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- <!DOCTYPE html>
- <html>
- <head lang="en">
- <meta charset="UTF-8">
- </head>
- <body>
- <!-- Lets make a simple snake game -->
- <canvas id="canvas" width="450" height="450"></canvas>
- <!-- Jquery -->
- <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script>
- <script>
- $(document).ready(function () {
- //Canvas stuff
- var canvas = $("#canvas")[0];
- var ctx = canvas.getContext("2d");
- var w = $("#canvas").width();
- var h = $("#canvas").height();
- //Lets save the cell width in a variable for easy control
- var cw = 10;
- var d;
- var food;
- var score;
- //Lets create the snake now
- var snake_array; //an array of cells to make up the snake
- function init() {
- d = "right"; //default direction
- create_snake();
- create_food(); //Now we can see the food particle
- //finally lets display the score
- score = 0;
- //Lets move the snake now using a timer which will trigger the paint function
- //every 60ms
- if (typeof game_loop != "undefined") clearInterval(game_loop);
- game_loop = setInterval(paint, 60);
- }
- init();
- function create_snake() {
- var length = 5; //Length of the snake
- snake_array = []; //Empty array to start with
- for (var i = length - 1; i >= 0; i--) {
- //This will create a horizontal snake starting from the top left
- snake_array.push({x: i, y: 0});
- }
- }
- //Lets create the food now
- function create_food() {
- food = {
- x: Math.round(Math.random() * (w - cw) / cw),
- y: Math.round(Math.random() * (h - cw) / cw)
- };
- //This will create a cell with x/y between 0-44
- //Because there are 45(450/10) positions accross the rows and columns
- }
- //Lets paint the snake now
- function paint() {
- //To avoid the snake trail we need to paint the BG on every frame
- //Lets paint the canvas now
- ctx.fillStyle = "white";
- ctx.fillRect(0, 0, w, h);
- ctx.strokeStyle = "black";
- ctx.strokeRect(0, 0, w, h);
- //The movement code for the snake to come here.
- //The logic is simple
- //Pop out the tail cell and place it infront of the head cell
- var nx = snake_array[0].x;
- var ny = snake_array[0].y;
- //These were the position of the head cell.
- //We will increment it to get the new head position
- //Lets add proper direction based movement now
- if (d == "right") nx++;
- else if (d == "left") nx--;
- else if (d == "up") ny--;
- else if (d == "down") ny++;
- //Lets add the game over clauses now
- //This will restart the game if the snake hits the wall
- //Lets add the code for body collision
- //Now if the head of the snake bumps into its body, the game will restart
- if (nx == -1 || nx == w / cw || ny == -1 || ny == h / cw || check_collision(nx, ny, snake_array)) {
- //restart game
- init();
- //Lets organize the code a bit now.
- return;
- }
- //Lets write the code to make the snake eat the food
- //The logic is simple
- //If the new head position matches with that of the food,
- //Create a new head instead of moving the tail
- if (nx == food.x && ny == food.y) {
- var tail = {x: nx, y: ny};
- score++;
- //Create new food
- create_food();
- }
- else {
- var tail = snake_array.pop(); //pops out the last cell
- tail.x = nx;
- tail.y = ny;
- }
- //The snake can now eat the food.
- snake_array.unshift(tail); //puts back the tail as the first cell
- for (var i = 0; i < snake_array.length; i++) {
- var c = snake_array[i];
- //Lets paint 10px wide cells
- paint_cell(c.x, c.y);
- }
- //Lets paint the food
- paint_cell(food.x, food.y);
- //Lets paint the score
- var score_text = "Score: " + score;
- ctx.fillText(score_text, 5, h - 5);
- }
- //Lets first create a generic function to paint cells
- function paint_cell(x, y) {
- ctx.fillStyle = "blue";
- ctx.fillRect(x * cw, y * cw, cw, cw);
- ctx.strokeStyle = "white";
- ctx.strokeRect(x * cw, y * cw, cw, cw);
- }
- function check_collision(x, y, array) {
- //This function will check if the provided x/y coordinates exist
- //in an array of cells or not
- for (var i = 0; i < array.length; i++) {
- if (array[i].x == x && array[i].y == y)
- return true;
- }
- return false;
- }
- //Lets add the keyboard controls now
- $(document).keydown(function (e) {
- var key = e.which;
- //We will add another clause to prevent reverse gear
- if (key == "37" && d != "right") d = "left";
- else if (key == "38" && d != "down") d = "up";
- else if (key == "39" && d != "left") d = "right";
- else if (key == "40" && d != "up") d = "down";
- //The snake is now keyboard controllable
- })
- })
- </script>
- </body>
- </html>
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