oliverhentairules

just debugging stuff

Oct 18th, 2013
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  1. UnloadTime: 103.747208 ms
  2. TerrainLevels = {6,122,5,31,22,20,52,70,34,121}
  3.  
  4. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  5.  
  6. TerrainBrightness = {35,40,45,50,54,55,45,50,50,50}
  7.  
  8. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  9.  
  10. Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  11.  
  12. Unloading 2289 unused Assets to reduce memory usage. Loaded Objects now: 20254.
  13. Total: 128.099747 ms (FindLiveObjects: 0.949675 ms CreateObjectMapping: 0.658888 ms MarkObjects: 122.281952 ms DeleteObjects: 3.619781 ms)
  14.  
  15. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  16.  
  17. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20253.
  18. Total: 125.082405 ms (FindLiveObjects: 0.952411 ms CreateObjectMapping: 0.371180 ms MarkObjects: 123.204262 ms DeleteObjects: 0.040710 ms)
  19.  
  20. Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  21.  
  22. Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 21630.
  23. Total: 152.065002 ms (FindLiveObjects: 1.769009 ms CreateObjectMapping: 0.633230 ms MarkObjects: 148.973099 ms DeleteObjects: 0.151893 ms)
  24.  
  25. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  26.  
  27. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21658.
  28. Total: 126.343040 ms (FindLiveObjects: 1.084121 ms CreateObjectMapping: 0.391364 ms MarkObjects: 124.324646 ms DeleteObjects: 0.042078 ms)
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