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- script.Parent.Touched:connect(function(hit)
- local character = hit.Parent
- hit.Parent["Left Arm"].Size = Vector3.new(0.52, 0.624, 0.52)
- local joint = Instance.new("Motor6D")
- joint.Name = "Left Shoulder"
- joint.Part0 = character.Torso
- joint.Part1 = character["Left Arm"]
- hit.Parent["Left Leg"].Size = Vector3.new(0.52, 0.78, 0.52)
- local joint1 = Instance.new("Motor6D")
- joint1.Name = "Left Hip"
- joint1.Part0 = character.Torso
- joint1.Part1 = character["Left Leg"]
- hit.Parent.Torso.Size = Vector3.new(1.04, 0.832, 0.52)
- local joint2 = Instance.new("Motor6D")
- joint2.Name = "Neck"
- joint2.Part0 = character.Torso
- joint2.Part1 = character.Head
- hit.Parent["Right Arm"].Size = Vector3.new(0.52, 0.624, 0.52)
- local joint3 = Instance.new("Motor6D")
- joint3.Name = "Right Shoulder"
- joint3.Part0 = character.Torso
- joint3.Part1 = character["Right Arm"]
- hit.Parent["Right Leg"].Size = Vector3.new(0.52, 0.78, 0.52)
- local joint4 = Instance.new("Motor6D")
- joint4.Name = "Right Hip"
- joint4.Part0 = character.Torso
- joint4.Part1 = character["Right Leg"]
- end)
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