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TheInsidiousOne

Yu-Gi-Oh! CHRONICLES - Yugi's Mirror Universe Deck

Aug 10th, 2018
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  1. Blinding Weaponmaster
  2. ★★★★★★★
  3. LIGHT
  4. Warrior/Normal
  5. ATK 2100
  6. DEF 2500
  7. A swordsman said to be nigh-unbeatable, whether in defense or offense.
  8.  
  9. Blinding Weaponmaster Girl
  10. ★★★★★★
  11. LIGHT
  12. Warrior/Effect
  13. ATK 1700
  14. DEF 2000
  15. If "Blinding Weaponmaster" you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Gains 300 DEF for each "Weaponmaster" monster in your GY.
  16.  
  17. Illusion Weaponmaster
  18. ★★★★★★
  19. LIGHT
  20. Warrior/Effect
  21. ATK 1700
  22. DEF 2000
  23. If you control no monsters, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Blinding Weaponmaster" from your hand, Deck or GY. You can only use this effect of "Illusion Weaponmaster" once per turn.
  24.  
  25. Palladium Paladin Weaponmaster
  26. ★★★★★★★
  27. LIGHT
  28. Warrior/Effect
  29. ATK 2100
  30. DEF 2500
  31. When you draw this card: You can reveal this card; Special Summon it from your hand. At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster. If this card is destroyed by battle or card effect: You can Special Summon 1 "Blinding Weaponmaster" from your hand, Deck, or GY.
  32.  
  33. Blinding Weaponmaster of Light
  34. ★★★★★★★★
  35. LIGHT
  36. Warrior/Effect
  37. ATK 2600
  38. DEF 2800
  39. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Blinding Weaponmaster" from your GY. If this card destroys an opponent's monster by battle: You can target 1 Spell in your GY; add it to your hand. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.
  40.  
  41. Spirit of the Blinding Weaponmaster
  42. ★★★★★★★
  43. LIGHT
  44. Warrior/Effect
  45. ATK 2500
  46. DEF 2100
  47. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 1 "Blinding Weaponmaster" from your hand. If this card destroys an opponent's monster by battle: You can target 1 card your opponent controls; destroy it. Once per turn (Quick Effect): You can banish 1 Spell from your GY, then target 1 Spell/Trap your opponent controls; destroy it.
  48.  
  49. Weaponmaster's Spear
  50. ★★★
  51. LIGHT
  52. Warrior/Effect
  53. ATK 1600
  54. DEF 500
  55. If this card is Normal or Special Summoned: You can add 1 "Weaponmaster" card from your Deck to your hand, except "Weaponmaster's Spear". During your opponent's turn, if you activate a Spell/Trap or effect while this card is in your GY (except during the Damage Step): You can banish this card from your GY and 1 "Weaponmaster" monster from your hand or field; Special Summon 1 "Blinding Weaponmaster" from your hand or Deck. You can only use each effect of "Weaponmaster's Spear" once per turn.
  56.  
  57. Weaponmaster's Suit
  58. ★★
  59. LIGHT
  60. Warrior/Effect
  61. ATK 500
  62. DEF 2000
  63. If this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Weaponmaster" monster from your hand in Defense Position, except "Weaponmaster's Suit". During your opponent's turn, if you activate a Spell/Trap or effect while this card is in your GY (except during the Damage Step): You can banish this card from your GY and 1 "Weaponmaster" monster from your hand or field; Special Summon 1 "Blinding Weaponmaster" from your hand or Deck. You can only use this effect of "Weaponmaster's Suit" once per turn.
  64.  
  65. Weaponmaster's Double
  66. ★★★★
  67. LIGHT
  68. Warrior/Effect
  69. ATK 1800
  70. DEF 1600
  71. Other Warrior monsters you control cannot be destroyed by battle.
  72.  
  73. Skilled Weapon Magician
  74. ★★★★
  75. LIGHT
  76. Spellcaster/Effect
  77. ATK 1900
  78. DEF 1900
  79. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Blinding Weaponmaster" from your hand, Deck, or GY.
  80.  
  81. Sorcerer of Weaponmastery
  82. ★★★★★★★★★
  83. LIGHT
  84. Warrior/Effect
  85. ATK 3200
  86. DEF 2800
  87. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Blinding Weaponmaster" and 1 LIGHT monster you control. Unaffected by your opponent's Spell effects. If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to its ATK. If you activated this effect: This card can make a second attack this turn.
  88.  
  89. Swordslayer of Dragons
  90. ★★★★★★★
  91. LIGHT
  92. Warrior/Effect
  93. ATK 2300
  94. DEF 2600
  95. Gains 500 ATK for each Wyrm monster your opponent controls or in their GY.
  96.  
  97. Blinding Weaponmaster Girl the Dragon Stalker
  98. ★★★★★★★
  99. LIGHT
  100. Warrior/Fusion/Effect
  101. ATK 1700
  102. DEF 2600
  103. "Blinding Weaponmaster Girl" + 1 LIGHT monster
  104. If this card is Fusion Summoned by the effect of "The Chains of Light", switch this card's original ATK and DEF. Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy that target.
  105.  
  106. Weaponmaster Paladin
  107. ★★★★★★★★
  108. LIGHT
  109. Warrior/Fusion/Effect
  110. ATK 2400
  111. DEF 2900
  112. "Blinding Weaponmaster" + "Swordslayer of Dragons"
  113. If this card is Fusion Summoned by the effect of "The Chains of Light", switch this card's original ATK and DEF. Gains 500 ATK and DEF for each Wyrm monster on the field and in the GYs. Unaffected by your opponent's monster effects. Once per turn: You can banish 1 "Weaponmaster" monster or 1 "Swordslayer of Dragons" from your GY; inflict 1000 damage to your opponent.
  114.  
  115. Weaponmaster Dragon
  116. ★★★★★★★★
  117. LIGHT
  118. Wyrm/Fusion/Effect
  119. ATK 2500
  120. DEF 2900
  121. "Blinding Weaponmaster" + 1 LIGHT monster
  122. If this card is Fusion Summoned by the effect of "The Chains of Light", switch this card's original ATK and DEF. Once per turn (Quick Effect): You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls; banish it. If this card is destroyed by battle or card effect: You can target 1 Warrior monster in your GY; Special Summon that target.
  123.  
  124. Ebon Weaponmaster
  125. ★★★★★★★
  126. LIGHT
  127. Warrior/Xyz/Effect
  128. ATK 2100
  129. DEF 2500
  130. 2 Level 7 monsters
  131. You can also Xyz Summon this card (from your Extra Deck) by using 1 "Blinding Weaponmaster" you control as the material. If you do: You can attach 1 Spell from your hand to it as a material, but this card cannot attack or activate its effects this turn. Once per turn, if your opponent activates a Spell (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, also this card gains 500 ATK.
  132.  
  133. Ebon Illusion Weaponmaster
  134. ★★★★★★★
  135. LIGHT
  136. Warrior/Xyz/Effect
  137. ATK 2800
  138. DEF 2300
  139. 2 Level 7 monsters
  140. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell in your GY; shuffle that target into the Deck, and if you do, apply the shuffled card's effect as this card's effect. If this Xyz Summoned card is destroyed by battle and sent to the GY, or if this Xyz Summoned card you control is sent to your GY by an opponent's card effect: You can Special Summon 1 LIGHT Warrior monster from your hand or Deck, then you can destroy 1 card on the field.
  141.  
  142. The Chains of Light
  143. Normal Spell
  144. Fusion Summon 1 monster from your Extra Deck that specifically lists a "Weaponmaster" monster as a Material, using monsters from your hand or field as Fusion Materials. During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You can only activate 1 "The Chains of Light" per turn.
  145.  
  146. Thousand Chains
  147. Normal Spell
  148. If you control "Blinding Weaponmaster": Target 1 card on the field; destroy that target.
  149.  
  150. Illusion Master Attack
  151. Normal Spell
  152. If you control "Blinding Weaponmaster": Destroy all Spells/Traps your opponent controls.
  153.  
  154. Illusion Master Chronicle
  155. Field Spell
  156. If this card is activated: You can add 1 "Illusion Weaponmaster" from your Deck to your hand. Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, then place 1 Weaponmaster Counter on this card for each "Weaponmaster" card or Spell excavated this way. Once per turn: You can remove 3 or 5 Weaponmaster Counters from your field; apply this effect, depending on the number of Weaponmaster Counters removed.
  157. ● 3 Counters: Special Summon 1 LIGHT Warrior monster from your Deck, and if you do, its Level becomes 7.
  158. ● 5 Counters: Target 1 Spell in your GY; add it to your hand.
  159.  
  160. Illusion Master Calling
  161. Normal Spell
  162. Special Summon 1 "Blinding Weaponmaster" from your Deck or GY. You can only activate 1 "Illusion Master Calling" per turn.
  163.  
  164. Illusion Master Spread
  165. Normal Spell
  166. If you control "Blinding Weaponmaster": Target 1 "Weaponmaster" monster in your GY and 1 Spell in your GY, except "Illusion Master Spread"; add them to your hand.
  167.  
  168. Illusion Master Veil
  169. Normal Spell
  170. Add 1 LIGHT Warrior monster from your Deck to your hand. If you added "Blinding Weaponmaster" this way, you can also draw 1 card. You can only activate 1 "Illusion Master Veil" per turn.
  171.  
  172. Illusion Summon
  173. Normal Trap
  174. When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Warrior monster you control; send both monsters to the GY, then you can Special Summon 1 LIGHT Warrior monster from your Deck or GY in Defense Position.
  175.  
  176. Illusion Master Soul
  177. Continuous Trap
  178. Every "Blinding Weaponmaster" in your Monster Zone is unaffected by your opponent's card effects. You can only use the following effect of "Illusion Master Soul" once per turn. You can activate 1 of these effects;
  179. ● Special Summon 1 "Blinding Weaponmaster" from your hand or GY.
  180. ● Add 1 Spell/Trap from your Deck to your hand which specifically lists "Blinding Weaponmaster" in its text, except "Illusion Master Soul".
  181.  
  182. Illusion Master Guidance
  183. Normal Trap
  184. Special Summon 1 "Blinding Weaponmaster" from your hand, then Special Summon 1 Level 7 or lower LIGHT Warrior monster from your Deck. If you control "Blinding Weaponmaster", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 LIGHT Warrior monster you control; this turn, it cannot be destroyed by your opponent's card effects.
  185.  
  186. Illusion Master Circle
  187. Normal Trap
  188. Target 1 Warrior monster you control, except "Blinding Weaponmaster"; return it to the hand, then Special Summon 1 "Blinding Weaponmaster" from your GY. If you control "Blinding Weaponmaster", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 monster your opponent controls; this turn, it has its effect(s) negated.
  189.  
  190. Illusion Master Guard
  191. Continuous Trap
  192. While you control a Warrior monster, any damage you take is halved. (You cannot halve the same damage twice this way.) If this face-up card is sent from the field to the GY: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Illusion Master Guard" once per turn.
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