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- v0.23.0 ENGLISH
- 0:00:03.420,0:00:07.590
- Hello Everyone! OpenMW v0.23.0 has been
- 0:00:07.590,0:00:08.820
- released.
- 0:00:08.820,0:00:12.879
- This brings us some long-awaited
- features as well as many bugfixes.
- 0:00:12.879,0:00:17.880
- For example, all races were the same height in
- the last version. Now, they scale properly
- 0:00:17.880,0:00:21.060
- so that a Nord is not the same height as a Bosmer.
- 0:00:21.060,0:00:24.849
- Let's not dwell on OpenMW player-height issues as we sometimes have in
- 0:00:24.849,0:00:29.019
- the past. Let's have a look at what's new.
- 0:00:29.019,0:00:31.779
- The player's armor rating is now calculated and
- 0:00:31.779,0:00:38.779
- displayed correctly.
- 0:00:40.710,0:00:43.380
- Item repair has also been implemented.
- 0:00:43.380,0:00:47.380
- With some skill and the right tools, you can keep your gear performing at its best
- 0:00:47.380,0:00:50.670
- and not have to worry about replacing it
- all after every excursion into a
- 0:00:50.670,0:00:52.030
- Dwemer ruin.
- 0:00:52.030,0:00:59.030
- You can also pay any competent smith a
- nominal fee to perform the same service.
- 0:01:00.860,0:01:04.970
- The enchanting skill has made its way
- into OpenMW so you magic types
- 0:01:04.970,0:01:07.690
- can add fortifying enchantments to your
- armor
- 0:01:07.690,0:01:11.130
- and devastating magical effects to your
- weapons.
- 0:01:11.130,0:01:18.130
- This skill comes complete with a
- functional enchanting menu.
- 0:01:33.850,0:01:37.210
- The companion share interface has been
- implemented.
- 0:01:37.210,0:01:41.790
- In Morrowind's expansion, Tribunal, this
- menu is used to access and modify the
- 0:01:41.790,0:01:45.600
- inventories of the hire-able mercenary,
- Calvus Horatius,
- 0:01:45.600,0:01:49.730
- and of companion pack rats which you may
- purchase from Rerlas Mons
- 0:01:49.730,0:01:56.730
- in Mournhold's Great Bazaar.
- 0:02:08.389,0:02:13.079
- The appropriate, reflective text is now
- displayed in the level-up dialogue
- 0:02:13.079,0:02:15.639
- each time the player gains a level.
- 0:02:15.639,0:02:19.149
- Those of us who remember reading these
- inspirational footnotes when we were ten
- 0:02:19.149,0:02:21.679
- years younger will be filled with nostalgia
- 0:02:21.679,0:02:27.479
- and a timeless sense of pride when reading
- them again, for the first time, with OpenMW.
- 0:02:27.479,0:02:31.729
- The younger crowd, reading them for the first
- time period, will see them displayed in a
- 0:02:31.729,0:02:37.319
- better font and the rest of us did originally.
- 0:02:37.319,0:02:43.989
- The AI (Artificial Intelligence) package that allows NPCs to walk to a specific location has been implemented.
- 0:02:43.989,0:02:47.809
- We can see it in action on the prison
- ship in the beginning of Morrowind when
- 0:02:47.809,0:02:50.509
- the guard initially walks up to the
- player.
- 0:02:50.509,0:02:55.859
- This feature relies on NPC path-finding which was also implemented in this version.
- 0:02:55.859,0:02:59.989
- Other AI packages rely on path-finding as well. Once they are
- 0:02:59.989,0:03:04.249
- implemented certain NPCs will be able to
- travel alongside you
- 0:03:04.249,0:03:08.929
- and you'll see NPCs walking around town
- like you're use to.
- 0:03:48.609,0:03:53.450
- This release brings us texture
- animations and basic particle effects.
- 0:03:53.450,0:03:56.319
- This means that we now have waterfalls,
- 0:03:56.319,0:03:58.319
- flowing lava,
- 0:03:58.319,0:03:59.449
- fire...
- 0:03:59.449,0:04:04.919
- OpenMW renders a world that looks
- more alive with every passing day.
- 0:04:04.919,0:04:08.409
- Now might be a good time to talk about
- OpenMW's launcher as it hasn't
- 0:04:08.409,0:04:10.799
- gotten much coverage thus far.
- 0:04:10.799,0:04:13.900
- Obviously, the windowing elements will
- look a bit different depending on your
- 0:04:13.900,0:04:15.759
- operating system.
- 0:04:15.759,0:04:19.029
- The first time you run the launcher,
- after you've installed OpenMW, you'll be
- 0:04:19.029,0:04:23.339
- prompted to import values from an
- existing Morrowind ".ini" file as
- 0:04:23.339,0:04:26.680
- well as to specify the location of your
- data files.
- 0:04:26.680,0:04:29.419
- Just follow the prompts, and you'll be fine.
- 0:04:29.419,0:04:32.430
- The graphics tab give you standard
- rendering options,
- 0:04:32.430,0:04:37.219
- and the data files tab lets you choose
- which mod and expansions you wish to load.
- 0:04:37.219,0:04:44.219
- Click the play button at the bottom once
- you're ready to launch the game.
- 0:04:44.889,0:04:49.310
- Well, that pretty much wraps things up for
- now. We're moving along at a steady pace
- 0:04:49.310,0:04:53.650
- and are getting closer to a playable
- version with each release. So keep
- 0:04:53.650,0:04:58.169
- watching the project, and we'll have
- another release out soon, until then
- 0:04:58.169,0:04:58.890
- thanks for watching!
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