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MystiaLorelei

Matsubara Hotaru's Character Sheet

May 2nd, 2015
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  1. Matsubara Hotaru
  2. Sailor Witch Visionary Hotaru
  3.  
  4. What kind of girl are you?
  5. Little Prankster
  6. What convinced you to make a pact?
  7. I've seen what youma can do. We have a duty to stop them.
  8. What is your wish?
  9. I wish I could be my old self again.
  10. Crisis
  11. I've been transformed, so that I don't look like who I really am.
  12. Magical Element
  13. Ice
  14. Magical Weapon
  15. Sword
  16. Magical Power
  17. Brew Potions: You can make potions that affect people who drink them with different kinds of magical effects.
  18. Costume
  19. A pink greek heroine costume, accessorized with a star.
  20.  
  21. Attributes
  22. Specialization: Witch
  23.  
  24. Magical
  25. Support (Heart): 3
  26. Defense (Fury): 9
  27. Attack (Magic): 6 (+1 from advancement)
  28. Mundane
  29. Charm: 5
  30. Insight: 3
  31. Tenacity: 6
  32.  
  33. (Advancement: 1
  34. Tier 1 Advancement used: +1 to Magic, and you can rearrange your combat stats)
  35.  
  36.  
  37. Talents
  38.  
  39. Boost
  40. Free Action, 3/Scene, 1 Overcharge
  41. When making a magical challenge, you can take 1 Overcharge on the magical attribute you’re using for the challenge to roll an additional die and add it to your result. This die will give you another die and another point of Overcharge if it rolls a 6 as usual, and if you use it for an attack it gives +2 to the attack’s damage as usual.
  42.  
  43. Recover
  44. 2/Episode
  45. While out of combat, a magical girl can use this to regain 1d6+2 Resolve.
  46.  
  47. Purge
  48. Minor Action, 1/Scene
  49. Remove any number of status effects from yourself
  50.  
  51. Hex
  52. Minor Action
  53. Place a Hex on a target within a range of 0-2. The target takes 1 point of damage at the start of each round until the end of the scene. Damage from Hexes is not considered an attack. You can place multiple Hexes on the same target, but you can only place one Hex in a round. On your turn, you may remove all or part of the Hexes you’ve placed on a target as a free action.
  54.  
  55. Drain Life
  56. Free Action, 1 Overcharge (Attack)
  57. Deal half damage with an attack to heal yourself for the same amount.
  58.  
  59. Follow Up
  60. Major Action, 2/Scene
  61. If you make an attack on a target immediately following an ally having successfully attacked that target,you get +1 to your attack challenge and +2 to damage.
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