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- local InventoryUI = require "engine.ui.Inventory"
- local ActorStats = require "engine.interface.ActorStats"
- local ActorResource = require "engine.interface.ActorResource"
- local ActorTalents = require "engine.interface.ActorTalents"
- local ActorTemporaryEffects = require "engine.interface.ActorTemporaryEffects"
- local ActorInventory = require "engine.interface.ActorInventory"
- ActorInventory:defineInventory("CODPIECE", "On Groin", true, "Codpiece is a special armor worn over the groin.", nil, {equipdoll_back="ui/equipdoll/codpiece_inv.png"})
- ActorInventory.equipdolls = {
- default = { w=48, h=48, itemframe="ui/equipdoll/itemframe48.png", itemframe_sel="ui/equipdoll/itemframe-sel48.png", ix=3, iy=3, iw=42, ih=42, doll_x=116, doll_y=168+64, list={
- PSIONIC_FOCUS = {{weight=1, x=48, y=48, subshift="left"}},
- MAINHAND = {{weight=2, x=48, y=120, subshift="left"}},
- OFFHAND = {{weight=3, x=48, y=192, subshift="left"}},
- BODY = {{weight=4, x=48, y=264, subshift="left"}},
- QUIVER = {{weight=5, x=48, y=336, subshift="left"}},
- FINGER = {{weight=6, x=48, y=408, subshift="bottom"}, {weight=7, x=120, y=408, text="bottom", subshift="bottom"}},
- LITE = {{weight=8, x=192, y=408, subshift="bottom"}},
- TOOL = {{weight=9, x=264, y=408, subshift="bottom", text="bottom"}},
- FEET = {{weight=10, x=264, y=336}},
- BELT = {{weight=11, x=264, y=264}},
- HANDS = {{weight=12, x=264, y=192}},
- CLOAK = {{weight=13, x=264, y=120}},
- NECK = {{weight=14, x=192, y=48, subshift="bottom", text="topright"}},
- HEAD = {{weight=15, x=120, y=48, subshift="bottom", text="topleft"}},
- CODPIECE = {{weight=16, x=160, y=410}}, -- need to check to see if correct placement as this was guess
- }},
- alchemist_golem = { w=48, h=48, itemframe="ui/equipdoll/itemframe48.png", itemframe_sel="ui/equipdoll/itemframe-sel48.png", ix=3, iy=3, iw=42, ih=42, doll_x=116, doll_y=168+64, list={
- MAINHAND = {{weight=1, x=48, y=120}},
- OFFHAND = {{weight=2, x=48, y=192}},
- BODY = {{weight=3, x=48, y=264}},
- GEM = {{weight=4, x=264, y=120}, {weight=5, x=264, y=192}},
- }},
- }
- ActorResource:defineResource("Libido", "libido", ActorTalents.T_LIBIDO_POOL, "libido_regen", "Libido....")
- -- codpiece could use this stuff
- ActorStats:defineStat("Charm", "cha", 10, 1, 100, "Charm....")
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