nicoi4233666

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Nov 26th, 2016
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  1. local p = game.Players.LocalPlayer--300899323
  2. local char = p.Character
  3. local mouse = p:GetMouse()
  4. local larm = char["Left Arm"]
  5. local rarm = char["Right Arm"]
  6. local lleg = char["Left Leg"]
  7. local rleg = char["Right Leg"]
  8. local hed = char.Head
  9. local torso = char.Torso
  10. local hum = char.Humanoid
  11. local cam = game.Workspace.CurrentCamera
  12. local root = char.HumanoidRootPart
  13. local rj = root.RootJoint
  14. local deb = false
  15. local shot = 0
  16. local stanceToggle = "Idle1"
  17. local l = game:GetService("Lighting")
  18. local rs = game:GetService("RunService").RenderStepped
  19. local hb = game:GetService("RunService").Heartbeat
  20. local Stepped = game:GetService("RunService").Stepped
  21. math.randomseed(os.time())
  22. ----------------------------------------------------
  23. fat = Instance.new("BindableEvent",script)
  24. fat.Name = "Heartbeat"
  25.  
  26. script:WaitForChild("Heartbeat")
  27.  
  28. frame = 1/30
  29. tf = 0
  30. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  31. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  32. lastframe = tick()
  33. script.Heartbeat:Fire() --ayy lmao
  34.  
  35. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  36. tf = tf + s
  37. if tf >= frame then
  38. if allowframeloss then
  39. script.Heartbeat:Fire()
  40. lastframe=tick()
  41. else
  42. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  43. for i=1, math.floor(tf/frame) do
  44. script.Heartbeat:Fire()
  45. end
  46. lastframe=tick()
  47. end
  48. if tossremainder then
  49. tf = 0
  50. else
  51. tf = tf - frame * math.floor(tf/frame)
  52. end
  53. end
  54. end)
  55. ----------------------------------------------------
  56. Debounces = {
  57. CanAttack = true;
  58. CanJoke = true;
  59. NoIdl = false;
  60. Slashing = false;
  61. Slashed = false;
  62. ks = false;
  63. }
  64. ----------------------------------------------------
  65. function weld5(part0, part1, c0, c1)
  66. weeld=Instance.new("Weld", part0)
  67. weeld.Part0=part0
  68. weeld.Part1=part1
  69. weeld.C0=c0
  70. weeld.C1=c1
  71. return weeld
  72. end
  73. ----------------------------------------------------
  74. function NewPart(prnt,siz,cf,trans,anc,mat,col)
  75. local prt=Instance.new("Part")
  76. prt.Parent=prnt
  77. prt.Name="Part"
  78. prt.Size=siz
  79. prt.CanCollide=false
  80. prt.Anchored=anc
  81. prt.Locked=true
  82. prt.Transparency = trans
  83. prt.TopSurface=10
  84. prt.BottomSurface=10
  85. prt.FrontSurface=10
  86. prt.BackSurface=10
  87. prt.LeftSurface=10
  88. prt.RightSurface=10
  89. prt:BreakJoints()
  90. prt.CFrame=cf or CFrame.new(30,10,30)
  91. prt.Material=mat
  92. prt.BrickColor=BrickColor.new(col)
  93. m=Instance.new("SpecialMesh",prt)
  94. m.MeshType=6
  95. return prt
  96. end
  97. ----------------------------------------------------
  98. function lerp(a, b, t) -- Linear interpolation
  99. return a + (b - a)*t
  100. end
  101.  
  102. function slerp(a, b, t) --Spherical interpolation
  103. dot = a:Dot(b)
  104. if dot > 0.99999 or dot < -0.99999 then
  105. return t <= 0.5 and a or b
  106. else
  107. r = math.acos(dot)
  108. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  109. end
  110. end
  111.  
  112. function matrixInterpolate(a, b, t)
  113. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  114. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  115. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  116. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  117. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  118. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  119. local t = v1:Dot(v2)
  120. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  121. return CFrame.new()
  122. end
  123. return CFrame.new(
  124. v0.x, v0.y, v0.z,
  125. v1.x, v1.y, v1.z,
  126. v2.x, v2.y, v2.z,
  127. v3.x, v3.y, v3.z)
  128. end
  129. ----------------------------------------------------
  130. function genWeld(a,b)
  131. local w = Instance.new("Weld",a)
  132. w.Part0 = a
  133. w.Part1 = b
  134. return w
  135. end
  136. function weld(a, b)
  137. local weld = Instance.new("Weld")
  138. weld.Name = "W"
  139. weld.Part0 = a
  140. weld.Part1 = b
  141. weld.C0 = a.CFrame:inverse() * b.CFrame
  142. weld.Parent = a
  143. return weld;
  144. end
  145. ----------------------------------------------------
  146. function Lerp(c1,c2,al)
  147. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  148. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  149. for i,v in pairs(com1) do
  150. com1[i] = v+(com2[i]-v)*al
  151. end
  152. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  153. end
  154. ----------------------------------------------------
  155. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  156. local wld = Instance.new("Weld", wp1)
  157. wld.Part0 = wp0
  158. wld.Part1 = wp1
  159. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  160. end
  161. ----------------------------------------------------
  162. newWeld(torso, larm, -1.5, 0.5, 0)
  163. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  164. newWeld(torso, rarm, 1.5, 0.5, 0)
  165. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  166. newWeld(torso, hed, 0, 1.5, 0)
  167. newWeld(torso, lleg, -0.5, -1, 0)
  168. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  169. newWeld(torso, rleg, 0.5, -1, 0)
  170. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  171. newWeld(root, torso, 0, -1, 0)
  172. torso.Weld.C1 = CFrame.new(0, -1, 0)
  173. ----------------------------------------------------
  174.  
  175. New = function(Object, Parent, Name, Data)
  176. local Object = Instance.new(Object)
  177. for Index, Value in pairs(Data or {}) do
  178. Object[Index] = Value
  179. end
  180. Object.Parent = Parent
  181. Object.Name = Name
  182. return Object
  183. end
  184. ----------------------------------------------------
  185. --Left Arm
  186. m = Instance.new("Model")
  187. m.Name = "LeftArm"
  188.  
  189. p4 = Instance.new("Part", m)
  190. p4.BrickColor = BrickColor.new("Really black")
  191. p4.Material = Enum.Material.SmoothPlastic
  192. p4.Name = "LeftArmPlate"
  193. p4.Size = Vector3.new(1, 2, 1)
  194. p4.Transparency = 1
  195. p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  196. p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  197. p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  198. p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  199. p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  200. p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  201. b4 = Instance.new("SpecialMesh", p4)
  202. b4.MeshType = Enum.MeshType.Brick
  203. b4.Name = "Mesh"
  204. b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
  205.  
  206.  
  207.  
  208.  
  209.  
  210. w1 = Instance.new("Weld", p1)
  211. w1.Name = "Part_Weld"
  212. w1.Part0 = p1
  213. w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  214. w1.Part1 = p2
  215. w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  216. w2 = Instance.new("Weld", p2)
  217. w2.Name = "Part_Weld"
  218. w2.Part0 = p2
  219. w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  220. w2.Part1 = p3
  221. w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  222. w3 = Instance.new("Weld", p3)
  223. w3.Name = "LeftArmPlate_Weld"
  224. w3.Part0 = p3
  225. w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  226. w3.Part1 = p4
  227. w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  228. w4 = Instance.new("Weld", p4)
  229. w4.Name = "Part_Weld"
  230. w4.Part0 = p4
  231. w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  232. w4.Part1 = p5
  233. w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  234. w5 = Instance.new("Weld", p5)
  235. w5.Name = "Part_Weld"
  236. w5.Part0 = p5
  237. w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  238. w5.Part1 = p6
  239. w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  240. w6 = Instance.new("Weld", p6)
  241. w6.Name = "Part_Weld"
  242. w6.Part0 = p6
  243. w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  244. w6.Part1 = p7
  245. w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  246. w7 = Instance.new("Weld", p7)
  247. w7.Name = "Part_Weld"
  248. w7.Part0 = p7
  249. w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  250. w7.Part1 = p8
  251. w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  252. w8 = Instance.new("Weld", p8)
  253. w8.Name = "Part_Weld"
  254. w8.Part0 = p8
  255. w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  256. w8.Part1 = p9
  257. w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  258. w9 = Instance.new("Weld", p9)
  259. w9.Name = "Part_Weld"
  260. w9.Part0 = p9
  261. w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  262. w9.Part1 = p10
  263. w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  264. w10 = Instance.new("Weld", p10)
  265. w10.Name = "Part_Weld"
  266. w10.Part0 = p10
  267. w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  268. w10.Part1 = p11
  269. w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  270. w11 = Instance.new("Weld", p11)
  271. w11.Name = "Part_Weld"
  272. w11.Part0 = p11
  273. w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  274. w11.Part1 = p12
  275. w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  276. w12 = Instance.new("Weld", p12)
  277. w12.Name = "Part_Weld"
  278. w12.Part0 = p12
  279. w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  280. w12.Part1 = p13
  281. w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  282. w13 = Instance.new("Weld", p13)
  283. w13.Name = "Part_Weld"
  284. w13.Part0 = p13
  285. w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  286. w13.Part1 = p14
  287. w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  288. w14 = Instance.new("Weld", p14)
  289. w14.Name = "Part_Weld"
  290. w14.Part0 = p14
  291. w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  292. w14.Part1 = p15
  293. w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  294. w15 = Instance.new("Weld", p15)
  295. w15.Name = "Part_Weld"
  296. w15.Part0 = p15
  297. w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  298. w15.Part1 = p16
  299. w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
  300.  
  301. m.Parent = larm
  302. m:MakeJoints()
  303. ----------------------------------------------------
  304. local cor = Instance.new("Part", larm.LeftArm)
  305. cor.Name = "Thingy"
  306. cor.Locked = true
  307. cor.BottomSurface = 0
  308. cor.CanCollide = false
  309. cor.Size = Vector3.new(1, 1, 1)
  310. cor.Transparency = 1
  311. cor.TopSurface = 0
  312. corw = Instance.new("Weld", cor)
  313. corw.Part0 = larm
  314. corw.Part1 = cor
  315. corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  316. corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  317. weld1 = Instance.new("Weld", larm.LeftArm)
  318. weld1.Part0 = cor
  319. weld1.Part1 = larm.LeftArm.LeftArmPlate
  320. weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  321. --Right Arm
  322. m2 = Instance.new("Model")
  323. m2.Name = "RightArm"
  324.  
  325. p7 = Instance.new("Part", m2)
  326. p7.BrickColor = BrickColor.new("Really black")
  327. p7.Material = Enum.Material.SmoothPlastic
  328. p7.Transparency = 1
  329. p7.Name = "RightArmPlate"
  330. p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  331. p7.FormFactor = Enum.FormFactor.Symmetric
  332. p7.Size = Vector3.new(1, 2, 1)
  333. p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  334. p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  335. p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  336. p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  337. p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  338. p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  339. b7 = Instance.new("SpecialMesh", p7)
  340. b7.MeshType = Enum.MeshType.Brick
  341. b7.Name = "Mesh"
  342. b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
  343.  
  344.  
  345. w1 = Instance.new("Weld", p1)
  346. w1.Name = "Part_Weld"
  347. w1.Part0 = p1
  348. w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  349. w1.Part1 = p2
  350. w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  351. w2 = Instance.new("Weld", p2)
  352. w2.Name = "Part_Weld"
  353. w2.Part0 = p2
  354. w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  355. w2.Part1 = p3
  356. w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  357. w3 = Instance.new("Weld", p3)
  358. w3.Name = "Part_Weld"
  359. w3.Part0 = p3
  360. w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  361. w3.Part1 = p4
  362. w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  363. w4 = Instance.new("Weld", p4)
  364. w4.Name = "Part_Weld"
  365. w4.Part0 = p4
  366. w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  367. w4.Part1 = p5
  368. w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  369. w5 = Instance.new("Weld", p5)
  370. w5.Name = "Part_Weld"
  371. w5.Part0 = p5
  372. w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  373. w5.Part1 = p6
  374. w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  375. w6 = Instance.new("Weld", p6)
  376. w6.Name = "RightArmPlate_Weld"
  377. w6.Part0 = p6
  378. w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  379. w6.Part1 = p7
  380. w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  381. w7 = Instance.new("Weld", p7)
  382. w7.Name = "Part_Weld"
  383. w7.Part0 = p7
  384. w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  385. w7.Part1 = p8
  386. w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  387. w8 = Instance.new("Weld", p8)
  388. w8.Name = "Part_Weld"
  389. w8.Part0 = p8
  390. w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  391. w8.Part1 = p9
  392. w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  393. w9 = Instance.new("Weld", p9)
  394. w9.Name = "Part_Weld"
  395. w9.Part0 = p9
  396. w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  397. w9.Part1 = p10
  398. w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  399. w10 = Instance.new("Weld", p10)
  400. w10.Name = "Part_Weld"
  401. w10.Part0 = p10
  402. w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  403. w10.Part1 = p11
  404. w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  405. w11 = Instance.new("Weld", p11)
  406. w11.Name = "Part_Weld"
  407. w11.Part0 = p11
  408. w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  409. w11.Part1 = p12
  410. w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  411. w12 = Instance.new("Weld", p12)
  412. w12.Name = "Part_Weld"
  413. w12.Part0 = p12
  414. w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  415. w12.Part1 = p13
  416. w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  417. w13 = Instance.new("Weld", p13)
  418. w13.Name = "Part_Weld"
  419. w13.Part0 = p13
  420. w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  421. w13.Part1 = p14
  422. w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  423. w14 = Instance.new("Weld", p14)
  424. w14.Name = "Part_Weld"
  425. w14.Part0 = p14
  426. w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  427. w14.Part1 = p15
  428. w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  429. w15 = Instance.new("Weld", p15)
  430. w15.Name = "Part_Weld"
  431. w15.Part0 = p15
  432. w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  433. w15.Part1 = p16
  434. w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  435. w16 = Instance.new("Weld", p16)
  436. w16.Name = "Part_Weld"
  437. w16.Part0 = p16
  438. w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  439. w16.Part1 = p17
  440. w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  441. w17 = Instance.new("Weld", p17)
  442. w17.Name = "Part_Weld"
  443. w17.Part0 = p17
  444. w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  445. w17.Part1 = p18
  446. w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  447. w18 = Instance.new("Weld", p18)
  448. w18.Name = "Part_Weld"
  449. w18.Part0 = p18
  450. w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  451. w18.Part1 = p19
  452. w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  453. m2.Parent = rarm
  454. m2:MakeJoints()
  455. ----------------------------------------------------
  456. local cor2 = Instance.new("Part", rarm.RightArm)
  457. cor2.Name = "Thingy"
  458. cor2.Locked = true
  459. cor2.BottomSurface = 0
  460. cor2.CanCollide = false
  461. cor2.Size = Vector3.new(1, 1, 1)
  462. cor2.Transparency = 1
  463. cor2.TopSurface = 0
  464. corw2 = Instance.new("Weld", cor2)
  465. corw2.Part0 = rarm
  466. corw2.Part1 = cor2
  467. corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  468. corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  469. weld2 = Instance.new("Weld", rarm.RightArm)
  470. weld2.Part0 = cor2
  471. weld2.Part1 = rarm.RightArm.RightArmPlate
  472. weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  473.  
  474.  
  475. --Zyrodoxa
  476. m8 = Instance.new("Model")
  477. m8.Name = "Zyrodoxa"
  478.  
  479. p16 = Instance.new("Part", m8)
  480. p16.BrickColor = BrickColor.new("Instutional white")
  481. p16.Material = Enum.Material.Metal
  482. p16.Name = "Handle"
  483. p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007)
  484. p16.CanCollide = false
  485. p16.Locked = true
  486. p16.FormFactor = Enum.FormFactor.Custom
  487. p16.Size = Vector3.new(0, 0, 0)
  488. p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  489. p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  490. p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  491. p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  492. p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  493. p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  494. b16 = Instance.new("BlockMesh", p16)
  495. b16.Name = "Mesh"
  496. b16.Scale = Vector3.new(0, 0, 0)
  497.  
  498. w16 = Instance.new("Weld", p16)
  499. w16.Name = "Block_Weld"
  500. w16.Part0 = p16
  501. w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015)
  502. w16.Part1 = p17
  503. w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1)
  504.  
  505. m8.Parent = rarm
  506. m8:MakeJoints()
  507. ----------------------------------------------------
  508. local cor8 = Instance.new("Part", rarm.Zyrodoxa)
  509. cor8.Name = "Thingy"
  510. cor8.Locked = true
  511. cor8.BottomSurface = 0
  512. cor8.CanCollide = false
  513. cor8.Size = Vector3.new(1, 1, 1)
  514. cor8.Transparency = 1
  515. cor8.TopSurface = 0
  516. corw8 = Instance.new("Weld", cor8)
  517. corw8.Part0 = rarm
  518. corw8.Part1 = cor8
  519. corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
  520. corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  521. weld8 = Instance.new("Weld", rarm.Zyrodoxa)
  522. weld8.Part0 = cor8
  523. weld8.Part1 = rarm.Zyrodoxa.Handle
  524. weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  525. ----------------------------------------------------
  526. models = {m,m2,m3,m4,m5,m6,m7,m8}
  527. parts = {}
  528. Stepped:connect(function()
  529. for i,v in pairs(models) do
  530. for _, a in pairs(v:GetChildren()) do
  531. if v:IsA("Part") and v.Name ~= "Thingy" then
  532. table.insert(parts, a)
  533. for i,v in pairs(parts) do
  534. v.CanCollide = false
  535. end
  536. end
  537. end
  538. end
  539. end)
  540. ----------------------------------------------------
  541. local animpose = "Idle1"
  542. local lastanimpose = "Idle1"
  543. local grab = false
  544. local Smooth = 1
  545. local sine = 0
  546. local change = 1
  547. local val = 0
  548. local ffing = false
  549. ----------------------------------------------------
  550. --[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k
  551.  
  552. function FindHumanoids()
  553. local function c_region(Position, Size)
  554. local SizeOffset = Size/2
  555. local Point1 = Position - SizeOffset
  556. local Point2 = Position + SizeOffset
  557. local a = Instance.new("Part", workspace)
  558. a.Anchored = true
  559. a.Size = Size
  560. a.Position = Position
  561. print("Hey!, I'm making a part!")
  562. return Region3.new(Point1, Point2)
  563. end
  564.  
  565. local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
  566. local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
  567. local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
  568. local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
  569.  
  570. local regions = {a, b, c, d}
  571.  
  572. local found_humanoids = {}
  573. local already_found = {char.Name}
  574.  
  575. for _, region in pairs(regions) do
  576. for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do
  577. print(part, part.Parent, part.Name) ---nope
  578. if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
  579. local humanoid = part.Parent:FindFirstChild("Humanoid")
  580. local name = humanoid.Parent.Name
  581. local exists = false
  582. for _, n in pairs(already_found) do
  583. if n == name then
  584. exists = true
  585. end
  586. end
  587. if not exists then
  588. table.insert(already_found, name)
  589. table.insert(found_humanoids, humanoid)
  590. end
  591. elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
  592. local humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
  593. local name = humanoid.Parent.Parent.Name
  594. local exists = false
  595. for _, n in pairs(already_found) do
  596. if n == name then
  597. exists = true
  598. end
  599. end
  600. if not exists then
  601. table.insert(already_found, name)
  602. table.insert(found_humanoids, humanoid)
  603. end
  604. end
  605. end
  606. end
  607. return found_humanoids
  608. end
  609.  
  610. local humanoids = FindHumanoids()
  611. if #humanoids == 0 then
  612. for i, v in pairs(humanoids) do
  613. print(v.Parent.Name)
  614. if Debounces.Slashing == true then
  615. v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 60 damage?
  616. elseif Debounces.Slashing == false then
  617. wait()
  618. end
  619. end
  620. wait(0.3)
  621. end]]--
  622. ----------------------------------------------------
  623. --[[mouse.KeyDown:connect(function(key)
  624. if key == "f" then
  625. if Debounces.CanAttack == true then
  626. Debounces.CanAttack = false
  627. Debounces.NoIdl = true
  628. Debounces.on = true
  629. for i = 1, 20 do
  630. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  631. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  632. CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1)
  633. CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  634. CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  635. CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  636. CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  637. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8)
  638. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  639. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8)
  640. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  641. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
  642. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5)
  643. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1)
  644. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1)
  645. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  646. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1)
  647. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  648. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1)
  649. if Debounces.on == false then
  650. break
  651. end
  652. fat.Event:wait()
  653. end
  654. end
  655. end
  656. end)]]--
  657. ----------------------------------------------------
  658. mod4 = Instance.new("Model",char)
  659.  
  660. ptez = {0.7, 0.8, 0.9, 1}
  661.  
  662. function FindNearestTorso(Position,Distance,SinglePlayer)
  663. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  664. local List = {}
  665. for i,v in pairs(workspace:GetChildren())do
  666. if v:IsA("Model")then
  667. if v:findFirstChild("Torso")then
  668. if v ~= char then
  669. if(v.Torso.Position -Position).magnitude <= Distance then
  670. table.insert(List,v)
  671. end
  672. end
  673. end
  674. end
  675. end
  676. return List
  677. end
  678.  
  679. function Slam()
  680. local part=Instance.new('Part',mod4)
  681. part.Anchored=true
  682. part.CanCollide=false
  683. part.FormFactor='Custom'
  684. part.Size=Vector3.new(.2,.2,.2)
  685. part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
  686. part.Transparency=.7
  687. part.BrickColor=BrickColor.new('Really black')
  688. mesh=Instance.new('SpecialMesh',part)
  689. mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
  690. mesh.Scale=Vector3.new(3,3,3)
  691. local part2=Instance.new('Part',mod4)
  692. part2.Anchored=true
  693. part2.CanCollide=false
  694. part2.FormFactor='Custom'
  695. part2.Size=Vector3.new(.2,.2,.2)
  696. part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
  697. part2.Transparency=.7
  698. part2.BrickColor=BrickColor.new('Institutional white')
  699. mesh2=Instance.new('SpecialMesh',part2)
  700. mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
  701. mesh2.Scale=Vector3.new(3,1.5,3)
  702. x = Instance.new("Sound",larm)
  703. x.SoundId = "http://www.roblox.com/asset/?id=142070127"
  704. x.Pitch = ptez[math.random(1,#ptez)]
  705. x.Volume = 1
  706. wait(.1)
  707. x1 = Instance.new("Sound",larm)
  708. x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
  709. x1.Pitch = ptez[math.random(1,#ptez)]
  710. x1.Volume = 1
  711. wait(.1)
  712. x:Play()
  713. x1:Play()
  714. for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
  715. if v:FindFirstChild('Humanoid') then
  716. v.Humanoid:TakeDamage(math.random(30,45))
  717. end
  718. end
  719. coroutine.resume(coroutine.create(function()
  720. for i=0,0.62,0.13 do
  721. wait()
  722. part.CFrame=part.CFrame
  723. part.Transparency=i
  724. mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
  725. part2.CFrame=part2.CFrame
  726. part2.Transparency=i
  727. mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
  728. end
  729. part.Parent=nil
  730. part2.Parent=nil
  731. x:Destroy()
  732. end))
  733. end
  734. ----------------------------------------------------
  735. wPart = function(x,y,z,color,tr,cc,an,parent)
  736. local wp = Instance.new('WedgePart',parent or Weapon)
  737. wp.formFactor = 'Custom'
  738. wp.Size = Vector3.new(x,y,z)
  739. wp.BrickColor = BrickColor.new(color)
  740. wp.CanCollide = cc
  741. wp.Transparency = tr
  742. wp.Anchored = an
  743. wp.TopSurface,wp.BottomSurface = 0,0
  744. return wp
  745. end
  746.  
  747. Mesh = function(par,num,x,y,z)
  748. local msh = _
  749. if num == 1 then
  750. msh = Instance.new("CylinderMesh",par)
  751. elseif num == 2 then
  752. msh = Instance.new("SpecialMesh",par)
  753. msh.MeshType = 3
  754. elseif num == 3 then
  755. msh = Instance.new("BlockMesh",par)
  756. elseif num == 4 then
  757. msh = Instance.new("SpecialMesh",par)
  758. msh.MeshType = "Torso"
  759. elseif type(num) == 'string' then
  760. msh = Instance.new("SpecialMesh",par)
  761. msh.MeshId = num
  762. end
  763. msh.Scale = Vector3.new(x,y,z)
  764. return msh
  765. end
  766.  
  767. local function CFrameFromTopBack(at, top, back)
  768. local right = top:Cross(back)
  769. return CFrame.new(at.x, at.y, at.z,
  770. right.x, top.x, back.x,
  771. right.y, top.y, back.y,
  772. right.z, top.z, back.z)
  773. end
  774.  
  775. function Triangle(a, b, c)
  776. local edg1 = (c-a):Dot((b-a).unit)
  777. local edg2 = (a-b):Dot((c-b).unit)
  778. local edg3 = (b-c):Dot((a-c).unit)
  779. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  780. a, b, c = a, b, c
  781. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  782. a, b, c = b, c, a
  783. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  784. a, b, c = c, a, b
  785. else
  786. print("unreachable")
  787. end
  788. local len1 = (c-a):Dot((b-a).unit)
  789. local len2 = (b-a).magnitude - len1
  790. local width = (a + (b-a).unit*len1 - c).magnitude
  791. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  792. local list = {}
  793. if len1 > 0.01 then
  794. local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
  795. local sz = Vector3.new(0.2, width, len1)
  796. w1.Size = sz
  797. local sp = Mesh(w1,2,0,0,0)
  798. sp.MeshType='Wedge'
  799. sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
  800. w1:BreakJoints()
  801. w1.Anchored = true
  802. w1.Transparency = 0.7
  803. Spawn(function()
  804. for i=0,1,0.1 do
  805. fat.Event:wait()
  806. w1.Transparency=w1.Transparency+0.03
  807. end
  808. end)
  809. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  810. table.insert(list,w1)
  811. end
  812. if len2 > 0.01 then
  813. local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
  814. local sz = Vector3.new(0.2, width, len2)
  815. w2.Size = sz
  816. local sp = Mesh(w2,2,0,0,0)
  817. sp.MeshType='Wedge'
  818. sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
  819. w2:BreakJoints()
  820. w2.Anchored = true
  821. w2.Transparency = 0.7
  822. Spawn(function()
  823. for i=0,1,0.1 do
  824. fat.Event:wait()
  825. w2.Transparency=w2.Transparency+0.03
  826. end
  827. end)
  828. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  829. table.insert(list,w2)
  830. end
  831. return unpack(list)
  832. end
  833.  
  834. function trail(p,t,h)
  835. Spawn(function()
  836. local blcf = p.CFrame
  837. local scfr = blcf
  838. for i=1,t do
  839. local blcf = p.CFrame
  840. if scfr and (p.Position-scfr.p).magnitude > .1 then
  841. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  842. if a then game.Debris:AddItem(a,1) end
  843. if b then game.Debris:AddItem(b,1) end
  844. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  845. if a then game.Debris:AddItem(a,1) end
  846. if b then game.Debris:AddItem(b,1) end
  847. scfr = blcf
  848. elseif not scfr then
  849. scfr = blcf
  850. end
  851. fat.Event:wait()
  852. end
  853. scfr=nil
  854. end)
  855. end
  856. --trail(char.Sword.Blade,1e1000,5)
  857. ----------------------------------------------------
  858. function Dmg()
  859. local partofdeath = rarm.Zyrodoxa.Hitbox
  860. local function CreateRegion3FromLocAndSize(Position, Size)
  861. local SizeOffset = Size/2
  862. local Point1 = Position - SizeOffset
  863. local Point2 = Position + SizeOffset
  864. return Region3.new(Point1, Point2)
  865. end
  866. local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
  867. for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
  868. Spawn(function()
  869. if Debounces.Slashing == true and Debounces.Slashed == false then
  870. Debounces.Slashed = true
  871. ypcall(function()
  872. local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
  873. humanoid:TakeDamage(math.random(10,18))
  874. end)
  875. wait(.4)
  876. Debounces.Slashed = false
  877. end
  878. end)
  879. end
  880. end
  881. ----------------------------------------------------
  882. pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  883. ptz = {0.7, 0.8, 0.9, 1}
  884. idz = {"161006212", "161006195"}
  885. function attackone()
  886. for i = 1, 13 do
  887. corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
  888. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8)
  889. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3)
  890. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  891. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5)
  892. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5)
  893. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5)
  894. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5)
  895. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7)
  896. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7)
  897. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
  898. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5)
  899. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
  900. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
  901. if Debounces.on == false then
  902. break
  903. end
  904. fat.Event:wait()
  905. end
  906. trail(rarm.Zyrodoxa.Hitbox,20,2)
  907. Debounces.Slashing = true
  908. wait(0.2)
  909. --[[z = Instance.new("Sound", hed)
  910. z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
  911. z.Pitch = ptz[math.random(1,#ptz)]
  912. z.Volume = 1
  913. wait(.01)
  914. z:Play()]]--
  915. for i = 1, 14 do
  916. Dmg()
  917. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
  918. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8)
  919. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4)
  920. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4)
  921. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4)
  922. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
  923. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7)
  924. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  925. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4)
  926. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  927. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
  928. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5)
  929. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
  930. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5)
  931. if Debounces.on == false then break end
  932. rs:wait()
  933. end
  934. Debounces.Slashing = false
  935. end
  936. function attacktwo()
  937. Debounces.Slashing = true
  938. for i = 1, 14 do
  939. Dmg()
  940. corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4)
  941. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4)
  942. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7)
  943. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  944. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5)
  945. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  946. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5)
  947. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  948. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
  949. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  950. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5)
  951. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  952. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5)
  953. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  954. if Debounces.on == false then
  955. break
  956. end
  957. rs:wait()
  958. end
  959. end
  960. ----------------------------------------------------
  961.  
  962. ----------------------------------------------------
  963. definition = 5
  964. bc = {}
  965. bezierparts = {}
  966. function NoOutline(Part)
  967. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  968. end
  969. function draw(p,d)
  970. for i=1,d do
  971. local t = i/d
  972. bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2
  973. end
  974.  
  975. Spawn(function() fat.Event:wait()
  976. for i,v in pairs(bezierparts) do
  977. v.Transparency = 1
  978. end
  979. end)
  980. end
  981. --local points = {larm.Position,rarn.Position,invisipart.Position}
  982. --draw(points,definition)
  983.  
  984. fat.Event:wait()
  985.  
  986. rpart = Instance.new("Part",rarm)
  987. NoOutline(rpart)
  988. rpart.Anchored = false
  989. rpart.Size = Vector3.new(1,1,1)
  990. rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  991. rpart.Transparency = 1
  992. newWeld(rarm, rpart, 0, 0, 0)
  993. rpart.Weld.C1 = CFrame.new(0, 1.1, 0)
  994. lpart = Instance.new("Part",larm)
  995. NoOutline(lpart)
  996. lpart.Anchored = false
  997. lpart.Size = Vector3.new(1,1,1)
  998. lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  999. lpart.Transparency = 1
  1000. newWeld(larm, lpart, 0, 0, 0)
  1001. lpart.Weld.C1 = CFrame.new(0, 1.1, 0)
  1002. invisipart = Instance.new("Part",torso)
  1003. NoOutline(invisipart)
  1004. invisipart.Anchored = false
  1005. invisipart.Size = Vector3.new(1,1,1)
  1006. invisipart.Transparency = 1
  1007. invisipart.CFrame = torso.CFrame
  1008. newWeld(torso, invisipart, 0, 0, 0)
  1009. invisipart.Weld.C1 = CFrame.new(0, 0, 6)
  1010. table.insert(bezierparts, rpart)
  1011. table.insert(bezierparts, lpart)
  1012. table.insert(bezierparts, invisipart)
  1013. for i = 1, 40 do
  1014. local points = {lpart.Position,invisipart.Position,rpart.Position}
  1015. draw(points,definition)
  1016. --invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6)
  1017. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1)
  1018. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1019. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1)
  1020. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1021. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2)
  1022. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1023. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1024. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1025. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2)
  1026. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1027. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2)
  1028. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1029. if Debounces.on == false then
  1030. break
  1031. end
  1032. fat.Event:wait()
  1033. end
  1034. for i,v in pairs(bezierparts) do
  1035. v:Destroy()
  1036. end
  1037. --draw(points,definition)
  1038. if Debounces.CanAttack == false then
  1039. Debounces.CanAttack = true
  1040. Debounces.NoIdl = false
  1041. Debounces.on = false
  1042. end
  1043.  
  1044. ----------------------------------------------------
  1045. pitches = {1}
  1046. IDs = {"137473066"}
  1047. mouse.KeyDown:connect(function(key)
  1048. if key == "qa" then
  1049. if Debounces.CanJoke == true then
  1050. Debounces.CanJoke = false
  1051. z = Instance.new("Sound",hed)
  1052. z.SoundId = "rbxassetid://"..IDs[math.random(1,#IDs)]
  1053. z.Pitch = 1
  1054. z.Volume = 1
  1055. z1 = Instance.new("Sound",hed)
  1056. z1.SoundId = z.SoundId
  1057. z1.Pitch = 1
  1058. z1.Volume = 1
  1059. wait()
  1060. z:Play()
  1061. z1:Play()
  1062. wait(3)
  1063. z:Destroy()
  1064. z1:Destroy()
  1065. if Debounces.CanJoke == false then
  1066. Debounces.CanJoke = true
  1067. end
  1068. end
  1069. end
  1070. end)
  1071. ----------------------------------------------------
  1072. mouse.KeyDown:connect(function(key)
  1073. if key == "jo" then
  1074. if Debounces.CanJoke == true then
  1075. Debounces.CanJoke = false
  1076. z = Instance.new("Sound",hed)
  1077. z.SoundId = "rbxassetid://415859013"
  1078. z.Pitch = pitches[math.random(1,#pitches)]
  1079. z.Volume = 1
  1080. wait()
  1081. z:Play()
  1082. wait(2)
  1083. z:Destroy()
  1084. if Debounces.CanJoke == false then
  1085. Debounces.CanJoke = true
  1086. end
  1087. end
  1088. end
  1089. end)
  1090.  
  1091. Grab = false
  1092. mouse.KeyDown:connect(function(key)
  1093. if key == "ea" then
  1094. Debounces.on = true
  1095. Debounces.NoIdl = true
  1096. Debounces.ks = true
  1097. if Grab == false then
  1098. gp = nil
  1099. for i = 1, 20 do
  1100. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1101. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1102. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
  1103. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1104. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
  1105. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1106. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
  1107. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1108. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
  1109. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1110. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
  1111. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1112. if Debounces.on == false then break end
  1113. fat.Event:wait()
  1114. end
  1115. con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit)
  1116. ht = hit.Parent
  1117. for i,v in pairs(ht:GetChildren()) do
  1118. if v:IsA("Part") then
  1119. v.CanCollide = false
  1120. v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
  1121. end
  1122. end
  1123. hum1=ht:FindFirstChild('Humanoid')
  1124. if hum1 ~= nil then
  1125. if Debounces.ks==true then
  1126. z = Instance.new("Sound",hed)
  1127. z.SoundId = "rbxassetid://169380525"
  1128. z.Volume = 1
  1129. z:Play()
  1130. Debounces.ks=false
  1131. end
  1132. hum1.PlatformStand=true
  1133. hum1:ChangeState'Physics'
  1134. gp = ht
  1135. Grab = true
  1136. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0))
  1137. asd.Parent = larm
  1138. asd.Name = "asd"
  1139. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
  1140. stanceToggle = "Grabbed"
  1141. --[[elseif hum1 == nil then
  1142. con1:disconnect()
  1143. wait() return]]--
  1144. end
  1145. end)
  1146. for i = 1, 20 do
  1147. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1148. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1149. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  1150. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1151. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2)
  1152. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1153. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
  1154. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1155. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  1156. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1157. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
  1158. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1159. if Debounces.on == false then break end
  1160. fat.Event:wait()
  1161. end
  1162. con1:disconnect()
  1163. Debounces.on = false
  1164. Debounces.NoIdl = false
  1165. elseif Grab == true then
  1166. Grab = false
  1167. --[[for i = 1, 16 do
  1168. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
  1169. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
  1170. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
  1171. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1172. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1173. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1174. cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
  1175. if Debounces.on == false then end
  1176. rs:wait()
  1177. end]]--
  1178. for i = 1, 16 do
  1179. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3)
  1180. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5)
  1181. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3)
  1182. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5)
  1183. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
  1184. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1185. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3)
  1186. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1187. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
  1188. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
  1189. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1190. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1191. if Debounces.on == false then end
  1192. rs:wait()
  1193. end
  1194. for i = 1, 12 do
  1195. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6)
  1196. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1197. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6)
  1198. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1199. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6)
  1200. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1201. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6)
  1202. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5)
  1203. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6)
  1204. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
  1205. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
  1206. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
  1207. if Debounces.on == false then end
  1208. rs:wait()
  1209. end
  1210. Slam()
  1211. if gp ~= nil then
  1212. for i,v in pairs(larm:GetChildren()) do
  1213. if v.Name == "asd" and v:IsA("Weld") then
  1214. v:Remove()
  1215. end
  1216. if v:IsA("Part") then
  1217. v.CanCollide = true
  1218. v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1)
  1219. end
  1220. end
  1221. end
  1222. stanceToggle = "Idle1"
  1223. --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
  1224. bv.maxForce = Vector3.new(400000, 400000, 400000)
  1225. bv.P = 125000
  1226. bv.velocity = char.Head.CFrame.lookVector * 200]]--
  1227. ht=nil
  1228. Debounces.on = false
  1229. Debounces.NoIdl = false
  1230. elseif ht == nil then wait()
  1231. Grab = false
  1232. Debounces.on = false
  1233. Debounces.NoIdl = false
  1234. end
  1235. end
  1236. end)
  1237. ----------------------------------------------------
  1238. Change = false
  1239. mouse.KeyDown:connect(function(key)
  1240. if key == "n" then
  1241. if Change == false then
  1242. Change = true
  1243. stanceToggle = "Idle2"
  1244. elseif Change == true then
  1245. Change = false
  1246. stanceToggle = "Idle1"
  1247. end
  1248. end
  1249. end)
  1250. ----------------------------------------------------
  1251. mouse.KeyDown:connect(function(key)
  1252. if string.byte(key) == 52 then
  1253. Swing = 2
  1254. char.Humanoid.WalkSpeed = 28
  1255. end
  1256. end)
  1257. mouse.KeyUp:connect(function(key)
  1258. if string.byte(key) == 52 then
  1259. Swing = 1
  1260. char.Humanoid.WalkSpeed = 16
  1261. end
  1262. end)
  1263. ----------------------------------------------------
  1264.  
  1265. jump = false
  1266. rs:connect(function()
  1267. if char.Humanoid.Jump == true then
  1268. jump = true
  1269. else
  1270. jump = false
  1271. end
  1272. char.Humanoid.FreeFalling:connect(function(f)
  1273. if f then
  1274. ffing = true
  1275. else
  1276. ffing = false
  1277. end
  1278. end)
  1279. sine = sine + change
  1280. if jump == true then
  1281. animpose = "Jumping"
  1282. elseif ffing == true then
  1283. animpose = "Freefalling"
  1284. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  1285. animpose = "Idle"
  1286. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  1287. animpose = "Walking"
  1288. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  1289. animpose = "Running"
  1290. end
  1291. RightLeg = CFrame.new(0.5,-1,0)
  1292. LeftLeg = CFrame.new(-0.5,-1,0)
  1293.  
  1294. lefth = (torso.CFrame*LeftLeg)
  1295. righth = (torso.CFrame*RightLeg)
  1296.  
  1297. speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
  1298.  
  1299. TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
  1300.  
  1301. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1302. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1303. if animpose ~= lastanimpose then
  1304. sine = 0
  1305. if Debounces.NoIdl == false then
  1306. if stanceToggle == "Idle1" then
  1307. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
  1308. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
  1309. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
  1310. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
  1311. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
  1312. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
  1313. elseif stanceToggle == "Idle2" then
  1314. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
  1315. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
  1316. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
  1317. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
  1318. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
  1319. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
  1320. end
  1321. fat.Event:wait()
  1322. end
  1323. else
  1324. end
  1325. lastanimpose = animpose
  1326. if Debounces.NoIdl == false then
  1327. if animpose == "Idle" then
  1328. change = 0.5
  1329. if stanceToggle == "Idle1" then
  1330. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1331. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3)
  1332.  
  1333. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
  1334. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1335. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
  1336. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1337. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
  1338. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
  1339. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
  1340. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
  1341. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
  1342. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
  1343. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
  1344. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
  1345. elseif stanceToggle == "Idle2" then
  1346.  
  1347. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1348. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
  1349. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  1350. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
  1351. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  1352. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
  1353. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  1354. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
  1355. --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
  1356. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1357. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
  1358. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
  1359. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
  1360. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
  1361. elseif stanceToggle == "Grabbed" then
  1362. grab = true
  1363. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1364. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1365. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
  1366. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1367. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
  1368. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1369. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
  1370. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1371. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1372. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  1373. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1374. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1375. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1376. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1377. end
  1378. elseif animpose == "Walking" then
  1379. if stanceToggle == "Grabbed" then
  1380. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1381. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1382. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1383. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1384. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3)
  1385. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1386. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
  1387. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
  1388. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
  1389. --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
  1390. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  1391. lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
  1392. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1393. rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
  1394. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1395. elseif stanceToggle ~= "Grabbed" then
  1396. change = 1
  1397. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1398. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1399.  
  1400. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1401. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1402. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1403. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1404. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
  1405. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
  1406. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
  1407. --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
  1408. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  1409. --lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
  1410. lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
  1411. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1412. --rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
  1413. rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
  1414. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1415. end
  1416. elseif animpose == "Running" then
  1417. change = 1
  1418. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1419. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1420.  
  1421. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
  1422. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1423. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
  1424. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1425. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
  1426. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
  1427. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
  1428. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1429. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
  1430. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1431. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
  1432. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1433. elseif animpose == "Jumping" then
  1434.  
  1435. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1436. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1437. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
  1438. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1439. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
  1440. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1441. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
  1442. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
  1443. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1444. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1445. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1446. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1447. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1448. elseif animpose == "Freefalling" then
  1449.  
  1450. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1451. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1452. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
  1453. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1454. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
  1455. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1456. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
  1457. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
  1458. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1459. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
  1460. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1461. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
  1462. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1463. end
  1464. end
  1465. end)
  1466. hum.MaxHealth = 5000
  1467. wait(3)
  1468. hum.Health = 5000
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