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- public MovingObjectPosition rayTrace(double p_174822_1_, float p_174822_3_)
- {
- Vec3 vec3 = this.getPositionEyes(p_174822_3_);
- Vec3 vec31 = this.getLook(p_174822_3_);
- Vec3 vec32 = vec3.addVector(vec31.xCoord * p_174822_1_, vec31.yCoord * p_174822_1_, vec31.zCoord * p_174822_1_);
- return this.worldObj.rayTraceBlocks(vec3, vec32, false, false, true);
- }
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