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- Matsubara Hotaru
- Sailor Witch Visionary Hotaru
- What kind of girl are you?
- Little Prankster
- What convinced you to make a pact?
- I've seen what youma can do. We have a duty to stop them.
- What is your wish?
- I wish I could be my old self again.
- Crisis
- I've been transformed, so that I don't look like who I really am.
- Magical Element
- Ice
- Magical Weapon
- Sword
- Magical Power
- Brew Potions: You can make potions that affect people who drink them with different kinds of magical effects.
- Costume
- A pink greek heroine costume, accessorized with a star.
- Attributes
- Specialization: Witch
- Magical
- Support (Heart): 3
- Defense (Fury): 9
- Attack (Magic): 6 (+1 from advancement)
- Mundane
- Charm: 5
- Insight: 3
- Tenacity: 6
- (Advancement: 1
- Tier 1 Advancement used: +1 to Magic, and you can rearrange your combat stats)
- Talents
- Boost
- Free Action, 3/Scene, 1 Overcharge
- When making a magical challenge, you can take 1 Overcharge on the magical attribute you’re using for the challenge to roll an additional die and add it to your result. This die will give you another die and another point of Overcharge if it rolls a 6 as usual, and if you use it for an attack it gives +2 to the attack’s damage as usual.
- Recover
- 2/Episode
- While out of combat, a magical girl can use this to regain 1d6+2 Resolve.
- Purge
- Minor Action, 1/Scene
- Remove any number of status effects from yourself
- Hex
- Minor Action
- Place a Hex on a target within a range of 0-2. The target takes 1 point of damage at the start of each round until the end of the scene. Damage from Hexes is not considered an attack. You can place multiple Hexes on the same target, but you can only place one Hex in a round. On your turn, you may remove all or part of the Hexes you’ve placed on a target as a free action.
- Drain Life
- Free Action, 1 Overcharge (Attack)
- Deal half damage with an attack to heal yourself for the same amount.
- Follow Up
- Major Action, 2/Scene
- If you make an attack on a target immediately following an ally having successfully attacked that target,you get +1 to your attack challenge and +2 to damage.
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