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Mar 12th, 2017
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  1. Level 1
  2.  
  3. Freezing Touch: Allows you to freeze any enemy by touching them. This attack is potent, as it freezes through armor, but may be hard to connect with.
  4.  
  5. Flying Shards: Hurls a number of stones towards the enemy.
  6.  
  7. Burning Hands: A jet of fire shoots out from your hands, burning anyone or anything in front of you. Most low level fire spells can be easily resisted by heavily armored opponents.
  8.  
  9. Fire Darts: The mage is able to throw fire in the shape of a dart. This attack has very little piercing, and won't go through armor. Most low level fire spells can be easily countered by heavily armored opponents.
  10.  
  11. Flame Bolt: The mage is able to throw a bolt of pure fire. The bolt has moderate armor piercing capabilities, and will likely burn those without heavy iron plates. Most low level fire spells can be easily countered by heavily armored opponents.
  12.  
  13. Shocking Grasp: The mage grasps an opponent, and in doing so, sends an exceptional amount of electricity through their body. Armor offers no protection, and those without resistance are almost assured to die instantly.
  14.  
  15. Slime: The mage launches sticky goo at an opponent. Should the goo hit its mark, those affected with be slowed by its stickiness.
  16.  
  17. Geyser: The mage shoots a stream of scalding hot water at an opponent. This spell can easily be countered by heavily armored opponents.
  18.  
  19. Water Strike: Strikes the opponent with a torrent of water powerful enough to rend flesh from bone. This spell can only be cast underwater.
  20.  
  21. Cold Bolt: The mage shoots a bolt of ice towards an opponent. The bolt has moderate armor piercing capabilities.
  22.  
  23. Acid Spray: The mage throws his hands into the air, and acid spits out like a water sprinkler around the mage. This spell can easily hit friends and the caster themselves, as well as foes.
  24.  
  25. Astral Projection: Astral projection allows the mage to separate his mind from his body, and enter the astral plain. In this form, the mage is nothing more than an observer, and can do little more than spy. While in the astral plain, the mage’s mind is held to his body by a silvery cord known as an astral cord. Should an unfriendly astral mage discover the astral projection, he may seek to cut the cord, which would send you back to your body with your mind in tatters.
  26.  
  27. Arcane Bolt: The mage casts a bolt of pure arcane energy. This bolt has no effect on humans, but is deadly for magic beings. This bolt is the only thing that can cut an astral cord.
  28.  
  29. Level 2
  30.  
  31. Fire Blast: Blasts fire in a small area near the caster. The range of this spell is very limited, and it can easily become a problem for friend and foe alike.
  32.  
  33. Sulphur Haze: Generates a sulfuric mist that causes all who step through it to be afflicted with sore throats and light poisoning. The radius of the spell is large, and it can easily become a problem for friend or foe alike.
  34.  
  35. Flare: The mage hurls a ball of fire at opponents. This spell can his several targets, but is easily negated by heavy armor.
  36.  
  37. Lightning Bolt: The mage hurls a bolt of lightning at an opponent. This bolt is incredibly accurate over long distances, and is highly effective against armored opponents.
  38.  
  39. Shock Wave: Casts an electric shock in a large area in front of the mage. The radius of this spell is large, and can very easily backfire and strike the caster if they aren’t careful.
  40.  
  41. Cold Blast: Casts an ice blast in a large area in front of the mage. The radius of this spell is large, and can easily backfire and strike the caster if they aren’t careful.
  42.  
  43. Rain: Causes it to start raining. Rain makes it more difficult to see, and makes it more difficult to cast fire spells.
  44.  
  45. Rust Mist: Generates a mist that rusts armor. This mist has a large radius, and can easily hit friend or foe alike.
  46.  
  47. Solar Rays: Calls down the rays of the sun to burn all undead.
  48. Vine Arrows [Move to enchantment]
  49.  
  50. Level 3
  51.  
  52. Fireball: Throws a number of small fireballs at opponents. These balls are not armor piercing, but can be thrown with enough force to cause blunt damage.
  53.  
  54. Mist: Generates a thick mist that makes it difficult to see.
  55.  
  56. Acid Bolt: The mage throws a bolt of acid at an opponent. This bolt can easily burn through armor, as well as the flesh underneath.
  57.  
  58. Freezing Mist: Generates a horribly cold mist that causes extreme freezing to any who pass through it. The radius for this spell is large, and it can easily affect friend or foe alike.
  59.  
  60. Magma Bolts: The mage hurls bolts of magma at an opponent. These bolts will melt all but the most heavily armored opponents.
  61.  
  62. Magic Duel: The mage challenges another mage to a duel of minds on the astral plain. Both mages are vulnerable while this duel is going on, and can easily be struck down unless they have protection.
  63.  
  64. Healing Light: Calls down healing rays to mend wounds and cure the sick.
  65.  
  66. Shadow Bolt: The mage hurls a bolt of shadow at an opponent. This bolt can go through armor, and paralyzes any that it hits. Undead are immune to this spell
  67.  
  68. Sleep Cloud: The mage creates a cloud of gas that can easily put those within its field to sleep.
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