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Mar 1st, 2015
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  1. Scene* GameScene::createScene()
  2. {
  3. // 'scene' is an autorelease object
  4. auto scene = Scene::createWithPhysics();
  5.  
  6. // Agregamos la fisica a la escena
  7. scene->getPhysicsWorld()->setDebugDrawMask(PhysicsWorld::DEBUGDRAW_NONE);
  8. scene->getPhysicsWorld()->setGravity(Vec2(0,0));
  9.  
  10. // 'layer' is an autorelease object
  11. auto layer = GameScene::create();
  12.  
  13. // Seteamos la fisica de la escena en la capa
  14. layer->SetPhysicsWorld(scene->getPhysicsWorld());
  15.  
  16. // add layer as a child to scene
  17. scene->addChild(layer);
  18.  
  19. // return the scene
  20. return scene;
  21. }
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