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OpenMW v0.23.0

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Apr 27th, 2013
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  1. v0.23.0 ENGLISH
  2.  
  3. 0:00:03.420,0:00:07.590
  4. Hello Everyone! OpenMW v0.23.0 has been
  5.  
  6. 0:00:07.590,0:00:08.820
  7. released.
  8.  
  9. 0:00:08.820,0:00:12.879
  10. This brings us some long-awaited
  11. features as well as many bugfixes.
  12.  
  13. 0:00:12.879,0:00:17.880
  14. For example, all races were the same height in
  15. the last version. Now, they scale properly
  16.  
  17. 0:00:17.880,0:00:21.060
  18. so that a Nord is not the same height as a Bosmer.
  19.  
  20. 0:00:21.060,0:00:24.849
  21. Let's not dwell on OpenMW player-height issues as we sometimes have in
  22.  
  23. 0:00:24.849,0:00:29.019
  24. the past. Let's have a look at what's new.
  25.  
  26. 0:00:29.019,0:00:31.779
  27. The player's armor rating is now calculated and
  28.  
  29. 0:00:31.779,0:00:38.779
  30. displayed correctly.
  31.  
  32. 0:00:40.710,0:00:43.380
  33. Item repair has also been implemented.
  34.  
  35. 0:00:43.380,0:00:47.380
  36. With some skill and the right tools, you can keep your gear performing at its best
  37.  
  38. 0:00:47.380,0:00:50.670
  39. and not have to worry about replacing it
  40. all after every excursion into a
  41.  
  42. 0:00:50.670,0:00:52.030
  43. Dwemer ruin.
  44.  
  45. 0:00:52.030,0:00:59.030
  46. You can also pay any competent smith a
  47. nominal fee to perform the same service.
  48.  
  49. 0:01:00.860,0:01:04.970
  50. The enchanting skill has made its way
  51. into OpenMW so you magic types
  52.  
  53. 0:01:04.970,0:01:07.690
  54. can add fortifying enchantments to your
  55. armor
  56.  
  57. 0:01:07.690,0:01:11.130
  58. and devastating magical effects to your
  59. weapons.
  60.  
  61. 0:01:11.130,0:01:18.130
  62. This skill comes complete with a
  63. functional enchanting menu.
  64.  
  65. 0:01:33.850,0:01:37.210
  66. The companion share interface has been
  67. implemented.
  68.  
  69. 0:01:37.210,0:01:41.790
  70. In Morrowind's expansion, Tribunal, this
  71. menu is used to access and modify the
  72.  
  73. 0:01:41.790,0:01:45.600
  74. inventories of the hire-able mercenary,
  75. Calvus Horatius,
  76.  
  77. 0:01:45.600,0:01:49.730
  78. and of companion pack rats which you may
  79. purchase from Rerlas Mons
  80.  
  81. 0:01:49.730,0:01:56.730
  82. in Mournhold's Great Bazaar.
  83.  
  84. 0:02:08.389,0:02:13.079
  85. The appropriate, reflective text is now
  86. displayed in the level-up dialogue
  87.  
  88. 0:02:13.079,0:02:15.639
  89. each time the player gains a level.
  90.  
  91. 0:02:15.639,0:02:19.149
  92. Those of us who remember reading these
  93. inspirational footnotes when we were ten
  94.  
  95. 0:02:19.149,0:02:21.679
  96. years younger will be filled with nostalgia
  97.  
  98. 0:02:21.679,0:02:27.479
  99. and a timeless sense of pride when reading
  100. them again, for the first time, with OpenMW.
  101.  
  102. 0:02:27.479,0:02:31.729
  103. The younger crowd, reading them for the first
  104. time period, will see them displayed in a
  105.  
  106. 0:02:31.729,0:02:37.319
  107. better font and the rest of us did originally.
  108.  
  109. 0:02:37.319,0:02:43.989
  110. The AI (Artificial Intelligence) package that allows NPCs to walk to a specific location has been implemented.
  111.  
  112. 0:02:43.989,0:02:47.809
  113. We can see it in action on the prison
  114. ship in the beginning of Morrowind when
  115.  
  116. 0:02:47.809,0:02:50.509
  117. the guard initially walks up to the
  118. player.
  119.  
  120. 0:02:50.509,0:02:55.859
  121. This feature relies on NPC path-finding which was also implemented in this version.
  122.  
  123. 0:02:55.859,0:02:59.989
  124. Other AI packages rely on path-finding as well. Once they are
  125.  
  126. 0:02:59.989,0:03:04.249
  127. implemented certain NPCs will be able to
  128. travel alongside you
  129.  
  130. 0:03:04.249,0:03:08.929
  131. and you'll see NPCs walking around town
  132. like you're use to.
  133.  
  134. 0:03:48.609,0:03:53.450
  135. This release brings us texture
  136. animations and basic particle effects.
  137.  
  138. 0:03:53.450,0:03:56.319
  139. This means that we now have waterfalls,
  140.  
  141. 0:03:56.319,0:03:58.319
  142. flowing lava,
  143.  
  144. 0:03:58.319,0:03:59.449
  145. fire...
  146.  
  147. 0:03:59.449,0:04:04.919
  148. OpenMW renders a world that looks
  149. more alive with every passing day.
  150.  
  151. 0:04:04.919,0:04:08.409
  152. Now might be a good time to talk about
  153. OpenMW's launcher as it hasn't
  154.  
  155. 0:04:08.409,0:04:10.799
  156. gotten much coverage thus far.
  157.  
  158. 0:04:10.799,0:04:13.900
  159. Obviously, the windowing elements will
  160. look a bit different depending on your
  161.  
  162. 0:04:13.900,0:04:15.759
  163. operating system.
  164.  
  165. 0:04:15.759,0:04:19.029
  166. The first time you run the launcher,
  167. after you've installed OpenMW, you'll be
  168.  
  169. 0:04:19.029,0:04:23.339
  170. prompted to import values from an
  171. existing Morrowind ".ini" file as
  172.  
  173. 0:04:23.339,0:04:26.680
  174. well as to specify the location of your
  175. data files.
  176.  
  177. 0:04:26.680,0:04:29.419
  178. Just follow the prompts, and you'll be fine.
  179.  
  180. 0:04:29.419,0:04:32.430
  181. The graphics tab give you standard
  182. rendering options,
  183.  
  184. 0:04:32.430,0:04:37.219
  185. and the data files tab lets you choose
  186. which mod and expansions you wish to load.
  187.  
  188. 0:04:37.219,0:04:44.219
  189. Click the play button at the bottom once
  190. you're ready to launch the game.
  191.  
  192. 0:04:44.889,0:04:49.310
  193. Well, that pretty much wraps things up for
  194. now. We're moving along at a steady pace
  195.  
  196. 0:04:49.310,0:04:53.650
  197. and are getting closer to a playable
  198. version with each release. So keep
  199.  
  200. 0:04:53.650,0:04:58.169
  201. watching the project, and we'll have
  202. another release out soon, until then
  203.  
  204. 0:04:58.169,0:04:58.890
  205. thanks for watching!
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