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May 27th, 2016
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  1. --[[Copyright PrinceTommen - Script developed for CyanideEpic (twitch.tv/cyanideepic)]]--
  2. --[[You are all allowed to use it as long as you don't pretend it's yours]]--
  3. --[[Have fun !]]--
  4. version =" 3.5"
  5. --[[
  6. Release Note:
  7. 3.5:    Added:  Multiple item slots system, including the items to throw (suggested by Portsanta and CyanideEpic)
  8.         Major interface enhancements to make the configuration faster in spite of the new options
  9.         Enhanced item shortage security, supporting the multiple slots
  10.         New functions to manage I/O in a more compact way (suggested by Niseg)
  11. 3.41:   Fixed:  Important glitch when the turtle returned to its starting position with a certain configuration
  12.         Displaying issues
  13. 3.4:    Added:  Favorite configuration system
  14.         Ability to choose the direction of the series of parallel tunnels (right or left)
  15.         Support of execution without torches or chests (will not try to place them)
  16.         Security that stops the turtle when it runs out of chests or torches (suggested by CyanideEpic)
  17.         Chests and torches status updated automatically
  18.         Security that requires the user to press enter before the turtle starts (suggested by CyanideEpic)
  19.         The turtle now returns to its starting position after it finishes
  20.         New rotation function as well a a specific torch placing function
  21.     Fixed:  The turtle will now properly finish the hub after mining an odd number of tunnels  
  22.         The torch placement has been modified to avoid conflicts with chests
  23. 3.3:    Added:  Enderchest Support (suggested by Niseg and Daniteh)
  24.         Release note
  25. 3.2:    Fixed:  Very important chest placing issue (only appeared in 3.1)
  26. 3.1:    Added:  New mining pattern for more efficiency (suggested by Niseg)
  27.         Smarter fuel management:    Will now consume the "stored" fuel before refueling
  28.                         Can now consume any type of fuel supported by turtles (check the wiki)
  29.                         Fuel type can be changed while the turtle is mining
  30.         Optimized the mining of 3 blocks high tunnels
  31.         Better interface, instructions remain visible and a line is dedicated to the fuel status (updated automatically)
  32.         Option to throw cobblestone automatically (suggested by Niseg)
  33.     Fixed:  Refueling issue in certain circumstances (reported by CyanideEpic)         
  34. ]]--
  35. function resetScreen()
  36.     term.clear()
  37.     term.setCursorPos(14,1)
  38.     write("Mining Turtle")
  39.     term.setCursorPos(5,2)
  40.     write("For CyanideEpic and his friends")
  41.     term.setCursorPos(1,13)
  42.     write("By PrinceTommen, version "..version)
  43.     term.setCursorPos(1,4)
  44. end  
  45. function textOutput(output_message, x_screen_pos, z_screen_pos, clear_area)
  46.     term.setCursorPos(x_screen_pos,z_screen_pos)
  47.     if clear_area == 0 then
  48.         clear_area = string.len(output_message)
  49.     end
  50.     write(output_message..string.rep(" ", (clear_area - string.len(output_message))))
  51. end
  52. function securedInput(x_screen_pos, z_screen_pos, nature, lower_value, upper_value, example1, example2)
  53.     example = {example1, example2}
  54.     local function shortExample(example_int, example, boolStringPart)
  55.         tableShortExample = {}
  56.         tableShortExample[example_int] = example[example_int].." ("..string.sub(string.lower(example[example_int]), 1, 1)..") "
  57.         if boolStringPart then
  58.             return string.sub(string.lower(example[example_int]), 1, 1)
  59.         else
  60.             return tableShortExample[example_int]
  61.         end
  62.     end
  63.     incipit = shortExample(1, example, false).."/ "..shortExample(2, example, false)..": "
  64.     if nature == "text" then
  65.         repeat
  66.             textOutput(incipit, x_screen_pos, z_screen_pos, 39)
  67.             term.setCursorPos(string.len(incipit)+1,z_screen_pos)  
  68.             user_input = string.sub(string.lower(read()), 1, 1)
  69.         until (user_input == shortExample(1, example, true) or user_input == shortExample(2, example, true))
  70.     elseif nature == "integer" then
  71.         repeat
  72.             textOutput(" ", x_screen_pos, z_screen_pos, (39 - x_screen_pos))
  73.             term.setCursorPos(x_screen_pos,z_screen_pos)
  74.             user_input = tonumber(read())  
  75.         until (user_input >= lower_value and user_input <= upper_value)
  76.     end
  77.     return user_input
  78. end
  79. function clearLines(firstLine, lastLine)
  80.     a = 1
  81.     for a=1, (lastLine-firstLine+1) do
  82.         textOutput("", 1, (firstLine+a-1), 40)
  83.     end
  84. end
  85. function convertToBool(var, boolTrue)
  86.     if var == boolTrue then
  87.         var = true
  88.     else
  89.         var = false
  90.     end
  91.     return var
  92. end
  93. function turn(FacingAngle, Bool_rotation, Rotation_integer)
  94.     if Bool_rotation then
  95.         for u=1, Rotation_integer do
  96.             turtle.turnRight()
  97.         end
  98.         FacingAngle = FacingAngle + Rotation_integer
  99.     else
  100.         for u=1, Rotation_integer do
  101.             turtle.turnLeft()
  102.         end
  103.         FacingAngle = FacingAngle - Rotation_integer
  104.     end
  105.     FacingAngle = math.abs((FacingAngle - 1)%4+1)
  106.     return FacingAngle
  107. end
  108. local function refuel()
  109.     turtle.select(torches_slots+current_slot[2])
  110.     while not(turtle.refuel(1)) do
  111.         for f=1, fuel_slots do
  112.             current_slot[2], shortage[2] = rotateSlot(2, torches_slots+1, fuel_slots)
  113.             turtle.select(torches_slots+current_slot[2])
  114.             if turtle.refuel(1) then
  115.                 boolRefuel = true
  116.                 break
  117.             else
  118.                 boolRefuel = false
  119.             end
  120.         end
  121.         if not(boolRefuel) then
  122.             textOutput("No Fuel -", 1, 11, 0)
  123.             current_slot[2], shortage[2] = manageShortage(2, torches_slots+1, torches_slots+fuel_slots)
  124.         end
  125.     end
  126.     refuel_count = 80 - turtle.getFuelLevel()
  127.     textOutput("Fuel OK -", 1, 11, 0)
  128.     return refuel_count  
  129. end
  130. function moveForward(FacingAngle, Boolfb, moving_integer, digUpBool, digDownBool, refuel_count)
  131.     local moving_count = 1
  132.     for moving_count=1,moving_integer do
  133.         if (refuel_count == 80) then
  134.             refuel_count = refuel()
  135.         end
  136.         Bool1 = false
  137.         while not(Bool1) do
  138.             if (Boolfb) then
  139.                 turtle.dig()
  140.                 Bool1 = turtle.forward()
  141.                 if (digUpBool) then
  142.                     turtle.digUp()
  143.                 end
  144.                 if (digDownBool) then
  145.                     turtle.digDown()
  146.                 end  
  147.             else
  148.                 Bool1 = turtle.back()
  149.                 if not(Bool1) then
  150.                     turn(FacingAngle, true, 2)
  151.                     turtle.dig()
  152.                     turn(FacingAngle, false, 2)
  153.                 end
  154.             end    
  155.         end
  156.         moving_count = moving_count + 1
  157.         refuel_count = refuel_count + 1
  158.     end
  159.     return refuel_count  
  160. end
  161. function moveUp(Boolud, moving_integer, refuel_count, Bool_DigFront)
  162.     local moving_count = 1
  163.     for moving_count=1, moving_integer do
  164.         if (refuel_count == 80) then
  165.             refuel_count = refuel()
  166.         end
  167.         Bool2 = false
  168.         if Bool_DigFront then
  169.             turtle.dig()
  170.         end
  171.         while not(Bool2) do
  172.             if (Boolud) then
  173.                 turtle.digUp()  
  174.                 Bool2 = turtle.up()
  175.             else
  176.                 turtle.digDown()
  177.                 Bool2 = turtle.down()
  178.             end
  179.         end
  180.         moving_count = moving_count + 1
  181.         refuel_count = refuel_count + 1
  182.     end
  183.     return refuel_count
  184. end
  185. function manageShortage(managedItem, initial_item_slot, final_item_slot)
  186.     textOutput("The turtle has used all the "..(itemNames[managedItem+3]).." intitially given. Have you refilled all the "..(itemNames[managedItem+3]).." slots ?", 1, 4, 0)
  187.     textOutput("Press enter if all the "..(itemNames[managedItem+3]).." slots are refilled (slots "..(initial_item_slot).." to "..(final_item_slot)..").", 1, 7, 0)
  188.     repeat
  189.         turn(FacingAngle, true, 4)
  190.         os.startTimer(1)
  191.         press, key = os.pullEvent()
  192.     until (key == 28)
  193.     clearLines(4,10)
  194.     current_slot[managedItem] = 1
  195.     shortage[managedItem] = false
  196.     return current_slot[managedItem], shortage[managedItem]
  197. end
  198. function rotateSlot(managedItem, control_slot, rotation_controler)
  199.     if (turtle.getItemCount(control_slot) == 0) or (managedItem == 2) then         
  200.         if current_slot[managedItem]==rotation_controler and (managedItem ~= 2) then
  201.             shortage[managedItem] = true
  202.         else
  203.             current_slot[managedItem]=((current_slot[managedItem])%rotation_controler)+1
  204.         end
  205.     end
  206.     return current_slot[managedItem], shortage[managedItem]
  207. end                
  208. function inventoryManagement(refuel_count,Right_or_Left,throw_cobble)
  209.     function fullInventory(n)
  210.         n = m + 1
  211.         repeat
  212.             item_count = turtle.getItemCount(n)
  213.             if (item_count ~= 0) then          
  214.                 boolSlotOccupied = true
  215.                 n = n + 1  
  216.             else
  217.                 boolSlotOccupied = false  
  218.             end  
  219.         until (boolSlotOccupied == false) or (n == 17)
  220.         return n
  221.     end
  222.     if Chest_approval then
  223.         m = torches_slots + chests_slots + fuel_slots + garbage_slots
  224.         thrown_slots = 0
  225.         if (turtle.getItemCount(16) ~= 0) and (m~=16) then
  226.             if fullInventory(m)==17 then
  227.                 if throw_stuff then
  228.                     for k=1, garbage_slots do
  229.                         for j=1, (16-m) do
  230.                             turtle.select(m - garbage_slots + k)
  231.                             Bool_match_stuff = turtle.compareTo(m+j)
  232.                             if Bool_match_stuff then
  233.                                 thrown_slots = thrown_slots + 1
  234.                                 turtle.select(m+j)
  235.                                 turtle.drop()    
  236.                             end
  237.                         end
  238.                         turtle.select(m - garbage_slots + k)
  239.                         turtle.drop(turtle.getItemCount(m - garbage_slots + k)-1)
  240.                     end
  241.                     for z = (m+1), 16 do
  242.                         for u = (z+1), 16 do
  243.                             if turtle.getItemCount(u)~=0 then
  244.                                 turtle.select(u)
  245.                                 turtle.transferTo(z)
  246.                             end
  247.                         end
  248.                     end
  249.                 end
  250.                 if not(throw_stuff) or ((thrown_slots <= 2) and (fullInventory(n)>15)) then
  251.                     if shortage[3] then
  252.                         textOutput("No Chests", 24, 11, 0)
  253.                         current_slot[3], shortage[3] = manageShortage(3, torches_slots+fuel_slots+1, torches_slots+fuel_slots+chests_slots)
  254.                     end
  255.                     textOutput("Chests OK", 24, 11, 0)
  256.                     if (Right_or_Left == "left") then
  257.                         FacingAngle = turn(FacingAngle, true, 1)
  258.                     else
  259.                         FacingAngle = turn(FacingAngle, false, 1)
  260.                     end  
  261.                     refuel_count = moveForward(FacingAngle, true, 1, false, true, refuel_count)
  262.                     turtle.select(torches_slots+fuel_slots+current_slot[3])
  263.                     turtle.digDown()
  264.                     turtle.placeDown()
  265.                     for u=(m+1),16 do
  266.                         if turtle.getItemCount(u)~=0 then
  267.                             turtle.select(u)
  268.                             turtle.dropDown()
  269.                         end
  270.                     end
  271.                     if enderchest then
  272.                         turtle.select(torches_slots+fuel_slots+1)
  273.                         turtle.drop()
  274.                         turtle.digDown()
  275.                     end
  276.                     current_slot[3], shortage[3] = rotateSlot(3, torches_slots+fuel_slots+current_slot[3], chests_slots)
  277.                     refuel_count = moveForward(FacingAngle, false, 1, false, false, refuel_count)
  278.                     if (Right_or_Left == "left") then
  279.                         FacingAngle = turn(FacingAngle, false, 1)
  280.                     else
  281.                         FacingAngle = turn(FacingAngle, true, 1)
  282.                     end
  283.                 end  
  284.             end
  285.         end
  286.     end
  287.     turtle.select(1)
  288.     return refuel_count  
  289. end
  290. function placeTorch(Position)
  291.     if Torch_approval then
  292.         if shortage[1] then
  293.             textOutput("No Torches -", 11, 11, 0)
  294.             current_slot[1], shortage[1] = manageShortage(1, 1, torches_slots)
  295.         end
  296.         textOutput("Torches OK -", 11, 11, 0)
  297.         turtle.select(current_slot[1])
  298.         if Position == "front" then
  299.             turtle.dig()
  300.             turtle.place()
  301.         elseif Position ==  "below" then
  302.             turtle.digDown()
  303.             turtle.placeDown()
  304.         elseif Position == "up" then
  305.             turtle.digUp()
  306.             turtle.placeUp()
  307.         end
  308.         current_slot[1], shortage[1] = rotateSlot(1, current_slot[1], torches_slots)
  309.     end
  310. end
  311. function digVerticalLayer(refuel_count, FacingAngle, Width, Height, Height_Position, Bool_Torches, Right_or_Left)
  312.     if Right_or_Left then
  313.         Right_or_Left = "left"
  314.     else
  315.         Right_or_Left = "right"
  316.     end
  317.     done_columns = 0
  318.     if (Height_Position == "up") then
  319.         for columns=1, math.floor(Width/4) do
  320.             turtle.digUp()
  321.             if (Height > 3) then
  322.                 refuel_count = moveUp(true, 1, refuel_count, false)
  323.                 turtle.dig()
  324.                 refuel_count = moveUp(false, (Height-2), refuel_count, true)
  325.                 turtle.digDown()
  326.             end
  327.             refuel_count = moveForward(FacingAngle, true, 2, true, true, refuel_count)
  328.             refuel_count = inventoryManagement(refuel_count, Right_or_Left, throw_cobble)
  329.             if (Height > 3) then
  330.                 refuel_count = moveUp(false, 1, refuel_count, false)
  331.                 turtle.dig()
  332.                 refuel_count = moveUp(true, (Height-2), refuel_count, true)
  333.                 turtle.digUp()
  334.             end
  335.             refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
  336.             done_columns = done_columns + 1
  337.             if (Width - 4*done_columns ~= 0) then
  338.                 refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
  339.             end
  340.         end  
  341.         if ((Width - 4*math.floor(Width/4)) == 0) then
  342.             Height_Position = "up"
  343.         elseif ((Width - 4*math.floor(Width/4)) == 1) then
  344.             turtle.digUp()
  345.             refuel_count = moveUp(false, (Height-3), refuel_count, false)
  346.             turtle.digDown()
  347.             refuel_count = inventoryManagement(refuel_count, Right_or_Left, throw_cobble)
  348.             Height_Position = "down"
  349.         elseif ((Width - 4*math.floor(Width/4)) >= 2) then
  350.             if (Height > 3) then
  351.                 refuel_count = moveUp(true, 1, refuel_count, false)
  352.                 turtle.dig()
  353.                 refuel_count = moveUp(false, (Height-2), refuel_count, true)
  354.                 turtle.digDown()
  355.             end
  356.             turtle.digUp()
  357.             refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
  358.             refuel_count = inventoryManagement(refuel_count, Right_or_Left, throw_cobble)
  359.             Height_Position = "down"
  360.             if ((Width - 4*math.floor(Width/4)) == 3) then
  361.                 refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
  362.                 refuel_count = moveUp(true, (Height - 3), refuel_count, false)
  363.                 turtle.digUp()
  364.                 Height_Position = "up"
  365.             end
  366.         end
  367.     elseif (Height_Position == "down") then
  368.         for columns=1, math.floor(Width/4) do
  369.             turtle.digDown()
  370.             if (Height > 3) then
  371.                 refuel_count = moveUp(false, 1, refuel_count, false)
  372.                 turtle.dig()
  373.                 refuel_count = moveUp(true, (Height - 2), refuel_count, true)
  374.                 turtle.digUp()
  375.             end
  376.             refuel_count = moveForward(FacingAngle, true, 2, true, true, refuel_count)
  377.             if (Height > 3) then
  378.                 refuel_count = moveUp(true, 1, refuel_count, false)
  379.                 turtle.dig()
  380.                 refuel_count = moveUp(false, (Height - 2), refuel_count, true)
  381.                 turtle.digDown()
  382.             end
  383.             refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
  384.             done_columns = done_columns + 1
  385.             if (Width - 4*done_columns ~= 0) then
  386.                 refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
  387.             end
  388.             refuel_count = inventoryManagement(refuel_count, Right_or_Left, throw_cobble)
  389.             if (done_columns%2 == 0) and Bool_Torches then
  390.                 FacingAngle = turn(FacingAngle,true , 1)
  391.                 placeTorch("front")
  392.                 FacingAngle = turn(FacingAngle, false, 1)
  393.             end
  394.         end
  395.         if ((Width - 4*math.floor(Width/4)) == 0) then
  396.             Height_Position = "down"
  397.         elseif ((Width - 4*math.floor(Width/4)) == 1) then
  398.             turtle.digDown()     
  399.             refuel_count = moveUp(true, (Height - 3), refuel_count, false)
  400.             turtle.digUp()
  401.             Height_Position = "up"
  402.         elseif ((Width - 4*math.floor(Width/4)) >= 2) then
  403.             if (Height > 3) then
  404.                 refuel_count = moveUp(false, 1, refuel_count, false)
  405.                 turtle.dig()     
  406.                 refuel_count = moveUp(true, (Height - 2), refuel_count, true)
  407.                 turtle.digUp()
  408.             end
  409.             turtle.digDown()
  410.             refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
  411.             Height_Position = "up"
  412.             if ((Width - 4*math.floor(Width/4)) == 3) then
  413.                 refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
  414.                 refuel_count = moveUp(false, (Height - 3), refuel_count, false)
  415.                 turtle.digDown()
  416.                 refuel_count = inventoryManagement(refuel_count, Right_or_Left, throw_cobble)
  417.                 Height_Position = "down"
  418.             end    
  419.         end      
  420.     end
  421.     return refuel_count, Height_Position     
  422. end
  423.  
  424. enderchest, throw_stuff, Chest_approval, Torch_approval, Chest_mismatch, Torch_mismatch = false, false, false, false, false, false
  425. shortage, itemNames = {false, false, false}, {"torch", "fuel", "chest", "torches", "fuel", "chests"}
  426.  
  427. resetScreen()
  428. if (io.open("favorite", "r") ~= nil) then
  429.         resetScreen()
  430.         textOutput("Do you wish to use your favorite configuration ?", 1, 4, 0)
  431.         Favorite_approval = securedInput(1, 6, "text", 0, 0, "Yes", "No")
  432.     if (Favorite_approval == "y") then
  433.         handle = fs.open("favorite", "r")
  434.         input = handle.readAll()
  435.         handle.close()
  436.         favorite = textutils.unserialize(input)
  437.         tunnels_integer = favorite.tunnels_integer
  438.         Width = favorite.Width
  439.         Height = favorite.Height
  440.         Length = favorite.Length
  441.         tunnels_separation = favorite.tunnels_separation
  442.         throw_stuff = favorite.throw_stuff
  443.         enderchest = favorite.enderchest
  444.         Torch_approval = favorite.Torch_approval
  445.         Chest_approval = favorite.Chest_approval
  446.     end
  447. end
  448. if (io.open("favorite", "r") == nil) or ((io.open("favorite", "r") ~= nil) and (Favorite_approval == "n")) then
  449.     resetScreen()
  450.     textOutput("Number of parallel tunnels ? ", 1, 4, 0)
  451.     tunnels_integer = securedInput(37, 4, "integer", 1, 1000, " ", " ")
  452.     textOutput("Width of the tunnels ? ", 1, 5, 0)
  453.     Width = securedInput(37, 5, "integer", 1, 1000, " ", " ")
  454.     term.setCursorPos(1,6)
  455.     textOutput("Height of the tunnels ? ", 1, 6, 0)
  456.     Height = securedInput(37, 6, "integer", 1, 200, " ", " ")
  457.     if (Height < 3) then
  458.         Height = 3
  459.     end
  460.     term.setCursorPos(1,7)
  461.     textOutput("Length of the tunnels ? ", 1, 7, 0)
  462.     Length = securedInput(37, 7, "integer", 1, 100000, " ", " ")
  463.     if (tunnels_integer > 1) then
  464.         term.setCursorPos(1,8)
  465.         textOutput("Separating blocks between tunnels ? ", 1, 8, 0)
  466.         tunnels_separation = securedInput(37, 8, "integer", 1, 1000, " ", " ")
  467.     else
  468.         tunnels_separation = 0
  469.     end
  470.    
  471.     resetScreen()
  472.     textOutput("To use regular chests, press c", 1, 4, 0)
  473.     textOutput("To use an enderchest, press e", 1, 5, 0)
  474.     textOutput("To use torches, press t", 1, 6, 0)
  475.     textOutput("To throw away specific items, press p", 1, 7, 0)
  476.     textOutput("Press enter once you have chosen all the options you wanted to activate.", 1, 11, 0)
  477.     while true do
  478.         press, key = os.pullEvent()
  479.         if press == "key" and key == 28 then
  480.             break
  481.         elseif key == 46 then
  482.             if Chest_approval then
  483.                 Chest_approval = false
  484.                 textOutput("", 10, 9, 11)
  485.             else   
  486.                 Chest_approval = true
  487.                 textOutput("Chests,", 10, 9, 11)
  488.             end
  489.         elseif key == 18 then
  490.             if enderchest then
  491.                 enderchest = not(enderchest)
  492.                 textOutput("", 10, 9, 11)
  493.             else
  494.                 Chest_approval = true
  495.                 enderchest = true
  496.                 textOutput("Enderchest,", 10, 9, 11)
  497.             end
  498.         elseif key == 20 then
  499.             if Torch_approval then
  500.                 Torch_approval = false
  501.                 textOutput("", 1, 9, 8)
  502.             else
  503.                 Torch_approval = true
  504.                 textOutput("Torches,", 1, 9, 8)
  505.             end
  506.         elseif key == 25 then
  507.             if throw_stuff then
  508.                 throw_stuff = not(throw_stuff)
  509.                 textOutput("", 22, 9, 12)          
  510.             else   
  511.                 throw_stuff = true
  512.                 textOutput("Throw items.", 22, 9, 12)
  513.             end
  514.         end
  515.     end
  516.     resetScreen()
  517.    
  518.     textOutput("Do you want to save this configuration as your favorite ?", 1, 4, 0)
  519.     New_favorite = securedInput(1, 6, "text", 0, 0, "Yes", "No")
  520.    
  521.     if (New_favorite == "y") then
  522.         favorite = {}
  523.         favorite.tunnels_integer = tunnels_integer
  524.         favorite.Width = Width
  525.         favorite.Height = Height
  526.         favorite.Length = Length
  527.         favorite.tunnels_separation = tunnels_separation
  528.         favorite.Torch_approval = Torch_approval
  529.         favorite.Chest_approval = Chest_approval
  530.         favorite.throw_stuff = throw_stuff
  531.         favorite.enderchest = enderchest
  532.         output = textutils.serialize(favorite)
  533.         handle = fs.open("favorite", "w")
  534.         handle.write(output)
  535.         handle.close()
  536.     end
  537. end
  538. resetScreen()
  539. textOutput("To manage extra slots, press s", 1, 4, 0)
  540. textOutput("This option allows you to have several torches/fuel/chests slots, as well as different items to throw", 1, 6, 0)
  541. textOutput("Else, press enter to skip this step.", 1, 10, 0)
  542. torches_slots, chests_slots, garbage_slots = 0, 0, 0   
  543. while true do
  544.     press, key = os.pullEvent()
  545.     if press == "key" and key == 28 then
  546.         fuel_slots = 1
  547.         break
  548.     elseif key == 31 then
  549.         repeat
  550.             turtle.select(1)
  551.             resetScreen()
  552.             textOutput("Number of fuel slots ? ", 1, 4, 0)
  553.             fuel_slots = securedInput(29, 4, "integer", 1, 16, " ", " ")   
  554.             slot_total = fuel_slots
  555.             if Torch_approval then 
  556.                 textOutput("Number of torches slots ? ", 1, 5, 0)
  557.                 torches_slots = securedInput(29, 5, "integer", 1, 16, " ", " ")
  558.                 slot_total = slot_total + torches_slots
  559.             end
  560.             if Chest_approval  and not(enderchest) then
  561.                 textOutput("Number of chests slots ? ", 1, 6, 0)
  562.                 chests_slots = securedInput(29, 6, "integer", 1, 16, " ", " ")
  563.                 slot_total = slot_total + chests_slots
  564.             end
  565.             if throw_stuff then
  566.                 textOutput("Number of undesired items ? ", 1, 7, 0)
  567.                 garbage_slots = securedInput(29, 7, "integer", 1, 16, " ", " ")
  568.                 slot_total = slot_total + garbage_slots
  569.             end
  570.         until (slot_total < 16)
  571.         break
  572.     end
  573. end
  574. resetScreen()
  575. if (tunnels_integer > 1) then
  576.     textOutput("The first tunnel will be in front of the turtle. Do you want the tunnels to be dug on the right or on the left of the first tunnel (They will be parallel to the first one) ?", 1, 4, 0)
  577.     Bool_direction = securedInput(1, 9, "text", 0, 0, "Right", "Left")
  578. end
  579. if (tunnels_integer == 1) and (Width > 1) then
  580.     textOutput("In front of the turtle will be one side of the tunnel. Do you want it to mine the rest on the left or on the right ?", 1, 4, 0)
  581.     Bool_direction = securedInput(1, 9, "text", 0, 0, "Right", "Left")
  582. end
  583. resetScreen()
  584. if Torch_approval then
  585.     if torches_slots > 1 then
  586.         textOutput("Torches in the slots 1 to "..torches_slots, 1, 4, 0)
  587.     else
  588.         torches_slots = 1
  589.         textOutput("Torches in the slot 1", 1, 4, 0)
  590.     end
  591. end
  592. if fuel_slots > 1 then
  593.     textOutput("Fuel in the slots "..(torches_slots+1).." to "..(torches_slots+fuel_slots), 1, 5, 0)
  594. else
  595.     fuel_slots = 1
  596.     textOutput("Fuel in the slot "..(torches_slots+1), 1, 5, 0)
  597. end
  598. if Chest_approval  and not(enderchest) then
  599.     if chests_slots > 1 then
  600.         textOutput("Chests in the slots "..(torches_slots+fuel_slots+1).." to "..(torches_slots+fuel_slots+chests_slots), 1, 6, 0)
  601.     else
  602.         chests_slots = 1
  603.         textOutput("Chests in the slot "..(torches_slots+fuel_slots+1), 1, 6, 0)
  604.     end
  605. end    
  606. if enderchest then
  607.     textOutput("The enderchest in the slot "..(torches_slots+fuel_slots+1), 1, 6, 0)
  608.     chests_slots = 1
  609. end
  610. if throw_stuff then
  611.     if garbage_slots > 1 then
  612.         textOutput("Please make sure there are samples of the items to throw in the slots "..(torches_slots+fuel_slots+chests_slots+1).." to "..(torches_slots+fuel_slots+chests_slots+garbage_slots), 1, 8, 0)
  613.     else
  614.         garbage_slots = 1
  615.         textOutput("Please make sure there is a sample of the item to throw in the slot "..(torches_slots+fuel_slots+chests_slots+1), 1, 8, 0)
  616.     end
  617. end  
  618. if (Bool_direction == "r") then
  619.     Bool_direction = true
  620. else
  621.     Bool_direction = false
  622. end
  623. textOutput("Press enter to start", 1, 11, 0)
  624. while true do
  625.     press, key = os.pullEvent()
  626.     if press == "key" and key == 28 then
  627.         break
  628.     end
  629. end
  630. resetScreen()
  631. textOutput("", 1, 11, 20)
  632. if Torch_approval and (turtle.getItemCount(1) == 0) then
  633.     textOutput("The torches slot is empty. Are you sure you want to use torches ?", 1, 4, 0)
  634.     Torch_approval = convertToBool(securedInput(1, 6, "text", 0, 0, "Yes", "No"), "y")
  635. elseif Torch_approval and (turtle.getItemCount(1) ~= 0) then
  636.     for u = 1, torches_slots-1 do
  637.         turtle.select(u+1)
  638.         if  not(turtle.compareTo(1)) then
  639.             Torch_mismatch = true
  640.         end
  641.     end
  642.     if Torch_mismatch then
  643.         resetScreen()
  644.         textOutput("All the slots dedicated to the torches have not been set up correctly. Are you sure you want to use torches ?", 1, 4, 0)
  645.         Torch_approval = convertToBool(securedInput(1, 7, "text", 0, 0, "Yes", "No"), "y")
  646.     end
  647. end
  648.  
  649. if Chest_approval and (turtle.getItemCount(torches_slots + fuel_slots + 1) == 0) then
  650.     resetScreen()
  651.     textOutput("The chests slot is empty. Are you sure you want to use chests ?", 1, 4, 0)
  652.     Chest_approval = convertToBool(securedInput(1, 6, "text", 0, 0, "Yes", "No"), "y")
  653. elseif Chest_approval and (turtle.getItemCount(torches_slots + fuel_slots + 1) ~= 0) then
  654.     for u = 1, chests_slots-1 do
  655.         turtle.select(torches_slots + fuel_slots + u + 1)
  656.         if  not(turtle.compareTo(torches_slots + fuel_slots + 1)) then
  657.             Chest_mismatch = true
  658.         end
  659.     end
  660.     if Chest_mismatch then
  661.         resetScreen()
  662.         textOutput("All the slots dedicated to the chests have not been set up correctly. Are you sure you want to use chests ?", 1, 4, 0)
  663.         Chest_approval = convertToBool(securedInput(1, 7, "text", 0, 0, "Yes", "No"), "y")
  664.     end
  665. end
  666. if Torch_approval then
  667.     empty_torches_slots = 0
  668.     for u = 1, torches_slots do
  669.         if turtle.getItemCount(u) == 0 then
  670.             empty_torches_slots = empty_torches_slots + 1
  671.         end
  672.     end
  673.     if empty_torches_slots == torches_slots then
  674.         shortage[1] = true
  675.     end
  676.     textOutput("No Torches -", 11, 11, 0)
  677. end
  678. if Torch_approval and (turtle.getItemCount(1) ~= 0) then
  679.     shortage[1] = false
  680.     textOutput("Torches OK -", 11, 11, 0)
  681. end
  682. if Chest_approval then
  683.     empty_chests_slots = 0
  684.     for u = 1, chests_slots do
  685.         if turtle.getItemCount(torches_slots + fuel_slots + u) == 0 then
  686.             empty_chests_slots = empty_chests_slots + 1
  687.         end
  688.     end
  689.     if empty_chests_slots == chests_slots then
  690.         shortage[3] = true
  691.     end
  692.     textOutput("No Chests -", 24, 11, 0)
  693. end
  694. if Chest_approval and (turtle.getItemCount(torches_slots + fuel_slots + 1) ~= 0) then
  695.     shortage[3] = false
  696.     textOutput("Chests OK -", 24, 11, 0)
  697. end
  698. textOutput("Fuel OK -", 1, 11, 0)
  699. refuel_count = 80 - turtle.getFuelLevel()
  700. FacingAngle, tunnel_forth, current_slot= 0, true, {1, 1, 1}
  701. refuel_count = moveUp(true, 1, refuel_count, false)
  702. if (Width == 1) then
  703.     refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
  704. end
  705. for done_tunnels=1, tunnels_integer do
  706.     if (Width >= 2) then
  707.         for done_layers=1, math.ceil(Length/2) do
  708.             refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
  709.             FacingAngle = turn(FacingAngle, Bool_direction, 1)
  710.             refuel_count, Height_Position = digVerticalLayer(refuel_count, FacingAngle, Width, Height, "down", false, Bool_direction)
  711.             FacingAngle = turn(FacingAngle, not(Bool_direction), 1)
  712.             refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
  713.             FacingAngle = turn(FacingAngle, not(Bool_direction), 1)
  714.             refuel_count, Height_Position = digVerticalLayer(refuel_count, FacingAngle, Width, Height, Height_Position, false, not(Bool_direction))
  715.             FacingAngle = turn(FacingAngle, Bool_direction, 1)
  716.             if (done_layers%4 == 0) then
  717.                 refuel_count = moveUp(false, 1, refuel_count, false)
  718.                 FacingAngle = turn(FacingAngle, Bool_direction, 1)
  719.                 placeTorch("front")
  720.                 FacingAngle = turn(FacingAngle, not(Bool_direction), 1)
  721.                 refuel_count = moveUp(true, 1, refuel_count, false)
  722.             end
  723.         end
  724.     elseif (Width == 1) then
  725.         refuel_count, Height_Position = digVerticalLayer(refuel_count, FacingAngle, 2*math.ceil(Length/2), Height, "down", true, Bool_direction)
  726.     end
  727.     if (Height_Position == "up") then
  728.         refuel_count = moveUp(false, (Height - 3), refuel_count, false)
  729.         Height_Position = "down"
  730.     end
  731.     if tunnel_forth and (tunnels_integer - done_tunnels >= 1) then
  732.         refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
  733.         FacingAngle = turn(FacingAngle, Bool_direction, 1)
  734.         refuel_count, Height_Position = digVerticalLayer(refuel_count, FacingAngle, ((2*Width)+tunnels_separation), Height, "down", false, not(Bool_direction))
  735.         if (Height_Position == "up") then
  736.             refuel_count = moveUp(false, (Height - 3), refuel_count, false)
  737.             Height_Position = "down"
  738.         end
  739.         FacingAngle = turn(FacingAngle, Bool_direction, 1)
  740.         placeTorch("below")
  741.     elseif not(tunnel_forth) then
  742.         refuel_count = moveForward(FacingAngle, true, 1, true, false, refuel_count)
  743.         FacingAngle = turn(FacingAngle, Bool_direction, 1)
  744.         refuel_count, Height_Position = digVerticalLayer(refuel_count, FacingAngle, ((2*Width)-1+tunnels_separation), Height, "down", false, Bool_direction)
  745.         FacingAngle = turn(FacingAngle, not(Bool_direction), 1)
  746.         refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
  747.         FacingAngle = turn(FacingAngle, not(Bool_direction), 1)
  748.         refuel_count, Height_Position = digVerticalLayer(refuel_count, FacingAngle, ((2*Width)-1+tunnels_separation), Height, Height_Position, false, not(Bool_direction))
  749.         if (Height_Position == "up") then
  750.             refuel_count = moveUp(false, (Height - 3), refuel_count, false)
  751.             Height_Position = "down"
  752.         end
  753.         FacingAngle = turn(FacingAngle, Bool_direction, 2)
  754.         refuel_count = moveForward(FacingAngle, true, (Width-2), true, true, refuel_count)
  755.         placeTorch("front")
  756.         FacingAngle = turn(FacingAngle, not(Bool_direction), 2)
  757.         refuel_count = moveForward(FacingAngle, true, (Width-2), true, true, refuel_count)
  758.         if (tunnels_integer - done_tunnels ~= 0) then
  759.             refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
  760.             refuel_count, Height_Position = digVerticalLayer(refuel_count, FacingAngle, (tunnels_separation+1), Height, Height_Position, false, Bool_direction)
  761.             FacingAngle = turn(FacingAngle, not(Bool_direction), 1)
  762.             refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
  763.             FacingAngle = turn(FacingAngle, not(Bool_direction), 1)
  764.             refuel_count, Height_Position = digVerticalLayer(refuel_count, FacingAngle, (tunnels_separation+1), Height, Height_Position, false, not(Bool_direction))
  765.             refuel_count = moveForward(FacingAngle, false, tunnels_separation, true, true, refuel_count)
  766.             FacingAngle = turn(FacingAngle, not(Bool_direction), 1)
  767.             placeTorch("front")
  768.             FacingAngle = turn(FacingAngle, not(Bool_direction), 2)
  769.         end
  770.     end
  771.     if tunnel_forth and (tunnels_integer - done_tunnels == 0) and (Width > 1) then
  772.         refuel_count = moveForward(FacingAngle, false, 2*math.ceil(Length/2), false, false, refuel_count)
  773.         FacingAngle = turn(FacingAngle, Bool_direction, 1)
  774.         refuel_count = moveForward(FacingAngle, true, 1, false, false, refuel_count)
  775.         refuel_count, Height_Position = digVerticalLayer(refuel_count, FacingAngle, (Width - 1), Height, Height_Position, false, Bool_direction)
  776.         FacingAngle = turn(FacingAngle, Bool_direction, 1)
  777.         refuel_count = moveForward(FacingAngle, true, 1, false, false, refuel_count)
  778.         FacingAngle = turn(FacingAngle, Bool_direction, 1)
  779.         refuel_count, Height_Position = digVerticalLayer(refuel_count, FacingAngle, (Width - 1), Height, Height_Position, false, not(Bool_direction))
  780.         if (Height_Position == "up") then
  781.             refuel_count = moveUp(false, (Height - 3), refuel_count, false)
  782.             Height_Position = "down"
  783.         end
  784.         refuel_count = moveForward(FacingAngle, false, (Width - 2), false, false, refuel_count)
  785.         FacingAngle = turn(FacingAngle, Bool_direction, 2)
  786.     end
  787.     if (Width == 1) and (tunnels_integer - done_tunnels ~= 0) then
  788.         refuel_count = moveForward(FacingAngle, true, 1, true, true, refuel_count)
  789.     elseif (Width == 1) and (tunnels_integer - done_tunnels == 0) and tunnel_forth then
  790.         refuel_count = moveForward(FacingAngle, false, (2*math.ceil(Length/2)), false, false, refuel_count)
  791.     end
  792.     tunnel_forth = not(tunnel_forth)
  793. end
  794. refuel_count = moveUp(false, 1, refuel_count, false)
  795. if (Width == 1) and not(tunnel_forth) then
  796.     refuel_count = moveForward(FacingAngle, false, 1, false, false, refuel_count)
  797.     turn(FacingAngle, Bool_direction, 1)
  798. end
  799. refuel_count = moveForward(FacingAngle, false, ((tunnels_integer*Width) - 1 + (tunnels_separation*(tunnels_integer - 1))), false, false, refuel_count)
  800. FacingAngle = turn(FacingAngle, not(Bool_direction), 1)
  801. refuel_count = moveForward(FacingAngle, true, 1, false, false, refuel_count)
  802. resetScreen()
  803. write("Done. I hope I worked well !")
  804. term.setCursorPos(1,8)
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