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DST Dedicated Server output: Tool

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Jun 10th, 2016
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  1. [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/Cluster_1/Master/
  2. [00:00:00]: Starting Up
  3. [00:00:00]: Version: 180846
  4. [00:00:00]: Current time: Fri Jun 10 22:00:20 2016
  5.  
  6. [00:00:00]: Don't Starve Together: 180846 WIN32
  7. [00:00:00]: Build Date: 848
  8. [00:00:00]: Parsing command line
  9. [00:00:00]: Command Line Arguments:
  10. [00:00:00]: Initializing Minidump handler
  11. [00:00:00]: ....Done
  12. [00:00:00]: Fixing DPI
  13. [00:00:00]: ...Done
  14. [00:00:00]: THREAD - started 'GAClient' (3728)
  15. [00:00:00]: CurlRequestManager::ClientThread::Main()
  16. [00:00:00]: ProfileIndex:3.81
  17. [00:00:00]: [Connect] PendingConnection::Reset(true)
  18. [00:00:00]: Network tick rate: U=15(2), D=0
  19. [00:00:00]: Network tick rate: U=15(2), D=0
  20. [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
  21. [00:00:00]: WindowsFirewall - Application already authorized
  22. [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/Cluster_1/blocklist.txt (Failure)
  23. [00:00:00]: THREAD - started 'ConsoleInput' (3488)
  24. [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/Cluster_1/adminlist.txt (Failure)
  25. [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/Cluster_1/whitelist.txt (Failure)
  26. [00:00:00]: cGame::InitializeOnMainThread
  27. [00:00:00]: Renderer initialize: Okay
  28. [00:00:00]: AnimManager initialize: Okay
  29. [00:00:00]: Buffers initialize: Okay
  30. [00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
  31. [00:00:00]: FMOD Error: An invalid object handle was used.
  32. [00:00:00]: GameSpecific initialize: Okay
  33. [00:00:00]: cGame::StartPlaying
  34. [00:00:00]: LOADING LUA
  35. [00:00:00]: DoLuaFile scripts/main.lua
  36. [00:00:00]: DoLuaFile loading buffer scripts/main.lua
  37. [00:00:00]: running main.lua
  38.  
  39. [00:00:00]: Could not load modindex
  40. [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
  41.  
  42. [00:00:00]: WARNING: icon paths for mod workshop-437521942 (PARTY DANCE) are not valid. Got icon_atlas="preview.xml" and icon="preview.tex".
  43. Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua.
  44. [00:00:00]: DownloadMods(18)
  45. [00:00:00]: Download server mod 697356989
  46. [00:00:01]: Download server mod 690966509
  47. [00:00:01]: Download server mod 545653509
  48. [00:00:01]: Download server mod 488009136
  49. [00:00:02]: Download server mod 463740026
  50. [00:00:02]: Download server mod 418604101
  51. [00:00:03]: Download server mod 347079953
  52. [00:00:03]: Download server mod 540435207
  53. [00:00:03]: Download server mod 696256950
  54. [00:00:03]: Download server mod 437521942
  55. [00:00:04]: Download server mod 481765222
  56. [00:00:04]: Download server mod 379707873
  57. [00:00:04]: Download server mod 361994110
  58. [00:00:05]: Download server mod 356435289
  59. [00:00:05]: Download server mod 556027744
  60. [00:00:05]: Download server mod 385006082
  61. [00:00:06]: Download server mod 453114504
  62. [00:00:06]: Download server mod 370373189
  63. [00:00:06]: FMOD Error: An invalid object handle was used.
  64. [00:00:07]: LOADING LUA SUCCESS
  65. [00:00:07]: PlayerDeaths could not load morgue
  66. [00:00:07]: PlayerHistory could not load player_history
  67. [00:00:07]: bloom_enabled false
  68. [00:00:07]: Could not load saveindex
  69. [00:00:07]: OnFilesLoaded()
  70. [00:00:07]: OnUpdatePurchaseStateComplete
  71. [00:00:08]: Load FE
  72. [00:00:08]: Load FE: done
  73. [00:00:08]: ModIndex: Load sequence finished successfully.
  74. [00:00:08]: Reset() returning
  75. [00:00:10]: [200] Account Failed (6): "E_INVALID_TOKEN"
  76. [00:00:10]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  77. [00:00:10]: !!!! Your Server Will Not Start !!!!
  78. [00:00:10]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  79. [00:00:10]: No auth token could be found.
  80. [00:00:10]: To generate a cluster_token you must
  81. [00:00:10]: open the console from a logged-in game
  82. [00:00:10]: client with the tilda key (~ / �) and type:
  83. [00:00:10]: TheNet:GenerateClusterToken()
  84. [00:00:10]: This will create 'cluster_token.txt' in
  85. [00:00:10]: your client settings directory. Copy this
  86. [00:00:10]: into your cluster settings directory.
  87. [00:00:10]: [Connect] PendingConnection::Reset(true)
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