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May 11th, 2013
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  1. [
  2. {
  3. "name": "fire", "shortName": "Fi",
  4. "damageCap": 1600,
  5. "display": {"ascii": {"color": "RED"}}
  6. },
  7. {
  8. "name": "cold", "shortName": "Co",
  9. "damageCap": 1600,
  10. "display": {"ascii": {"color": "WHITE"}}
  11. },
  12. {
  13. "name": "electricity", "shortName": "El",
  14. "damageCap": 1600,
  15. "display": {"ascii": {"color": "BLUE"}}
  16. },
  17. {
  18. "name": "acid", "shortName": "Ac",
  19. "damageCap": 1600,
  20. "display": {"ascii": {"color": "L_GREEN"}},
  21. "procs": [
  22. {
  23. "name": "damage equipment",
  24. "message": "was damaged by absorbing acid!",
  25. "failMessage": "was undamaged!",
  26. "validSlots": ["back", "body", "feet", "hands",
  27. "head", "shield"],
  28. "damagedStats": "armorMod",
  29. "capStat": "baseArmor",
  30. "HPDamageMultiplier": 0.5
  31. }
  32. ]
  33. },
  34. {
  35. "name": "poison", "shortName": "Po",
  36. "damageCap": 800,
  37. "display": {"ascii": {"color": "GREEN"}},
  38. "procs": [
  39. {
  40. "name": "damage-based status effect",
  41. "status": "poison",
  42. "divisor": 5,
  43. "initialMessage": "was poisoned.",
  44. "stackMessage": "was more poisoned."
  45. }
  46. ]
  47. },
  48. {
  49. "name": "light", "shortName": "Li",
  50. "damageCap": 500,
  51. "display": {"ascii": {"color": "ORANGE"}},
  52. "procs": [
  53. {
  54. "name": "damage-based status effect",
  55. "status": "blind",
  56. "divisor": 4,
  57. "initialMessage": "was blinded."
  58. }
  59. ]
  60. },
  61. {
  62. "name": "darkness", "shortName": "Da",
  63. "damageCap": 500,
  64. "display": {"ascii": {"color": "ORANGE"}},
  65. "procs": [
  66. {
  67. "name": "damage-based status effect",
  68. "status": "blind",
  69. "divisor": 4,
  70. "initialMessage": "was blinded."
  71. }
  72. ]
  73. },
  74. {
  75. "name": "sound", "shortName": "So",
  76. "damageCap": 500,
  77. "display": {"ascii": {"color": "L_SLATE"}},
  78. "procs": [
  79. {
  80. "name": "damage-based status effect",
  81. "status": "stun",
  82. "divisor": 4,
  83. "initialMessage": "was stunned."
  84. }
  85. ]
  86. },
  87. {
  88. "name": "shards", "shortName": "Sh",
  89. "damageCap": 500,
  90. "display": {"ascii": {"color": "UMBER"}},
  91. "procs": [
  92. {
  93. "name": "damage-based status effect",
  94. "status": "cut",
  95. "divisor": 4,
  96. "initialMessage": "was wounded."
  97. }
  98. ]
  99. },
  100. {
  101. "name": "nexus", "shortName": "Nx",
  102. "damageCap": 500,
  103. "display": {"ascii": {"color": "VIOLET"}},
  104. "procs": ["nexus scramble"]
  105. },
  106. {
  107. "name": "nether", "shortName": "Ne",
  108. "damageCap": 500,
  109. "display": {"ascii": {"color": "L_DARK"}},
  110. "procs": [
  111. {
  112. "name": "temporary stat mod",
  113. "statName": "level",
  114. "modAmount": 1, "duration": "10+d10", "stackMode": "multiple",
  115. "initialMessage": "lost a level!"
  116. }
  117. ]
  118. },
  119. {
  120. "name": "chaos", "shortName": "Ch",
  121. "damageCap": 500,
  122. "display": {"ascii": {"color": "DEEP_L_BLUE"}},
  123. "procs": [
  124. {
  125. "name": "damage-based status effect",
  126. "status": "confuse",
  127. "divisor": 4,
  128. "initialMessage": "was confused."
  129. },
  130. {
  131. "name": "damage-based status effect",
  132. "status": "hallucinate",
  133. "divisor": 4,
  134. "initialMessage": "cannot see clearly!"
  135. },
  136. {
  137. "name": "temporary stat mod",
  138. "statName": "level",
  139. "modAmount": 1, "duration": "10+d10", "stackMode": "multiple",
  140. "initialMessage": "lost a level!"
  141. }
  142. ]
  143. },
  144. {
  145. "name": "disenchantment", "shortName": "Di",
  146. "damageCap": 500,
  147. "display": {"ascii": {"color": "L_TEAL"}},
  148. "procs": [
  149. {
  150. "name": "damage equipment",
  151. "message": "was disenchanted!",
  152. "failMessage": "retained its enchantment!",
  153. "validSlots": ["back", "body", "feet", "hands",
  154. "head", "shield", "weapon", "launcher", "finger",
  155. "neck"],
  156. "damagedStats": ["armorMod", "prowessBonus", "finesseBonus"],
  157. "minValue": 0
  158. }
  159. ]
  160. }
  161. ]
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