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  1. 19:34:04: CLR host plugin strings not found, dynamically loading 4 strings
  2. 19:34:04: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
  3. 19:34:04: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
  4. 19:34:04: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
  5. 19:34:04: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
  6. 19:34:04: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
  7. 19:34:04: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
  8. 19:34:04: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
  9. 19:34:07: Open Broadcaster Software v0.622b - 64bit ( ^ω^)
  10. 19:34:07: -------------------------------
  11. 19:34:07: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
  12. 19:34:07: CPU Speed: 3500MHz
  13. 19:34:07: Physical Memory: 8069MB Total, 5783MB Free
  14. 19:34:07: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  15. 19:34:07: monitor 1: pos={0, 0}, size={1920, 1080}
  16. 19:34:07: Windows Version: 6.2 Build 9200
  17. 19:34:07: Aero is Enabled
  18. 19:34:07: -------------------------------
  19. 19:34:07: OBS Modules:
  20. 19:34:07: Base Address Module
  21. 19:34:07: 00000000E4910000 OBS.exe
  22. 19:34:07: 00000000F33D0000 OBSApi.dll
  23. 19:34:07: 0000000007250000 CLRHostPlugin.dll
  24. 19:34:07: 0000000005ED0000 DShowPlugin.dll
  25. 19:34:07: 0000000005390000 GraphicsCapture.dll
  26. 19:34:07: 0000000004F00000 NoiseGate.dll
  27. 19:34:07: 0000000004C00000 PSVPlugin.dll
  28. 19:34:07: ------------------------------------------
  29. 19:34:07: Adapter 1
  30. 19:34:07: Video Adapter: AMD Radeon R9 200 Series
  31. 19:34:07: Video Adapter Dedicated Video Memory: 3202392064
  32. 19:34:07: Video Adapter Shared System Memory: 4026531840
  33. 19:34:07: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  34. 19:34:07: ------------------------------------------
  35. 19:34:07: Adapter 2
  36. 19:34:07: Video Adapter: Intel(R) HD Graphics 4600
  37. 19:34:07: Video Adapter Dedicated Video Memory: 33554432
  38. 19:34:07: Video Adapter Shared System Memory: 1845493760
  39. 19:34:07: =====Stream Start: 2014-05-10, 19:34:07===============================================
  40. 19:34:07: Multithreaded optimizations: On
  41. 19:34:07: Base resolution: 1920x1080
  42. 19:34:07: Output resolution: 1280x720
  43. 19:34:07: ------------------------------------------
  44. 19:34:07: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  45. 19:34:07: ------------------------------------------
  46. 19:34:07: Audio Format: 48000 Hz
  47. 19:34:07: ------------------------------------------
  48. 19:34:07: Audio Channels: 2 Ch
  49. 19:34:07: Playback device {0.0.0.00000000}.{92818081-2607-4200-83a4-f8ad39fbbb79}
  50. 19:34:07: ------------------------------------------
  51. 19:34:07: Using desktop audio input: Speakers (Realtek High Definition Audio)
  52. 19:34:07: Global Audio time adjust: 0
  53. 19:34:07: ------------------------------------------
  54. 19:34:07: Using auxilary audio input: Microphone (Yeti Stereo Microphone)
  55. 19:34:07: Mic time offset: 0
  56. 19:34:07: ------------------------------------------
  57. 19:34:07: Audio Encoding: AAC
  58. 19:34:07: bitrate: 128
  59. 19:34:07: ------------------------------------------
  60. 19:34:07: device: Logitech HD Webcam C270,
  61. 19:34:07: device id \\?\usb#vid_046d&pid_0825&mi_00#7&8495454&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
  62. 19:34:07: chosen type: I420, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-2000000
  63. 19:34:07: use buffering: false - 0, fourCC: 'I420'
  64. 19:34:07: audio device: Disable,
  65. 19:34:07: audio device id Disabled,
  66. 19:34:07: audio time offset 0,
  67. 19:34:07:
  68. 19:34:07: Using directshow input
  69. 19:34:07: Using graphics capture
  70. 19:34:08: Scene buffering time set to 700
  71. 19:34:08: ------------------------------------------
  72. 19:34:08: Video Encoding: x264
  73. 19:34:08: fps: 60
  74. 19:34:08: width: 1280, height: 720
  75. 19:34:08: preset: fast
  76. 19:34:08: profile: main
  77. 19:34:08: keyint: 120
  78. 19:34:08: CBR: yes
  79. 19:34:08: CFR: yes
  80. 19:34:08: max bitrate: 2700
  81. 19:34:08: buffer size: 2700
  82. 19:34:08: ------------------------------------------
  83. 19:37:00: ------------------------------------------
  84. 19:37:00: device: Logitech HD Webcam C270,
  85. 19:37:00: device id \\?\usb#vid_046d&pid_0825&mi_00#7&8495454&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
  86. 19:37:00: chosen type: I420, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-2000000
  87. 19:37:00: use buffering: false - 0, fourCC: 'I420'
  88. 19:37:00: audio device: Disable,
  89. 19:37:00: audio device id Disabled,
  90. 19:37:00: audio time offset 0,
  91. 19:37:00:
  92. 19:37:34: Total frames encoded: 12310, total frames duplicated: 93 (0.76%)
  93. 19:37:34: Total frames rendered: 12230, number of late frames: 2 (0.02%) (it's okay for some frames to be late)
  94. 19:37:34:
  95. 19:37:34: Profiler time results:
  96. 19:37:34:
  97. 19:37:34: ==============================================================
  98. 19:37:34: video thread frame - [100%] [avg time: 0.905 ms] [children: 43.2%] [unaccounted: 56.8%]
  99. 19:37:34: | scene->Preprocess - [33.7%] [avg time: 0.305 ms]
  100. 19:37:34: | GPU download and conversion - [9.5%] [avg time: 0.086 ms] [children: 8.18%] [unaccounted: 1.33%]
  101. 19:37:34: | | flush - [7.07%] [avg time: 0.064 ms]
  102. 19:37:34: | | CopyResource - [0.884%] [avg time: 0.008 ms]
  103. 19:37:34: | | conversion to 4:2:0 - [0.221%] [avg time: 0.002 ms]
  104. 19:37:34: Convert444Threads - [100%] [avg time: 0.422 ms] [children: 99.5%] [unaccounted: 0.474%]
  105. 19:37:34: | Convert444toNV12 - [99.5%] [avg time: 0.42 ms]
  106. 19:37:34: encoder thread frame - [100%] [avg time: 0.625 ms] [children: 0.16%] [unaccounted: 99.8%]
  107. 19:37:34: | sending stuff out - [0.16%] [avg time: 0.001 ms]
  108. 19:37:34: ==============================================================
  109. 19:37:34:
  110. 19:37:34:
  111. 19:37:34: Profiler CPU results:
  112. 19:37:34:
  113. 19:37:34: ==============================================================
  114. 19:37:34: video thread frame - [cpu time: avg 0.32 ms, total 3921.88 ms] [avg calls per frame: 1]
  115. 19:37:34: | scene->Preprocess - [cpu time: avg 0.164 ms, total 2015.63 ms] [avg calls per frame: 1]
  116. 19:37:34: | GPU download and conversion - [cpu time: avg 0.022 ms, total 281.25 ms] [avg calls per frame: 1]
  117. 19:37:34: | | flush - [cpu time: avg 0.011 ms, total 140.625 ms] [avg calls per frame: 1]
  118. 19:37:34: | | CopyResource - [cpu time: avg 0.006 ms, total 78.125 ms] [avg calls per frame: 1]
  119. 19:37:34: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 15.625 ms] [avg calls per frame: 1]
  120. 19:37:34: Convert444Threads - [cpu time: avg 0.194 ms, total 4734.38 ms] [avg calls per frame: 2]
  121. 19:37:34: | Convert444toNV12 - [cpu time: avg 0.193 ms, total 4718.75 ms] [avg calls per frame: 2]
  122. 19:37:34: encoder thread frame - [cpu time: avg 0.049 ms, total 609.375 ms] [avg calls per frame: 1]
  123. 19:37:34: | sending stuff out - [cpu time: avg 0.001 ms, total 15.625 ms] [avg calls per frame: 1]
  124. 19:37:34: ==============================================================
  125. 19:37:34:
  126. 19:37:34: =====Stream End: 2014-05-10, 19:37:34=================================================
  127. 19:37:34: CLR host plugin instance deleted; removing dynamically loaded localization strings
  128.  
  129.  
  130. Last game capture log:
  131. 2014-05-10, 15:12:21: we're booting up:
  132. 15:12:21: CaptureThread: attached to process csgo.exe
  133. 15:12:21: D3D9 Present
  134. 15:12:21: NV Capture available
  135. 15:12:21: FBO available
  136. 15:12:21: GL Present
  137. 15:12:21: (half life scientist) everything.. seems to be in order
  138. 15:12:23: D3D9EndScene called
  139. 15:12:23: D3DPRESENT_PARAMETERS {
  140. 15:12:23: BackBufferWidth: 1920
  141. 15:12:23: BackBufferHeight: 1080
  142. 15:12:23: BackBufferFormat: D3DFMT_A8R8G8B8
  143. 15:12:23: BackBufferCount: 1
  144. 15:12:23: MultiSampleType: D3DMULTISAMPLE_NONE
  145. 15:12:23: MultiSampleQuality: 0
  146. 15:12:23: SwapEffect: D3DSWAPEFFECT_DISCARD
  147. 15:12:23: hDeviceWindow: 2098160
  148. 15:12:23: Windowed: false
  149. 15:12:23: EnableAutoDepthStencil: true
  150. 15:12:23: AutoDepthStencilFormat: D3DFMT_D24S8
  151. 15:12:23: Flags: None
  152. 15:12:23: FullScreen_RefreshRateInHz: 75
  153. 15:12:23: PresentationInterval: 2147483648
  154. 15:12:23: };
  155. 15:12:23: successfully set up d3d9 hooks
  156. 15:12:23: D3D9Present called
  157. 15:12:23: DoD3D9GPUHook: success
  158. 15:12:23: D3DSURFACE_DESC {
  159. 15:12:23: Format: D3DFMT_A8R8G8B8
  160. 15:12:23: Type: D3DRTYPE_SURFACE
  161. 15:12:23: Usage: D3DUSAGE_RENDERTARGET
  162. 15:12:23: Pool: D3DPOOL_DEFAULT
  163. 15:12:23: MultiSampleType: D3DMULTISAMPLE_NONE
  164. 15:12:23: MultiSampleQuality: 0
  165. 15:12:23: Width: 1920
  166. 15:12:23: Height: 1080
  167. 15:12:23: };
  168. 15:12:23: successfully capturing d3d9 frames via GPU
  169. 15:12:54: D3D9Reset called
  170. 15:12:54: ---------------------- Cleared D3D9 Capture ----------------------
  171. 15:12:54: successfully set up d3d9 hooks
  172. 15:12:55: D3D9EndScene called
  173. 15:12:55: D3D9Present called
  174. 15:12:55: DoD3D9GPUHook: success
  175. 15:12:55: D3DSURFACE_DESC {
  176. 15:12:55: Format: D3DFMT_A8R8G8B8
  177. 15:12:55: Type: D3DRTYPE_SURFACE
  178. 15:12:55: Usage: D3DUSAGE_RENDERTARGET
  179. 15:12:55: Pool: D3DPOOL_DEFAULT
  180. 15:12:55: MultiSampleType: D3DMULTISAMPLE_NONE
  181. 15:12:55: MultiSampleQuality: 0
  182. 15:12:55: Width: 1920
  183. 15:12:55: Height: 1080
  184. 15:12:55: };
  185. 15:12:55: successfully capturing d3d9 frames via GPU
  186. 15:14:23: D3D9Reset called
  187. 15:14:23: ---------------------- Cleared D3D9 Capture ----------------------
  188. 15:14:23: successfully set up d3d9 hooks
  189. 15:14:24: D3D9EndScene called
  190. 15:14:24: D3D9Present called
  191. 15:14:24: DoD3D9GPUHook: success
  192. 15:14:24: D3DSURFACE_DESC {
  193. 15:14:24: Format: D3DFMT_A8R8G8B8
  194. 15:14:24: Type: D3DRTYPE_SURFACE
  195. 15:14:24: Usage: D3DUSAGE_RENDERTARGET
  196. 15:14:24: Pool: D3DPOOL_DEFAULT
  197. 15:14:24: MultiSampleType: D3DMULTISAMPLE_NONE
  198. 15:14:24: MultiSampleQuality: 0
  199. 15:14:24: Width: 1920
  200. 15:14:24: Height: 1080
  201. 15:14:24: };
  202. 15:14:24: successfully capturing d3d9 frames via GPU
  203. 15:15:48: D3D9Reset called
  204. 15:15:48: ---------------------- Cleared D3D9 Capture ----------------------
  205. 15:15:49: successfully set up d3d9 hooks
  206. 15:15:49: D3D9EndScene called
  207. 15:15:49: D3D9Present called
  208. 15:15:49: DoD3D9GPUHook: success
  209. 15:15:49: D3DSURFACE_DESC {
  210. 15:15:49: Format: D3DFMT_A8R8G8B8
  211. 15:15:49: Type: D3DRTYPE_SURFACE
  212. 15:15:49: Usage: D3DUSAGE_RENDERTARGET
  213. 15:15:49: Pool: D3DPOOL_DEFAULT
  214. 15:15:49: MultiSampleType: D3DMULTISAMPLE_NONE
  215. 15:15:49: MultiSampleQuality: 0
  216. 15:15:49: Width: 1920
  217. 15:15:49: Height: 1080
  218. 15:15:49: };
  219. 15:15:49: successfully capturing d3d9 frames via GPU
  220. 15:20:46: D3D9Reset called
  221. 15:20:46: ---------------------- Cleared D3D9 Capture ----------------------
  222. 15:20:46: successfully set up d3d9 hooks
  223. 15:20:48: D3D9EndScene called
  224. 15:20:48: D3D9Present called
  225. 15:20:48: DoD3D9GPUHook: success
  226. 15:20:48: D3DSURFACE_DESC {
  227. 15:20:48: Format: D3DFMT_A8R8G8B8
  228. 15:20:48: Type: D3DRTYPE_SURFACE
  229. 15:20:48: Usage: D3DUSAGE_RENDERTARGET
  230. 15:20:48: Pool: D3DPOOL_DEFAULT
  231. 15:20:48: MultiSampleType: D3DMULTISAMPLE_NONE
  232. 15:20:48: MultiSampleQuality: 0
  233. 15:20:48: Width: 1920
  234. 15:20:48: Height: 1080
  235. 15:20:48: };
  236. 15:20:48: successfully capturing d3d9 frames via GPU
  237. 15:22:24: D3D9Reset called
  238. 15:22:24: ---------------------- Cleared D3D9 Capture ----------------------
  239. 15:22:24: successfully set up d3d9 hooks
  240. 15:22:26: D3D9EndScene called
  241. 15:22:26: D3D9Present called
  242. 15:22:26: DoD3D9GPUHook: success
  243. 15:22:26: D3DSURFACE_DESC {
  244. 15:22:26: Format: D3DFMT_A8R8G8B8
  245. 15:22:26: Type: D3DRTYPE_SURFACE
  246. 15:22:26: Usage: D3DUSAGE_RENDERTARGET
  247. 15:22:26: Pool: D3DPOOL_DEFAULT
  248. 15:22:26: MultiSampleType: D3DMULTISAMPLE_NONE
  249. 15:22:26: MultiSampleQuality: 0
  250. 15:22:26: Width: 1920
  251. 15:22:26: Height: 1080
  252. 15:22:26: };
  253. 15:22:26: successfully capturing d3d9 frames via GPU
  254. 16:01:41: D3D9Reset called
  255. 16:01:41: ---------------------- Cleared D3D9 Capture ----------------------
  256. 16:01:42: successfully set up d3d9 hooks
  257. 16:01:42: D3D9EndScene called
  258. 16:01:42: D3D9Present called
  259. 16:01:42: DoD3D9GPUHook: success
  260. 16:01:42: D3DSURFACE_DESC {
  261. 16:01:42: Format: D3DFMT_A8R8G8B8
  262. 16:01:42: Type: D3DRTYPE_SURFACE
  263. 16:01:42: Usage: D3DUSAGE_RENDERTARGET
  264. 16:01:42: Pool: D3DPOOL_DEFAULT
  265. 16:01:42: MultiSampleType: D3DMULTISAMPLE_NONE
  266. 16:01:42: MultiSampleQuality: 0
  267. 16:01:42: Width: 1920
  268. 16:01:42: Height: 1080
  269. 16:01:42: };
  270. 16:01:42: successfully capturing d3d9 frames via GPU
  271. 16:03:00: D3D9Reset called
  272. 16:03:00: ---------------------- Cleared D3D9 Capture ----------------------
  273. 16:03:01: successfully set up d3d9 hooks
  274. 16:03:01: D3D9EndScene called
  275. 16:03:01: D3D9Present called
  276. 16:03:01: DoD3D9GPUHook: success
  277. 16:03:01: D3DSURFACE_DESC {
  278. 16:03:01: Format: D3DFMT_A8R8G8B8
  279. 16:03:01: Type: D3DRTYPE_SURFACE
  280. 16:03:01: Usage: D3DUSAGE_RENDERTARGET
  281. 16:03:01: Pool: D3DPOOL_DEFAULT
  282. 16:03:01: MultiSampleType: D3DMULTISAMPLE_NONE
  283. 16:03:01: MultiSampleQuality: 0
  284. 16:03:01: Width: 1920
  285. 16:03:01: Height: 1080
  286. 16:03:01: };
  287. 16:03:01: successfully capturing d3d9 frames via GPU
  288. 16:07:45: D3D9Reset called
  289. 16:07:45: ---------------------- Cleared D3D9 Capture ----------------------
  290. 16:07:46: successfully set up d3d9 hooks
  291. 16:07:46: D3D9EndScene called
  292. 16:07:46: D3D9Present called
  293. 16:07:46: DoD3D9GPUHook: success
  294. 16:07:46: D3DSURFACE_DESC {
  295. 16:07:46: Format: D3DFMT_A8R8G8B8
  296. 16:07:46: Type: D3DRTYPE_SURFACE
  297. 16:07:46: Usage: D3DUSAGE_RENDERTARGET
  298. 16:07:46: Pool: D3DPOOL_DEFAULT
  299. 16:07:46: MultiSampleType: D3DMULTISAMPLE_NONE
  300. 16:07:46: MultiSampleQuality: 0
  301. 16:07:46: Width: 1920
  302. 16:07:46: Height: 1080
  303. 16:07:46: };
  304. 16:07:46: successfully capturing d3d9 frames via GPU
  305. 16:08:24: D3D9Reset called
  306. 16:08:24: ---------------------- Cleared D3D9 Capture ----------------------
  307. 16:08:24: successfully set up d3d9 hooks
  308. 16:08:26: D3D9EndScene called
  309. 16:08:26: D3D9Present called
  310. 16:08:26: DoD3D9GPUHook: success
  311. 16:08:26: D3DSURFACE_DESC {
  312. 16:08:26: Format: D3DFMT_A8R8G8B8
  313. 16:08:26: Type: D3DRTYPE_SURFACE
  314. 16:08:26: Usage: D3DUSAGE_RENDERTARGET
  315. 16:08:26: Pool: D3DPOOL_DEFAULT
  316. 16:08:26: MultiSampleType: D3DMULTISAMPLE_NONE
  317. 16:08:26: MultiSampleQuality: 0
  318. 16:08:26: Width: 1920
  319. 16:08:26: Height: 1080
  320. 16:08:26: };
  321. 16:08:26: successfully capturing d3d9 frames via GPU
  322. 16:09:47: D3D9Reset called
  323. 16:09:47: ---------------------- Cleared D3D9 Capture ----------------------
  324. 16:09:48: successfully set up d3d9 hooks
  325. 16:09:49: D3D9EndScene called
  326. 16:09:49: D3D9Present called
  327. 16:09:49: DoD3D9GPUHook: success
  328. 16:09:49: D3DSURFACE_DESC {
  329. 16:09:49: Format: D3DFMT_A8R8G8B8
  330. 16:09:49: Type: D3DRTYPE_SURFACE
  331. 16:09:49: Usage: D3DUSAGE_RENDERTARGET
  332. 16:09:49: Pool: D3DPOOL_DEFAULT
  333. 16:09:49: MultiSampleType: D3DMULTISAMPLE_NONE
  334. 16:09:49: MultiSampleQuality: 0
  335. 16:09:49: Width: 1920
  336. 16:09:49: Height: 1080
  337. 16:09:49: };
  338. 16:09:49: successfully capturing d3d9 frames via GPU
  339. 16:42:47: D3D9Reset called
  340. 16:42:47: ---------------------- Cleared D3D9 Capture ----------------------
  341. 16:42:48: successfully set up d3d9 hooks
  342. 16:42:49: D3D9EndScene called
  343. 16:42:49: D3D9Present called
  344. 16:42:49: DoD3D9GPUHook: success
  345. 16:42:49: D3DSURFACE_DESC {
  346. 16:42:49: Format: D3DFMT_A8R8G8B8
  347. 16:42:49: Type: D3DRTYPE_SURFACE
  348. 16:42:49: Usage: D3DUSAGE_RENDERTARGET
  349. 16:42:49: Pool: D3DPOOL_DEFAULT
  350. 16:42:49: MultiSampleType: D3DMULTISAMPLE_NONE
  351. 16:42:49: MultiSampleQuality: 0
  352. 16:42:49: Width: 1920
  353. 16:42:49: Height: 1080
  354. 16:42:49: };
  355. 16:42:49: successfully capturing d3d9 frames via GPU
  356. 16:52:08: D3D9Reset called
  357. 16:52:08: ---------------------- Cleared D3D9 Capture ----------------------
  358. 16:52:08: successfully set up d3d9 hooks
  359. 16:52:09: D3D9EndScene called
  360. 16:52:09: D3D9Present called
  361. 16:52:09: DoD3D9GPUHook: success
  362. 16:52:09: D3DSURFACE_DESC {
  363. 16:52:09: Format: D3DFMT_A8R8G8B8
  364. 16:52:09: Type: D3DRTYPE_SURFACE
  365. 16:52:09: Usage: D3DUSAGE_RENDERTARGET
  366. 16:52:09: Pool: D3DPOOL_DEFAULT
  367. 16:52:09: MultiSampleType: D3DMULTISAMPLE_NONE
  368. 16:52:09: MultiSampleQuality: 0
  369. 16:52:09: Width: 1920
  370. 16:52:09: Height: 1080
  371. 16:52:09: };
  372. 16:52:09: successfully capturing d3d9 frames via GPU
  373. 16:53:53: ---------------------- Cleared D3D9 Capture ----------------------
  374. 16:53:53: received restart event, capturing
  375. 16:53:53: DoD3D9GPUHook: success
  376. 16:53:53: D3D9Reset called
  377. 16:53:53: ---------------------- Cleared D3D9 Capture ----------------------
  378. 16:53:54: successfully set up d3d9 hooks
  379. 16:53:54: D3D9EndScene called
  380. 16:53:54: D3D9Present called
  381. 16:53:54: DoD3D9GPUHook: success
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