. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  551. UnityEngine.Debug:Internal_LogException(Exception, Object)
  552. UnityEngine.Debug:LogException(Exception)
  553. LuaComponent:Update()
  554. Projectile:Update()
  555.  
  556. (Filename: Line: -1)
  557.  
  558. Error during local update in Hornet
  559.  
  560. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  561.  
  562. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  563. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  564.  
  565. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  566.  
  567. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  568.  
  569. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  570.  
  571. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  572. UnityEngine.Debug:Internal_LogException(Exception, Object)
  573. UnityEngine.Debug:LogException(Exception)
  574. LuaComponent:Update()
  575. Projectile:Update()
  576.  
  577. (Filename: Line: -1)
  578.  
  579. Error during local update in Hornet
  580.  
  581. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  582.  
  583. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  584. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  585.  
  586. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  587.  
  588. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  589.  
  590. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  591.  
  592. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  593. UnityEngine.Debug:Internal_LogException(Exception, Object)
  594. UnityEngine.Debug:LogException(Exception)
  595. LuaComponent:Update()
  596. Projectile:Update()
  597.  
  598. (Filename: Line: -1)
  599.  
  600. Error during local update in Hornet
  601.  
  602. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  603.  
  604. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  605. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  606.  
  607. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  608.  
  609. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  610.  
  611. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  612.  
  613. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  614. UnityEngine.Debug:Internal_LogException(Exception, Object)
  615. UnityEngine.Debug:LogException(Exception)
  616. LuaComponent:Update()
  617. Projectile:Update()
  618.  
  619. (Filename: Line: -1)
  620.  
  621. Error during local update in Hornet
  622.  
  623. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  624.  
  625. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  626. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  627.  
  628. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  629.  
  630. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  631.  
  632. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  633.  
  634. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  635. UnityEngine.Debug:Internal_LogException(Exception, Object)
  636. UnityEngine.Debug:LogException(Exception)
  637. LuaComponent:Update()
  638. Projectile:Update()
  639.  
  640. (Filename: Line: -1)
  641.  
  642. Error during local update in Hornet
  643.  
  644. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  645.  
  646. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  647. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  648.  
  649. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  650.  
  651. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  652.  
  653. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  654.  
  655. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  656. UnityEngine.Debug:Internal_LogException(Exception, Object)
  657. UnityEngine.Debug:LogException(Exception)
  658. LuaComponent:Update()
  659. Projectile:Update()
  660.  
  661. (Filename: Line: -1)
  662.  
  663. Error during local update in Hornet
  664.  
  665. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  666.  
  667. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  668. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  669.  
  670. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  671.  
  672. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  673.  
  674. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  675.  
  676. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  677. UnityEngine.Debug:Internal_LogException(Exception, Object)
  678. UnityEngine.Debug:LogException(Exception)
  679. LuaComponent:Update()
  680. Projectile:Update()
  681.  
  682. (Filename: Line: -1)
  683.  
  684. Error during local update in Hornet
  685.  
  686. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  687.  
  688. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  689. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  690.  
  691. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  692.  
  693. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  694.  
  695. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  696.  
  697. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  698. UnityEngine.Debug:Internal_LogException(Exception, Object)
  699. UnityEngine.Debug:LogException(Exception)
  700. LuaComponent:Update()
  701. Projectile:Update()
  702.  
  703. (Filename: Line: -1)
  704.  
  705. Error during local update in Hornet
  706.  
  707. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  708.  
  709. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  710. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  711.  
  712. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  713.  
  714. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  715.  
  716. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  717.  
  718. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  719. UnityEngine.Debug:Internal_LogException(Exception, Object)
  720. UnityEngine.Debug:LogException(Exception)
  721. LuaComponent:Update()
  722. Projectile:Update()
  723.  
  724. (Filename: Line: -1)
  725.  
  726. Error during local update in Hornet
  727.  
  728. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  729.  
  730. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  731. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  732.  
  733. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  734.  
  735. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  736.  
  737. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  738.  
  739. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  740. UnityEngine.Debug:Internal_LogException(Exception, Object)
  741. UnityEngine.Debug:LogException(Exception)
  742. LuaComponent:Update()
  743. Projectile:Update()
  744.  
  745. (Filename: Line: -1)
  746.  
  747. Error during local update in Hornet
  748.  
  749. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  750.  
  751. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  752. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  753.  
  754. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  755.  
  756. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  757.  
  758. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  759.  
  760. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  761. UnityEngine.Debug:Internal_LogException(Exception, Object)
  762. UnityEngine.Debug:LogException(Exception)
  763. LuaComponent:Update()
  764. Projectile:Update()
  765.  
  766. (Filename: Line: -1)
  767.  
  768. Error during local update in Hornet
  769.  
  770. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  771.  
  772. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  773. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  774.  
  775. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  776.  
  777. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  778.  
  779. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  780.  
  781. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  782. UnityEngine.Debug:Internal_LogException(Exception, Object)
  783. UnityEngine.Debug:LogException(Exception)
  784. LuaComponent:Update()
  785. Projectile:Update()
  786.  
  787. (Filename: Line: -1)
  788.  
  789. Error during local update in Hornet
  790.  
  791. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  792.  
  793. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  794. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  795.  
  796. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  797.  
  798. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  799.  
  800. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  801.  
  802. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  803. UnityEngine.Debug:Internal_LogException(Exception, Object)
  804. UnityEngine.Debug:LogException(Exception)
  805. LuaComponent:Update()
  806. Projectile:Update()
  807.  
  808. (Filename: Line: -1)
  809.  
  810. Error during local update in Hornet
  811.  
  812. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  813.  
  814. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  815. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  816.  
  817. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  818.  
  819. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  820.  
  821. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  822.  
  823. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  824. UnityEngine.Debug:Internal_LogException(Exception, Object)
  825. UnityEngine.Debug:LogException(Exception)
  826. LuaComponent:Update()
  827. Projectile:Update()
  828.  
  829. (Filename: Line: -1)
  830.  
  831. Error during local update in Hornet
  832.  
  833. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  834.  
  835. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  836. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  837.  
  838. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  839.  
  840. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  841.  
  842. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  843.  
  844. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  845. UnityEngine.Debug:Internal_LogException(Exception, Object)
  846. UnityEngine.Debug:LogException(Exception)
  847. LuaComponent:Update()
  848. Projectile:Update()
  849.  
  850. (Filename: Line: -1)
  851.  
  852. Error during local update in Hornet
  853.  
  854. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  855.  
  856. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  857. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  858.  
  859. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  860.  
  861. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  862.  
  863. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  864.  
  865. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  866. UnityEngine.Debug:Internal_LogException(Exception, Object)
  867. UnityEngine.Debug:LogException(Exception)
  868. LuaComponent:Update()
  869. Projectile:Update()
  870.  
  871. (Filename: Line: -1)
  872.  
  873. Error during local update in Hornet
  874.  
  875. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  876.  
  877. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  878. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  879.  
  880. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  881.  
  882. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  883.  
  884. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  885.  
  886. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  887. UnityEngine.Debug:Internal_LogException(Exception, Object)
  888. UnityEngine.Debug:LogException(Exception)
  889. LuaComponent:Update()
  890. Projectile:Update()
  891.  
  892. (Filename: Line: -1)
  893.  
  894. Error during local update in Hornet
  895.  
  896. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  897.  
  898. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  899. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  900.  
  901. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  902.  
  903. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  904.  
  905. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  906.  
  907. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  908. UnityEngine.Debug:Internal_LogException(Exception, Object)
  909. UnityEngine.Debug:LogException(Exception)
  910. LuaComponent:Update()
  911. Projectile:Update()
  912.  
  913. (Filename: Line: -1)
  914.  
  915. Error during local update in Hornet
  916.  
  917. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  918.  
  919. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  920. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  921.  
  922. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  923.  
  924. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  925.  
  926. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  927.  
  928. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  929. UnityEngine.Debug:Internal_LogException(Exception, Object)
  930. UnityEngine.Debug:LogException(Exception)
  931. LuaComponent:Update()
  932. Projectile:Update()
  933.  
  934. (Filename: Line: -1)
  935.  
  936. Error during local update in Hornet
  937.  
  938. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  939.  
  940. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  941. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  942.  
  943. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  944.  
  945. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  946.  
  947. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  948.  
  949. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  950. UnityEngine.Debug:Internal_LogException(Exception, Object)
  951. UnityEngine.Debug:LogException(Exception)
  952. LuaComponent:Update()
  953. Projectile:Update()
  954.  
  955. (Filename: Line: -1)
  956.  
  957. Error during local update in Hornet
  958.  
  959. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  960.  
  961. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  962. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  963.  
  964. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  965.  
  966. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  967.  
  968. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  969.  
  970. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  971. UnityEngine.Debug:Internal_LogException(Exception, Object)
  972. UnityEngine.Debug:LogException(Exception)
  973. LuaComponent:Update()
  974. Projectile:Update()
  975.  
  976. (Filename: Line: -1)
  977.  
  978. Error during local update in Hornet
  979.  
  980. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  981.  
  982. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  983. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  984.  
  985. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  986.  
  987. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  988.  
  989. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  990.  
  991. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  992. UnityEngine.Debug:Internal_LogException(Exception, Object)
  993. UnityEngine.Debug:LogException(Exception)
  994. LuaComponent:Update()
  995. Projectile:Update()
  996.  
  997. (Filename: Line: -1)
  998.  
  999. Error during local update in Hornet
  1000.  
  1001. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1002.  
  1003. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1004. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1005.  
  1006. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1007.  
  1008. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1009.  
  1010. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1011.  
  1012. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1013. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1014. UnityEngine.Debug:LogException(Exception)
  1015. LuaComponent:Update()
  1016. Projectile:Update()
  1017.  
  1018. (Filename: Line: -1)
  1019.  
  1020. Error during local update in Hornet
  1021.  
  1022. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1023.  
  1024. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1025. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1026.  
  1027. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1028.  
  1029. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1030.  
  1031. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1032.  
  1033. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1034. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1035. UnityEngine.Debug:LogException(Exception)
  1036. LuaComponent:Update()
  1037. Projectile:Update()
  1038.  
  1039. (Filename: Line: -1)
  1040.  
  1041. Error during local update in Hornet
  1042.  
  1043. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1044.  
  1045. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1046. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1047.  
  1048. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1049.  
  1050. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1051.  
  1052. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1053.  
  1054. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1055. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1056. UnityEngine.Debug:LogException(Exception)
  1057. LuaComponent:Update()
  1058. Projectile:Update()
  1059.  
  1060. (Filename: Line: -1)
  1061.  
  1062. Error during local update in Hornet
  1063.  
  1064. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1065.  
  1066. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1067. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1068.  
  1069. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1070.  
  1071. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1072.  
  1073. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1074.  
  1075. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1076. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1077. UnityEngine.Debug:LogException(Exception)
  1078. LuaComponent:Update()
  1079. Projectile:Update()
  1080.  
  1081. (Filename: Line: -1)
  1082.  
  1083. Error during local update in Hornet
  1084.  
  1085. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1086.  
  1087. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1088. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1089.  
  1090. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1091.  
  1092. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1093.  
  1094. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1095.  
  1096. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1097. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1098. UnityEngine.Debug:LogException(Exception)
  1099. LuaComponent:Update()
  1100. Projectile:Update()
  1101.  
  1102. (Filename: Line: -1)
  1103.  
  1104. Error during local update in Hornet
  1105.  
  1106. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1107.  
  1108. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1109. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1110.  
  1111. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1112.  
  1113. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1114.  
  1115. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1116.  
  1117. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1118. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1119. UnityEngine.Debug:LogException(Exception)
  1120. LuaComponent:Update()
  1121. Projectile:Update()
  1122.  
  1123. (Filename: Line: -1)
  1124.  
  1125. Error during local update in Hornet
  1126.  
  1127. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1128.  
  1129. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1130. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1131.  
  1132. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1133.  
  1134. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1135.  
  1136. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1137.  
  1138. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1139. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1140. UnityEngine.Debug:LogException(Exception)
  1141. LuaComponent:Update()
  1142. Projectile:Update()
  1143.  
  1144. (Filename: Line: -1)
  1145.  
  1146. Error during local update in Hornet
  1147.  
  1148. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1149.  
  1150. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1151. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1152.  
  1153. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1154.  
  1155. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1156.  
  1157. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1158.  
  1159. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1160. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1161. UnityEngine.Debug:LogException(Exception)
  1162. LuaComponent:Update()
  1163. Projectile:Update()
  1164.  
  1165. (Filename: Line: -1)
  1166.  
  1167. Error during local update in Hornet
  1168.  
  1169. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1170.  
  1171. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1172. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1173.  
  1174. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1175.  
  1176. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1177.  
  1178. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1179.  
  1180. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1181. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1182. UnityEngine.Debug:LogException(Exception)
  1183. LuaComponent:Update()
  1184. Projectile:Update()
  1185.  
  1186. (Filename: Line: -1)
  1187.  
  1188. Error during local update in Hornet
  1189.  
  1190. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1191.  
  1192. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1193. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1194.  
  1195. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1196.  
  1197. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1198.  
  1199. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1200.  
  1201. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1202. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1203. UnityEngine.Debug:LogException(Exception)
  1204. LuaComponent:Update()
  1205. Projectile:Update()
  1206.  
  1207. (Filename: Line: -1)
  1208.  
  1209. Error during local update in Hornet
  1210.  
  1211. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1212.  
  1213. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1214. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1215.  
  1216. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1217.  
  1218. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1219.  
  1220. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1221.  
  1222. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1223. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1224. UnityEngine.Debug:LogException(Exception)
  1225. LuaComponent:Update()
  1226. Projectile:Update()
  1227.  
  1228. (Filename: Line: -1)
  1229.  
  1230. Error during local update in Hornet
  1231.  
  1232. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1233.  
  1234. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1235. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1236.  
  1237. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1238.  
  1239. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1240.  
  1241. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1242.  
  1243. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1244. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1245. UnityEngine.Debug:LogException(Exception)
  1246. LuaComponent:Update()
  1247. Projectile:Update()
  1248.  
  1249. (Filename: Line: -1)
  1250.  
  1251. Error during local update in Hornet
  1252.  
  1253. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1254.  
  1255. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1256. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1257.  
  1258. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1259.  
  1260. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1261.  
  1262. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1263.  
  1264. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1265. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1266. UnityEngine.Debug:LogException(Exception)
  1267. LuaComponent:Update()
  1268. Projectile:Update()
  1269.  
  1270. (Filename: Line: -1)
  1271.  
  1272. Error during local update in Hornet
  1273.  
  1274. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1275.  
  1276. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1277. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1278.  
  1279. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1280.  
  1281. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1282.  
  1283. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1284.  
  1285. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1286. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1287. UnityEngine.Debug:LogException(Exception)
  1288. LuaComponent:Update()
  1289. Projectile:Update()
  1290.  
  1291. (Filename: Line: -1)
  1292.  
  1293. Error during local update in Hornet
  1294.  
  1295. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1296.  
  1297. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1298. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1299.  
  1300. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1301.  
  1302. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1303.  
  1304. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1305.  
  1306. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1307. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1308. UnityEngine.Debug:LogException(Exception)
  1309. LuaComponent:Update()
  1310. Projectile:Update()
  1311.  
  1312. (Filename: Line: -1)
  1313.  
  1314. Error during local update in Hornet
  1315.  
  1316. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1317.  
  1318. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1319. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1320.  
  1321. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1322.  
  1323. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1324.  
  1325. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1326.  
  1327. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1328. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1329. UnityEngine.Debug:LogException(Exception)
  1330. LuaComponent:Update()
  1331. Projectile:Update()
  1332.  
  1333. (Filename: Line: -1)
  1334.  
  1335. Error during local update in Hornet
  1336.  
  1337. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1338.  
  1339. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1340. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1341.  
  1342. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1343.  
  1344. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1345.  
  1346. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1347.  
  1348. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1349. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1350. UnityEngine.Debug:LogException(Exception)
  1351. LuaComponent:Update()
  1352. Projectile:Update()
  1353.  
  1354. (Filename: Line: -1)
  1355.  
  1356. Error during local update in Hornet
  1357.  
  1358. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1359.  
  1360. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1361. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1362.  
  1363. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1364.  
  1365. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1366.  
  1367. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1368.  
  1369. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1370. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1371. UnityEngine.Debug:LogException(Exception)
  1372. LuaComponent:Update()
  1373. Projectile:Update()
  1374.  
  1375. (Filename: Line: -1)
  1376.  
  1377. Error during local update in Hornet
  1378.  
  1379. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1380.  
  1381. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1382. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1383.  
  1384. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1385.  
  1386. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1387.  
  1388. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1389.  
  1390. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1391. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1392. UnityEngine.Debug:LogException(Exception)
  1393. LuaComponent:Update()
  1394. Projectile:Update()
  1395.  
  1396. (Filename: Line: -1)
  1397.  
  1398. Error during local update in Hornet
  1399.  
  1400. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1401.  
  1402. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1403. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1404.  
  1405. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1406.  
  1407. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1408.  
  1409. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1410.  
  1411. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1412. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1413. UnityEngine.Debug:LogException(Exception)
  1414. LuaComponent:Update()
  1415. Projectile:Update()
  1416.  
  1417. (Filename: Line: -1)
  1418.  
  1419. Error during local update in Hornet
  1420.  
  1421. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1422.  
  1423. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1424. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1425.  
  1426. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1427.  
  1428. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1429.  
  1430. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1431.  
  1432. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1433. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1434. UnityEngine.Debug:LogException(Exception)
  1435. LuaComponent:Update()
  1436. Projectile:Update()
  1437.  
  1438. (Filename: Line: -1)
  1439.  
  1440. Error during local update in Hornet
  1441.  
  1442. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1443.  
  1444. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1445. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1446.  
  1447. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1448.  
  1449. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1450.  
  1451. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1452.  
  1453. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1454. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1455. UnityEngine.Debug:LogException(Exception)
  1456. LuaComponent:Update()
  1457. Projectile:Update()
  1458.  
  1459. (Filename: Line: -1)
  1460.  
  1461. Error during local update in Hornet
  1462.  
  1463. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1464.  
  1465. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1466. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1467.  
  1468. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1469.  
  1470. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1471.  
  1472. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1473.  
  1474. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1475. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1476. UnityEngine.Debug:LogException(Exception)
  1477. LuaComponent:Update()
  1478. Projectile:Update()
  1479.  
  1480. (Filename: Line: -1)
  1481.  
  1482. Error during local update in Hornet
  1483.  
  1484. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1485.  
  1486. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1487. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1488.  
  1489. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1490.  
  1491. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1492.  
  1493. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1494.  
  1495. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1496. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1497. UnityEngine.Debug:LogException(Exception)
  1498. LuaComponent:Update()
  1499. Projectile:Update()
  1500.  
  1501. (Filename: Line: -1)
  1502.  
  1503. Error during local update in Hornet
  1504.  
  1505. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1506.  
  1507. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1508. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1509.  
  1510. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1511.  
  1512. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1513.  
  1514. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1515.  
  1516. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1517. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1518. UnityEngine.Debug:LogException(Exception)
  1519. LuaComponent:Update()
  1520. Projectile:Update()
  1521.  
  1522. (Filename: Line: -1)
  1523.  
  1524. Error during local update in Hornet
  1525.  
  1526. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1527.  
  1528. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1529. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1530.  
  1531. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1532.  
  1533. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1534.  
  1535. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1536.  
  1537. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1538. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1539. UnityEngine.Debug:LogException(Exception)
  1540. LuaComponent:Update()
  1541. Projectile:Update()
  1542.  
  1543. (Filename: Line: -1)
  1544.  
  1545. Error during local update in Hornet
  1546.  
  1547. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1548.  
  1549. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1550. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1551.  
  1552. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1553.  
  1554. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1555.  
  1556. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1557.  
  1558. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1559. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1560. UnityEngine.Debug:LogException(Exception)
  1561. LuaComponent:Update()
  1562. Projectile:Update()
  1563.  
  1564. (Filename: Line: -1)
  1565.  
  1566. Error during local update in Hornet
  1567.  
  1568. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1569.  
  1570. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1571. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1572.  
  1573. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1574.  
  1575. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1576.  
  1577. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1578.  
  1579. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1580. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1581. UnityEngine.Debug:LogException(Exception)
  1582. LuaComponent:Update()
  1583. Projectile:Update()
  1584.  
  1585. (Filename: Line: -1)
  1586.  
  1587. Error during local update in Hornet
  1588.  
  1589. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1590.  
  1591. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1592. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1593.  
  1594. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1595.  
  1596. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1597.  
  1598. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1599.  
  1600. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1601. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1602. UnityEngine.Debug:LogException(Exception)
  1603. LuaComponent:Update()
  1604. Projectile:Update()
  1605.  
  1606. (Filename: Line: -1)
  1607.  
  1608. Error during local update in Hornet
  1609.  
  1610. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1611.  
  1612. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1613. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1614.  
  1615. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1616.  
  1617. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1618.  
  1619. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1620.  
  1621. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1622. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1623. UnityEngine.Debug:LogException(Exception)
  1624. LuaComponent:Update()
  1625. Projectile:Update()
  1626.  
  1627. (Filename: Line: -1)
  1628.  
  1629. Error during local update in Hornet
  1630.  
  1631. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1632.  
  1633. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1634. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1635.  
  1636. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1637.  
  1638. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1639.  
  1640. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1641.  
  1642. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1643. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1644. UnityEngine.Debug:LogException(Exception)
  1645. LuaComponent:Update()
  1646. Projectile:Update()
  1647.  
  1648. (Filename: Line: -1)
  1649.  
  1650. Error during local update in Hornet
  1651.  
  1652. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1653.  
  1654. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1655. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1656.  
  1657. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1658.  
  1659. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1660.  
  1661. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1662.  
  1663. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1664. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1665. UnityEngine.Debug:LogException(Exception)
  1666. LuaComponent:Update()
  1667. Projectile:Update()
  1668.  
  1669. (Filename: Line: -1)
  1670.  
  1671. Error during local update in Hornet
  1672.  
  1673. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1674.  
  1675. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1676. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1677.  
  1678. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1679.  
  1680. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1681.  
  1682. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1683.  
  1684. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1685. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1686. UnityEngine.Debug:LogException(Exception)
  1687. LuaComponent:Update()
  1688. Projectile:Update()
  1689.  
  1690. (Filename: Line: -1)
  1691.  
  1692. Error during local update in Hornet
  1693.  
  1694. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1695.  
  1696. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1697. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1698.  
  1699. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1700.  
  1701. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1702.  
  1703. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1704.  
  1705. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1706. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1707. UnityEngine.Debug:LogException(Exception)
  1708. LuaComponent:Update()
  1709. Projectile:Update()
  1710.  
  1711. (Filename: Line: -1)
  1712.  
  1713. Error during local update in Hornet
  1714.  
  1715. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1716.  
  1717. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1718. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1719.  
  1720. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1721.  
  1722. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1723.  
  1724. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1725.  
  1726. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1727. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1728. UnityEngine.Debug:LogException(Exception)
  1729. LuaComponent:Update()
  1730. Projectile:Update()
  1731.  
  1732. (Filename: Line: -1)
  1733.  
  1734. Error during local update in Hornet
  1735.  
  1736. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1737.  
  1738. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1739. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1740.  
  1741. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1742.  
  1743. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1744.  
  1745. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1746.  
  1747. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1748. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1749. UnityEngine.Debug:LogException(Exception)
  1750. LuaComponent:Update()
  1751. Projectile:Update()
  1752.  
  1753. (Filename: Line: -1)
  1754.  
  1755. Error during local update in Hornet
  1756.  
  1757. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1758.  
  1759. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1760. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1761.  
  1762. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1763.  
  1764. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1765.  
  1766. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1767.  
  1768. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1769. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1770. UnityEngine.Debug:LogException(Exception)
  1771. LuaComponent:Update()
  1772. Projectile:Update()
  1773.  
  1774. (Filename: Line: -1)
  1775.  
  1776. Error during local update in Hornet
  1777.  
  1778. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1779.  
  1780. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1781. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1782.  
  1783. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1784.  
  1785. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1786.  
  1787. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1788.  
  1789. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1790. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1791. UnityEngine.Debug:LogException(Exception)
  1792. LuaComponent:Update()
  1793. Projectile:Update()
  1794.  
  1795. (Filename: Line: -1)
  1796.  
  1797. Error during local update in Hornet
  1798.  
  1799. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1800.  
  1801. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1802. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1803.  
  1804. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1805.  
  1806. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1807.  
  1808. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1809.  
  1810. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1811. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1812. UnityEngine.Debug:LogException(Exception)
  1813. LuaComponent:Update()
  1814. Projectile:Update()
  1815.  
  1816. (Filename: Line: -1)
  1817.  
  1818. Error during local update in Hornet
  1819.  
  1820. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1821.  
  1822. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1823. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1824.  
  1825. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1826.  
  1827. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1828.  
  1829. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1830.  
  1831. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1832. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1833. UnityEngine.Debug:LogException(Exception)
  1834. LuaComponent:Update()
  1835. Projectile:Update()
  1836.  
  1837. (Filename: Line: -1)
  1838.  
  1839. Error during local update in Hornet
  1840.  
  1841. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1842.  
  1843. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1844. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1845.  
  1846. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1847.  
  1848. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1849.  
  1850. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1851.  
  1852. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1853. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1854. UnityEngine.Debug:LogException(Exception)
  1855. LuaComponent:Update()
  1856. Projectile:Update()
  1857.  
  1858. (Filename: Line: -1)
  1859.  
  1860. Error during local update in Hornet
  1861.  
  1862. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1863.  
  1864. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1865. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1866.  
  1867. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1868.  
  1869. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1870.  
  1871. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1872.  
  1873. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1874. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1875. UnityEngine.Debug:LogException(Exception)
  1876. LuaComponent:Update()
  1877. Projectile:Update()
  1878.  
  1879. (Filename: Line: -1)
  1880.  
  1881. Error during local update in Hornet
  1882.  
  1883. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1884.  
  1885. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1886. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1887.  
  1888. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1889.  
  1890. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1891.  
  1892. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1893.  
  1894. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1895. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1896. UnityEngine.Debug:LogException(Exception)
  1897. LuaComponent:Update()
  1898. Projectile:Update()
  1899.  
  1900. (Filename: Line: -1)
  1901.  
  1902. Error during local update in Hornet
  1903.  
  1904. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1905.  
  1906. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1907. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1908.  
  1909. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1910.  
  1911. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1912.  
  1913. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1914.  
  1915. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1916. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1917. UnityEngine.Debug:LogException(Exception)
  1918. LuaComponent:Update()
  1919. Projectile:Update()
  1920.  
  1921. (Filename: Line: -1)
  1922.  
  1923. Error during local update in Hornet
  1924.  
  1925. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1926.  
  1927. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1928. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1929.  
  1930. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1931.  
  1932. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1933.  
  1934. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1935.  
  1936. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1937. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1938. UnityEngine.Debug:LogException(Exception)
  1939. LuaComponent:Update()
  1940. Projectile:Update()
  1941.  
  1942. (Filename: Line: -1)
  1943.  
  1944. Error during local update in Hornet
  1945.  
  1946. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1947.  
  1948. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1949. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1950.  
  1951. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1952.  
  1953. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1954.  
  1955. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1956.  
  1957. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1958. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1959. UnityEngine.Debug:LogException(Exception)
  1960. LuaComponent:Update()
  1961. Projectile:Update()
  1962.  
  1963. (Filename: Line: -1)
  1964.  
  1965. Error during local update in Hornet
  1966.  
  1967. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1968.  
  1969. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1970. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1971.  
  1972. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1973.  
  1974. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1975.  
  1976. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1977.  
  1978. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  1979. UnityEngine.Debug:Internal_LogException(Exception, Object)
  1980. UnityEngine.Debug:LogException(Exception)
  1981. LuaComponent:Update()
  1982. Projectile:Update()
  1983.  
  1984. (Filename: Line: -1)
  1985.  
  1986. Error during local update in Hornet
  1987.  
  1988. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1989.  
  1990. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  1991. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  1992.  
  1993. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  1994.  
  1995. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  1996.  
  1997. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  1998.  
  1999. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  2000. UnityEngine.Debug:Internal_LogException(Exception, Object)
  2001. UnityEngine.Debug:LogException(Exception)
  2002. LuaComponent:Update()
  2003. Projectile:Update()
  2004.  
  2005. (Filename: Line: -1)
  2006.  
  2007. Error during local update in Hornet
  2008.  
  2009. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2010.  
  2011. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  2012. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  2013.  
  2014. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  2015.  
  2016. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  2017.  
  2018. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  2019.  
  2020. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  2021. UnityEngine.Debug:Internal_LogException(Exception, Object)
  2022. UnityEngine.Debug:LogException(Exception)
  2023. LuaComponent:Update()
  2024. Projectile:Update()
  2025.  
  2026. (Filename: Line: -1)
  2027.  
  2028. Error during local update in Hornet
  2029.  
  2030. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2031.  
  2032. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  2033. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  2034.  
  2035. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  2036.  
  2037. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  2038.  
  2039. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  2040.  
  2041. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  2042. UnityEngine.Debug:Internal_LogException(Exception, Object)
  2043. UnityEngine.Debug:LogException(Exception)
  2044. LuaComponent:Update()
  2045. Projectile:Update()
  2046.  
  2047. (Filename: Line: -1)
  2048.  
  2049. Error during local update in Hornet
  2050.  
  2051. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2052.  
  2053. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  2054. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  2055.  
  2056. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  2057.  
  2058. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  2059.  
  2060. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  2061.  
  2062. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  2063. UnityEngine.Debug:Internal_LogException(Exception, Object)
  2064. UnityEngine.Debug:LogException(Exception)
  2065. LuaComponent:Update()
  2066. Projectile:Update()
  2067.  
  2068. (Filename: Line: -1)
  2069.  
  2070. Error during local update in Hornet
  2071.  
  2072. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2073.  
  2074. LuaScriptException: [string "LuaComponents/Projectiles/Hornet/Hornet"]:105: invalid arguments to method call
  2075. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  2076.  
  2077. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  2078.  
  2079. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  2080.  
  2081. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  2082.  
  2083. at LuaComponent.Update () [0x00000] in <filename unknown>:0
  2084. UnityEngine.Debug:Internal_LogException(Exception, Object)
  2085. UnityEngine.Debug:LogException(Exception)
  2086. LuaComponent:Update()
  2087. Projectile:Update()
  2088.  
  2089. (Filename: Line: -1)
  2090.  
  2091. Received RPC "fireBtnDown" for viewID 10498 but this PhotonView does not exist! View was/is ours. Remote called.
  2092.  
  2093. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2094.  
  2095. Received RPC "fireBtnDown" for viewID 10498 but this PhotonView does not exist! View was/is ours. Remote called.
  2096.  
  2097. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2098.  
  2099. Received RPC "fireBtnDown" for viewID 10498 but this PhotonView does not exist! View was/is ours. Remote called.
  2100.  
  2101. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2102.  
  2103. Received RPC "fireBtnDown" for viewID 10498 but this PhotonView does not exist! View was/is ours. Remote called.
  2104.  
  2105. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2106.  
  2107. Received RPC "fireBtnDown" for viewID 10498 but this PhotonView does not exist! View was/is ours. Remote called.
  2108.  
  2109. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2110.  
  2111. Received RPC "fireBtnDown" for viewID 10498 but this PhotonView does not exist! View was/is ours. Remote called.
  2112.  
  2113. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2114.  
  2115. Received RPC "fireBtnDown" for viewID 10498 but this PhotonView does not exist! View was/is ours. Remote called.
  2116.  
  2117. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2118.  
  2119. Received RPC "fireBtnUp" for viewID 10498 but this PhotonView does not exist! View was/is ours. Remote called.
  2120.  
  2121. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2122.  
  2123. Error during server OnTriggerEnter in NailGunProjectile
  2124.  
  2125. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2126.  
  2127. NullReferenceException: Object reference not set to an instance of an object
  2128. at Projectile.kill (System.String a_cause, .Player a_causeOwner) [0x00000] in <filename unknown>:0
  2129.  
  2130. at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
  2131.  
  2132. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  2133. Rethrow as LuaScriptException: [string "LuaComponents/Projectiles/NailGunProjectile/N..."]:73: Object reference not set to an instance of an object
  2134. at LuaInterface.LuaState.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
  2135.  
  2136. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
  2137.  
  2138. at LuaInterface.LuaState.callFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
  2139.  
  2140. at LuaInterface.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
  2141.  
  2142. at Projectile.OnTriggerEnter (UnityEngine.Collider a_collider) [0x00000] in <filename unknown>:0
  2143. UnityEngine.Debug:Internal_LogException(Exception, Object)
  2144. UnityEngine.Debug:LogException(Exception, Object)
  2145. Projectile:OnTriggerEnter(Collider)
  2146. BulletProjectile:OnTriggerEnter(Collider)
  2147.  
  2148. (Filename: Line: -1)
  2149.  
  2150. DisFireCo (Player) KILLING SPREE!
  2151.  
  2152. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2153.  
  2154. DisFireCo (Player) DOMINATING!
  2155.  
  2156. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2157.  
  2158. DisFireCo (Player) DOUBLE KILL!
  2159.  
  2160. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2161.  
  2162. DisFireCo (Player) MEGA KILL!
  2163.  
  2164. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2165.  
  2166. DisFireCo (Player) UNSTOPPABLE!
  2167.  
  2168. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2169.  
  2170. Received RPC "activateRPC" for viewID 11173 but this PhotonView does not exist! View was/is ours. Remote called.
  2171.  
  2172. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2173.  
  2174. Player Crylar disconnected
  2175.  
  2176. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2177.  
  2178. DisFireCo (Player) WICKED SICK!
  2179.  
  2180. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2181.  
  2182. Weapon has no projectile
  2183.  
  2184. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2185.  
  2186. DisFireCo (Player) MONSTER KILL!
  2187.  
  2188. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2189.  
  2190. UnloadTime: 2.768644 ms
  2191. Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  2192.  
  2193. Unloading 1655 unused Assets to reduce memory usage. Loaded Objects now: 16171.
  2194. Total: 21.812887 ms (FindLiveObjects: 0.696689 ms CreateObjectMapping: 0.528553 ms MarkObjects: 13.084050 ms DeleteObjects: 7.145892 ms)
  2195.  
  2196. UnloadTime: 7.414245 ms
  2197. Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  2198.  
  2199. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 15012.
  2200. Total: 13.892427 ms (FindLiveObjects: 0.482973 ms CreateObjectMapping: 0.258692 ms MarkObjects: 12.787022 ms DeleteObjects: 0.036826 ms)
  2201.  
  2202. Saving options file
  2203.  
  2204. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2205.  
  2206. Saving resolution width 1600
  2207.  
  2208. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2209.  
  2210. Saving resolution Height 1024
  2211.  
  2212. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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