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  1. CreateObject(791,2677.6999512,-464.5000000,56.7000008,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (1)
  2. CreateObject(791,2711.3999023,-498.7999878,49.5000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (2)
  3. CreateObject(791,2719.1999512,-547.7000122,48.2999992,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (3)
  4. CreateObject(791,2683.8999023,-561.2999878,59.2000008,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (4)
  5. CreateObject(791,2678.3000488,-594.0999756,64.1999969,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (5)
  6. CreateObject(791,2713.8000488,-591.4000244,60.7000008,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (6)
  7. CreateObject(791,2674.3000488,-436.7999878,50.7000008,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (7)
  8. CreateObject(791,2595.1999512,-409.6000061,51.5000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (8)
  9. CreateObject(791,2559.5996094,-411.0000000,66.1999969,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (9)
  10. CreateObject(791,2558.6999512,-440.5000000,66.1999969,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (10)
  11. CreateObject(791,2549.0000000,-470.2999878,66.1999969,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (11)
  12. CreateObject(791,2539.0000000,-508.3999939,66.1999969,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (12)
  13. CreateObject(791,2521.5996094,-543.8994141,76.0000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  14. CreateObject(791,2579.3999023,-515.5999756,76.0000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (14)
  15. CreateObject(791,2590.5000000,-484.7000122,76.0000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (15)
  16. CreateObject(791,2624.6999512,-529.5999756,74.5000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (16)
  17. CreateObject(791,2617.3000488,-460.5000000,67.8000031,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (17)
  18. CreateObject(791,2632.3000488,-490.6000061,67.8000031,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (18)
  19. CreateObject(791,2728.6999512,-622.4000244,50.5999985,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (19)
  20. CreateObject(791,2684.8000488,-634.7999878,78.5000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (20)
  21. CreateObject(791,2675.3000488,-670.9000244,78.5000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (21)
  22. CreateObject(791,2657.8999023,-701.2000122,78.5000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (22)
  23. CreateObject(791,2627.3000488,-721.5000000,78.5000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (23)
  24. CreateObject(791,2689.8999023,-702.7999878,77.8000031,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (24)
  25. CreateObject(791,2656.0000000,-722.2000122,77.8000031,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (25)
  26. CreateObject(791,2705.3999023,-665.4000244,77.8000031,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (26)
  27. CreateObject(791,2784.8000488,-642.5999756,53.0999985,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (27)
  28. CreateObject(791,2785.0000000,-680.7999878,50.5999985,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (28)
  29. CreateObject(791,2783.8999023,-717.7999878,38.2999992,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (29)
  30. CreateObject(791,2777.1999512,-605.0999756,47.2999992,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (30)
  31. CreateObject(791,2771.3999023,-560.5999756,33.5999985,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (31)
  32. CreateObject(791,2576.8999023,-349.0000000,43.7999992,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (33)
  33. CreateObject(791,2612.5000000,-329.1992188,41.7999992,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (34)
  34. CreateObject(791,2633.8999023,-299.1000061,41.7999992,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (35)
  35. CreateObject(791,2646.5000000,-263.0000000,34.7999992,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (36)
  36. CreateObject(791,2654.0000000,-219.8999939,31.2999992,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (37)
  37. CreateObject(791,2661.1999512,-178.1999969,31.2999992,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (38)
  38. CreateObject(791,2671.6999512,-134.3999939,31.2999992,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (39)
  39. CreateObject(791,2627.8000488,-146.1000061,31.2999992,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (40)
  40. CreateObject(791,2612.3999023,-192.1000061,31.2999992,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (41)
  41. CreateObject(791,2609.3000488,-245.3999939,31.2999992,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (42)
  42. CreateObject(791,2585.1999512,-165.8000031,31.2999992,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (43)
  43. CreateObject(791,2532.1000977,-168.1000061,31.2999992,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (44)
  44. CreateObject(791,2565.3999023,-210.0000000,27.2999992,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (45)
  45. CreateObject(791,2583.8999023,-289.1000061,35.0999985,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (46)
  46. CreateObject(791,2513.3999023,-416.1000061,67.9000015,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (47)
  47. CreateObject(791,2502.5000000,-455.1000061,75.4000015,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (48)
  48. CreateObject(791,2466.0000000,-445.6000061,72.1999969,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (49)
  49. CreateObject(791,2465.3000488,-410.3999939,66.4000015,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (50)
  50. CreateObject(791,2425.6999512,-404.5000000,65.6999969,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (51)
  51. CreateObject(791,2492.1999512,-480.2999878,76.4000015,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (52)
  52. CreateObject(791,2482.5000000,-503.0000000,76.4000015,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (53)
  53. CreateObject(791,2470.8999023,-514.2000122,76.4000015,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (54)
  54. CreateObject(791,2446.6000977,-537.5000000,76.4000015,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (55)
  55. CreateObject(791,2419.5000000,-557.7000122,97.1999969,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (56)
  56. CreateObject(791,2429.3999023,-498.2000122,103.8000031,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (57)
  57. CreateObject(791,2428.3000488,-470.1000061,93.3000031,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (58)
  58. CreateObject(791,2398.3000488,-504.2999878,91.5999985,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (59)
  59. CreateObject(791,2736.1000977,-744.7999878,50.0000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (60)
  60. CreateObject(791,2703.6000977,-768.0000000,53.0000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (61)
  61. CreateObject(791,2669.8999023,-790.2000122,53.0000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (62)
  62. CreateObject(791,2710.5000000,-810.0000000,49.7999992,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (63)
  63. CreateObject(791,2732.3999023,-784.2999878,45.0999985,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (64)
  64. CreateObject(791,2671.1000977,-828.0000000,51.0000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (65)
  65. CreateObject(791,2621.3999023,-806.9000244,58.2999992,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (66)
  66. CreateObject(791,2591.3999023,-802.5999756,63.5999985,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (67)
  67. CreateObject(694,2648.1000977,-380.5000000,52.0000000,0.0000000,0.0000000,73.4985352); //object(sm_redwoodgrp) (1)
  68. CreateObject(791,2647.8999023,-374.2999878,26.5000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (34)
  69. CreateObject(791,2501.1000977,-568.4000244,89.5000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  70. CreateObject(791,2475.0000000,-587.9000244,92.3000031,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  71. CreateObject(791,2445.5000000,-614.0999756,97.0999985,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  72. CreateObject(791,2427.1000977,-640.2000122,95.0999985,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  73. CreateObject(791,2426.8000488,-682.7999878,102.0999985,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  74. CreateObject(791,2446.8000488,-709.0999756,98.5999985,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  75. CreateObject(791,2478.1999512,-719.0000000,94.0999985,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  76. CreateObject(791,2443.6000977,-768.0999756,105.8000031,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  77. CreateObject(791,2409.0000000,-749.7999878,110.3000031,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  78. CreateObject(791,2406.1000977,-773.5999756,110.3000031,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  79. CreateObject(791,2374.3000488,-765.4000244,116.0999985,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  80. CreateObject(791,2365.6000977,-725.9000244,112.9000015,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  81. CreateObject(791,2377.1000977,-704.9000244,108.1999969,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  82. CreateObject(791,2332.6999512,-708.0000000,123.6999969,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  83. CreateObject(791,2324.5000000,-672.0000000,123.6999969,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  84. CreateObject(791,2322.1000977,-644.2999878,114.5000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  85. CreateObject(791,2329.6999512,-617.7999878,114.5000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  86. CreateObject(791,2363.0000000,-687.0000000,114.5000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  87. CreateObject(791,2298.1000977,-701.5999756,114.5000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  88. CreateObject(791,2297.0000000,-651.0000000,112.5000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  89. CreateObject(791,2339.5000000,-590.2000122,112.5000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  90. CreateObject(791,2373.0000000,-603.2999878,110.0000000,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  91. CreateObject(791,2393.0000000,-585.0999756,107.8000031,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  92. CreateObject(791,2371.3000488,-558.4000244,106.3000031,0.0000000,0.0000000,293.6425781); //object(vbg_fir_copse) (13)
  93. CreateObject(3414,2353.0000000,-651.5000000,129.3000031,0.0000000,0.0000000,180.0000000); //object(ce_oldhut1) (1)
  94. CreateObject(19380,2353.1000977,-650.2000122,127.0000000,0.0000000,90.0000000,0.0000000); //object(hosbibal_sfw) (1)
  95. CreateObject(19380,2353.3000488,-659.7999878,127.0000000,0.0000000,90.0000000,0.0000000); //object(hosbibal_sfw) (2)
  96. CreateObject(1463,2351.5000000,-645.7999878,127.4000015,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (1)
  97. CreateObject(1463,2352.8999023,-645.7000122,127.4000015,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (2)
  98. CreateObject(1463,2354.1999512,-645.7000122,127.4000015,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (3)
  99. CreateObject(1463,2355.6000977,-645.5999756,127.4000015,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (4)
  100. CreateObject(1463,2356.8999023,-645.7999878,127.4000015,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (5)
  101. CreateObject(1463,2358.3000488,-645.7999878,127.4000015,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (6)
  102. CreateObject(1463,2351.8000488,-643.9000244,127.5999985,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (7)
  103. CreateObject(1463,2353.1000977,-643.9000244,127.5999985,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (8)
  104. CreateObject(1463,2354.1999512,-643.9000244,127.5999985,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (9)
  105. CreateObject(1463,2355.6000977,-643.9000244,127.5999985,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (10)
  106. CreateObject(1463,2356.8000488,-644.0000000,127.5999985,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (11)
  107. CreateObject(1463,2358.1999512,-644.0999756,127.5999985,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (12)
  108. CreateObject(1463,2350.1999512,-644.5999756,127.5000000,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (13)
  109. CreateObject(1463,2348.6000977,-644.7000122,127.5000000,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (14)
  110. CreateObject(1491,2355.2600098,-649.4400024,126.7600021,0.0000000,0.0000000,0.0000000); //object(gen_doorint01) (1)
  111. CreateObject(1491,2350.8798828,-646.8499756,126.8000031,0.0000000,0.0000000,270.0000000); //object(gen_doorint01) (2)
  112. CreateObject(3278,2349.6000977,-645.5999756,128.5000000,0.0000000,0.0000000,180.0000000); //object(des_warewin) (1)
  113. CreateObject(3278,2347.6000977,-645.5999756,128.5000000,0.0000000,0.0000000,179.9945068); //object(des_warewin) (2)
  114. CreateObject(3278,2350.8000488,-654.2000122,128.5000000,0.0000000,0.0000000,359.9945068); //object(des_warewin) (3)
  115. CreateObject(3278,2353.3000488,-654.2000122,128.5000000,0.0000000,0.0000000,359.9890137); //object(des_warewin) (4)
  116. CreateObject(3278,2355.8000488,-654.2000122,128.5000000,0.0000000,0.0000000,359.9890137); //object(des_warewin) (5)
  117. CreateObject(1463,2357.6000977,-655.2999878,127.4000015,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (16)
  118. CreateObject(1463,2357.6000977,-657.0000000,127.4000015,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (17)
  119. CreateObject(1463,2357.6000977,-660.5000000,127.4000015,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (19)
  120. CreateObject(1463,2356.1000977,-660.5000000,127.4000015,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (20)
  121. CreateObject(1463,2354.6000977,-660.2000122,127.4000015,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (21)
  122. CreateObject(1463,2353.1999512,-659.5999756,127.4000015,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (22)
  123. CreateObject(1463,2351.6999512,-659.5999756,127.4000015,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (23)
  124. CreateObject(1463,2350.1999512,-659.5999756,127.4000015,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (24)
  125. CreateObject(1463,2348.8000488,-659.5999756,127.4000015,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (25)
  126. CreateObject(1463,2348.0000000,-657.9000244,127.4000015,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (26)
  127. CreateObject(1463,2347.6999512,-655.2999878,127.4000015,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (27)
  128. CreateObject(1463,2347.8000488,-656.4000244,127.4000015,0.0000000,0.0000000,270.0000000); //object(dyn_woodpile2) (28)
  129. CreateObject(1418,2352.5000000,-654.5000000,127.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_wood_3) (1)
  130. CreateObject(1418,2355.3000488,-655.7000122,127.5000000,0.0000000,0.0000000,310.0000000); //object(dyn_f_wood_3) (2)
  131. CreateObject(1418,2349.6999512,-655.7000122,127.5000000,0.0000000,0.0000000,49.9987793); //object(dyn_f_wood_3) (3)
  132. CreateObject(1280,2350.0000000,-656.0000000,127.5000000,0.0000000,0.0000000,140.0000000); //object(parkbench1) (1)
  133. CreateObject(1280,2352.5000000,-654.7999878,127.5000000,0.0000000,0.0000000,89.9987793); //object(parkbench1) (2)
  134. CreateObject(1280,2355.1000977,-655.9000244,127.5000000,0.0000000,0.0000000,39.9945068); //object(parkbench1) (3)
  135.  
  136. /*
  137. Objects converted: 134
  138. Vehicles converted: 0
  139. Vehicle models found: 0
  140. ----------------------
  141. convertFFS converted your input in 0.03 seconds - Chuck Norris could have done it in 0.0005 seconds!
  142. */
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