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- Scene* GameScene::createScene()
- {
- // 'scene' is an autorelease object
- auto scene = Scene::createWithPhysics();
- // Agregamos la fisica a la escena
- scene->getPhysicsWorld()->setDebugDrawMask(PhysicsWorld::DEBUGDRAW_NONE);
- scene->getPhysicsWorld()->setGravity(Vec2(0,0));
- // 'layer' is an autorelease object
- auto layer = GameScene::create();
- // Seteamos la fisica de la escena en la capa
- layer->SetPhysicsWorld(scene->getPhysicsWorld());
- // add layer as a child to scene
- scene->addChild(layer);
- // return the scene
- return scene;
- }
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