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- # storage method, can be MySQL, sqlite, flatfile
- storage-method: MySQL
- # Requires Mysql.
- mysql-username: zzzzzz
- mysql-password: zzzzz
- mysql-database: zzzzzz
- mysql-url: jdbc:mysql://localhost:3306/
- sqlite-url: jdbc:sqlite:test.db
- # choose the prefix in chat- full = job and skill level, skill = skill level only,
- # job = job level only, none = no prefix
- chat-display: job
- # choose to broadcast when the user goes up a skill rank to everyone
- broadcast-skill-up: true
- # How often in minutes you want it to save, 0 disables periodic saving and
- # the system will only save on logout
- save-period: 10
- # Create Jobs
- # All jobs must follow this framework, <...> means optional
- #
- # Jobs:
- # [NAME]
- # ChatColour: [COLOUR]
- # levelingProgressionRate: [double]
- # incomeProgressionRate: [double]
- # Break:
- # <object_name: [price]>
- # ...
- # <object_name: [price]>
- # Place:
- # <object_name: [price]>
- # ...
- # <object_name: [price]>
- #
- # * In the break section they users will be given or subtracted money on breaking the object.
- # * In the place section they users will be given or subtracted money on placing the object.
- # * levelingProgressionRate is the rate at which the experience required to get to the next
- # level increases between levels.
- # * incomeProgressionRate is the rate at which the money gained per item.
- # * ChatColour is the colour of the title.
- #
- # NOTE: the object name must be exactly what the material is in the code. e.g:
- # cobblestone -> COBBLESTONE
- # diamond ore -> DIAMOND_ORE
- # tree trunks(any) -> LOG
- # wooden boards -> WOOD
- #
- Jobs:
- Boscaiolo:
- ChatColour: GREEN
- levelingProgressionRate: 0.15
- incomeProgressionRate: 0.05
- Break:
- LOG: 0.2
- SAPLING: -0.2
- Place:
- SAPLING: 0.2
- WOOD: -0.2
- Minatore:
- ChatColour: DARK_GRAY
- levelingProgressionRate: 0.15
- incomeProgressionRate: 0.05
- Break:
- STONE: 0.2
- REDSTONE_ORE: 0.3
- IRON_ORE: 0.3
- GOLD_ORE: 0.3
- LAPIS_ORE: 0.3
- DIAMOND_ORE: 0.4
- OBSIDIAN: 0.5
- Place:
- IRON_ORE: -0.3
- GOLD_ORE: -0.3
- LAPIS_ORE: -0.3
- DIAMOND_ORE: -0.4
- OBSIDIAN: -0.5
- Costruttore:
- ChatColour: BLUE
- levelingProgressionRate: 0.15
- incomeProgressionRate: 0.05
- Place:
- STONE: 0.2
- GLASS: 0.1
- BRICK: 0.4
- Break:
- STONE: -0.2
- GLASS: -0.1
- BRICK: -0.4
- Allevatore:
- ChatColour: YELLOW
- levelingProgressionRate: 0.15
- incomeProgressionRate: 0.05
- Break:
- CROPS: 0.3
- GRASS: 0.1
- GRAVEL: 0.1
- SAND: 0.1
- Place:
- SOIL: 0.1
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