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- [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/Cluster_1/Master/
- [00:00:00]: Starting Up
- [00:00:00]: Version: 180846
- [00:00:00]: Current time: Fri Jun 10 22:00:20 2016
- [00:00:00]: Don't Starve Together: 180846 WIN32
- [00:00:00]: Build Date: 848
- [00:00:00]: Parsing command line
- [00:00:00]: Command Line Arguments:
- [00:00:00]: Initializing Minidump handler
- [00:00:00]: ....Done
- [00:00:00]: Fixing DPI
- [00:00:00]: ...Done
- [00:00:00]: THREAD - started 'GAClient' (3728)
- [00:00:00]: CurlRequestManager::ClientThread::Main()
- [00:00:00]: ProfileIndex:3.81
- [00:00:00]: [Connect] PendingConnection::Reset(true)
- [00:00:00]: Network tick rate: U=15(2), D=0
- [00:00:00]: Network tick rate: U=15(2), D=0
- [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
- [00:00:00]: WindowsFirewall - Application already authorized
- [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/Cluster_1/blocklist.txt (Failure)
- [00:00:00]: THREAD - started 'ConsoleInput' (3488)
- [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/Cluster_1/adminlist.txt (Failure)
- [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/Cluster_1/whitelist.txt (Failure)
- [00:00:00]: cGame::InitializeOnMainThread
- [00:00:00]: Renderer initialize: Okay
- [00:00:00]: AnimManager initialize: Okay
- [00:00:00]: Buffers initialize: Okay
- [00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
- [00:00:00]: FMOD Error: An invalid object handle was used.
- [00:00:00]: GameSpecific initialize: Okay
- [00:00:00]: cGame::StartPlaying
- [00:00:00]: LOADING LUA
- [00:00:00]: DoLuaFile scripts/main.lua
- [00:00:00]: DoLuaFile loading buffer scripts/main.lua
- [00:00:00]: running main.lua
- [00:00:00]: Could not load modindex
- [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
- [00:00:00]: WARNING: icon paths for mod workshop-437521942 (PARTY DANCE) are not valid. Got icon_atlas="preview.xml" and icon="preview.tex".
- Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua.
- [00:00:00]: DownloadMods(18)
- [00:00:00]: Download server mod 697356989
- [00:00:01]: Download server mod 690966509
- [00:00:01]: Download server mod 545653509
- [00:00:01]: Download server mod 488009136
- [00:00:02]: Download server mod 463740026
- [00:00:02]: Download server mod 418604101
- [00:00:03]: Download server mod 347079953
- [00:00:03]: Download server mod 540435207
- [00:00:03]: Download server mod 696256950
- [00:00:03]: Download server mod 437521942
- [00:00:04]: Download server mod 481765222
- [00:00:04]: Download server mod 379707873
- [00:00:04]: Download server mod 361994110
- [00:00:05]: Download server mod 356435289
- [00:00:05]: Download server mod 556027744
- [00:00:05]: Download server mod 385006082
- [00:00:06]: Download server mod 453114504
- [00:00:06]: Download server mod 370373189
- [00:00:06]: FMOD Error: An invalid object handle was used.
- [00:00:07]: LOADING LUA SUCCESS
- [00:00:07]: PlayerDeaths could not load morgue
- [00:00:07]: PlayerHistory could not load player_history
- [00:00:07]: bloom_enabled false
- [00:00:07]: Could not load saveindex
- [00:00:07]: OnFilesLoaded()
- [00:00:07]: OnUpdatePurchaseStateComplete
- [00:00:08]: Load FE
- [00:00:08]: Load FE: done
- [00:00:08]: ModIndex: Load sequence finished successfully.
- [00:00:08]: Reset() returning
- [00:00:10]: [200] Account Failed (6): "E_INVALID_TOKEN"
- [00:00:10]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- [00:00:10]: !!!! Your Server Will Not Start !!!!
- [00:00:10]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- [00:00:10]: No auth token could be found.
- [00:00:10]: To generate a cluster_token you must
- [00:00:10]: open the console from a logged-in game
- [00:00:10]: client with the tilda key (~ / �) and type:
- [00:00:10]: TheNet:GenerateClusterToken()
- [00:00:10]: This will create 'cluster_token.txt' in
- [00:00:10]: your client settings directory. Copy this
- [00:00:10]: into your cluster settings directory.
- [00:00:10]: [Connect] PendingConnection::Reset(true)
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