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Pewca

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Dec 1st, 2016
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  1. Player = game:GetService("Players").LocalPlayer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. LeftArm = Character["Left Arm"]
  9. LeftLeg = Character["Left Leg"]
  10. RightArm = Character["Right Arm"]
  11. RightLeg = Character["Right Leg"]
  12. LS = Torso["Left Shoulder"]
  13. LH = Torso["Left Hip"]
  14. RS = Torso["Right Shoulder"]
  15. RH = Torso["Right Hip"]
  16. Neck = Torso.Neck
  17. it = Instance.new
  18. vt = Vector3.new
  19. cf = CFrame.new
  20. euler = CFrame.fromEulerAnglesXYZ
  21. angles = CFrame.Angles
  22. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  23. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  24. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  25. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  26. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  27. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  28. RootPart = Character.HumanoidRootPart
  29. RootJoint = RootPart.RootJoint
  30. RootCF = euler(-1.57, 0, 3.14)
  31. attack = false
  32. attackdebounce = false
  33. MMouse = nil
  34. combo = 0
  35. local hitfloor, posfloor = nil, nil
  36. local idle = 0
  37. local Anim = "Idle"
  38. local Effects = {}
  39. local Weapon = {}
  40. local Welds = {}
  41. local decreaseatk = 0
  42. local decreasedef = 0
  43. local decreasemvmt = 0
  44. local Obelisks = {}
  45. local maxobelisks = 99
  46. local manaregain = 7
  47. local passivenum = 30
  48. local move1 = "(Z)\nEnergy Ball"
  49. local move2 = "(X)\nFissure"
  50. local move3 = "(C)\nReinforce"
  51. local move4 = "(V)\nObelisk Field"
  52. local cooldowns = {}
  53. local cooldown1 = 0
  54. table.insert(cooldowns, cooldown1)
  55. local cooldown2 = 0
  56. table.insert(cooldowns, cooldown2)
  57. local cooldown3 = 0
  58. table.insert(cooldowns, cooldown3)
  59. local cooldown4 = 0
  60. table.insert(cooldowns, cooldown4)
  61. local cooldownsadd = {}
  62. local cooldownadd1 = 0.35
  63. table.insert(cooldownsadd, cooldownadd1)
  64. local cooldownadd2 = 0.26
  65. table.insert(cooldownsadd, cooldownadd2)
  66. local cooldownadd3 = 0.17
  67. table.insert(cooldownsadd, cooldownadd3)
  68. local cooldownadd4 = 0.25
  69. table.insert(cooldownsadd, cooldownadd4)
  70. local cooldownmax = 100
  71. player = nil
  72. RSH = nil
  73. RW = Instance.new("Motor")
  74. RightArm.Name = "Right Shoulder"
  75. LeftArm.Name = "Left Shoulder"
  76. LH = Torso["Left Hip"]
  77. RH = Torso["Right Hip"]
  78. TorsoColor = Torso.BrickColor
  79. TorsoRed = TorsoColor.Color.r
  80. TorsoGreen = TorsoColor.Color.g
  81. TorsoBlue = TorsoColor.Color.b
  82. NewCol = Color3.new(TorsoRed / 2, TorsoGreen / 2, 0.6)
  83. NewCol2 = Color3.new(TorsoRed / 4, TorsoGreen / 4, 0.6)
  84. if Player:findFirstChild("Color1") ~= nil then
  85. NewCol = Player.Color1.Value
  86. end
  87. if Player:findFirstChild("Color2") ~= nil then
  88. NewCol2 = Player.Color2.Value
  89. end
  90. local mdec = Instance.new("NumberValue", Decrease)
  91. mdec.Name = "DecreaseDef"
  92. mdec.Value = 0.4
  93. local mdec2 = Instance.new("NumberValue", Decrease)
  94. mdec2.Name = "DecreaseMvmt"
  95. mdec2.Value = 0.1
  96. local Animate = Humanoid.Animator
  97. local canjump = true
  98. removeControl = function()
  99. canjump = false
  100. end
  101. resumeControl = function()
  102. canjump = true
  103. end
  104. Player.Character.Humanoid.Changed:connect(function()
  105. if canjump == false then
  106. Player.Character.Humanoid.Jump = false
  107. end
  108. end)
  109. swait = function(num)
  110. if Character:findFirstChild("Hashira", true) ~= nil then
  111. Character:findFirstChild("Hashira", true).Parent = nil
  112. end
  113. if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
  114. Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
  115. end
  116. if Character:findFirstChild("Stats", true) ~= nil then
  117. Character:findFirstChild("Stats", true).Parent = nil
  118. end
  119. local Stats = Instance.new("BoolValue")
  120. Stats.Name = "Stats"
  121. Stats.Parent = Character
  122. local Atk = Instance.new("NumberValue")
  123. Atk.Name = "Damage"
  124. Atk.Parent = Stats
  125. Atk.Value = 1
  126. local Def = Instance.new("NumberValue")
  127. Def.Name = "Defense"
  128. Def.Parent = Stats
  129. Def.Value = 1
  130. local Mvmt = Instance.new("NumberValue")
  131. Mvmt.Name = "Movement"
  132. Mvmt.Parent = Stats
  133. Mvmt.Value = 1
  134. local Block = Instance.new("BoolValue")
  135. Block.Name = "Block"
  136. Block.Parent = Stats
  137. Block.Value = false
  138. local Stun = Instance.new("NumberValue")
  139. Stun.Name = "Stun"
  140. Stun.Parent = Stats
  141. Stun.Value = 0
  142. local StunT = Instance.new("NumberValue")
  143. StunT.Name = "StunThreshold"
  144. StunT.Parent = Stats
  145. StunT.Value = 100
  146. local Rooted = Instance.new("BoolValue")
  147. Rooted.Name = "Rooted"
  148. Rooted.Parent = Stats
  149. Rooted.Value = false
  150. local Stunned = Instance.new("BoolValue")
  151. Stunned.Name = "Stunned"
  152. Stunned.Parent = Stats
  153. Stunned.Value = false
  154. local Stagger = Instance.new("BoolValue")
  155. Stagger.Name = "Stagger"
  156. Stagger.Parent = Stats
  157. Stagger.Value = false
  158. local StaggerHit = Instance.new("BoolValue")
  159. StaggerHit.Name = "StaggerHit"
  160. StaggerHit.Parent = Stats
  161. StaggerHit.Value = false
  162. local RecentEnemy = Instance.new("ObjectValue")
  163. RecentEnemy.Name = "RecentEnemy"
  164. RecentEnemy.Parent = Stats
  165. RecentEnemy.Value = nil
  166. local Decrease = Instance.new("BoolValue")
  167. Decrease.Name = "Decrease"
  168. Decrease.Parent = Stats
  169. Decrease.Value = false
  170. local mana = Instance.new("NumberValue")
  171. mana.Name = "Mana"
  172. mana.Parent = Stats
  173. mana.Value = 0
  174. local passive = Instance.new("NumberValue", Decrease)
  175. passive.Name = "DecreaseDef"
  176. passive.Value = -1
  177. passivenum2 = -1
  178. local passive2 = Instance.new("NumberValue", Decrease)
  179. passive2.Name = "DecreaseMvmt"
  180. passive2.Value = passive.Value * -0.3
  181. local passive3 = Instance.new("NumberValue", Decrease)
  182. passive3.Name = "DecreaseAtk"
  183. passive3.Value = 0.1
  184. NoOutline = function(Part)
  185. Part.TopSurface = 10
  186. end
  187. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  188. local fp = it("Part")
  189. fp.formFactor = formfactor
  190. fp.Parent = parent
  191. fp.Reflectance = reflectance
  192. fp.Transparency = transparency
  193. fp.CanCollide = false
  194. fp.Locked = true
  195. fp.BrickColor = brickcolor
  196. fp.Name = name
  197. fp.Size = size
  198. fp.Position = Torso.Position
  199. NoOutline(fp)
  200. fp.Material = "SmoothPlastic"
  201. fp:BreakJoints()
  202. return fp
  203. end
  204. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  205. local mesh = it(Mesh)
  206. mesh.Parent = part
  207. if Mesh == "SpecialMesh" then
  208. mesh.MeshType = meshtype
  209. if meshid ~= "nil" then
  210. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  211. end
  212. end
  213. mesh.Offset = offset
  214. mesh.Scale = scale
  215. return mesh
  216. end
  217. weld = function(parent, part0, part1, c0)
  218. local weld = it("Motor")
  219. weld.Parent = parent
  220. weld.Part0 = part0
  221. weld.Part1 = part1
  222. weld.C0 = c0
  223. return weld
  224. end
  225. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  226. local gui = it(GuiType)
  227. gui.Parent = parent
  228. gui.Text = text
  229. gui.BackgroundTransparency = backtrans
  230. gui.BackgroundColor3 = backcol
  231. gui.SizeConstraint = "RelativeXY"
  232. gui.TextXAlignment = "Center"
  233. gui.TextYAlignment = "Center"
  234. gui.Position = pos
  235. gui.Size = size
  236. gui.Font = "SourceSans"
  237. gui.FontSize = "Size14"
  238. gui.TextWrapped = false
  239. gui.TextStrokeTransparency = 0
  240. gui.TextColor = BrickColor.new("White")
  241. return gui
  242. end
  243. local Color1 = Torso.BrickColor
  244. local fengui = it("GuiMain")
  245. fengui.Parent = Player.PlayerGui
  246. fengui.Name = "WeaponGUI"
  247. local fenframe = it("Frame")
  248. fenframe.Parent = fengui
  249. fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
  250. fenframe.BackgroundTransparency = 1
  251. fenframe.BorderColor3 = Color3.new(17, 17, 17)
  252. fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
  253. fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
  254. local fenframe2 = it("Frame")
  255. fenframe2.Parent = fengui
  256. fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
  257. fenframe2.BackgroundTransparency = 1
  258. fenframe2.BorderColor3 = Color3.new(17, 17, 17)
  259. fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
  260. fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
  261. local fenframe3 = it("Frame")
  262. fenframe3.Parent = fengui
  263. fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
  264. fenframe3.BackgroundTransparency = 1
  265. fenframe3.BorderColor3 = Color3.new(17, 17, 17)
  266. fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
  267. fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
  268. local fenframe4 = it("Frame")
  269. fenframe4.Parent = fengui
  270. fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
  271. fenframe4.BackgroundTransparency = 1
  272. fenframe4.BorderColor3 = Color3.new(17, 17, 17)
  273. fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
  274. fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
  275. local pressedf = false
  276. local fenframe5 = it("Frame")
  277. fenframe5.Parent = fengui
  278. fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
  279. fenframe5.BackgroundTransparency = 1
  280. fenframe5.BorderColor3 = Color3.new(0, 0, 0)
  281. fenframe5.Size = UDim2.new(1, 0, 1, 0)
  282. fenframe5.Position = UDim2.new(0, 0, 0, 0)
  283. fenframe5.ZIndex = 2
  284. local tellbar = gui("TextLabel", fenframe5, "-No longer a limit to how many obelisks can be placed (+)\n-Summoning an obelisk mana cost decreased (+)\n-Mana cost of obelisk-related abilities reduced (+)\n-Obelisk Hop changed to Obelisk Field which slams the ground with Hashira, dealing an AOE damage and creating up to 5 obelisks depending on how much mana is left (+)\n-Mana regain slightly increased (+)\n-Reinforce changed to giving Obsidian a defense buff and movement debuff for a couple of seconds (+/-)\n-Fissure changed to be an AOE around Obsidian. Cooldown increased (+/-)\n-Obelisks slightly lasts shorter (-)\n-Obsidian\'s Obsidian Armor now depends on how many obelisks there are on the field. The more obelisks there are, the lower Obsidian Armor\'s defense is (-)\n-General damage and debuffs of Obsidian\'s combos, abilities, and AOE reduced (-)", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
  285. tellbar.Font = "Arial"
  286. tellbar.TextScaled = true
  287. tellbar.TextTransparency = 1
  288. tellbar.TextStrokeTransparency = 1
  289. tellbar.ZIndex = 2
  290. local fnumb = 0
  291. local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  292. local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  293. local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  294. local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  295. local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  296. local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  297. local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
  298. local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  299. local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  300. local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  301. local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  302. local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  303. local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  304. fenbarmove1.ZIndex = 2
  305. local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  306. local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  307. fenbarmove2.ZIndex = 2
  308. local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  309. local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  310. fenbarmove3.ZIndex = 2
  311. local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  312. local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  313. fenbarmove4.ZIndex = 2
  314. local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  315. local fenbaroblsk1 = gui("TextButton", fenframe2, "Obelisks", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(1.26, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  316. local modelzorz = Instance.new("Model")
  317. modelzorz.Parent = Character
  318. modelzorz.Name = "Hashira"
  319. local prt1 = part(3, modelzorz, 0, 0, TorsoColor, "Part01", vt())
  320. local prt2 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part02", vt())
  321. local prt3 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part03", vt())
  322. local prt4 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part04", vt())
  323. local prt5 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part05", vt())
  324. local prt6 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part06", vt())
  325. local prt7 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part07", vt())
  326. local prt8 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part08", vt())
  327. local prt9 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part09", vt())
  328. local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part10", vt())
  329. local prt11 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part11", vt())
  330. local prt12 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part12", vt())
  331. local prt13 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part13", vt())
  332. local prt14 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part14", vt())
  333. local prt15 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part15", vt())
  334. local prt16 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part16", vt())
  335. local prt17 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part17", vt())
  336. local prt18 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part18", vt())
  337. local prt19 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part19", vt())
  338. local prt20 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part20", vt())
  339. local msh1 = mesh("BlockMesh", prt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
  340. local msh2 = mesh("CylinderMesh", prt2, "", "", vt(0, 0, 0), vt(2, 20, 2))
  341. local msh3 = mesh("SpecialMesh", prt3, "FileMesh", "1778999", vt(0, 0, 0), vt(0.8, 0.8, 0.8))
  342. local msh4 = mesh("CylinderMesh", prt4, "", "", vt(0, 0, 0), vt(5, 0.5, 5))
  343. local msh5 = mesh("CylinderMesh", prt5, "", "", vt(0, 0, 0), vt(3, 10, 3))
  344. local msh6 = mesh("CylinderMesh", prt6, "", "", vt(0, 0, 0), vt(4, 3, 4))
  345. local msh7 = mesh("SpecialMesh", prt7, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1, 0.8))
  346. local msh8 = mesh("SpecialMesh", prt8, "FileMesh", "1778999", vt(0, 0, 0), vt(0.8, 0.8, 0.8))
  347. local msh9 = mesh("CylinderMesh", prt9, "", "", vt(0, 0, 0), vt(5.4, 2, 5.4))
  348. local msh10 = mesh("CylinderMesh", prt10, "", "", vt(0, 0, 0), vt(4.5, 1, 4.5))
  349. local msh11 = mesh("BlockMesh", prt11, "", "", vt(0, 0, 0), vt(10, 6, 6))
  350. local msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(10, 4, 7))
  351. local msh13 = mesh("BlockMesh", prt13, "", "", vt(0, 0, 0), vt(15, 6, 5.9))
  352. local msh14 = mesh("BlockMesh", prt14, "", "", vt(0, 0, 0), vt(13, 4, 6.9))
  353. local msh15 = mesh("BlockMesh", prt15, "", "", vt(0, 0, 0), vt(15, 6, 5.9))
  354. local msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(13, 4, 6.9))
  355. local msh17 = mesh("CylinderMesh", prt17, "", "", vt(0, 0, 0), vt(6, 2, 6))
  356. local msh18 = mesh("SpecialMesh", prt18, "FileMesh", "1778999", vt(0, 0, 0), vt(0.9, 0.3, 0.9))
  357. local msh19 = mesh("SpecialMesh", prt19, "FileMesh", "9756362", vt(0, 0, 0), vt(1.5, 1.2, 1.2))
  358. local msh20 = mesh("SpecialMesh", prt20, "FileMesh", "9756362", vt(0, 0, 0), vt(1.5, 1.2, 1.2))
  359. local wld1 = weld(prt1, prt1, Torso, euler(0, 0, -2.5) * cf(-1.4, -2, -0.6))
  360. local wld2 = weld(prt1, prt2, prt1, euler(0, 0, 0) * cf(0, 0, 0))
  361. local wld3 = weld(prt1, prt3, prt2, euler(0, 0, 0) * cf(0, 2, 0))
  362. local wld4 = weld(prt1, prt4, prt3, euler(0, 0, 0) * cf(0, 0.6, 0))
  363. local wld5 = weld(prt1, prt5, prt2, euler(0, 0, 0) * cf(0, -1, 0))
  364. local wld6 = weld(prt1, prt6, prt5, euler(0, 0, 0) * cf(0, -1, 0))
  365. local wld7 = weld(prt1, prt7, prt6, euler(0, 0, 0) * cf(0, 0, 0))
  366. local wld8 = weld(prt1, prt8, prt6, euler(3.14, 0, 0) * cf(0, 0, 0))
  367. local wld9 = weld(prt1, prt9, prt8, euler(0, 0, 0) * cf(0, 0.85, 0))
  368. local wld10 = weld(prt1, prt10, prt9, euler(0, 0, 0) * cf(0, 0.3, 0))
  369. local wld11 = weld(prt1, prt11, prt10, euler(0, 0, 0) * cf(0, 0.7, 0))
  370. local wld12 = weld(prt1, prt12, prt11, euler(0, 0, 0) * cf(0, 0, 0))
  371. local wld13 = weld(prt1, prt13, prt11, cf(1.45, 0, 0) * euler(0, 0, 0.2) * cf(0.9, 0, 0))
  372. local wld14 = weld(prt1, prt14, prt13, euler(0, 0, 0) * cf(-0.2, 0, 0))
  373. local wld15 = weld(prt1, prt15, prt11, cf(-1.45, 0, 0) * euler(0, 0, -0.2) * cf(-0.9, 0, 0))
  374. local wld16 = weld(prt1, prt16, prt15, euler(0, 0, 0) * cf(0.2, 0, 0))
  375. local wld17 = weld(prt1, prt17, prt11, euler(0, 0, 0) * cf(0, 0.8, 0))
  376. local wld18 = weld(prt1, prt18, prt17, euler(3.14, 0, 0) * cf(0, 0.45, 0))
  377. local wld19 = weld(prt1, prt19, prt13, euler(0.785, 0, 0) * cf(1.5, 0, 0))
  378. local wld20 = weld(prt1, prt20, prt15, euler(0.785, 0, 0) * cf(-1.5, 0, 0))
  379. theprt = prt13
  380. eul = -1.57
  381. for i = 1, 2 do
  382. if i == 2 then
  383. theprt = prt15
  384. end
  385. eul1 = 0
  386. for b = 0.8, -1.6, -1.6 do
  387. num = -1
  388. for j = 1, 3 do
  389. local prt21 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part21", vt())
  390. local msh21 = mesh("SpecialMesh", prt21, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 2))
  391. local wld21 = weld(prt1, prt21, theprt, euler(1.57, eul, eul1) * cf(num, b, 0))
  392. num = num + 1
  393. end
  394. if i == 1 then
  395. eul1 = eul1 + 1.57
  396. else
  397. eul1 = eul1 - 1.57
  398. end
  399. end
  400. eul = eul + 3.14
  401. end
  402. for _,c in pairs(modelzorz:children()) do
  403. table.insert(Weapon, c)
  404. end
  405. for _,c in pairs(prt1:children()) do
  406. if c.className == "Motor" then
  407. table.insert(Welds, c)
  408. end
  409. end
  410. local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
  411. hitbox.Anchored = false
  412. local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
  413. local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
  414. hitbox2.Anchored = true
  415. local hitboxCF = cf(0, 0, 0)
  416. hboxpos = Instance.new("BodyPosition", nil)
  417. hboxpos.P = 2000
  418. hboxpos.D = 100
  419. hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
  420. hitboxweld = function()
  421. hbwld.Parent = modelzorz
  422. hbwld.Part0 = hitbox
  423. hbwld.Part1 = prt11
  424. end
  425. if script.Parent.className ~= "HopperBin" then
  426. Tool = Instance.new("HopperBin")
  427. Tool.Parent = Backpack
  428. Tool.Name = "Hashira"
  429. script.Parent = Tool
  430. end
  431. Bin = script.Parent
  432. if Bin.Name == "Obsidian: Apocrea" then
  433. Bin.Name = "Hashira"
  434. end
  435. local bodvel = Instance.new("BodyVelocity")
  436. local bg = Instance.new("BodyGyro")
  437. so = function(id, par, vol, pit)
  438. local sou = Instance.new("Sound", par or workspace)
  439. sou.Volume = vol
  440. sou.Pitch = pit or 1
  441. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  442. coroutine.resume(coroutine.create(function(Sound)
  443. swait()
  444. Sound:play()
  445. end), sou)
  446. game:GetService("Debris"):AddItem(sou, 6)
  447. end
  448. clerp = function(a, b, t)
  449. local qa = {QuaternionFromCFrame(a)}
  450. local qb = {QuaternionFromCFrame(b)}
  451. local ax, ay, az = a.x, a.y, a.z
  452. local bx, by, bz = b.x, b.y, b.z
  453. local _t = 1 - t
  454. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  455. end
  456. QuaternionFromCFrame = function(cf)
  457. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  458. local trace = m00 + m11 + m22
  459. if trace > 0 then
  460. local s = math.sqrt(1 + trace)
  461. local recip = 0.5 / s
  462. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  463. else
  464. do
  465. local i = 0
  466. if m00 < m11 then
  467. i = 1
  468. end
  469. if i == 0 and m00 or m11 < m22 then
  470. i = 2
  471. end
  472. if i == 0 then
  473. local s = math.sqrt(m00 - m11 - m22 + 1)
  474. local recip = 0.5 / s
  475. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  476. else
  477. do
  478. if i == 1 then
  479. local s = math.sqrt(m11 - m22 - m00 + 1)
  480. local recip = 0.5 / s
  481. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  482. else
  483. do
  484. if i == 2 then
  485. local s = math.sqrt(m22 - m00 - m11 + 1)
  486. local recip = 0.5 / s
  487. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  488. end
  489. end
  490. end
  491. end
  492. end
  493. end
  494. end
  495. end
  496. QuaternionToCFrame = function(px, py, pz, x, y, z, w)
  497. local xs, ys, zs = x + x, y + y, z + z
  498. local wx, wy, wz = w * xs, w * ys, w * zs
  499. local xx = x * xs
  500. local xy = x * ys
  501. local xz = x * zs
  502. local yy = y * ys
  503. local yz = y * zs
  504. local zz = z * zs
  505. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  506. end
  507. QuaternionSlerp = function(a, b, t)
  508. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  509. local startInterp, finishInterp = nil, nil
  510. if cosTheta >= 0.0001 then
  511. if 1 - cosTheta > 0.0001 then
  512. local theta = math.acos(cosTheta)
  513. local invSinTheta = 1 / math.sin(theta)
  514. startInterp = math.sin((1 - t) * theta) * invSinTheta
  515. finishInterp = math.sin(t * theta) * invSinTheta
  516. else
  517. do
  518. startInterp = 1 - t
  519. finishInterp = t
  520. if 1 + cosTheta > 0.0001 then
  521. local theta = math.acos(-cosTheta)
  522. local invSinTheta = 1 / math.sin(theta)
  523. startInterp = math.sin((t - 1) * theta) * invSinTheta
  524. finishInterp = math.sin(t * theta) * invSinTheta
  525. else
  526. do
  527. startInterp = t - 1
  528. finishInterp = t
  529. return a[1] * (startInterp) + b[1] * finishInterp, a[2] * (startInterp) + b[2] * finishInterp, a[3] * (startInterp) + b[3] * finishInterp, a[4] * (startInterp) + b[4] * finishInterp
  530. end
  531. end
  532. end
  533. end
  534. end
  535. end
  536. hideanim = function()
  537. equipped = false
  538. for i = 0, 1, 0.1 do
  539. swait()
  540. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0) * cf(0, 1, 0.2) * euler(0, 0, -0.4), 0.3)
  541. wld2.C0 = clerp(wld2.C0, euler(0, 0.2, 0) * cf(0, -0.4, 0), 0.3)
  542. Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.6), 0.3)
  543. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  544. RW.C0 = clerp(RW.C0, cf(1.5, 0.8, 0) * euler(3.3, 0, 0.4), 0.3)
  545. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  546. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.3)
  547. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  548. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
  549. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
  550. end
  551. mdec2.Parent = nil
  552. mdec.Parent = Decrease
  553. wld1.Part1 = Torso
  554. wld1.C0 = euler(0, 0, -2.5) * cf(-1.4, -2, -0.6)
  555. wld2.C0 = euler(0, 0, 0) * cf(0, 0, 0)
  556. for i = 0, 1, 0.2 do
  557. swait()
  558. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.5)
  559. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5)
  560. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.5)
  561. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  562. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.5)
  563. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  564. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5)
  565. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.5)
  566. end
  567. end
  568. mdec.Parent = Decrease
  569. equipanim = function()
  570. equipped = true
  571. mdec.Parent = nil
  572. mdec2.Parent = Decrease
  573. for i = 0, 1, 0.1 do
  574. swait()
  575. Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.6), 0.3)
  576. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  577. RW.C0 = clerp(RW.C0, cf(1.5, 0.8, 0) * euler(3.3, 0, 0.4), 0.3)
  578. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  579. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.3)
  580. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  581. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
  582. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
  583. end
  584. wld1.Part1 = RightArm
  585. wld1.C0 = euler(0.2, 0, 0) * cf(0, 1, 0.2) * euler(0, 0, -0.4)
  586. wld2.C0 = euler(0, 0.2, 0) * cf(0, -0.4, 0)
  587. end
  588. StaggerAnim = function()
  589. attack = true
  590. removeControl()
  591. for i = 1, math.random(2, 4) do
  592. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  593. end
  594. for i = 0, 1, 0.35 do
  595. swait()
  596. if Rooted.Value == false then
  597. Torso.Velocity = RootPart.CFrame.lookVector * -40
  598. end
  599. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
  600. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
  601. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
  602. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  603. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  604. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  605. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
  606. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  607. end
  608. for i = 0, 1, 0.2 do
  609. swait()
  610. if Rooted.Value == false then
  611. Torso.Velocity = RootPart.CFrame.lookVector * -40
  612. end
  613. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
  614. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
  615. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
  616. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  617. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
  618. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  619. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
  620. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
  621. end
  622. for i = 0, 1, 0.1 do
  623. swait()
  624. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  625. wld2.C0 = clerp(wld2.C0, euler(0, 2.74, 0) * cf(0, -1, 0), 0.3)
  626. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
  627. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
  628. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
  629. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  630. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
  631. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  632. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
  633. LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  634. end
  635. for i = 1, 50 do
  636. swait()
  637. if StunT.Value <= Stun.Value then
  638. break
  639. end
  640. end
  641. do
  642. resumeControl()
  643. combo = 0
  644. attack = false
  645. end
  646. end
  647. StaggerHitt = function()
  648. attack = true
  649. for i = 1, math.random(2, 4) do
  650. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  651. end
  652. for i = 0, 1, 0.1 do
  653. swait()
  654. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  655. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  656. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
  657. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
  658. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.8) * euler(0, 0, 0), 0.3)
  659. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  660. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.3)
  661. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  662. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
  663. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  664. end
  665. attack = false
  666. end
  667. StunAnim = function()
  668. attack = true
  669. removeControl()
  670. Stunned.Value = true
  671. showDamage(Character, "Stunned", "Interrupt")
  672. local dec = Instance.new("NumberValue", Decrease)
  673. dec.Name = "DecreaseMvmt"
  674. dec.Value = 10
  675. for i = 0, 1, 0.3 do
  676. swait()
  677. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  678. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  679. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
  680. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
  681. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
  682. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  683. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
  684. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  685. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
  686. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
  687. end
  688. for i = 0, 1, 0.3 do
  689. swait()
  690. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  691. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  692. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
  693. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
  694. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  695. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  696. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
  697. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  698. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
  699. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
  700. end
  701. for i = 0, 1, 0.3 do
  702. swait()
  703. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  704. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  705. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
  706. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
  707. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  708. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  709. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
  710. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  711. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
  712. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
  713. end
  714. local gairost = Instance.new("BodyGyro")
  715. gairost.Parent = RootPart
  716. gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
  717. gairost.P = 20000
  718. gairost.cframe = cf(0, 0, 0)
  719. for i = 0, 1, 0.1 do
  720. swait()
  721. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  722. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  723. if hitfloor ~= nil then
  724. Torso.Velocity = vt(0, 0, 0)
  725. end
  726. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
  727. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
  728. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
  729. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  730. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
  731. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  732. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
  733. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
  734. end
  735. for i = 1, 70 do
  736. swait()
  737. gairost.cframe = RootPart.CFrame
  738. if hitfloor ~= nil then
  739. Torso.Velocity = vt(0, 0, 0)
  740. end
  741. end
  742. for i = 0, 1, 0.2 do
  743. swait()
  744. Stun.Value = 0
  745. gairost.cframe = RootPart.CFrame
  746. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  747. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
  748. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
  749. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  750. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
  751. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  752. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
  753. LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
  754. end
  755. resumeControl()
  756. gairost.Parent = nil
  757. dec.Parent = nil
  758. Stun.Value = 0
  759. combo = 0
  760. Stunned.Value = false
  761. attack = false
  762. for i = 1, 10 do
  763. swait()
  764. Stun.Value = 0
  765. end
  766. end
  767. attackone = function()
  768. attack = true
  769. for i = 0, 1, 0.1 do
  770. swait()
  771. wld1.C0 = clerp(wld1.C0, euler(0.3, 0, -0.2) * cf(0, 1, 0), 0.3)
  772. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  773. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2), 0.3)
  774. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
  775. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 1) * euler(0, -1, 0), 0.3)
  776. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  777. LW.C0 = clerp(LW.C0, cf(0.2, 0.5, -0.5) * euler(0.8, 0, 2.2), 0.3)
  778. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  779. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  780. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
  781. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  782. do
  783. if StaggerHit.Value == true then
  784. break
  785. end
  786. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
  787.  
  788. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
  789.  
  790. end
  791. end
  792. end
  793. so("203691447", prt11, 1, 1)
  794. hbwld.Parent = nil
  795. hboxpos.Parent = hitbox
  796. hitbox.Parent = modelzorz
  797. hitbox.Size = vt(9, 2.5, 1.5)
  798. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  799. hitbox.CFrame = hitboxCF
  800. for i = 0, 1, 0.08 do
  801. swait()
  802. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  803. hitbox.CFrame = hitboxCF
  804. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
  805. wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.25)
  806. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.25)
  807. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6), 0.25)
  808. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1), 0.25)
  809. RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.4, 0, -1.2) * euler(0, -1.4, 0), 0.25)
  810. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
  811. LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.3) * euler(1.4, 0, 0.2), 0.25)
  812. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
  813. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0), 0.25)
  814. LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.25)
  815. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  816. do
  817. if StaggerHit.Value == true then
  818. break
  819. end
  820. -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_THEN_STMT
  821.  
  822. -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_STMT
  823.  
  824. end
  825. end
  826. end
  827. hitbox.Parent = modelzorz
  828. hitbox.Size = vt()
  829. hitboxweld()
  830. hboxpos.Parent = nil
  831. attack = false
  832. end
  833. attacktwo = function()
  834. attack = true
  835. for i = 0, 1, 0.07 do
  836. swait()
  837. wld1.C0 = clerp(wld1.C0, euler(2.8, 0, -0.2) * cf(0, 1, 0), 0.2)
  838. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.2)
  839. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2), 0.2)
  840. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.2), 0.2)
  841. RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1, 0, -1.2) * euler(0, -1.4, 0), 0.2)
  842. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  843. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.4), 0.2)
  844. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  845. RH.C0 = clerp(RH.C0, cf(0.7, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.2, 0), 0.2)
  846. LH.C0 = clerp(LH.C0, cf(-0.7, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1.2, 0), 0.2)
  847. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  848. do
  849. if StaggerHit.Value == true then
  850. break
  851. end
  852. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
  853.  
  854. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
  855.  
  856. end
  857. end
  858. end
  859. so("203691467", prt11, 1, 1)
  860. hbwld.Parent = nil
  861. hboxpos.Parent = hitbox
  862. hitbox.Parent = modelzorz
  863. hitbox.Size = vt(9, 2.5, 1.5)
  864. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  865. hitbox.CFrame = hitboxCF
  866. for i = 0, 1, 0.08 do
  867. swait()
  868. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  869. hitbox.CFrame = hitboxCF
  870. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
  871. wld1.C0 = clerp(wld1.C0, euler(3.8, 0, -0.2) * cf(0, 1, 0), 0.3)
  872. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.2, 0), 0.3)
  873. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1), 0.3)
  874. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
  875. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 1.2) * euler(0, -2.4, 0), 0.3)
  876. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  877. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1, 0, 1), 0.3)
  878. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  879. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  880. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
  881. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  882. do
  883. if StaggerHit.Value == true then
  884. break
  885. end
  886. -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_THEN_STMT
  887.  
  888. -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_STMT
  889.  
  890. end
  891. end
  892. end
  893. hitbox.Parent = modelzorz
  894. hitbox.Size = vt()
  895. hitboxweld()
  896. hboxpos.Parent = nil
  897. attack = false
  898. end
  899. attackthree = function()
  900. attack = true
  901. for i = 0, 1, 0.1 do
  902. swait()
  903. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.3)
  904. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
  905. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  906. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
  907. RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
  908. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  909. LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
  910. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  911. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
  912. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
  913. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  914. do
  915. if StaggerHit.Value == true then
  916. break
  917. end
  918. -- DECOMPILER ERROR at PC207: LeaveBlock: unexpected jumping out IF_THEN_STMT
  919.  
  920. -- DECOMPILER ERROR at PC207: LeaveBlock: unexpected jumping out IF_STMT
  921.  
  922. end
  923. end
  924. end
  925. so("203691492", prt11, 1, 1)
  926. hbwld.Parent = nil
  927. hboxpos.Parent = hitbox
  928. hitbox.Parent = modelzorz
  929. hitbox.Size = vt(9, 2.5, 1.5)
  930. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  931. hitbox.CFrame = hitboxCF
  932. for i = 0, 1, 0.1 do
  933. swait()
  934. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  935. hitbox.CFrame = hitboxCF
  936. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
  937. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
  938. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
  939. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  940. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  941. RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4)
  942. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  943. LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4)
  944. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  945. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.4)
  946. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.4)
  947. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  948. do
  949. if StaggerHit.Value == true then
  950. break
  951. end
  952. -- DECOMPILER ERROR at PC480: LeaveBlock: unexpected jumping out IF_THEN_STMT
  953.  
  954. -- DECOMPILER ERROR at PC480: LeaveBlock: unexpected jumping out IF_STMT
  955.  
  956. end
  957. end
  958. end
  959. hitbox.Parent = modelzorz
  960. hitbox.Size = vt()
  961. hitboxweld()
  962. hboxpos.Parent = nil
  963. attack = false
  964. end
  965. attackfour = function()
  966. attack = true
  967. for i = 0, 1, 0.1 do
  968. swait()
  969. wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.3)
  970. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.3)
  971. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2), 0.3)
  972. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
  973. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.2) * euler(0, -1.4, 0), 0.3)
  974. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  975. LW.C0 = clerp(LW.C0, cf(0, 0.5, -0.5) * euler(1.4, 0, 1), 0.3)
  976. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  977. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  978. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
  979. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  980. do
  981. if StaggerHit.Value == true then
  982. break
  983. end
  984. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
  985.  
  986. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
  987.  
  988. end
  989. end
  990. end
  991. so("203691447", prt11, 1, 1)
  992. hbwld.Parent = nil
  993. hboxpos.Parent = hitbox
  994. hitbox.Parent = modelzorz
  995. hitbox.Size = vt(9, 2.5, 1.5)
  996. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  997. hitbox.CFrame = hitboxCF
  998. CF = RootPart.CFrame.lookVector
  999. for i = 0, 1, 0.03 do
  1000. swait()
  1001. if i == 0.21 or i >= 0.48 and i <= 0.51 then
  1002. so("203691447", prt11, 1, 1)
  1003. end
  1004. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1005. hitbox.CFrame = hitboxCF
  1006. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.4, 2, (math.random(3, 5)), nil, true)
  1007. wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.3)
  1008. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.3)
  1009. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6), 0.3)
  1010. RootJoint.C0 = RootCF * euler(0, 0, -1 + 17 * i)
  1011. RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.4, 0, -1.2) * euler(0, -1.4, 0), 0.3)
  1012. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1013. LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.3) * euler(1.4, 0, 0.2), 0.3)
  1014. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1015. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0), 0.3)
  1016. LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.3)
  1017. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1018. do
  1019. if StaggerHit.Value == true then
  1020. break
  1021. end
  1022. -- DECOMPILER ERROR at PC504: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1023.  
  1024. -- DECOMPILER ERROR at PC504: LeaveBlock: unexpected jumping out IF_STMT
  1025.  
  1026. end
  1027. end
  1028. end
  1029. hitbox.Parent = modelzorz
  1030. hitbox.Size = vt()
  1031. hitboxweld()
  1032. hboxpos.Parent = nil
  1033. attack = false
  1034. end
  1035. Obelisk = function()
  1036. attack = true
  1037. if #Obelisks < maxobelisks then
  1038. for i = 0, 1, 0.2 do
  1039. swait()
  1040. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
  1041. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
  1042. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  1043. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.4)
  1044. RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.4)
  1045. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1046. LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.4)
  1047. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1048. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.4)
  1049. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.4)
  1050. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1051. do
  1052. if StaggerHit.Value == true then
  1053. break
  1054. end
  1055. -- DECOMPILER ERROR at PC212: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1056.  
  1057. -- DECOMPILER ERROR at PC212: LeaveBlock: unexpected jumping out IF_STMT
  1058.  
  1059. end
  1060. end
  1061. end
  1062. local dec = Instance.new("NumberValue", Decrease)
  1063. dec.Name = "DecreaseMvmt"
  1064. dec.Value = 10
  1065. hbwld.Parent = nil
  1066. hboxpos.Parent = hitbox
  1067. hitbox.Parent = modelzorz
  1068. hitbox.Size = vt(9, 2.5, 1.5)
  1069. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1070. hitbox.CFrame = hitboxCF
  1071. for i = 0, 1, 0.25 do
  1072. swait()
  1073. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1074. hitbox.CFrame = hitboxCF
  1075. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, 2, nil, true)
  1076. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.5)
  1077. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.5)
  1078. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.5)
  1079. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.5)
  1080. RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.5)
  1081. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1082. LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.5)
  1083. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1084. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.5)
  1085. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.5)
  1086. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1087. do
  1088. if StaggerHit.Value == true then
  1089. break
  1090. end
  1091. -- DECOMPILER ERROR at PC482: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1092.  
  1093. -- DECOMPILER ERROR at PC482: LeaveBlock: unexpected jumping out IF_STMT
  1094.  
  1095. end
  1096. end
  1097. end
  1098. hitbox.Parent = modelzorz
  1099. hitbox.Size = vt()
  1100. hitboxweld()
  1101. hboxpos.Parent = nil
  1102. MagicCircle(BrickColor.new(NewCol2), cf(prt13.Position), 1, 1, 1, 5, 5, 5, 0.1)
  1103. local MouseLook = cf((RootPart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p)
  1104. local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 50, Character)
  1105. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1106. ref.Anchored = true
  1107. ref.CFrame = cf(pos) * cf(0, 3, 0)
  1108. game:GetService("Debris"):AddItem(ref, 1)
  1109. hitfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1110. if hitfloor ~= nil and mana.Value >= 10 then
  1111. mana.Value = mana.Value - 10
  1112. local refsate = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt())
  1113. refsate.Anchored = true
  1114. refsate.CFrame = cf(posfloor)
  1115. game:GetService("Debris"):AddItem(refsate, 1)
  1116. local obe = Instance.new("Model", workspace)
  1117. obe.Name = "Obelisk"
  1118. game:GetService("Debris"):AddItem(obe, 20)
  1119. table.insert(Obelisks, obe)
  1120. local oprt1 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part01", vt())
  1121. local oprt2 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part02", vt())
  1122. local oprt6 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part06", vt())
  1123. local oprt7 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part07", vt())
  1124. local oprt8 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part08", vt())
  1125. local oprt9 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part09", vt())
  1126. local oprt10 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part10", vt())
  1127. local omsh1 = mesh("BlockMesh", oprt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
  1128. local omsh2 = mesh("BlockMesh", oprt2, "", "", vt(0, 0, 0), vt(7, 20, 7))
  1129. local omsh6 = mesh("SpecialMesh", oprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(1.4, 1, 1.4))
  1130. local omsh7 = mesh("SpecialMesh", oprt7, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1131. local omsh8 = mesh("SpecialMesh", oprt8, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1132. local omsh9 = mesh("SpecialMesh", oprt9, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1133. local omsh10 = mesh("SpecialMesh", oprt10, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1134. local owld2 = weld(oprt2, oprt2, oprt1, euler(0, 0, 0) * cf(0, 0, 0))
  1135. local owld6 = weld(oprt6, oprt6, oprt2, euler(0, 0.785, 0) * cf(0, -2, 0))
  1136. local owld7 = weld(oprt7, oprt7, oprt2, euler(-0.5, 0.785, 0.5) * cf(0.5, 2, 0.5))
  1137. local owld8 = weld(oprt8, oprt8, oprt2, euler(0.5, 0.785, -0.5) * cf(-0.5, 2, -0.5))
  1138. local owld9 = weld(oprt9, oprt9, oprt2, euler(0.5, -0.785, 0.5) * cf(0.5, 2, -0.5))
  1139. local owld10 = weld(oprt10, oprt10, oprt2, euler(-0.5, -0.785, -0.5) * cf(-0.5, 2, 0.5))
  1140. eul = 0
  1141. for i = 1, 4 do
  1142. local oprt3 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part03", vt())
  1143. local omsh3 = mesh("SpecialMesh", oprt3, "Wedge", "nil", vt(0, 0, 0), vt(7, 20, 2))
  1144. local owld3 = weld(oprt3, oprt3, oprt2, euler(0, 0, 0) * cf(0, 0, 0.9) * euler(0, eul, 0))
  1145. local oprt4 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part04", vt())
  1146. local omsh4 = mesh("SpecialMesh", oprt4, "FileMesh", "11294911", vt(0, 0, 0), vt(0.8, 8.2, 0.8))
  1147. local owld4 = weld(oprt4, oprt4, oprt3, euler(0, 1.57, 0) * cf(0.9, -0.05, 0))
  1148. local oprt5 = part(3, obe, 0, 0, BrickColor.new("Black"), "Obelisk Part05", vt())
  1149. local omsh5 = mesh("SpecialMesh", oprt5, "Wedge", "nil", vt(0, 0, 0), vt(4, 15, 3))
  1150. local owld5 = weld(oprt5, oprt5, oprt3, euler(0, 0, 0) * cf(0, -0.5, 0))
  1151. eul = eul + 1.57
  1152. end
  1153. for i = 1, 5 do
  1154. local oprt11 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part11", vt())
  1155. num = math.random(10, 40) / 100
  1156. local omsh11 = mesh("SpecialMesh", oprt11, "FileMesh", "9756362", vt(0, 0, 0), vt(num, math.random(60, 150) / 100, num))
  1157. local owld11 = weld(oprt11, oprt11, oprt2, euler(0, 0, -math.random(20, 50) / 100) * cf(math.random(100, 300) / 100, math.random(100, 500) / 100, 0) * euler(0, math.random(-50, 50), 0))
  1158. end
  1159. oprt1.CFrame = refsate.CFrame
  1160. so("203691785", oprt1, 1, 1)
  1161. so("183763487", oprt1, 1, 1)
  1162. f = Instance.new("BodyPosition", oprt1)
  1163. f.P = 2000
  1164. f.D = 100
  1165. f.maxForce = Vector3.new(545000, 545000, 545000)
  1166. f.position = refsate.Position + vt(0, math.random(700, 900) / 100, 0)
  1167. ogy = Instance.new("BodyGyro", oprt1)
  1168. ogy.maxTorque = Vector3.new(400000, 400000, 400000)
  1169. ogy.P = 2000
  1170. ogy.D = 100
  1171. ogy.cframe = cf(0, math.random(-314, 314) / 100, 0)
  1172. for i = 1, 5 do
  1173. MagicObsidian(BrickColor.new(NewCol2), cf(refsate.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
  1174. end
  1175. MagicBlock(BrickColor.new(NewCol2), cf(oprt1.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 4, 0.05, 2)
  1176. MagniDamage(oprt1, 20, 0, 0, math.random(-15, -10), "Knockdown2", RootPart, 0, 1, (math.random(3, 4)), nil, nil, true, "Defense", 0.03, 300)
  1177. table.insert(Effects, {obe, "Obelisk", 0, 0, oprt1, 0, #Obelisks})
  1178. end
  1179. do
  1180. do
  1181. swait(5)
  1182. dec.Parent = nil
  1183. attack = false
  1184. end
  1185. end
  1186. end
  1187. end
  1188. do1 = function()
  1189. if attack == true then
  1190. return
  1191. end
  1192. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1193. return
  1194. end
  1195. if cooldownmax <= cooldowns[1] and #Obelisks * 4 <= mana.Value and #Obelisks > 0 then
  1196. attack = true
  1197. cooldowns[1] = 0
  1198. for i = 0, 1, 0.1 do
  1199. swait()
  1200. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
  1201. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
  1202. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.3)
  1203. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.3)
  1204. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.8), 0.3)
  1205. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1206. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.8, 0, 1), 0.3)
  1207. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1208. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  1209. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.3)
  1210. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1211. do
  1212. if StaggerHit.Value == true then
  1213. break
  1214. end
  1215. -- DECOMPILER ERROR at PC256: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1216.  
  1217. -- DECOMPILER ERROR at PC256: LeaveBlock: unexpected jumping out IF_STMT
  1218.  
  1219. end
  1220. end
  1221. end
  1222. so("2101137", LeftArm, 1, 1)
  1223. for i = 1, 20 do
  1224. swait()
  1225. MagicBlock(BrickColor.new(NewCol2), LeftArm.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1226. for i = 1, #Obelisks do
  1227. Part = Obelisks[i]:findFirstChild("Obelisk Part06")
  1228. if Part ~= nil then
  1229. MagicBlock(BrickColor.new(NewCol2), cf(Part.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1230. end
  1231. end
  1232. end
  1233. for i = 0, 1, 0.1 do
  1234. swait()
  1235. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
  1236. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
  1237. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.3)
  1238. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.3)
  1239. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.8), 0.3)
  1240. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1241. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.3)
  1242. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1243. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  1244. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.3)
  1245. MagicBlock(BrickColor.new(NewCol2), LeftArm.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1246. for i = 1, #Obelisks do
  1247. Part = Obelisks[i]:findFirstChild("Obelisk Part06")
  1248. if Part ~= nil then
  1249. MagicBlock(BrickColor.new(NewCol2), cf(Part.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1250. end
  1251. end
  1252. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1253. do
  1254. if StaggerHit.Value == true then
  1255. break
  1256. end
  1257. -- DECOMPILER ERROR at PC675: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1258.  
  1259. -- DECOMPILER ERROR at PC675: LeaveBlock: unexpected jumping out IF_STMT
  1260.  
  1261. end
  1262. end
  1263. end
  1264. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1265. if StaggerHit.Value == true then
  1266. mana.Value = mana.Value - #Obelisks * 4
  1267. for i = 1, #Obelisks do
  1268. Part = Obelisks[i]:findFirstChild("Obelisk Part06")
  1269. if Part ~= nil then
  1270. so("203691562", Part, 1, 1)
  1271. Orb(Part)
  1272. end
  1273. end
  1274. do
  1275. attack = false
  1276. end
  1277. end
  1278. end
  1279. end
  1280. end
  1281. do2 = function()
  1282. if attack == true then
  1283. return
  1284. end
  1285. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1286. return
  1287. end
  1288. if cooldownmax <= cooldowns[2] and mana.Value >= 25 then
  1289. attack = true
  1290. cooldowns[2] = 0
  1291. local dec = Instance.new("NumberValue", Decrease)
  1292. dec.Name = "DecreaseMvmt"
  1293. dec.Value = 10
  1294. for i = 0, 1, 0.1 do
  1295. swait()
  1296. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.3)
  1297. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
  1298. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  1299. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
  1300. RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
  1301. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1302. LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
  1303. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1304. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
  1305. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
  1306. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1307. do
  1308. if StaggerHit.Value == true then
  1309. break
  1310. end
  1311. -- DECOMPILER ERROR at PC244: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1312.  
  1313. -- DECOMPILER ERROR at PC244: LeaveBlock: unexpected jumping out IF_STMT
  1314.  
  1315. end
  1316. end
  1317. end
  1318. for i = 0, 1, 0.15 do
  1319. swait()
  1320. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
  1321. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
  1322. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  1323. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  1324. RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4)
  1325. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1326. LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4)
  1327. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1328. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
  1329. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
  1330. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1331. do
  1332. if StaggerHit.Value == true then
  1333. break
  1334. end
  1335. -- DECOMPILER ERROR at PC450: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1336.  
  1337. -- DECOMPILER ERROR at PC450: LeaveBlock: unexpected jumping out IF_STMT
  1338.  
  1339. end
  1340. end
  1341. end
  1342. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1343. if StaggerHit.Value == true then
  1344. mana.Value = mana.Value - 25
  1345. do
  1346. local tehc = 0
  1347. for d = 1, 2, 0.5 do
  1348. tehc = tehc + 1
  1349. poss = RootPart.CFrame * cf(0, 0, 0)
  1350. refb = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1351. refb.Anchored = true
  1352. refb.CFrame = poss
  1353. game:GetService("Debris"):AddItem(refb, 10)
  1354. hit = rayCast(refb.Position, CFrame.new(refb.Position, refb.Position - Vector3.new(0, 1, 0)).lookVector, 40, Character)
  1355. do
  1356. do
  1357. if hit ~= nil then
  1358. local ref2 = part(3, workspace, 0, 1, hit.BrickColor, "Effect", vt())
  1359. ref2.Anchored = true
  1360. ref2.CFrame = cf(pos)
  1361. if tehc == 1 then
  1362. so("2691586", ref2, 0.6, 0.5)
  1363. else
  1364. if tehc == 2 then
  1365. so("2691586", ref2, 0.7, 0.45)
  1366. else
  1367. if tehc == 3 then
  1368. so("2691586", ref2, 0.8, 0.4)
  1369. so("2691586", ref2, 0.8, 0.4)
  1370. end
  1371. end
  1372. end
  1373. game:GetService("Debris"):AddItem(ref2, 1)
  1374. for i = 1, #Obelisks do
  1375. ThePrt = Obelisks[i]:findFirstChild("Obelisk Part07")
  1376. if ThePrt ~= nil then
  1377. local mag = ref2.Position - ThePrt.Position.magnitude
  1378. if mag <= 15 * d then
  1379. Prt1 = Obelisks[i]:findFirstChild("Obelisk Part01")
  1380. if Prt1 ~= nil then
  1381. local refd = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  1382. refd.Anchored = true
  1383. refd.CFrame = cf(Prt1.Position)
  1384. game:GetService("Debris"):AddItem(refd, 1)
  1385. so("161006069", refd, 1, 0.8)
  1386. so("203691610", refd, 1, 1)
  1387. MagniDamage(Prt1, 15, 10, 15, math.random(20, 30), "Knockdown2", Prt1, 0.1, 1, (math.random(15, 25)), nil, nil, true, "Defense", 0.05, 300)
  1388. MagicBlock(BrickColor.new(NewCol2), cf(Prt1.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 3, 3, 3, 0.05, 2)
  1389. for i = -5, 5, 2.5 do
  1390. MagicRing(BrickColor.new(NewCol2), cf(Prt1.Position) * euler(1.57, 0, 0) * cf(0, 0, i), 2, 2, 2, 1, 1, 0.5, 0.05)
  1391. end
  1392. end
  1393. do
  1394. do
  1395. Obelisks[i].Parent = nil
  1396. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out DO_STMT
  1397.  
  1398. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1399.  
  1400. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_STMT
  1401.  
  1402. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1403.  
  1404. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_STMT
  1405.  
  1406. end
  1407. end
  1408. end
  1409. end
  1410. end
  1411. Col = hit.BrickColor
  1412. MagicWave(Col, cf(pos), 1, 1, 1, 1.5 * d, 1, 1.5 * d, 0.1)
  1413. MagniDamage(ref2, 15 * d, 4, 6, math.random(10, 20), "Knockdown2", ref2, 0, 1, (math.random(4, 6)), nil, nil, true, "Obsidian", 0.05, 300)
  1414. for i = 1, 8 * d do
  1415. ref2.CFrame = cf(pos) * cf(math.random(-1000 * d, 1000 * d) / 100, 0, math.random(-1000 * d, 1000 * d) / 100)
  1416. hit2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character)
  1417. do
  1418. do
  1419. if hit2 ~= nil then
  1420. local groundpart = part(3, workspace, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100))
  1421. groundpart.Anchored = true
  1422. groundpart.Material = hit.Material
  1423. groundpart.CanCollide = true
  1424. groundpart.CFrame = cf(pos2) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1425. game:GetService("Debris"):AddItem(groundpart, 5)
  1426. end
  1427. ref2.CFrame = cf(pos)
  1428. -- DECOMPILER ERROR at PC919: LeaveBlock: unexpected jumping out DO_STMT
  1429.  
  1430. end
  1431. end
  1432. end
  1433. end
  1434. refb.Parent = nil
  1435. swait(10)
  1436. -- DECOMPILER ERROR at PC925: LeaveBlock: unexpected jumping out DO_STMT
  1437.  
  1438. end
  1439. end
  1440. end
  1441. dec.Parent = nil
  1442. attack = false
  1443. end
  1444. end
  1445. end
  1446. end
  1447. end
  1448. do3 = function()
  1449. if attack == true then
  1450. return
  1451. end
  1452. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1453. return
  1454. end
  1455. if cooldownmax <= cooldowns[3] and mana.Value >= 30 then
  1456. attack = true
  1457. cooldowns[3] = 0
  1458. local dec = Instance.new("NumberValue", Decrease)
  1459. dec.Name = "DecreaseMvmt"
  1460. dec.Value = 10
  1461. local dec2 = Instance.new("NumberValue", Decrease)
  1462. dec2.Name = "DecreaseDef"
  1463. dec2.Value = -10
  1464. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2, 0, 1), 0.5)
  1465. for i = 0, 1, 0.1 do
  1466. swait()
  1467. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
  1468. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
  1469. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.2, 0, 0), 0.3)
  1470. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3)
  1471. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.8), 0.3)
  1472. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1473. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.8, 0, 0.8), 0.3)
  1474. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1475. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 0.6, -0.3), 0.3)
  1476. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3)
  1477. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1478. do
  1479. if StaggerHit.Value == true then
  1480. break
  1481. end
  1482. -- DECOMPILER ERROR at PC281: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1483.  
  1484. -- DECOMPILER ERROR at PC281: LeaveBlock: unexpected jumping out IF_STMT
  1485.  
  1486. end
  1487. end
  1488. end
  1489. so("315746833", Torso, 1, 1)
  1490. for i = 1, 50 do
  1491. swait()
  1492. MagicBlock(BrickColor.new(NewCol2), cf(RootPart.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cf(0, -8, 0), 3, 3, 3, -0.2, -0.2, -0.2, 0.05, 3)
  1493. end
  1494. do
  1495. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1496. if StaggerHit.Value == true then
  1497. mana.Value = mana.Value - 30
  1498. passivenum = -30
  1499. dec.Parent = nil
  1500. dec2.Parent = nil
  1501. DecreaseStat(Character, "Defense", -0.5, 300)
  1502. DecreaseStat(Character, "Movement", 0.3, 300)
  1503. so("87767777", Torso, 1, 1)
  1504. MagicWave(BrickColor.new(NewCol2), cf(RootPart.Position) * cf(0, -2, 0), 1, 2, 1, 1, -0.02, 1, 0.05)
  1505. MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 1, 1, 1, 3, 3, 3, 0.02)
  1506. MagniDamage(RootPart, 20, 4, 6, math.random(30, 50), "Knockdown2", RootPart, 0, 1, (math.random(4, 8)), nil, nil, false)
  1507. for i = 0, 1, 0.1 do
  1508. swait()
  1509. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0.2) * cf(0, 1, 0.2), 0.5)
  1510. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.5)
  1511. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
  1512. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.5)
  1513. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57), 0.5)
  1514. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1515. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.5)
  1516. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1517. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.3), 0.5)
  1518. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.1), 0.5)
  1519. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1520. do
  1521. if StaggerHit.Value == true then
  1522. break
  1523. end
  1524. -- DECOMPILER ERROR at PC658: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1525.  
  1526. -- DECOMPILER ERROR at PC658: LeaveBlock: unexpected jumping out IF_STMT
  1527.  
  1528. end
  1529. end
  1530. end
  1531. dec.Parent = nil
  1532. dec2.Parent = nil
  1533. attack = false
  1534. end
  1535. end
  1536. end
  1537. end
  1538. end
  1539. do4 = function()
  1540. if attack == true then
  1541. return
  1542. end
  1543. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1544. return
  1545. end
  1546. if cooldownmax <= cooldowns[4] and mana.Value >= 10 then
  1547. attack = true
  1548. cooldowns[4] = 0
  1549. Humanoid.Jump = true
  1550. if Rooted.Value == false then
  1551. Torso.Velocity = vt(0, 100, 0)
  1552. end
  1553. for i = 0, 1, 0.1 do
  1554. swait()
  1555. wld1.C0 = clerp(wld1.C0, euler(-1.5, 0, 0) * cf(0, 1, 0), 0.3)
  1556. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
  1557. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  1558. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
  1559. RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
  1560. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1561. LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
  1562. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1563. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
  1564. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
  1565. end
  1566. local dec = Instance.new("NumberValue", Decrease)
  1567. dec.Name = "DecreaseMvmt"
  1568. dec.Value = 10
  1569. for i = 0, 1, 0.15 do
  1570. swait()
  1571. wld1.C0 = clerp(wld1.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.3)
  1572. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, 1, 0), 0.3)
  1573. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.4)
  1574. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  1575. RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8), 0.4)
  1576. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1577. LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8), 0.4)
  1578. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1579. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
  1580. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
  1581. end
  1582. do
  1583. while hitfloor == nil do
  1584. swait()
  1585. end
  1586. mana.Value = mana.Value - 10
  1587. MagicCircle(BrickColor.new(NewCol2), cf(prt18.Position), 5, 5, 5, 5, 5, 5, 0.05)
  1588. MagicBlock(BrickColor.new(NewCol2), cf(prt18.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 6, 6, 6, 0.05, 1)
  1589. MagicRing(BrickColor.new(NewCol2), cf(prt18.Position), 1, 1, 3, 2, 2, 0.1, 0.03)
  1590. MagicRing(BrickColor.new(NewCol2), cf(prt18.Position) * euler(1.57, 0, 0), 1, 1, 3, 2, 2, 0.1, 0.03)
  1591. MagicRing(BrickColor.new(NewCol2), cf(prt18.Position) * euler(0, 1.57, 0), 1, 1, 3, 2, 2, 0.1, 0.03)
  1592. MagniDamage(prt18, 30, 5, 8, math.random(20, 40), "Knockdown2", prt18, 0, 1, (math.random(5, 10)), nil, nil, false, "Obsidian", 0.05, 400)
  1593. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1594. ref.Anchored = true
  1595. ref.CFrame = cf(Torso.Position)
  1596. game:GetService("Debris"):AddItem(ref, 1)
  1597. so("203691653", ref, 1, 1)
  1598. so("203691699", Torso, 1, 1)
  1599. for i = 1, 5 do
  1600. swait(5)
  1601. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1602. ref.Anchored = true
  1603. ref.CFrame = cf(Torso.Position) * cf(math.random(-20, 20), 3, math.random(-20, 20))
  1604. game:GetService("Debris"):AddItem(ref, 1)
  1605. hitfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1606. if hitfloor ~= nil and mana.Value >= 5 then
  1607. mana.Value = mana.Value - 5
  1608. local refsate = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt())
  1609. refsate.Anchored = true
  1610. refsate.CFrame = cf(posfloor)
  1611. game:GetService("Debris"):AddItem(refsate, 1)
  1612. local obe = Instance.new("Model", workspace)
  1613. obe.Name = "Obelisk"
  1614. game:GetService("Debris"):AddItem(obe, 20)
  1615. table.insert(Obelisks, obe)
  1616. local oprt1 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part01", vt())
  1617. local oprt2 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part02", vt())
  1618. local oprt6 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part06", vt())
  1619. local oprt7 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part07", vt())
  1620. local oprt8 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part08", vt())
  1621. local oprt9 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part09", vt())
  1622. local oprt10 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part10", vt())
  1623. local omsh1 = mesh("BlockMesh", oprt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
  1624. local omsh2 = mesh("BlockMesh", oprt2, "", "", vt(0, 0, 0), vt(7, 20, 7))
  1625. local omsh6 = mesh("SpecialMesh", oprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(1.4, 1, 1.4))
  1626. local omsh7 = mesh("SpecialMesh", oprt7, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1627. local omsh8 = mesh("SpecialMesh", oprt8, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1628. local omsh9 = mesh("SpecialMesh", oprt9, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1629. local omsh10 = mesh("SpecialMesh", oprt10, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1630. local owld2 = weld(oprt2, oprt2, oprt1, euler(0, 0, 0) * cf(0, 0, 0))
  1631. local owld6 = weld(oprt6, oprt6, oprt2, euler(0, 0.785, 0) * cf(0, -2, 0))
  1632. local owld7 = weld(oprt7, oprt7, oprt2, euler(-0.5, 0.785, 0.5) * cf(0.5, 2, 0.5))
  1633. local owld8 = weld(oprt8, oprt8, oprt2, euler(0.5, 0.785, -0.5) * cf(-0.5, 2, -0.5))
  1634. local owld9 = weld(oprt9, oprt9, oprt2, euler(0.5, -0.785, 0.5) * cf(0.5, 2, -0.5))
  1635. local owld10 = weld(oprt10, oprt10, oprt2, euler(-0.5, -0.785, -0.5) * cf(-0.5, 2, 0.5))
  1636. eul = 0
  1637. for i = 1, 4 do
  1638. local oprt3 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part03", vt())
  1639. local omsh3 = mesh("SpecialMesh", oprt3, "Wedge", "nil", vt(0, 0, 0), vt(7, 20, 2))
  1640. local owld3 = weld(oprt3, oprt3, oprt2, euler(0, 0, 0) * cf(0, 0, 0.9) * euler(0, eul, 0))
  1641. local oprt4 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part04", vt())
  1642. local omsh4 = mesh("SpecialMesh", oprt4, "FileMesh", "11294911", vt(0, 0, 0), vt(0.8, 8.2, 0.8))
  1643. local owld4 = weld(oprt4, oprt4, oprt3, euler(0, 1.57, 0) * cf(0.9, -0.05, 0))
  1644. local oprt5 = part(3, obe, 0, 0, BrickColor.new("Black"), "Obelisk Part05", vt())
  1645. local omsh5 = mesh("SpecialMesh", oprt5, "Wedge", "nil", vt(0, 0, 0), vt(4, 15, 3))
  1646. local owld5 = weld(oprt5, oprt5, oprt3, euler(0, 0, 0) * cf(0, -0.5, 0))
  1647. eul = eul + 1.57
  1648. end
  1649. for i = 1, 5 do
  1650. local oprt11 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part11", vt())
  1651. num = math.random(10, 40) / 100
  1652. local omsh11 = mesh("SpecialMesh", oprt11, "FileMesh", "9756362", vt(0, 0, 0), vt(num, math.random(60, 150) / 100, num))
  1653. local owld11 = weld(oprt11, oprt11, oprt2, euler(0, 0, -math.random(20, 50) / 100) * cf(math.random(100, 300) / 100, math.random(100, 500) / 100, 0) * euler(0, math.random(-50, 50), 0))
  1654. end
  1655. oprt1.CFrame = refsate.CFrame
  1656. so("203691785", oprt1, 1, 1)
  1657. so("183763487", oprt1, 1, 1)
  1658. f = Instance.new("BodyPosition", oprt1)
  1659. f.P = 2000
  1660. f.D = 100
  1661. f.maxForce = Vector3.new(545000, 545000, 545000)
  1662. f.position = refsate.Position + vt(0, math.random(700, 900) / 100, 0)
  1663. ogy = Instance.new("BodyGyro", oprt1)
  1664. ogy.maxTorque = Vector3.new(400000, 400000, 400000)
  1665. ogy.P = 2000
  1666. ogy.D = 100
  1667. ogy.cframe = cf(0, math.random(-314, 314) / 100, 0)
  1668. for i = 1, 5 do
  1669. MagicObsidian(BrickColor.new(NewCol2), cf(refsate.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
  1670. end
  1671. MagicBlock(BrickColor.new(NewCol2), cf(oprt1.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 4, 0.05, 2)
  1672. MagniDamage(oprt1, 20, 0, 0, math.random(10, 20), "Knockdown2", oprt1, 0, 1, (math.random(5, 8)), nil, nil, true, "Defense", 0.02, 300)
  1673. table.insert(Effects, {obe, "Obelisk", 0, 0, oprt1, 0, #Obelisks})
  1674. end
  1675. end
  1676. swait(10)
  1677. dec.Parent = nil
  1678. attack = false
  1679. end
  1680. end
  1681. end
  1682. Orb = function(Part)
  1683. spread = vt((math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3) * Part.Position - MMouse.Hit.p.magnitude / 100
  1684. local MouseLook = cf((Part.Position + MMouse.Hit.p) / 2, MMouse.Hit.p + spread)
  1685. table.insert(Effects, {MouseLook.lookVector, "Shoot", 100, Part.Position, 8, 12, math.random(5, 10)})
  1686. end
  1687. DecreaseStat = function(Model, Stat, Amount, Duration)
  1688. if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
  1689. Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
  1690. d = Instance.new("NumberValue", Model.Stats.Decrease)
  1691. dur = Instance.new("NumberValue", d)
  1692. dur.Name = "Duration"
  1693. dur.Value = Duration
  1694. game:GetService("Debris"):AddItem(d, 20)
  1695. if Stat == "Damage" then
  1696. d.Name = "DecreaseAtk"
  1697. else
  1698. if Stat == "Defense" then
  1699. d.Name = "DecreaseDef"
  1700. else
  1701. if Stat == "Movement" then
  1702. d.Name = "DecreaseMvmt"
  1703. end
  1704. end
  1705. end
  1706. if Model:findFirstChild("Torso") ~= nil then
  1707. display = ""
  1708. if Stat == "Damage" then
  1709. if Amount > 0 then
  1710. display = "-Damage"
  1711. else
  1712. display = "+Damage"
  1713. end
  1714. else
  1715. if Stat == "Defense" then
  1716. if Amount > 0 then
  1717. display = "-Defense"
  1718. else
  1719. display = "+Defense"
  1720. end
  1721. else
  1722. if Stat == "Movement" then
  1723. if Amount > 0 then
  1724. display = "-Movement"
  1725. else
  1726. display = "+Movement"
  1727. end
  1728. end
  1729. end
  1730. end
  1731. showDamage(Model, display, "Debuff")
  1732. end
  1733. d.Value = Amount
  1734. end
  1735. end
  1736. GetDist = function(Part1, Part2, magni)
  1737. local targ = Part1.Position - Part2.Position
  1738. local mag = targ.magnitude
  1739. if mag <= magni then
  1740. return true
  1741. else
  1742. return false
  1743. end
  1744. end
  1745. MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  1746. for _,c in pairs(workspace:children()) do
  1747. local hum = c:findFirstChild("Humanoid")
  1748. if hum ~= nil then
  1749. local head = nil
  1750. for _,d in pairs(c:children()) do
  1751. if d.className == "Model" and ranged ~= true then
  1752. head = d:findFirstChild("Hitbox")
  1753. if d.Parent == Character then
  1754. break
  1755. end
  1756. if head ~= nil then
  1757. local targ = head.Position - Part.Position
  1758. local mag = targ.magnitude
  1759. if mag <= magni and c.Name ~= Player.Name then
  1760. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1761. ref.Anchored = true
  1762. ref.CFrame = cf(head.Position)
  1763. game:GetService("Debris"):AddItem(ref, 1)
  1764. hitnum = math.random(1, 5)
  1765. if hitnum == 1 then
  1766. so("199148971", ref, 1, 1)
  1767. else
  1768. if hitnum == 2 then
  1769. so("199149025", ref, 1, 1)
  1770. else
  1771. if hitnum == 3 then
  1772. so("199149072", ref, 1, 1)
  1773. else
  1774. if hitnum == 4 then
  1775. so("199149109", ref, 1, 1)
  1776. else
  1777. if hitnum == 5 then
  1778. so("199149119", ref, 1, 1)
  1779. end
  1780. end
  1781. end
  1782. end
  1783. end
  1784. StaggerHit.Value = true
  1785. end
  1786. end
  1787. end
  1788. do
  1789. if d.className == "Part" then
  1790. head = d
  1791. if head ~= nil then
  1792. local targ = head.Position - Part.Position
  1793. local mag = targ.magnitude
  1794. if mag <= magni and c.Name ~= Player.Name then
  1795. if stun == nil then
  1796. stun = math.random(5, 10)
  1797. end
  1798. local Rang = nil
  1799. if Ranged == false then
  1800. Rang = true
  1801. end
  1802. local stag = nil
  1803. if shbash == true then
  1804. stag = true
  1805. end
  1806.  
  1807. end
  1808. end
  1809. end
  1810. do
  1811. -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT
  1812.  
  1813. end
  1814. end
  1815. end
  1816. end
  1817. end
  1818. end
  1819. MagniBuff = function(Part, magni, Dec, DecAm, Dur)
  1820. if Player.Neutral == true then
  1821. DecreaseStat(Character, Dec, DecAm, Dur)
  1822. end
  1823. for _,c in pairs(workspace:children()) do
  1824. local hum = c:findFirstChild("Humanoid")
  1825. if hum ~= nil then
  1826. local head = c:findFirstChild("Torso")
  1827. if head ~= nil then
  1828. local targ = head.Position - Part.Position
  1829. local mag = targ.magnitude
  1830. cando = true
  1831. if mag <= magni then
  1832. if Player.Neutral == false then
  1833. if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then
  1834. if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  1835. cando = true
  1836. else
  1837. cando = false
  1838. end
  1839. else
  1840. cando = false
  1841. end
  1842. if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
  1843. cando = true
  1844. end
  1845. else
  1846. cando = false
  1847. end
  1848. if cando == true then
  1849. DecreaseStat(head.Parent, Dec, DecAm, Dur)
  1850. end
  1851. end
  1852. end
  1853. end
  1854. end
  1855. end
  1856. rayCast = function(Pos, Dir, Max, Ignore)
  1857. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1858. end
  1859. local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
  1860. LastPoint = Point
  1861. effect = function(Color, Ref, LP, P1, returnn)
  1862. if LP == nil or P1 == nil then
  1863. return
  1864. end
  1865. local effectsmsh = Instance.new("CylinderMesh")
  1866. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  1867. effectsmsh.Name = "Mesh"
  1868. local effectsg = Instance.new("Part")
  1869. NoOutline(effectsg)
  1870. effectsg.formFactor = 3
  1871. effectsg.CanCollide = false
  1872. effectsg.Name = "Eff"
  1873. effectsg.Locked = true
  1874. effectsg.Anchored = true
  1875. effectsg.Size = Vector3.new(0.5, 1, 0.5)
  1876. effectsg.Parent = workspace
  1877. effectsmsh.Parent = effectsg
  1878. effectsg.BrickColor = BrickColor.new(Color)
  1879. effectsg.Reflectance = Ref
  1880. local point1 = P1
  1881. local mg = LP.p - point1.p.magnitude
  1882. effectsg.Size = Vector3.new(0.5, mg, 0.5)
  1883. effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
  1884. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  1885. game:GetService("Debris"):AddItem(effectsg, 2)
  1886. if returnn then
  1887. return effectsg
  1888. end
  1889. if not returnn then
  1890. table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
  1891. end
  1892. end
  1893. local CFrameFromTopBack = function(at, top, back)
  1894. local right = top:Cross(back)
  1895. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1896. end
  1897. Triangle = function(a, b, c)
  1898. local edg1 = c - a:Dot(b - a.unit)
  1899. local edg2 = a - b:Dot(c - b.unit)
  1900. local edg3 = b - c:Dot(a - c.unit)
  1901. if edg1 <= b - a.magnitude and edg1 >= 0 then
  1902. a = a
  1903. else
  1904. -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
  1905.  
  1906. if edg2 <= c - b.magnitude and edg2 >= 0 then
  1907. a = b
  1908. else
  1909. -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
  1910.  
  1911. -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
  1912.  
  1913. if edg3 <= a - c.magnitude and edg3 >= 0 then
  1914. a = c
  1915. else
  1916. assert(false, "unreachable")
  1917. end
  1918. end
  1919. end
  1920. local len1 = c - a:Dot(b - a.unit)
  1921. local len2 = b - a.magnitude - len1
  1922. local width = a + b - a.unit * len1 - c.magnitude
  1923. local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
  1924. local list = {}
  1925. if len1 > 0.01 then
  1926. local w1 = Instance.new("WedgePart", m)
  1927. w1.Name = "Triangle"
  1928. game:GetService("Debris"):AddItem(w1, 5)
  1929. w1.Material = "SmoothPlastic"
  1930. w1.FormFactor = "Custom"
  1931. w1.BrickColor = BrickColor.new("Teal")
  1932. w1.Transparency = 0
  1933. w1.Reflectance = 0
  1934. w1.Material = "SmoothPlastic"
  1935. w1.CanCollide = false
  1936. NoOutline(w1)
  1937. local sz = Vector3.new(0.2, width, len1)
  1938. w1.Size = sz
  1939. local sp = Instance.new("SpecialMesh", w1)
  1940. sp.MeshType = "Wedge"
  1941. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1942. w1:BreakJoints()
  1943. w1.Anchored = true
  1944. w1.Parent = workspace
  1945. w1.Transparency = 0.7
  1946. table.insert(Effects, {w1, "Disappear", 0.05})
  1947. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1948. table.insert(list, w1)
  1949. end
  1950. do
  1951. if len2 > 0.01 then
  1952. local w2 = Instance.new("WedgePart", m)
  1953. w2.Name = "Triangle"
  1954. game:GetService("Debris"):AddItem(w2, 5)
  1955. w2.Material = "SmoothPlastic"
  1956. w2.FormFactor = "Custom"
  1957. w2.BrickColor = BrickColor.new("Teal")
  1958. w2.Transparency = 0
  1959. w2.Reflectance = 0
  1960. w2.Material = "SmoothPlastic"
  1961. w2.CanCollide = false
  1962. NoOutline(w2)
  1963. local sz = Vector3.new(0.2, width, len2)
  1964. w2.Size = sz
  1965. local sp = Instance.new("SpecialMesh", w2)
  1966. sp.MeshType = "Wedge"
  1967. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1968. w2:BreakJoints()
  1969. w2.Anchored = true
  1970. w2.Parent = workspace
  1971. w2.Transparency = 0.7
  1972. table.insert(Effects, {w2, "Disappear", 0.05})
  1973. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1974. table.insert(list, w2)
  1975. end
  1976. do
  1977. return unpack(list)
  1978. end
  1979. end
  1980. end
  1981. MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1982. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  1983. prt.Anchored = true
  1984. prt.CFrame = cframe
  1985. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1986. game:GetService("Debris"):AddItem(prt, 10)
  1987. if Type == 1 or Type == nil then
  1988. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  1989. else
  1990. if Type == 2 then
  1991. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  1992. else
  1993. if Type == 3 then
  1994. table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame, math.random(5, 20) / 100})
  1995. end
  1996. end
  1997. end
  1998. end
  1999. MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2000. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2001. prt.Anchored = true
  2002. prt.CFrame = cframe
  2003. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2004. game:GetService("Debris"):AddItem(prt, 10)
  2005. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2006. end
  2007. MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2008. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2009. prt.Anchored = true
  2010. prt.CFrame = cframe
  2011. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2012. game:GetService("Debris"):AddItem(prt, 10)
  2013. table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh})
  2014. end
  2015. MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2016. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2017. prt.Anchored = true
  2018. prt.CFrame = cframe
  2019. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2020. game:GetService("Debris"):AddItem(prt, 10)
  2021. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2022. end
  2023. MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2024. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2025. prt.Anchored = true
  2026. prt.CFrame = cframe
  2027. local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2028. game:GetService("Debris"):AddItem(prt, 10)
  2029. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2030. end
  2031. ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
  2032. local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  2033. prt.Anchored = true
  2034. prt.CFrame = cframe
  2035. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
  2036. game:GetService("Debris"):AddItem(prt, 10)
  2037. table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
  2038. end
  2039. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2040. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2041. prt.Anchored = true
  2042. prt.CFrame = cframe
  2043. local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2044. game:GetService("Debris"):AddItem(prt, 10)
  2045. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2046. end
  2047. MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2048. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2049. prt.Anchored = true
  2050. prt.CFrame = cframe * cf(x2, y2, z2)
  2051. local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
  2052. game:GetService("Debris"):AddItem(prt, 10)
  2053. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2054. end
  2055. MagicObsidian = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2056. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2057. prt.Anchored = true
  2058. prt.CFrame = cframe
  2059. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2060. game:GetService("Debris"):AddItem(prt, 10)
  2061. table.insert(Effects, {prt, "Obsidian", delay, x3, y3, z3, msh, math.random(80, 140) / 100, 0.1})
  2062. end
  2063.  
  2064. if hitbox.Parent == nil then
  2065. return
  2066. end
  2067. if hitbox.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
  2068. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2069. ref.Anchored = true
  2070. ref.CFrame = cf(hit.Position)
  2071. game:GetService("Debris"):AddItem(ref, 1)
  2072. hitnum = math.random(1, 5)
  2073. if hitnum == 1 then
  2074. so("199148971", ref, 1, 1)
  2075. else
  2076. if hitnum == 2 then
  2077. so("199149025", ref, 1, 1)
  2078. else
  2079. if hitnum == 3 then
  2080. so("199149072", ref, 1, 1)
  2081. else
  2082. if hitnum == 4 then
  2083. so("199149109", ref, 1, 1)
  2084. else
  2085. if hitnum == 5 then
  2086. so("199149119", ref, 1, 1)
  2087. end
  2088. end
  2089. end
  2090. end
  2091. end
  2092. StaggerHit.Value = true
  2093. end
  2094. h = hitbox.Parent:FindFirstChild("Humanoid")
  2095. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2096. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  2097. return
  2098. end
  2099. if Player.Neutral == false then
  2100. if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
  2101. return
  2102. end
  2103. if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  2104. return
  2105. end
  2106. end
  2107. c = Instance.new("ObjectValue")
  2108. c.Name = "creator"
  2109. c.Value = game:service("Players").LocalPlayer
  2110. c.Parent = h
  2111. RecentEnemy.Value = hit.Parent
  2112. game:GetService("Debris"):AddItem(c, 0.5)
  2113. minim = minim * Atk.Value
  2114. maxim = maxim * Atk.Value
  2115. Damage = 0
  2116. if minim == maxim then
  2117. Damage = maxim
  2118. else
  2119. Damage = math.random(minim, maxim)
  2120. end
  2121. blocked = false
  2122. enblock = nil
  2123. Stats = hit.Parent:findFirstChild("Stats")
  2124. if Stats ~= nil then
  2125. invis = Stats:findFirstChild("Invisibility")
  2126. isinvis = Stats:findFirstChild("IsInvisible")
  2127. if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
  2128. invis.Value = 0
  2129. end
  2130. enblock = Stats:findFirstChild("Block")
  2131. if enblock ~= nil and enblock.Value == true then
  2132. blocked = true
  2133. end
  2134. if Stats:findFirstChild("Defense") ~= nil then
  2135. Damage = Damage / Stats.Defense.Value
  2136. if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
  2137. hitnum = math.random(1, 5)
  2138. if hitnum == 1 then
  2139. so("199149321", hit, 1, 1)
  2140. else
  2141. if hitnum == 2 then
  2142. so("199149338", hit, 1, 1)
  2143. else
  2144. if hitnum == 3 then
  2145. so("199149367", hit, 1, 1)
  2146. else
  2147. if hitnum == 4 then
  2148. so("199149409", hit, 1, 1)
  2149. else
  2150. if hitnum == 5 then
  2151. so("199149452", hit, 1, 1)
  2152. end
  2153. end
  2154. end
  2155. end
  2156. end
  2157. else
  2158. if ranged == false or ranged == nil and blocked ~= true then
  2159. hitnum = math.random(1, 6)
  2160. if hitnum == 1 then
  2161. so("199149137", hit, 1, 1)
  2162. else
  2163. if hitnum == 2 then
  2164. so("199149186", hit, 1, 1)
  2165. else
  2166. if hitnum == 3 then
  2167. so("199149221", hit, 1, 1)
  2168. else
  2169. if hitnum == 4 then
  2170. so("199149235", hit, 1, 1)
  2171. else
  2172. if hitnum == 5 then
  2173. so("199149269", hit, 1, 1)
  2174. else
  2175. if hitnum == 6 then
  2176. so("199149297", hit, 1, 1)
  2177. end
  2178. end
  2179. end
  2180. end
  2181. end
  2182. end
  2183. end
  2184. end
  2185. if Damage <= 3 and staghit == true and ranged ~= true then
  2186. StaggerHit.Value = true
  2187. end
  2188. end
  2189. if Stats:findFirstChild("Stun") ~= nil then
  2190. if blocked == true then
  2191. incstun = incstun / 2
  2192. end
  2193. if Stats.Stun.Value < Stats.StunThreshold.Value then
  2194. Stats.Stun.Value = Stats.Stun.Value + incstun
  2195. end
  2196. end
  2197. if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
  2198. Stats.Stagger.Value = true
  2199. end
  2200. end
  2201. if blocked == true then
  2202. showDamage(hit.Parent, "Block", "Damage")
  2203. if ranged ~= true then
  2204. enblock.Value = false
  2205. Stagger.Value = true
  2206. hitnum = math.random(1, 2)
  2207. if hitnum == 1 then
  2208. so("199148933", hit, 1, 1)
  2209. else
  2210. if hitnum == 2 then
  2211. so("199148947", hit, 1, 1)
  2212. end
  2213. end
  2214. end
  2215. else
  2216. Damage = math.floor(Damage)
  2217. coroutine.resume(coroutine.create(function(Hum, Dam)
  2218. end), h, Damage)
  2219. showDamage(hit.Parent, Damage, "Damage")
  2220. if DecreaseState ~= nil then
  2221. if DecreaseState == "Obsidian" then
  2222. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration)
  2223. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
  2224. else
  2225. DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
  2226. end
  2227. end
  2228. if Type == "Knockdown" then
  2229. hum = hit.Parent.Humanoid
  2230. hum.PlatformStand = true
  2231. coroutine.resume(coroutine.create(function(HHumanoid)
  2232. swait(1)
  2233. HHumanoid.PlatformStand = false
  2234. end), hum)
  2235. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2236. local bodvol = Instance.new("BodyVelocity")
  2237. bodvol.velocity = angle * knockback
  2238. bodvol.P = 5000
  2239. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  2240. bodvol.Parent = hit
  2241. rl = Instance.new("BodyAngularVelocity")
  2242. rl.P = 3000
  2243. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  2244. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  2245. rl.Parent = hit
  2246. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2247. game:GetService("Debris"):AddItem(rl, 0.5)
  2248. else
  2249. do
  2250. if Type == "Knockdown2" then
  2251. hum = hit.Parent.Humanoid
  2252. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2253. local bodvol = Instance.new("BodyVelocity")
  2254. bodvol.velocity = angle * knockback
  2255. bodvol.P = 5000
  2256. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  2257. bodvol.Parent = hit
  2258. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2259. else
  2260. do
  2261. if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
  2262. vp = Instance.new("BodyVelocity")
  2263. vp.P = 500
  2264. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  2265. if KnockbackType == 1 then
  2266. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2267. else
  2268. if KnockbackType == 2 then
  2269. vp.velocity = Property.CFrame.lookVector * knockback
  2270. end
  2271. end
  2272. game:GetService("Debris"):AddItem(vp, 0.5)
  2273. if knockback > 0 then
  2274. vp.Parent = hit.Parent.Torso
  2275. end
  2276. end
  2277. debounce = Instance.new("BoolValue")
  2278. debounce.Name = "DebounceHit"
  2279. debounce.Parent = hit.Parent
  2280. debounce.Value = true
  2281. game:GetService("Debris"):AddItem(debounce, Delay)
  2282. c = Instance.new("ObjectValue")
  2283. c.Name = "creator"
  2284. c.Value = Player
  2285. c.Parent = h
  2286. game:GetService("Debris"):AddItem(c, 0.5)
  2287. CRIT = false
  2288. end
  2289. end
  2290. end
  2291. end
  2292. end
  2293. end
  2294.  
  2295. showDamage = function(Char, Dealt, Type)
  2296. m = Instance.new("Model")
  2297. m.Name = "Effect"
  2298. c = Instance.new("Part")
  2299. c.Transparency = 1
  2300. c.Name = "Head"
  2301. c.TopSurface = 0
  2302. c.BottomSurface = 0
  2303. c.formFactor = "Plate"
  2304. c.Size = Vector3.new(1, 0.4, 1)
  2305. b = Instance.new("BillboardGui", c)
  2306. b.Size = UDim2.new(5, 0, 5, 0)
  2307. b.AlwaysOnTop = true
  2308. damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  2309. if Type == "Damage" then
  2310. damgui.Font = "SourceSans"
  2311. if Dealt == "Block" then
  2312. damgui.TextColor3 = BrickColor.new("Bright blue").Color
  2313. else
  2314. if Dealt < 3 then
  2315. damgui.TextColor3 = BrickColor.new("White").Color
  2316. else
  2317. if Dealt >= 3 and Dealt < 20 then
  2318. damgui.TextColor3 = BrickColor.new("Bright yellow").Color
  2319. else
  2320. damgui.TextColor3 = BrickColor.new("Really red").Color
  2321. damgui.Font = "SourceSansBold"
  2322. end
  2323. end
  2324. end
  2325. else
  2326. if Type == "Debuff" then
  2327. damgui.TextColor3 = BrickColor.new("White").Color
  2328. else
  2329. if Type == "Interrupt" then
  2330. damgui.TextColor3 = BrickColor.new("New Yeller").Color
  2331. end
  2332. end
  2333. end
  2334. damgui.TextScaled = true
  2335. ms = Instance.new("CylinderMesh")
  2336. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  2337. ms.Parent = c
  2338. c.Reflectance = 0
  2339. Instance.new("BodyGyro").Parent = c
  2340. c.Parent = m
  2341. if Char:findFirstChild("Head") ~= nil then
  2342. c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2343. else
  2344. if Char.Parent:findFirstChild("Head") ~= nil then
  2345. c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2346. end
  2347. end
  2348. f = Instance.new("BodyPosition")
  2349. f.P = 2000
  2350. f.D = 100
  2351. f.maxForce = Vector3.new(545000, 545000, 545000)
  2352. if Type == "Damage" then
  2353. f.position = c.Position + Vector3.new(0, 3, 0)
  2354. else
  2355. if Type == "Debuff" or Type == "Interrupt" then
  2356. f.position = c.Position + Vector3.new(0, 5, 0)
  2357. end
  2358. end
  2359. f.Parent = c
  2360. game:GetService("Debris"):AddItem(m, 5)
  2361. table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
  2362. c.CanCollide = false
  2363. m.Parent = workspace
  2364. c.CanCollide = false
  2365. end
  2366. combo = 0
  2367. ob1d = function(mouse)
  2368. if attack == true or equipped == false then
  2369. return
  2370. end
  2371. hold = true
  2372. if combo == 0 then
  2373. combo = 1
  2374. attackone()
  2375. else
  2376. if combo == 1 then
  2377. combo = 2
  2378. attacktwo()
  2379. else
  2380. if combo == 2 then
  2381. combo = 3
  2382. attackthree()
  2383. else
  2384. if combo == 3 then
  2385. combo = 0
  2386. attackfour()
  2387. end
  2388. end
  2389. end
  2390. end
  2391. coroutine.resume(coroutine.create(function()
  2392. for i = 1, 50 do
  2393. if attack == false then
  2394. swait()
  2395. end
  2396. end
  2397. if attack == false then
  2398. combo = 0
  2399. end
  2400. end))
  2401. end
  2402. ob1u = function(mouse)
  2403. hold = false
  2404. end
  2405. buttonhold = false
  2406. fenbarmove1.MouseButton1Click:connect(do1)
  2407. fenbarmove2.MouseButton1Click:connect(do2)
  2408. fenbarmove3.MouseButton1Click:connect(do3)
  2409. fenbarmove4.MouseButton1Click:connect(do4)
  2410. eul = 0
  2411. equipped = false
  2412. key = function(key)
  2413. if attack == true then
  2414. return
  2415. end
  2416. if key == "f" then
  2417. attack = true
  2418. pressedf = true
  2419. fnumb = 0
  2420. if equipped == false then
  2421. RSH = ch.Torso["Right Shoulder"]
  2422. LSH = ch.Torso["Left Shoulder"]
  2423. RSH.Parent = nil
  2424. LSH.Parent = nil
  2425. RW.Name = "Right Shoulder"
  2426. RW.Part0 = ch.Torso
  2427. RW.C0 = cf(1.5, 0.5, 0)
  2428. RW.C1 = cf(0, 0.5, 0)
  2429. RW.Part1 = ch["Right Shoulder"]
  2430. RW.Parent = ch.Torso
  2431. LSH.Name = "Left Shoulder"
  2432. LSH.Part0 = ch.Torso
  2433. LSH.C0 = cf(-1.5, 0.5, 0)
  2434. LSH.C1 = cf(0, 0.5, 0)
  2435. LSH.Part1 = ch["Left Shoulder"]
  2436. LSH.Parent = ch.Torso
  2437. Animate.Parent = nil
  2438. equipanim()
  2439. equipped = true
  2440. else
  2441. equipped = false
  2442. hideanim()
  2443. LH.C1 = LHC1
  2444. RH.C1 = RHC1
  2445. Animate.Parent = Humanoid
  2446. swait(0)
  2447. RW.Parent = nil
  2448. LW.Parent = nil
  2449. RSH.Parent = player.Character.Torso
  2450. LSH.Parent = player.Character.Torso
  2451. end
  2452. attack = false
  2453. end
  2454. if equipped == false then
  2455. return
  2456. end
  2457. if key == "e" then
  2458. Obelisk()
  2459. end
  2460. if key == "z" then
  2461. do1()
  2462. end
  2463. if key == "x" then
  2464. do2()
  2465. end
  2466. if key == "c" then
  2467. do3()
  2468. end
  2469. if key == "v" then
  2470. do4()
  2471. end
  2472. if attack == false then
  2473. RecentEnemy.Value = nil
  2474. end
  2475. end
  2476. key2 = function(key)
  2477. end
  2478. s = function(mouse)
  2479. mouse.Button1Down:connect(function()
  2480. ob1d(mouse)
  2481. end)
  2482. mouse.Button1Up:connect(function()
  2483. ob1u(mouse)
  2484. end)
  2485. mouse.KeyDown:connect(key)
  2486. mouse.KeyUp:connect(key2)
  2487. player = Player
  2488. ch = Character
  2489. MMouse = mouse
  2490. end
  2491. ds = function(mouse)
  2492. end
  2493. Bin.Selected:connect(s)
  2494. Bin.Deselected:connect(ds)
  2495. print("Obsidian loaded.")
  2496. local mananum = 0
  2497. local donum = 0
  2498. local stunnum = 0
  2499. local staggeranim = false
  2500. local stunanim = false
  2501. local pnum = 0
  2502. local pnum2 = 0
  2503. local pref = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Effect", vt())
  2504. pref.Anchored = true
  2505. local oldhealth = Humanoid.Health
  2506. local walk = 0
  2507. local walkforw = true
  2508. while 1 do
  2509. swait()
  2510. if Humanoid.Health <= 0 then
  2511. attack = true
  2512. resumeControl()
  2513. modelzorz.Parent = workspace
  2514. game:GetService("Debris"):AddItem(modelzorz, 30)
  2515. for i = 1, #Weapon do
  2516. Weapon[i].Parent = modelzorz
  2517. Weapon[i].CanCollide = true
  2518. end
  2519. for i = 1, #Welds do
  2520. if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
  2521. Welds[i].Parent = nil
  2522. else
  2523. Welds[i].Parent = prt1
  2524. end
  2525. end
  2526. end
  2527. do
  2528. if fnumb < 21 then
  2529. fnumb = fnumb + 1
  2530. if pressedf == false then
  2531. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
  2532. tellbar.TextTransparency = tellbar.TextTransparency - 0.05
  2533. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
  2534. else
  2535. if fnumb == 20 then
  2536. fenframe5.Parent = nil
  2537. print("daigui")
  2538. end
  2539. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
  2540. tellbar.TextTransparency = tellbar.TextTransparency + 0.05
  2541. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
  2542. end
  2543. end
  2544. if hbwld.Parent == nil then
  2545. hitbox2.Name = "Hitbox"
  2546. else
  2547. hitbox2.Name = "Hitbox2"
  2548. end
  2549. hitbox2.Parent = hitbox.Parent
  2550. hitbox2.Size = hitbox.Size
  2551. hitbox2.CFrame = hitboxCF
  2552. hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
  2553. if Humanoid.Health < oldhealth then
  2554. passive.Value = passive.Value * 0.7
  2555. passivenum = 0
  2556. end
  2557. oldhealth = Humanoid.Health
  2558. if 3 <= pnum2 then
  2559. pnum2 = 0
  2560. if passivenum < 15 then
  2561. pref.CFrame = cf(RootPart.Position) * cf(math.random(-1000, 1000) / 100, 0, math.random(-1000, 1000) / 100)
  2562. hitfloor2 = rayCast(pref.Position, CFrame.new(pref.Position, pref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
  2563. if hitfloor2 ~= nil then
  2564. MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 3, 3, 3, -0.2, -0.2, -0.2, 0.05)
  2565. end
  2566. passivenum = passivenum + 1
  2567. end
  2568. end
  2569. pnum = pnum + 1
  2570. pnum2 = pnum2 + 1
  2571. passive2.Value = (-0.1 + passive.Value * 0.2) * -1
  2572. dnum = #Obelisks + 1
  2573. passivenum2 = -1 / dnum
  2574. if passive.Value < passivenum2 then
  2575. passive.Value = passivenum2
  2576. end
  2577. if 150 <= pnum then
  2578. if passivenum2 < passive.Value then
  2579. passive.Value = passive.Value - 0.1
  2580. end
  2581. pnum = 0
  2582. end
  2583. if Stagger.Value == true and staggeranim == false then
  2584. coroutine.resume(coroutine.create(function()
  2585. staggeranim = true
  2586. while attack == true do
  2587. swait()
  2588. end
  2589. StaggerAnim()
  2590. StaggerHit.Value = false
  2591. Stagger.Value = false
  2592. staggeranim = false
  2593. end))
  2594. end
  2595. if StaggerHit.Value == true and staggeranim == false then
  2596. coroutine.resume(coroutine.create(function()
  2597. staggeranim = true
  2598. while attack == true do
  2599. swait()
  2600. end
  2601. StaggerHitt()
  2602. StaggerHit.Value = false
  2603. Stagger.Value = false
  2604. staggeranim = false
  2605. end))
  2606. end
  2607. if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
  2608. Humanoid.WalkSpeed = 0
  2609. else
  2610. Humanoid.WalkSpeed = 16 * Mvmt.Value
  2611. end
  2612. if StunT.Value <= Stun.Value and stunanim == false then
  2613. coroutine.resume(coroutine.create(function()
  2614. stunanim = true
  2615. while attack == true do
  2616. swait()
  2617. end
  2618. StunAnim()
  2619. Stun.Value = 0
  2620. stunanim = false
  2621. end))
  2622. end
  2623. local stunnum2 = 20
  2624. if stunnum2 <= stunnum then
  2625. if 0 < Stun.Value then
  2626. Stun.Value = Stun.Value - 1
  2627. end
  2628. stunnum = 0
  2629. end
  2630. stunnum = stunnum + 1
  2631. if 0.5 <= donum then
  2632. handidle = true
  2633. else
  2634. if donum <= 0 then
  2635. handidle = false
  2636. end
  2637. end
  2638. if handidle == false then
  2639. donum = donum + 0.003
  2640. else
  2641. donum = donum - 0.003
  2642. end
  2643. local torvel = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  2644. local velderp = RootPart.Velocity.y
  2645. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  2646. if equipped == true then
  2647. if attack == false then
  2648. idle = idle + 1
  2649. else
  2650. idle = 0
  2651. end
  2652. if (500 <= idle and attack ~= false) or Anim == "Walk" then
  2653. if walkforw == true then
  2654. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  2655. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  2656. else
  2657. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  2658. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  2659. end
  2660. else
  2661. RH.C1 = clerp(RH.C1, RHC1, 0.2)
  2662. LH.C1 = clerp(LH.C1, LHC1, 0.2)
  2663. end
  2664. if 1 < RootPart.Velocity.y and hitfloor == nil then
  2665. Anim = "Jump"
  2666. if attack == false then
  2667. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
  2668. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  2669. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  2670. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 0.5), 0.2)
  2671. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2672. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.8), 0.2)
  2673. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2674. RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
  2675. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
  2676. end
  2677. else
  2678. if RootPart.Velocity.y < -1 and hitfloor == nil then
  2679. Anim = "Fall"
  2680. if attack == false then
  2681. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
  2682. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  2683. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0), 0.2)
  2684. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 1), 0.2)
  2685. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2686. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.2)
  2687. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2688. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  2689. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  2690. end
  2691. else
  2692. if torvel < 1 and hitfloor ~= nil then
  2693. Anim = "Idle"
  2694. if attack == false then
  2695. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.15)
  2696. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.15)
  2697. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.15)
  2698. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6) * euler(0.1, 0, 0), 0.15)
  2699. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2 - (donum) / 5, 0, 0.8 - (donum) / 5), 0.15)
  2700. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2701. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4 + (donum) / 3, 0, -0.2 - (donum) / 5), 0.15)
  2702. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2703. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 0.6, -0.3), 0.2)
  2704. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.2)
  2705. end
  2706. else
  2707. if 2 < torvel and torvel < 30 and hitfloor ~= nil then
  2708. Anim = "Walk"
  2709. walk = walk + 1
  2710. if 15 - 5 * Mvmt.Value <= walk then
  2711. walk = 0
  2712. if walkforw == true then
  2713. walkforw = false
  2714. else
  2715. if walkforw == false then
  2716. walkforw = true
  2717. end
  2718. end
  2719. end
  2720. if attack == false then
  2721. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0) * cf(0, 1, 0.2), 0.2)
  2722. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.2)
  2723. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.2)
  2724. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2)
  2725. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.6), 0.2)
  2726. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2727. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.2)
  2728. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2729. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2)
  2730. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2)
  2731. end
  2732. else
  2733. if 30 <= torvel and hitfloor ~= nil then
  2734. Anim = "Run"
  2735. if attack == false then
  2736. wld1.C0 = clerp(wld1.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.3)
  2737. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, 1, 0), 0.3)
  2738. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.4)
  2739. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  2740. RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8), 0.4)
  2741. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  2742. LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8), 0.4)
  2743. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  2744. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
  2745. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
  2746. end
  2747. end
  2748. end
  2749. end
  2750. end
  2751. end
  2752. end
  2753. if 0 < #Effects then
  2754. for e = 1, #Effects do
  2755. if Effects[e] ~= nil then
  2756. local Thing = Effects[e]
  2757. if Thing ~= nil then
  2758. local Mode = Thing[2]
  2759. local Delay = Thing[3]
  2760. local IncX = Thing[4]
  2761. local IncY = Thing[5]
  2762. local IncZ = Thing[6]
  2763. if Thing[2] == "CylinderClang" then
  2764. if Thing[3] <= 1 then
  2765. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2766. Thing[7] = Thing[1].CFrame
  2767. effect("New Yeller", 0, Thing[8], Thing[7])
  2768. Thing[8] = Thing[7]
  2769. Thing[3] = Thing[3] + Thing[4]
  2770. else
  2771. Thing[1].Parent = nil
  2772. table.remove(Effects, e)
  2773. end
  2774. else
  2775. if Thing[2] == "showDamage" then
  2776. if Thing[6] < Thing[5] then
  2777. Thing[6] = Thing[6] + 1
  2778. else
  2779. if Thing[6] < Thing[7] then
  2780. Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
  2781. Thing[6] = Thing[6] + 1
  2782. else
  2783. if Thing[6] < Thing[8] then
  2784. Thing[6] = Thing[6] + 1
  2785. else
  2786. if Thing[6] < Thing[9] then
  2787. Thing[6] = Thing[6] + 1
  2788. Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
  2789. Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
  2790. Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
  2791. else
  2792. Thing[1].Parent = nil
  2793. table.remove(Effects, e)
  2794. end
  2795. end
  2796. end
  2797. end
  2798. else
  2799. if Thing[2] == "Obelisk" then
  2800. if Thing[6] <= 400 and Thing[1].Parent ~= nil then
  2801. Thing[6] = Thing[6] + 1
  2802. if 10 <= Thing[3] then
  2803. Thing[3] = 0
  2804. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2805. ref.Anchored = true
  2806. ref.CFrame = cf(Thing[5].Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100)
  2807. game:GetService("Debris"):AddItem(ref, 0.2)
  2808. hitfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
  2809. MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2), 1, 1, 1, 0, 0, 0, math.random(10, 20) / 100)
  2810. end
  2811. if 100 <= Thing[4] then
  2812. Thing[4] = 0
  2813. MagniBuff(Thing[5], 20, "Defense", -0.05, 100)
  2814. MagniDamage(Thing[5], 20, 2, 2, 0, "Normal", Thing[5], 0, 1, 1, nil, nil, true)
  2815. MagicCircle(BrickColor.new(NewCol2), cf(Thing[5].Position) * cf(0, -8, 0), 1, 2, 1, 10, 1, 10, 0.05)
  2816. end
  2817. Thing[3] = Thing[3] + 1
  2818. Thing[4] = Thing[4] + 1
  2819. else
  2820. for i = 1, 3 do
  2821. MagicBlock(BrickColor.new(NewCol2), cf(Thing[5].Position) * cf(0, math.random(-300, 300) / 100, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 2, 2, 2, 0.05, 2)
  2822. end
  2823. for i = 1, 5 do
  2824. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2825. ref.Anchored = true
  2826. ref.CFrame = cf(Thing[5].Position) * cf(math.random(-900, 900) / 100, 0, math.random(-900, 900) / 100)
  2827. game:GetService("Debris"):AddItem(ref, 0.2)
  2828. hitfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
  2829. MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
  2830. end
  2831. print("officialend")
  2832. Thing[1].Parent = nil
  2833. if Thing[5].Parent ~= nil then
  2834. Thing[5].Parent.Parent = nil
  2835. end
  2836. table.remove(Effects, e)
  2837. for i = 1, #Obelisks do
  2838. if Obelisks[i] == Thing[1] then
  2839. table.remove(Obelisks, i)
  2840. end
  2841. end
  2842. end
  2843. else
  2844. do
  2845. if Thing[2] == "Shoot" then
  2846. local Look = Thing[1]
  2847. local hit, pos = rayCast(Thing[4], Look, 3, modelzorz)
  2848. local mag = Thing[4] - pos.magnitude
  2849. MagicCircle(BrickColor.new(NewCol), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 10, 10, 10, 1, 1, 1, 0.3)
  2850. Thing[4] = Thing[4] + Look * 3
  2851. Thing[3] = Thing[3] - 1
  2852. if hit ~= nil then
  2853. Thing[3] = 0
  2854.  
  2855. ref = part(3, workspace, 0, 1, BrickColor.new("Really red"), "Reference", vt())
  2856. ref.Anchored = true
  2857. ref.CFrame = cf(pos)
  2858. game:GetService("Debris"):AddItem(ref, 1)
  2859. so("183763506", ref, 1, 1)
  2860. so("203691510", ref, 1, 1)
  2861. MagicCircle(BrickColor.new(NewCol2), cf(pos), 10, 10, 10, 2, 2, 2, 0.1)
  2862. MagicBlock(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.15, 2)
  2863. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.15)
  2864. MagniDamage(ref, 10, Thing[5] / 1.2, Thing[6] / 1.2, 0, "Normal", ref, 0, 1, (math.random(3, 8)), nil, nil, true, "Obsidian", 0.05, 300)
  2865. end
  2866. if Thing[3] <= 0 then
  2867. table.remove(Effects, e)
  2868. end
  2869. end
  2870. do
  2871. do
  2872. if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Obelisk" and Thing[2] ~= "Shoot" then
  2873. if Thing[1].Transparency <= 1 then
  2874. if Thing[2] == "Block1" then
  2875. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2876. Mesh = Thing[7]
  2877. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2878. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2879. else
  2880. if Thing[2] == "Block2" then
  2881. Thing[1].CFrame = Thing[1].CFrame
  2882. Mesh = Thing[7]
  2883. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2884. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2885. else
  2886. if Thing[2] == "Block3" then
  2887. Thing[8] = Thing[8] * cf(0, math.random(50, 80) / 100, 0)
  2888. Thing[1].CFrame = Thing[8] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2889. Mesh = Thing[7]
  2890. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2891. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2892. else
  2893. if Thing[2] == "Obsidian" then
  2894. Thing[1].CFrame = cf(Thing[1].Position) * cf(0, Thing[8], 0)
  2895. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2896. Thing[8] = Thing[8] - Thing[9]
  2897. Mesh = Thing[7]
  2898. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2899. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2900. else
  2901. if Thing[2] == "Cylinder" then
  2902. Mesh = Thing[7]
  2903. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2904. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2905. else
  2906. if Thing[2] == "Blood" then
  2907. Mesh = Thing[7]
  2908. Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.4, 0)
  2909. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2910. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2911. else
  2912. if Thing[2] == "Elec" then
  2913. Mesh = Thing[7]
  2914. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  2915. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2916. else
  2917. if Thing[2] == "Disappear" then
  2918. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2919. end
  2920. end
  2921. end
  2922. end
  2923. end
  2924. end
  2925. end
  2926. end
  2927. else
  2928. Thing[1].Parent = nil
  2929. table.remove(Effects, e)
  2930. end
  2931. end
  2932. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out DO_STMT
  2933.  
  2934. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out DO_STMT
  2935.  
  2936. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2937.  
  2938. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2939.  
  2940. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2941.  
  2942. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2943.  
  2944. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2945.  
  2946. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2947.  
  2948. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_THEN_STMT
  2949.  
  2950. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2951.  
  2952. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_THEN_STMT
  2953.  
  2954. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2955.  
  2956. end
  2957. end
  2958. end
  2959. end
  2960. end
  2961. end
  2962. end
  2963. end
  2964. end
  2965. end
  2966. fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
  2967. fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
  2968. fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
  2969. fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
  2970. fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
  2971. fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2972. fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2973. fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2974. fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2975. for _,c in pairs(Decrease:children()) do
  2976. if (c:findFirstChild("Duration")) ~= nil then
  2977. c.Duration.Value = c.Duration.Value - 1
  2978. if c.Duration.Value <= 0 then
  2979. c.Parent = nil
  2980. end
  2981. end
  2982. if c.Name == "DecreaseAtk" then
  2983. decreaseatk = decreaseatk + c.Value
  2984. else
  2985. if c.Name == "DecreaseDef" then
  2986. decreasedef = decreasedef + c.Value
  2987. else
  2988. if c.Name == "DecreaseMvmt" then
  2989. decreasemvmt = decreasemvmt + c.Value
  2990. end
  2991. end
  2992. end
  2993. end
  2994. Atk.Value = 1 - (decreaseatk)
  2995. if Atk.Value <= 0 then
  2996. Atk.Value = 0
  2997. end
  2998. Def.Value = 1 - (decreasedef)
  2999. if Def.Value <= 0 then
  3000. Def.Value = 0.01
  3001. end
  3002. Mvmt.Value = 1 - (decreasemvmt)
  3003. if Mvmt.Value <= 0 then
  3004. Mvmt.Value = 0
  3005. end
  3006. decreaseatk = 0
  3007. decreasedef = 0
  3008. decreasemvmt = 0
  3009. AtkVal = Atk.Value * 100
  3010. AtkVal = math.floor(AtkVal)
  3011. AtkVal = AtkVal / 100
  3012. fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
  3013. DefVal = Def.Value * 100
  3014. DefVal = math.floor(DefVal)
  3015. DefVal = DefVal / 100
  3016. fenbardef.Text = "Defense\n(" .. DefVal .. ")"
  3017. MvmtVal = Mvmt.Value * 100
  3018. MvmtVal = math.floor(MvmtVal)
  3019. MvmtVal = MvmtVal / 100
  3020. if Rooted.Value == true then
  3021. MvmtVal = 0
  3022. end
  3023. fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
  3024. fenbaroblsk1.Text = "Obelisks\n(" .. #Obelisks .. ")"
  3025. if StunT.Value <= Stun.Value then
  3026. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
  3027. else
  3028. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
  3029. end
  3030. fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
  3031. if 100 <= mana.Value then
  3032. mana.Value = 100
  3033. else
  3034. if mananum <= manaregain then
  3035. mananum = mananum + 1
  3036. else
  3037. mananum = 0
  3038. mana.Value = mana.Value + 1
  3039. end
  3040. end
  3041. for i = 1, #cooldowns do
  3042. if cooldownmax <= cooldowns[i] then
  3043. cooldowns[i] = cooldownmax
  3044. else
  3045. cooldowns[i] = cooldowns[i] + cooldownsadd[i]
  3046. end
  3047. end
  3048. -- DECOMPILER ERROR at PC6128: LeaveBlock: unexpected jumping out DO_STMT
  3049.  
  3050. end
  3051. end
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