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- Necron Overlord - A Necron Overlord is a single model.
- -Move 5"
- -Wounds 7
- -Save 4+
- -Bravery 10
- -Ranged Weapons-
- -Staff of Light - 12", Attacks 3, To Hit 3+, To Wound 3+, Rend -1, D3 Wounds
- -Gauntlet of Fire - 8", Attacks D6 , To Hit 4+, To Wound 4+, Rend - , 1 Wound
- -Melee Weapons-
- -Staff of Light - 2", Attacks 1, To Hit 4+, To Wound 3+, Rend - , D3 Wounds
- -Warscythe - 2", Attacks 3, To Hit 3+, To Wound 3+, Rend -2, D3 Wounds
- -Gauntlet of Fire - 1", Attacks 2, To Hit 4+, To Wound 3+, Rend -1 , D3 Wounds
- -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
- -Resurrection Orb: +1 to Reanimation Protocol rolls.
- -Command Ability-
- -Enduring Will: A Necron Overlord and units within 6" may re-roll failed reanimation protocol rolls.
- Cryptek - A Cryptek is a single model.
- -Move 5"
- -Wounds 4
- -Save 4+
- -Bravery 10
- -Ranged Weapons-
- -Staff of Light - 12", Attacks 3, To Hit 3+, To Wound 3+, Rend -1, D3 Wounds
- -Melee Weapons-
- -Staff of Light - 2", Attacks 1, To Hit 4+, To Wound 3+, Rend - , D3 Wounds
- -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
- -Technomancer: Pick a unit within 12". On a roll of 4+ that unit has 1+ to their Reanimation Protocol Rolls and may re-roll failed rolls of 1.
- -Chronometron: A Cryptek has a 4+ save against mortal wounds in the shooting phase.
- Destroyer Lord - A Destroyer Lord is a single model.
- -Move 8"
- -Wounds 7
- -Save 3+
- -Bravery 10
- -Ranged Weapons-
- -Staff of Light - 12", Attacks 3, To Hit 3+, To Wound 3+, Rend -1, D3 Wounds
- -Gauntlet of Fire - 8", Attacks D6 , To Hit 4+, To Wound 4+, Rend - , 1 Wound
- -Melee Weapons-
- -Staff of Light - 2", Attacks 1, To Hit 4+, To Wound 3+, Rend - , D3 Wounds
- -Warscythe - 2", Attacks 3, To Hit 3+, To Wound 3+, Rend -2, D3 Wounds
- -Gauntlet of Fire - 1", Attacks 2, To Hit 4+, To Wound 3+, Rend -1 , D3 Wounds
- -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
- -Resurrection Orb: +1 to Reanimation Protocol rolls.
- -Hatred For Everything: A Destroyer Lord can re-roll failed To Hit and To Wound rolls of 1.
- -Command Ability-
- -Seek and Destroy: During your Hero Phase this model and a unit of Destroyers within 12" may re-roll all failed To Hit rolls and To Wound rolls.
- Catacomb Command Barge - A Catacomb Command Barge is a single model.
- -Move 12"
- -Wounds 10
- -Save 4+
- -Bravery 10
- -Ranged Weapons-
- -Gauss Cannon - 16", Attacks 3, To Hit 3+, To Wound 3+, Rend -1, 1 Wound
- -Tesla Cannon - 16", Attacks 3, To Hit 3+, To Wound 3+, Rend - , 1 Wound
- -Staff of Light - 12", Attacks 3, To Hit 3+, To Wound 3+, Rend -1, D3 Wounds
- -Melee Weapons-
- -Staff of Light - 2", Attacks 1, To Hit 4+, To Wound 3+, Rend - , D3 Wounds
- -Warscythe - 2", Attacks 3, To Hit 3+, To Wound 3+, Rend -2, D3 Wounds
- -Hyperphase Sword - 1", Attacks 4, To Hit 3+, To Wound 3+, Rend -1, 2 Wounds
- -Gauntlet of Fire - 1", Attacks 2, To Hit 4+, To Wound 3+, Rend -1 , D3 Wounds
- -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
- -Resurrection Orb: +1 to Reanimation Protocol rolls.
- -Quantum Shielding: Units attacking a model with Quantum Shielding have -1 to To Wound rolls.
- -Living Metal: When this unit is destroyed, on a roll of 4+ it comes back with D3 wounds.
- -Gauss: When a model with a Gauss weapon wounds on a 6+ the unit suffers a mortal wound as well as any normal wounds.
- -Tesla: A To Hit roll of 6 causes 2 additional hits on the target.
- -Command Wave: All Friendly units within 12" of any Catacomb Command Barge models can re-roll failed Bravery tests.
- -Command Ability-
- Implacable Conqueror: Friendly Necron units within 12" may run and shoot this turn.
- Nemesor Zahndrekh - Nemesor Zahndrekh is a single model.
- -Move 5"
- -Wounds 6
- -Save 4+
- -Bravery 10
- -Ranged Weapons-
- -Staff of Light - 12", Attacks 3, To Hit 3+, To Wound 3+, Rend -1, D3 Wounds
- -Melee Weapons-
- -Staff of Light - 2", Attacks 1, To Hit 4+, To Wound 3+, Rend - , D3 Wounds
- -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
- -Phase Shifter: +1 to Save rolls and enemy units have a -1 to To Hit rolls against Nemesor Zahndrekh.
- -Adaptive Tactics: Choose a Necron Hero within 12" that has a Command Ability. You may use that ability this Hero Phase.
- -Counter Tactics: Choose one of the following for a unit within 12". The unit may Run and Shoot, Run and Charge or may re-roll Save rolls this turn.
- -Command Ability-
- Eternal Madness: Choose an enemy Hero within 12". That model must re-roll all successful To Hit rolls.
- Vargard Obyron - Vargard Obyron is a single model.
- -Move 5"
- -Wounds 7
- -Save 3+
- -Bravery 10
- -Melee Weapons-
- -Warscythe - 2", Attacks 3, To Hit 3+, To Wound 3+, Rend -2, D3 Wounds
- -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
- -The Vargard's Duty: Vargard Obyron may take wounds for Nemesor Zahndrekh as long as he is withing 4" of him.
- -Cleaving Counterblow: If an enemy Hero fails to hit Vargard Obyron, for each failed hit you add one attack during your combat phase.
- -Ghostwalk Mantle: Once per game, during you Hero phase, you may remove Vargard Obyron from the battlefield and redeploy him anywhere within 12" of Nemesor Zahndrekh.
- Illuminor Szeras - Immuminor Szeras is a single model.
- -Move 6"
- -Wounds 5
- -Save 4+
- -Bravery 10
- -Ranged Weapons-
- -Eldritch Staff - 12", Attacks 2, To Hit 3+, To Wound 3+, Rend -1, 2D3 Wounds
- -Melee Weapons-
- -Eldritch Staff - 2", Attacks 1, To Hit 4+, To Wound 3+, Rend - , 2D3 Wounds
- -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
- -Mechanical Augmentation: At the start of the game, nominate one unit of Immortals or Necron Warriors. Roll a D6 and consult the table.
- 1-2 Hardened Carapace: The unit has +1 to save rolls for the rest of the battle.
- 3-4 Improved Optics: The unit has +1 to To Hit rolls for the rest of the battle.
- 5-6 Enhanced Repair Functions: The unit has +1 to Reanimation Protocol rolls for the rest of the battle.
- -Lord of Technomancy: Choose a friendly Necron Warmachine during your hero phase. On a roll of 4+ that model may re-roll failed armor and Living Metal rolls until your next hero phase.
- Orikan The Diviner - Orikan The Diviner is a single model.
- -Move 5"
- -Wounds 5
- -Save 4+
- -Bravery 10
- -Melee Weapons-
- Staff of Tomorrow - 2", Attacks 3, To Hit 4+, To Wound 3+, Rend -1, D3 Wounds
- -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
- -Chronoblade: Orikan The Diviner may re-roll failed To Hit and To Wound rolls.
- -Master Chronomancer: Orikan the Diviner and friendly units within 6" may re-roll failed save rolls of 1.
- -The Stars Are Right: Roll a D6 at the start of each friendly turn. If the result is less than the current turn number, Orikan becomes empowered.
- For the rest of the game Orikan has +2 to To Hit rolls, +1 to To Wound rolls, and the Staff of Tomorrows wounds becomes D6.
- Anrakyr The Traveler - Anrakyr The Traveler is a single model.
- -Move 5"
- -Wounds 7
- -Save 4+
- -Bravery 10
- -Ranged Weapons-
- -Tachyon Arrow - 32", Attacks 1, To Hit 3+, -See Below-
- -Melee Weapons-
- -Warscythe - 2", Attacks 3, To Hit 3+, To Wound 3+, Rend -2, D3 Wounds
- -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
- -Tachyon Arrow: May be used once per game. Target unit suffers 6 mortal wounds.
- -Mindshackle Scarabs: In your Hero phase pick an enemy unit within 6" of Anrakyr. On a roll of 4+ you may use one of its weapons to hit it's own unit or a unit within it's weapons range.
- -Pyrrhian Eternals: At the start of the game choose a friendly unit of Immortals. All models in this unit recieve +1 to To Hit and To Wound rolls.
- Trazyn the Infinite - Trazyn the Infinite is a single mode.
- -Move 5"
- -Wounds 5
- -Save 4+
- -Bravery 10
- -Melee Weapons-
- -Empathic Obliterator - 2", -See Below-, To Hit 4+, To Wound 3+, Rend -1, 1 Wound
- -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
- -Empathic Obliterator: Make an attack roll for each model in the unit. If the unit has 20+ models you hit on a +1.
- -Surrogate Hosts: If Trazyn is slain you may instead remove a Necron Hero and replace him with Trazyn on a dice roll of 2+.
- Imotekh The Storm Lord - Imotekh The Storm Lord is a single model.
- -Move 6"
- -Wounds 7
- -Save 4+
- -Bravery 10
- -Ranged Weapons-
- -Staff of the Destroyer - 12", Attacks 2, To Hit 3+, -See Below-
- -Gauntlet of Fire - 1", Attacks 2, To Hit 4+, To Wound 3+, Rend -1 , D3 Wounds
- -Melee Weapons-
- -Staff of the Destroyer - 2", Attacks 4, To Hit 3+, To Wound 3+, Rend -2, 3
- -Gauntlet of Fire - 1", Attacks 2, To Hit 4+, To Wound 3+, Rend -1 , D3 Wounds
- -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
- -Phase Shifter: +1 to Save rolls and enemy units have a -1 to To Hit rolls against Nemesor Zahndrekh.
- -Staff of the Destroyer: Enemy units suffer D6 mortal wounds when hit by the Staff of the Destroyer in the shooting phase.
- -Lord of Storms: Whenever Imotekh the Storm Lord kills an enemy Hero or Monster lightning burts from the sky hitting a random enemy unit within 6". An unit that is hit takes D6 mortal wounds.
- Lychguard - A Lychguard unit has 5 or more models.
- -Move 5"
- -Wounds 2
- -Save 4+
- -Bravery 10
- -Melee Weapons-
- -Warscythe - 2", Attacks 2, To Hit 3+, To Wound 3+, Rend -2, D3 Wounds
- -Hyperphase Sword - 1", Attacks 4, To Hit 3+, Two Wound 3+, Rend -1 , 2
- -Dispersion Shields: Lychguard with Dispersion Shields have a save of 3+. During the shooting phase, any roll of a 6+ when saving against ranged attacks cause a mortal wound on the unit that fire the shot.
- -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
- Triarch Preatorians - A unit of Triarch Praetorians has 5 or more models.
- -Move 12"
- -Wounds 2
- -Save 4+
- -Bravery 10
- -Ranged Weapons-
- -Rod of Covenant - 6", Attacks 3, To Hit 4+, To Wound 3+, Rend -1, 1 Wounds
- -Particle Caster - 12", Attacks 3, To Hit 3+, To Wound 3+, Rend -, 1 wound
- -Melee Weapons-
- -Rod of Covenant - 2", Attacks 2, To Hit 3+, To Wound 3+, Rend - , 1 Wound
- -Void Blade - 1", Attacks 1, To Hit 3+, To Wound 3+, Rend -1, 2 Wounds
- -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
- -Entropic Strike: When a model with a Void Blade wounds on a 6+ the unit suffers a mortal wound instead of its normal damage.
- -Gravity Displacement Pack: A unit of Trairch Praetorians can fly.
- Necron Warriors - A unit of Necron Warriors has 10 or more models.
- -Move 4"
- -Wounds 1
- -Save 5+
- -Bravery 10
- -Ranged Weapons-
- -Gauss Flayer - 16", Attacks 1, To Hit 4+, To Wound 4+, Rend - , 1 Wound
- -Melee Weapons-
- -Gauss Flayer Blade - 1", Attacks 1, To Hit 5+, To Woound 4+, Rend - , 1 Wound
- -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
- -Gauss: When a model with a Gauss weapon wounds on a 6+ the unit suffers a mortal wound as well as any normal wounds.
- -Unrelenting Legion: If a unit of Necron Warriors has 20 or more models you have a 1+ to hit, if 30+ you have a +1 to wound also.
- Necron Immortals - A unit of Necron Immortals has 5 or more models.
- -Move 4"
- -Wounds 1
- -Save 4+
- -Bravery 10
- -Ranged Weapons-
- -Gauss Blaster - 16", Attacks 2, To Hit 4+, To wound 3+, Rend - , 1 Wound
- -Tesla Carbine - 16", Attacks 1, To Hit 4+, To Wound 3+, Rend - , 1 Wound
- -Melee Weapons-
- -Gauss Blaster Blade - 1", Attacks 1, To hit 4+, To Wound 4+, Rend - , 1 Wound
- -Tesla Carbine - 1", Attacks 1, To Hit 4+, To Wound 4+, Rend - , 1 Wound
- -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
- -Gauss: When a model with a Gauss weapon wounds on a 6+ the unit suffers a mortal wound as well as any normal wounds.
- -Tesla: A To Hit roll of 6 causes 2 additional hits on the target.
- Deathmarks - A unit of Deathmarks has 5 or more models.
- -Move 5"
- -Wounds 1
- -Save 5+
- -Bravery 10
- -Ranged Weapons-
- -Synaptic Disintegrator - 24", Attacks 1, To Hit 4+, To Wound 3+, Rend -1, 2 Wounds
- -Melee Weapons-
- -Synaptic Disintegrator - 1", Attacks 1, To Hit 4+, To Wound 5+, Rend -, 1 Wound
- -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
- -Ethereal Interception: When deploying this unit you can put it off to one side and say they're in Hyperspace. During either players turn you may set this unit up anywhere on the board at least 9" away from any enemy models.
- -Hunters from Hyperspace: During the turn this unit is set up you may immediately fire your weaponry with a +1 to To Hit and To Wound rolls.
- Flayed Ones - A unit of Flayed Ones has 5 or more models.
- -Move 4"
- -Wounds 1
- -Save 5+
- -Bravery 10
- -Melee Weapons-
- -Flayer Claws - 1", Attacks 2, To Hit 4+, To Wound 3+, Rend - , 1 Wound
- -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
- -Flayed Alive: When a model with a pair of Flayer Claws wounds on a 6+ the attack has a rend of -2.
- -A Gruesome Visage: Units within 3" of a Flayed One unit must re-roll successfuly Battleshock rolls.
- -Infiltrate: You may set up this unit within a piece of terrain and more than 12" from any enemy models.
- Canoptek Wraiths - A Canoptek Wraith unit has 3+ models.
- -Move 12"
- -Wounds 4
- -Save 4+
- -Bravery 10
- -Ranged Weapons-
- -Particle Caster - 12", Attacks 3, To Hit 4+, To Wound 3+, Rend - , 1 Wound
- -Transdimensional Beamer - 12", Attacks 1, To Hit 4+, To Wound 3+, Rend -1, D3 Wounds
- -Melee Weapons-
- -Wraith Claws - 1", Attacks 3, To Hit 3+, To Wound 3+, Rend -1, 2 Wounds
- -Whip Coils - 2", Attacks 2, To Hit 4+, To Wound 3+, Rend - , 1 Wound
- -Wraith Form: A unit of Canoptek Wraiths ignore the rend special rule.
- -Wraith Flight: A unit of Canoptek Wraiths ignore terrain and enemy models when moving. Must end move at least 3" away from an enemy model.
- Canoptek Scarabs - A unit of Canoptek Scarabs has 3 or more models.
- -Move 12"
- -Wounds 3
- -Save 5+
- -Bravery 10
- -Melee Weapons-
- -Entropic Bite - 1", 4 Attacks, To Hit 4+, To Wound 5+, Rend - , 1 Wound
- -Entropic Strike: When a model with an Entropic Bite wounds on a 6+ the unit suffers a mortal wound instead of its normal damage.
- -Swarm: A unit attacking Canoptek Scarabs has a -1 to To Hit rolls as they flail their weapons around.
- Canoptek Spyder - A unit of Canoptek Spyders has 1 or more models.
- -Move 6"
- -Wounds 5
- -Save 4+
- -Bravery 10
- -Ranged Weapons-
- -Twin-linked Particle Beamer - 16", D6, To Hit 3+, To Wound 4+, Rend -1, 1 wound
- -Melee Weapons-
- -Canoptek Spyder Claws and Bites - 1", 1, To Hit 3+, To Wound 3+, Rend -1, D3 Wounds
- -Fabricator Claw Array: A model with a Fabricator Claw Array may repair D3 wounds on a Necron Warmachine.
- -Gloom Prison: This unit may unbind one spell as if it were a wizard.
- -Scarab Hive: Pick a Canoptek Scarab unit within 12", on a roll of 2+ add another model to the unit. If a roll of 1 the Spyder suffers D3 mortal wounds. Do this for each Spyder in the unit.
- Tomb Blades - A unit of Tomb Blades has 3 or more models.
- -Move 12"
- -Wounds 2
- -Save 4+
- -Bravery 10
- -Ranged Weapons-
- -Twin-Linked Gauss Blaster - 16", Attacks 4, To Hit 3+, To wound 3+, Rend - , 1 Wound
- -Twin-Linked Tesla Carbine - 16", Attacks 2, To Hit 3+, To Wound 3+, Rend - , 1 Wound
- -Particle Beamer - 16", Attacks D3, To Hit 3+, To Wound 4+, Rend -1 , 1 Wound
- -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
- -Gauss: When a model with a Gauss weapon wounds on a 6+ the unit suffers a mortal wound as well as any normal wounds.
- -Tesla: A To Hit roll of 6 causes 2 additional hits on the target.
- -Shield Vanes: A model with Shield Vanes has a 3+ save.
- -Shadowloom: Units attacking a model with a Shadowloom in the shooting phase have a -1 to hit.
- -Nebuloscope: A model with a Nebuloscope may re-roll failed To Hit rolls of 1.
- Destroyers - A unit of Destroyers has 1 or more models. 1 in every 3 models may be a Heavy Destroyer.
- -Move 8"
- -Wounds 3
- -Save 3+
- -Bravery 10
- -Ranged Weapons-
- -Gauss Cannon (Destroyer only) - 16", Attacks 3, To Hit 3+, To Wound 3+, Rend -1, 1 Wound
- -Heavy Gauss Cannon (Heavy Destroyer only) - 24" Attacks 2, To hit 4+, To Wound 3+, Rend -2, 3 Wounds
- -Melee Weapons-
- -(placeholdername) - 1", Attacks 1, To Hit 4+, To Wound 4+, Rend - , 1 Wound
- -Reanimation Protocols: If a model in this unit suffers a wound ignore it on a 5+, 6+ for a mortal wound.
- -Gauss: When a model with a Gauss weapon wounds on a 6+ the unit suffers a mortal wound as well as any normal wounds.
- -Anti-gravity Thrusters: A unit of Destroyers can fly.
- -Hatred For Everything: A unit of Destroyers can re-roll failed To Hit and To Wound rolls of 1.
- Triarch Stalker - A Triarch Stalker is a single model.
- -Move *
- -Wounds 8 (maybe 10)
- -Save 3+
- -Bravery 10
- -Ranged Weapons-
- -Heat Ray - 12", Attacks 1, To Hit 3+, To Wound 3+, Rend -2, D6 Wounds
- -Particle Shredder - 18", Attacks 4, To Hit 4+, To Wound 3+, Rend -1, D3 Wounds
- -Twin-Linked Heavy Gauss Cannon - 24", Attack 3, To Hit 4+, To Wound 3+, Rend -2, 3 Wounds
- -Melee Weapons-
- -Giant Metal Limbs - 2", Attacks 3, 4+, 3+, Rend -, D3
- -Gauss: When a model with a Gauss weapon wounds on a 6+ the unit suffers a mortal wound as well as any normal wounds.
- -Quantum Shielding: Units attacking a model with Quantum Shielding have -1 to To Wound rolls.
- -Living Metal: When this unit is destroyed, on a roll of 4+ it comes back with D3 wounds.
- -Targeting Relay: All friendly Necron units within 6" of a Triarch Stalker add +1 to their To Hit rolls in the shooting phase.
- Ghost Ark - A Ghost Ark is a single model.
- -Move 10"
- -Wounds 8
- -Save 4+
- -Bravery 10
- -Ranged Weapons-
- -Gauss Flayer Arrays x2 - 18", Attacks 5, To Hit 4+, To Wound 4+, Rend - , 1 Wound
- -Gauss: When a model with a Gauss weapon wounds on a 6+ the unit suffers a mortal wound as well as any normal wounds.
- -Open-Topped: Enemies firing at the Ghost Ark may fire at the units inside instead at a -1 To hit penalty.
- -Transport Vehicle: A Ghost Ark may carry 10 Necron Warriors or Necron Immortals. If the Vehicle is destroyed disembark the unit when it was destroyed.
- -Quantum Shielding: Units attacking a model with Quantum Shielding have -1 to To Wound rolls.
- -Living Metal: When this unit is destroyed, on a roll of 4+ it comes back with D3 wounds.
- Doomsday Ark - A Doomsday Ark is a single model.
- -Move 6"
- -Wounds 8
- -Save 4+
- -Bravery 10
- -Ranged Weapons-
- -Gauss Flayer Arrays x2 - 18", Attacks 5, To Hit 4+, To Wound 4+, Rend - , 1 Wound
- -Doomsday Cannon (Full Power) - 32", Attacks 2, To Hit 3+, To Wound 3+, Rend -2, D6
- -Doomsday Cannon (Half Power) - 16", Attacks D6, To Hit 3+, To Wound 3+, Rend -1, 2
- -Quantum Shielding: Units attacking a model with Quantum Shielding have -1 to To Wound rolls.
- -Living Metal: When this unit is destroyed, on a roll of 4+ it comes back with D3 wounds.
- -Divert Power: If this model has moved use the Doomsday (Half Power) weapon profile when attacking with the Doomsday Cannon.
- Annihilation Barge - An Annihilation Barge is a single model.
- -Move 12"
- -Wounds 6
- -Save 4+
- -Bravery 10
- -Ranged Weapons-
- -Gauss Cannon - 16", Attacks 3, To Hit 3+, To Wound 3+, Rend -1, 1 Wound
- -Tesla Cannon - 16", Attacks 3, To Hit 3+, To Wound 3+, Rend - , 1 Wound
- -Twin-linked Tesla Destructor 16", Attacks 4, To Hit 3+, To Wound 3+, Rend -1, 1 wound
- -Quantum Shielding: Units attacking a model with Quantum Shielding have -1 to To Wound rolls.
- -Living Metal: When this unit is destroyed, on a roll of 4+ it comes back with D3 wounds.
- -Gauss: When a model with a Gauss weapon wounds on a 6+ the unit suffers a mortal wound as well as any normal wounds.
- -Tesla: A To Hit roll of 6 causes 2 additional hits on the target.
- Monolith - A Monolith is a single model.
- -Move 6"
- -Wounds 10
- -Save 3+
- -Bravery 10
- -Ranged Weapons-
- -Gauss Flux Arcs x4 - 16", Attacks 3, To Hit 4+, To Wound 4+, Rend - , 1 Wound
- -Particle Whip - 18", Attacks 1, To Hit 3+, -See Below-
- -Living Metal: When this unit is destroyed, on a roll of 4+ it comes back with D3 wounds.
- -Eternity Gate: Units within 3" of a Monolith suffer D3 mortal wounds during your hero phase.
- -Particle Whip: Roll two dice, choose the highest. Enemy unit takes mortal wounds equal to the result.
- Nightbringer - Nightbringer is a single model.
- -Move *
- -Wounds 12
- -Save 4+
- -Bravery 10
- -Ranged Weapons-
- -Gaze of Death - 12", Attacks 2, To Hit 3+, To Wound 3+, Rend -2, -See Below-
- -Melee Weapons-
- -Star Reaper - 2", 4, To Hit 3+, To Wound 3+, Rend -2, -See Below-
- -Damage Table-
- -Wounds Suffered- -Move- -Gaze of Death- -Star Reaper-
- 0-2 12 D6 D6
- 3-5 10 2D3 D6
- 6-8 8 2D3 D3
- 9-10 8 D3 D3
- 11 6 1 2
- -Necrodermis: Ignore mortal wounds on a 4+.
- -Immune to Natural Law: May move through terrain and models as if it had flying. Must stop at least 3" away from enemy models.
- -Sky of Falling Stars: During your Hero phase enemy units within 8" of the Nightbringer suffer D3 mortal wounds on a roll of 2+.
- The Deceiver - The Deceiver is a single model.
- -Move 10"
- -Wound 12
- -Save *
- -Bravery 10
- -Ranged Weapons-
- -Time's Arrow - 24", Attack 1, To Hit 3+, -See Below-
- -Melee Weapon-
- -Cosmic Force - 2", -See Below-, To Hit 3+, To Wound 3+, Rend -1, 3
- -Damage Table-
- -Wounds Suffered- -Save- -Time's Arrow- - Cosmic Force-
- 0-2 2+ 2D6 6
- 3-5 3+ 6 5
- 6-8 4+ 1D6 4
- 9-10 4+ 2D3 3
- 11 5+ 2D3 2
- -Necrodermis: Ignore mortal wounds on a 4+.
- -Immune to Natural Law: May move through terrain and models as if it had flying. Must stop at least 3" away from enemy models.
- -Dread: Units within 12" must subtract 3 from their Bravery in the Battleshock phase.
- -Grand Illusion: After all forces have been deployed you may immediately redeploy D3 units in your army.
- -Joke Unit-
- Transcendent C'Tan - May only take 1 per game only if opponent agrees beforehand.
- -Move *
- -Wounds 16
- -Save 4+
- -Bravery 10
- -Melee Weapons-
- -Cosmic Assault - 2", -See Chart- , To Hit 4+, To Wound 3+, Rend -1, D6
- -Antimatter Slash - 2", Attack 2, To Hit 4+, To Wound 3+, Rend -2, -See Chart-
- -Damage Table-
- -Wounds Suffered- -Move- -Cosmic Assault- -Anti-matter Slash-
- 0-4 12" 4 6
- 5-7 12" 3 D6
- 8-11 10" 3 3
- 12-14 8" 2 D3
- 15-16 8" 1 D3
- -Powers of the Ctan-
- During your shooting phase roll a D6 and consult the chart.
- 1 - Antimatter Meteor
- 2 - Cosmic Fire
- 3 - Seismic Assault
- 4 - Sky of Falling Stars
- 5 - Time's Arrow
- 6 - Transdimensional Thunderbolt
- - Antimatter Meteor: Choose a unit within 12", on a roll of 2+ that unit takes D6 mortal wounds.
- - Cosmic Fire: Choose a unit within 12". Roll a dice for each model in the unit, on a roll of 4+ that unit takes a wound with -1 rend.
- - Seismic Assault: 18", 12, 3+, 3+, -1, 1
- - Sky of Falling Stars: Choose a unit within 12 inches. That unit suffers 3D3 mortal wounds.
- - Time's Arrow: Choose a unit within 24". A single model in that unit suffers 2D6 mortal wounds.
- - Transdimensional Thunderbolt: 24", 1, 3+, 3+, -2, 6 . Roll a dice for each unit within 6" of the original, on a roll of 4+ you may roll to attack that unit. These attacks cannot arc to more units.
- -Necrodermis: Ignore mortal wounds on a 4+.
- -Writhing Worldscape: All enemy units within 12" re-roll successful charge rolls.
- -Immune to Natural Law: May move through terrain and models as if it had flying. Must stop at least 3" away from enemy models.
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